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authorValentin Popov <valentin@popov.link>2026-06-23 21:05:16 +0300
committerValentin Popov <valentin@popov.link>2026-06-23 21:05:16 +0300
commitf8e447ffee746cfe6580cc0e78a8a225aa39b546 (patch)
treee37ebc6c5edd908fd9f44cd3aaf7bffed8de8a88 /docs/tomes
parent83d763dd70ef20b7d30a905c15cad3d5531ebc6a (diff)
downloadfparkan-f8e447ffee746cfe6580cc0e78a8a225aa39b546.tar.xz
fparkan-f8e447ffee746cfe6580cc0e78a8a225aa39b546.zip
feat: close stage 0-2 audit groundwork
Remove legacy SDL/OpenGL adapters from the workspace and introduce winit/Vulkan adapter boundaries for the rendered composition root. Add reproducible toolchain and xtask CI coverage for formatting, tests, clippy, docs, policy, deny, acceptance auditing, and hosted OS matrix evidence. Strengthen Stage 1 data contracts with byte-first paths, VFS hardening, structured diagnostics, RsLi writer/edit scaffolding, corpus reporting, and resource error classification. Advance Stage 2 asset preparation by moving mission loading through assets/runtime boundaries, materializing prototype graph data, preserving provenance, and adding inspection/viewer integration. Record the Stage 0-2 audit input, acceptance roadmap, coverage updates, and documentation notes for follow-up evidence.
Diffstat (limited to 'docs/tomes')
-rw-r--r--docs/tomes/07-implementation.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/tomes/07-implementation.md b/docs/tomes/07-implementation.md
index 968d61b..49c21e4 100644
--- a/docs/tomes/07-implementation.md
+++ b/docs/tomes/07-implementation.md
@@ -34,7 +34,7 @@ behavior unit state machines, target and path requests
physics control systems, collision proxies and contacts
animation pose sampling, hierarchy and blending
audio sample cache, sources, listener and buses
-render legacy-state compatibility and modern backend
+render immutable frame contracts and modern backend
network game message schema plus transport adapters
tools validators, extractors, viewers, captures and editors
```
@@ -103,8 +103,8 @@ CPU assets и GPU resources имеют отдельные бюджеты и от
### Backend adapters
-Render, audio, input и network получают отдельные adapters. Legacy compatibility
-state живёт выше Vulkan, D3D11 или Metal backend; DirectPlay compatibility живёт
+Render, audio, input и network получают отдельные adapters. Compatibility state
+живёт вне Vulkan, D3D11 или Metal backend; DirectPlay compatibility живёт
отдельно от modern transport. Так можно заменить платформу, не меняя форматы,
игровую семантику и regression corpus.