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authorValentin Popov <valentin@popov.link>2026-02-19 04:02:26 +0300
committerValentin Popov <valentin@popov.link>2026-02-19 04:02:26 +0300
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feat(render-parity): add deterministic frame comparison tool
- Introduced `render-parity` crate for comparing rendered frames against reference images. - Added command-line options for specifying manifest and output directory. - Implemented image comparison metrics: mean absolute difference, maximum absolute difference, and changed pixel ratio. - Created a configuration file `cases.toml` for defining test cases with global defaults and specific parameters. - Added functionality to capture frames from `render-demo` and save diff images on discrepancies. - Updated documentation to include usage instructions and CI model for automated testing.
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+# Render Parity Dataset
+
+This folder stores parity-test input for `crates/render-parity`.
+
+- `cases.toml`: list of deterministic render cases.
+- `reference/*.png`: baseline frames captured from the original renderer.
+
+Expected workflow:
+
+1. Capture baseline PNG frames from original game/editor for each case.
+2. Add entries to `cases.toml`.
+3. Run:
+
+```bash
+cargo run -p render-parity -- \
+ --manifest parity/cases.toml \
+ --output-dir target/render-parity/current
+```
+
+On failure, diff images are saved to `target/render-parity/current/diff`.