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authorValentin Popov <valentin@popov.link>2026-07-18 10:37:26 +0300
committerValentin Popov <valentin@popov.link>2026-07-18 10:37:26 +0300
commit66b224a65c76d270747d8ab4be12ea2b6d536a28 (patch)
tree51e18e5fc5fe8dbbb0fc752f6b1b79a01e465ed8 /docs
parent3684397daec70415901f6c0e08c09847add90edb (diff)
downloadfparkan-66b224a65c76d270747d8ab4be12ea2b6d536a28.tar.xz
fparkan-66b224a65c76d270747d8ab4be12ea2b6d536a28.zip
docs(render): record part2 graph timeout
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-rw-r--r--docs/tomes/05-render.md7
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diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md
index 5a9577c..dc8790d 100644
--- a/docs/tomes/05-render.md
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@@ -1087,6 +1087,13 @@ the same 14 root MSH components, terrain component, 15 descriptors, native
`6451493914305554398`. This confirms the current first-root diagnostic bridge
across GOG and Part 1 data; it does not claim full mission or Part 2 parity.
+The corresponding Part 2 run (`C:\\Program Files (x86)\\Nikita\\IS2`) did
+not reach asset preparation or a Vulkan frame within a controlled 180-second
+window: its final persisted checkpoint was `GraphVisuals`, and the exact child
+process was terminated. This gives no Part 2 GPU acceptance or pixel result and
+does not attribute the delay to Vulkan; its visual-dependency corpus remains a
+separate profiling and compatibility target.
+
`Assets` now has four ordered diagnostic sub-checkpoints: `AssetModelMeshes`
(MSH), `AssetWearTables` (WEAR), `AssetMaterials` (MAT0) and `AssetTextures`
(diffuse TEXM and lightmaps). The callback is observational: it neither changes