aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--apps/fparkan-game/src/main.rs22
-rw-r--r--crates/fparkan-fx/src/ambient_op3.rs984
-rw-r--r--crates/fparkan-fx/src/environment.rs375
-rw-r--r--crates/fparkan-fx/src/fx_visual.rs1428
-rw-r--r--crates/fparkan-fx/src/lib.rs17
-rw-r--r--crates/fparkan-fx/src/op7.rs1443
-rw-r--r--crates/fparkan-fx/src/smoke.rs1360
-rw-r--r--crates/fparkan-material/src/lib.rs258
-rw-r--r--crates/fparkan-terrain/src/contour.rs809
-rw-r--r--crates/fparkan-terrain/src/foundation.rs1806
-rw-r--r--crates/fparkan-terrain/src/lib.rs362
-rw-r--r--docs/reference/environment-effects.md95
-rw-r--r--docs/reference/materials.md7
-rw-r--r--docs/tomes/05-render.md38
14 files changed, 8943 insertions, 61 deletions
diff --git a/apps/fparkan-game/src/main.rs b/apps/fparkan-game/src/main.rs
index 3fc12a7..3b3969e 100644
--- a/apps/fparkan-game/src/main.rs
+++ b/apps/fparkan-game/src/main.rs
@@ -3841,6 +3841,11 @@ const PROTOTYPE_TYPE_FORT: u32 = u32::from_le_bytes(*b"FORT");
const PROTOTYPE_TYPE_BTLU: u32 = u32::from_le_bytes(*b"BTLU");
const PROTOTYPE_TYPE_STAT: u32 = u32::from_le_bytes(*b"STAT");
+// shortcut: the preview does not load shade.cfg yet, so use CShade's native
+// defaults until the settings loader is implemented.
+const NATIVE_DEFAULT_ROB_SHADOWS_ON: bool = true;
+const NATIVE_DEFAULT_BLD_SHADOWS_ON: bool = false;
+
/// Maps the resolved registry type to the native object-kind selector used by
/// CSun/CShade. The mission object's raw kind is an unrelated TMA field; the
/// renderer receives the registry provenance from the prepared visual.
@@ -3853,6 +3858,14 @@ fn native_shadow_kind(source_type: Option<u32>) -> Option<u32> {
}
}
+fn native_shadow_caster_enabled(native_kind: u32) -> bool {
+ if native_kind == 4 {
+ NATIVE_DEFAULT_ROB_SHADOWS_ON
+ } else {
+ NATIVE_DEFAULT_BLD_SHADOWS_ON
+ }
+}
+
fn compose_unit_pose(parent: VulkanNodePose, child: VulkanNodePose) -> VulkanNodePose {
let rotated = rotate_unit_vector(child.translation, parent.rotation);
VulkanNodePose {
@@ -4288,7 +4301,9 @@ fn static_preview_mesh_and_materials(
mesh_components += 1;
}
}
- if let Some(native_kind) = root_native_kind {
+ if let Some(native_kind) =
+ root_native_kind.filter(|kind| native_shadow_caster_enabled(*kind))
+ {
let caster_id = u32::try_from(shadow_casters.len())
.map_err(|_| "shadow caster id exceeds u32".to_string())?;
if let Some(caster) = aggregate_shadow_caster(
@@ -6439,10 +6454,13 @@ mod tests {
}
#[test]
- fn native_sun_object_source_types_map_to_world_kinds() {
+ fn native_shadow_kind_mapping_keeps_sun_eligibility_separate_from_caster_defaults() {
assert_eq!(native_shadow_kind(Some(PROTOTYPE_TYPE_FORT)), Some(3));
assert_eq!(native_shadow_kind(Some(PROTOTYPE_TYPE_BTLU)), Some(4));
assert_eq!(native_shadow_kind(Some(PROTOTYPE_TYPE_STAT)), Some(10));
+ assert!(!native_shadow_caster_enabled(3));
+ assert!(native_shadow_caster_enabled(4));
+ assert!(!native_shadow_caster_enabled(10));
assert!(native_sun_object_kind_eligible(Some(PROTOTYPE_TYPE_FORT)));
assert!(native_sun_object_kind_eligible(Some(PROTOTYPE_TYPE_BTLU)));
assert!(native_sun_object_kind_eligible(Some(PROTOTYPE_TYPE_STAT)));
diff --git a/crates/fparkan-fx/src/ambient_op3.rs b/crates/fparkan-fx/src/ambient_op3.rs
new file mode 100644
index 0000000..5bd2881
--- /dev/null
+++ b/crates/fparkan-fx/src/ambient_op3.rs
@@ -0,0 +1,984 @@
+//! Native-shaped CPU evaluation for Types 0, 1, and 2 carried by opcode 3.
