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authorValentin Popov <valentin@popov.link>2026-07-18 11:46:00 +0300
committerValentin Popov <valentin@popov.link>2026-07-18 11:46:00 +0300
commita3b19b434903c98d66976d1663bc21f23600a123 (patch)
treed2b736cb7b9ebedf8ad6f706cebdfd58dd04897c /docs/tomes
parentb744a9d880a853c5509f624b0e357416ba382b1d (diff)
downloadfparkan-a3b19b434903c98d66976d1663bc21f23600a123.tar.xz
fparkan-a3b19b434903c98d66976d1663bc21f23600a123.zip
feat(game): retain load progress milestones
Diffstat (limited to 'docs/tomes')
-rw-r--r--docs/tomes/05-render.md6
1 files changed, 6 insertions, 0 deletions
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md
index c49ca66..faf85d2 100644
--- a/docs/tomes/05-render.md
+++ b/docs/tomes/05-render.md
@@ -1126,6 +1126,12 @@ termination. It does not preserve the simultaneous TEXM count, so it neither
identifies a slow individual material nor attributes time to MAT0 parsing; the
next profiler revision needs one cumulative snapshot of all classes.
+`fparkan-game --load-progress` now initializes its file with `Starting` and
+appends each later mission-load event instead of replacing the prior line. A
+bounded probe can therefore retain both MAT0 and TEXM request milestones even
+when a later event is last. The behavior is diagnostic persistence only: it
+does not alter graph traversal, resource validation, or rendering.
+
Mission loading now raises the decoded-payload cache entry budget from 64 to
256 while retaining its 64 MiB byte budget. This avoids premature entry-count
eviction during resource-rich loads without making memory unbounded. The same