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| author | Valentin Popov <valentin@popov.link> | 2026-10-11 16:37:48 +0300 |
|---|---|---|
| committer | Valentin Popov <valentin@popov.link> | 2026-10-11 16:37:48 +0300 |
| commit | 100f656b089898e4ffef48871f5ed5ea068d54b6 (patch) | |
| tree | 46bede940909108a40fef0bcca6ab7a2795c3ed0 /docs/tomes/07-implementation.md | |
| parent | 7b7324a413449b21b1d29f77a36abfe282c045e6 (diff) | |
| download | fparkan-100f656b089898e4ffef48871f5ed5ea068d54b6.tar.xz fparkan-100f656b089898e4ffef48871f5ed5ea068d54b6.zip | |
Fix terrain height and native frame capture
Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
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