+//!
+//! The FX body and the command opcode are separate concepts: this evaluator
+//! accepts opcode 3 only when its body discriminator matches the selected
+//! evaluator. Types 0/1/2 share the position, scale, material-phase, and
+//! opacity tracks; Types 1/2 additionally use an animated axis. Their render
+//! basis is selected by the native body discriminator.
+
+use crate::environment::EffectResource;
+use crate::fx_visual::{
+ compose_native_effect_matrix, native_camera_facing_basis, native_d110_basis,
+ native_effect_local_point, transform_native_effect_quad, EffectQuadFrame, EFFECT_QUAD_UV,
+};
+use crate::{FxCommand, FxOpcode};
+
+const TYPE2_BODY_DISCRIMINATOR: u32 = 2;
+const TYPE2_ACTIVE_START_OFFSET: usize = 0x1c;
+const TYPE2_ACTIVE_END_OFFSET: usize = 0x20;
+const TYPE2_PHASE_START_OFFSET: usize = 0x04;
+const TYPE2_PHASE_END_OFFSET: usize = 0x08;
+const TYPE2_PHASE_EXPONENT_OFFSET: usize = 0x0c;
+const TYPE2_OPACITY_START_OFFSET: usize = 0x10;
+const TYPE2_OPACITY_END_OFFSET: usize = 0x14;
+const TYPE2_OPACITY_EXPONENT_OFFSET: usize = 0x18;
+const TYPE2_POSITION_START_OFFSET: usize = 0x24;
+const TYPE2_POSITION_END_OFFSET: usize = 0x30;
+#[cfg(test)]
+const TYPE2_POSITION_EXPONENT_OFFSET: usize = 0x3c;
+const TYPE2_AXIS_START_OFFSET: usize = 0x48;
+const TYPE2_AXIS_END_OFFSET: usize = 0x54;
+const TYPE2_SCALE_START_OFFSET: usize = 0x60;
+const TYPE2_SCALE_END_OFFSET: usize = 0x6c;
+const TYPE2_RESOURCE_OFFSET: usize = 0x84;
+const TYPE2_RESOURCE_BYTES: usize = 64;
+const TYPE0_BODY_DISCRIMINATOR: u32 = 0;
+const TYPE1_BODY_DISCRIMINATOR: u32 = 1;
+
+/// Per-frame values sampled from the verified Op3 Type0 body tracks.
+#[derive(Clone, Copy, Debug, PartialEq)]
+struct Op3Type0Sample {
+ /// Animated local translation sampled from body+0x24/+0x30 with exponents
+ /// at body+0x3c/+0x40/+0x44.
+ position: [f32; 3],
+ /// Animated scale sampled from body+0x60/+0x6c with reverse-order
+ /// exponents at body+0x78/+0x7c/+0x80.
+ scale: [f32; 3],
+ /// Native command opacity after its authored curve.
+ opacity: f32,
+ /// Wrapped texture phase computed by the native Op3 time track.
+ material_phase: f32,
+}
+
+/// Per-frame values sampled from the verified native Op3 Type2 body tracks.
+#[derive(Clone, Copy, Debug, PartialEq)]
+struct Op3Type2Sample {
+ /// Animated local translation used by native helper 0xC5D0.
+ position: [f32; 3],
+ /// Animated local axis used by native helper 0xD110.
+ axis: [f32; 3],
+ /// Animated scale applied to the parent matrix basis.
+ scale: [f32; 3],
+ /// Opacity multiplier sent through native helper 0x9930 and clamped to
+ /// `[0, 1]` for the material descriptor.
+ opacity: f32,
+ /// Wrapped texture phase computed by the native Op3 time track.
+ material_phase: f32,
+}
+
+/// Per-frame values sampled from the same track layout in a Type 1 body.
+type Op3Type1Sample = Op3Type2Sample;
+
+/// Evaluates one FX opcode 3 / Type 0 fixed camera-facing command.
+///
+/// Type 0 uses the shared animated position and scale tracks but forms its
+/// local basis from the camera vector. The current caller supplies the
+/// already-composed Control owner transform and header scale.
+/// The supported caller path assumes native render-context index 0, which
+/// satisfies Effect.dll's shared `context + 0x60 < 8` gate.
+#[must_use]
+pub fn evaluate_op3_type0_command(
+ command: &FxCommand,
+ command_index: usize,
+ world_from_effect: &[[f32; 4]; 4],
+ elapsed_seconds: f32,
+ effect_phase: f32,
+ camera_world: [f32; 3],
+) -> Option<EffectQuadFrame> {
+ let body = &command.raw_body;
+ if command.opcode != FxOpcode::Op3
+ || read_u32(body, 0)? != TYPE0_BODY_DISCRIMINATOR
+ || body.len() < TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES
+ || !world_from_effect
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite())
+ || !elapsed_seconds.is_finite()
+ || !effect_phase.is_finite()
+ || !camera_world.iter().all(|value| value.is_finite())
+ {
+ return None;
+ }
+
+ let start = read_f32(body, TYPE2_ACTIVE_START_OFFSET)?;
+ let end = read_f32(body, TYPE2_ACTIVE_END_OFFSET)?;
+ if !start.is_finite() || !end.is_finite() || start > end {
+ return None;
+ }
+
+ let resource = read_resource(command)?;
+ let normalized_time = interval_phase(effect_phase, start, end);
+ let sample = sample_op3_type0_body(body, normalized_time, elapsed_seconds)?;
+ let camera_local = native_effect_local_point(world_from_effect, camera_world)?;
+ let view = sub3(camera_local, sample.position);
+ let local_basis = native_camera_facing_basis(view, sample.position)?;
+ let matrix = compose_native_effect_matrix(
+ world_from_effect,
+ &local_basis,
+ sample.position,
+ sample.scale,
+ )?;
+ let vertices = transform_native_effect_quad(&matrix)?;
+
+ Some(EffectQuadFrame {
+ command_index,
+ opcode: FxOpcode::Op3,
+ material: resource,
+ vertices,
+ uv: EFFECT_QUAD_UV,
+ color: [1.0, 1.0, 1.0, sample.opacity],
+ elapsed_seconds,
+ normalized_time,
+ material_phase: sample.material_phase,
+ active: effect_phase >= start && effect_phase <= end,
+ native_flag_base: None,
+ })
+}
+
+/// Evaluates one FX opcode 3 / Type 2 command using native helper matrix rules.
+///
+/// `world_from_effect` is the row-major parent descriptor already composed by
+/// the caller through the selected CPT row, mission-root transform, resolved
+/// owner pose (including a mounted component pose), and FX header scale. The
+/// evaluator does not resolve those inputs itself. The matrix is the parent
+/// supplied to native helper 0x93D0, not the final quad matrix.
+///
+/// `effect_phase` is the header-transformed, command-clamped overall effect
+/// phase in `[0, 1]`. The command's inclusive phase window is stored at
+/// raw-body offsets `0x1c` and `0x20`.
+/// `render_context` mirrors the native 0x106C0 gate (`context + 0x60 < 8`).
+/// The function returns `None` for another command/body type, malformed
+/// resources, non-finite inputs, or a degenerate non-finite transform.
+#[must_use]
+pub fn evaluate_op3_type2_command(
+ command: &FxCommand,
+ command_index: usize,
+ world_from_effect: &[[f32; 4]; 4],
+ elapsed_seconds: f32,
+ effect_phase: f32,
+ render_context: u32,
+) -> Option<EffectQuadFrame> {
+ if command.opcode != FxOpcode::Op3
+ || read_u32(&command.raw_body, 0)? != TYPE2_BODY_DISCRIMINATOR
+ || command.raw_body.len() < TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES
+ || !elapsed_seconds.is_finite()
+ || !effect_phase.is_finite()
+ {
+ return None;
+ }
+
+ let start = read_f32(&command.raw_body, TYPE2_ACTIVE_START_OFFSET)?;
+ let end = read_f32(&command.raw_body, TYPE2_ACTIVE_END_OFFSET)?;
+ if !start.is_finite() || !end.is_finite() || start > end {
+ return None;
+ }
+
+ let resource = read_resource(command)?;
+ let normalized_time = interval_phase(effect_phase, start, end);
+ let sample = sample_op3_type2_body(&command.raw_body, normalized_time, elapsed_seconds)?;
+ let matrix = native_op3_type2_matrix(world_from_effect, sample)?;
+ let vertices = transform_native_effect_quad(&matrix)?;
+
+ Some(EffectQuadFrame {
+ command_index,
+ opcode: FxOpcode::Op3,
+ material: resource,
+ vertices,
+ uv: EFFECT_QUAD_UV,
+ color: [1.0, 1.0, 1.0, sample.opacity],
+ elapsed_seconds,
+ normalized_time,
+ material_phase: sample.material_phase,
+ active: render_context < 8 && effect_phase >= start && effect_phase <= end,
+ native_flag_base: None,
+ })
+}
+
+/// Evaluates one FX opcode 3 / Type 1 camera-facing command.
+///
+/// Type 1 uses the native camera-to-position vector and sampled axis to form
+/// its quad basis. The command's body tracks use the same offsets as Type 2.
+/// The supported caller path assumes native render-context index 0, which
+/// satisfies the Effect.dll `context + 0x60 < 8` gate.
+#[must_use]
+pub fn evaluate_op3_type1_command(
+ command: &FxCommand,
+ command_index: usize,
+ world_from_effect: &[[f32; 4]; 4],
+ elapsed_seconds: f32,
+ effect_phase: f32,
+ camera_world: [f32; 3],
+) -> Option<EffectQuadFrame> {
+ let body = &command.raw_body;
+ if command.opcode != FxOpcode::Op3
+ || read_u32(body, 0)? != TYPE1_BODY_DISCRIMINATOR
+ || body.len() < TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES
+ || !elapsed_seconds.is_finite()
+ || !effect_phase.is_finite()
+ || !camera_world.iter().all(|value| value.is_finite())
+ {
+ return None;
+ }
+
+ let start = read_f32(body, TYPE2_ACTIVE_START_OFFSET)?;
+ let end = read_f32(body, TYPE2_ACTIVE_END_OFFSET)?;
+ if !start.is_finite() || !end.is_finite() || start > end {
+ return None;
+ }
+
+ let resource = read_resource(command)?;
+ let normalized_time = interval_phase(effect_phase, start, end);
+ let sample = sample_op3_type1_body(body, normalized_time, elapsed_seconds)?;
+ let matrix = native_op3_type1_matrix(world_from_effect, sample, camera_world)?;
+ let vertices = transform_native_effect_quad(&matrix)?;
+
+ Some(EffectQuadFrame {
+ command_index,
+ opcode: FxOpcode::Op3,
+ material: resource,
+ vertices,
+ uv: EFFECT_QUAD_UV,
+ color: [1.0, 1.0, 1.0, sample.opacity],
+ elapsed_seconds,
+ normalized_time,
+ material_phase: sample.material_phase,
+ active: effect_phase >= start && effect_phase <= end,
+ native_flag_base: None,
+ })
+}
+
+/// Samples the verified Type2 body tracks used by native Op3 update/render.
+///
+/// `normalized_active_time` is the value produced by the inclusive command
+/// interval gate. Position and scale use component-wise powers; axis is a
+/// linear start/end track. The separate phase track uses elapsed seconds when
+/// its raw start is negative, matching native 0x105F0.
+#[must_use]
+fn sample_op3_type2_body(
+ body: &[u8],
+ normalized_active_time: f32,
+ elapsed_seconds: f32,
+) -> Option<Op3Type2Sample> {
+ if read_u32(body, 0)? != TYPE2_BODY_DISCRIMINATOR
+ || body.len() < TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES
+ {
+ return None;
+ }
+
+ sample_op3_body_tracks(body, normalized_active_time, elapsed_seconds)
+}
+
+/// Samples the verified Op3 Type0 position/scale and common command tracks.
+#[must_use]
+fn sample_op3_type0_body(
+ body: &[u8],
+ normalized_active_time: f32,
+ elapsed_seconds: f32,
+) -> Option<Op3Type0Sample> {
+ if read_u32(body, 0)? != TYPE0_BODY_DISCRIMINATOR
+ || body.len() < TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES
+ || !normalized_active_time.is_finite()
+ || !elapsed_seconds.is_finite()
+ {
+ return None;
+ }
+
+ // Native 0x106C0 samples the record's position into helper+0x78 from the
+ // body position endpoints and exponents. The body tail at +0x78 is the
+ // reverse-ordered scale exponent vector, not a fixed position.
+ let position = sample_power_vector(
+ body,
+ TYPE2_POSITION_START_OFFSET,
+ TYPE2_POSITION_END_OFFSET,
+ [0x3c, 0x40, 0x44],
+ normalized_active_time,
+ )?;
+ let scale = sample_power_vector(
+ body,
+ TYPE2_SCALE_START_OFFSET,
+ TYPE2_SCALE_END_OFFSET,
+ [0x80, 0x7c, 0x78],
+ normalized_active_time,
+ )?;
+ let (material_phase, opacity) =
+ sample_op3_material_phase_and_opacity(body, normalized_active_time, elapsed_seconds)?;
+ Some(Op3Type0Sample {
+ position,
+ scale,
+ opacity,
+ material_phase,
+ })
+}
+
+/// Samples the verified Op3 Type 1 body tracks.
+#[must_use]
+fn sample_op3_type1_body(
+ body: &[u8],
+ normalized_active_time: f32,
+ elapsed_seconds: f32,
+) -> Option<Op3Type1Sample> {
+ if read_u32(body, 0)? != TYPE1_BODY_DISCRIMINATOR
+ || body.len() < TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES
+ {
+ return None;
+ }
+
+ sample_op3_body_tracks(body, normalized_active_time, elapsed_seconds)
+}
+
+fn sample_op3_body_tracks(
+ body: &[u8],
+ normalized_active_time: f32,
+ elapsed_seconds: f32,
+) -> Option<Op3Type2Sample> {
+ if !normalized_active_time.is_finite() || !elapsed_seconds.is_finite() {
+ return None;
+ }
+
+ let position = sample_power_vector(
+ body,
+ TYPE2_POSITION_START_OFFSET,
+ TYPE2_POSITION_END_OFFSET,
+ [0x3c, 0x40, 0x44],
+ normalized_active_time,
+ )?;
+ let axis = sample_linear_vector(
+ body,
+ TYPE2_AXIS_START_OFFSET,
+ TYPE2_AXIS_END_OFFSET,
+ normalized_active_time,
+ )?;
+ let scale = sample_power_vector(
+ body,
+ TYPE2_SCALE_START_OFFSET,
+ TYPE2_SCALE_END_OFFSET,
+ // 0x106C0 loads Z then Y then X from the packed reverse-order
+ // exponent vector at body+0x78.
+ [0x80, 0x7c, 0x78],
+ normalized_active_time,
+ )?;
+
+ let (material_phase, opacity) =
+ sample_op3_material_phase_and_opacity(body, normalized_active_time, elapsed_seconds)?;
+ if !material_phase.is_finite() || !opacity.is_finite() {
+ return None;
+ }
+
+ Some(Op3Type2Sample {
+ position,
+ axis,
+ scale,
+ opacity,
+ material_phase,
+ })
+}
+
+fn sample_op3_material_phase_and_opacity(
+ body: &[u8],
+ normalized_active_time: f32,
+ elapsed_seconds: f32,
+) -> Option<(f32, f32)> {
+ let raw_phase_start = read_f32(body, TYPE2_PHASE_START_OFFSET)?;
+ let phase_end = read_f32(body, TYPE2_PHASE_END_OFFSET)?;
+ let phase_exponent = read_f32(body, TYPE2_PHASE_EXPONENT_OFFSET)?;
+ let opacity_start = read_f32(body, TYPE2_OPACITY_START_OFFSET)?;
+ let opacity_end = read_f32(body, TYPE2_OPACITY_END_OFFSET)?;
+ let opacity_exponent = read_f32(body, TYPE2_OPACITY_EXPONENT_OFFSET)?;
+ if ![
+ raw_phase_start,
+ phase_end,
+ phase_exponent,
+ opacity_start,
+ opacity_end,
+ opacity_exponent,
+ normalized_active_time,
+ elapsed_seconds,
+ ]
+ .iter()
+ .all(|value| value.is_finite())
+ {
+ return None;
+ }
+
+ let phase_start = raw_phase_start.max(0.0);
+ let phase_delta = phase_end - phase_start;
+ let phase_timebase = if raw_phase_start < 0.0 {
+ elapsed_seconds
+ } else {
+ normalized_active_time
+ };
+ let material_phase = fract(phase_start + phase_delta * phase_timebase.powf(phase_exponent));
+ let opacity = (opacity_start
+ + (opacity_end - opacity_start) * normalized_active_time.powf(opacity_exponent))
+ .clamp(0.0, 1.0);
+ (material_phase.is_finite() && opacity.is_finite()).then_some((material_phase, opacity))
+}
+
+/// Builds the native Type2 Op3 quad matrix from its parent descriptor and
+/// already-sampled animated vectors.
+///
+/// This matches 0x93D0's order: scale the parent basis by animated scale,
+/// multiply by D110's local basis, and then replace the translation with the
+/// unscaled parent transform of the animated position.
+#[must_use]
+fn native_op3_type2_matrix(
+ world_from_effect: &[[f32; 4]; 4],
+ sample: Op3Type2Sample,
+) -> Option<[[f32; 4]; 4]> {
+ if !world_from_effect
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite())
+ || !sample_is_finite(sample)
+ {
+ return None;
+ }
+
+ let local = native_d110_basis(sample.axis, sample.position)?;
+ compose_native_effect_matrix(world_from_effect, &local, sample.position, sample.scale)
+}
+
+/// Builds the native Type 1 Op3 quad matrix from the parent transform, sampled
+/// tracks, and camera query point.
+#[must_use]
+fn native_op3_type1_matrix(
+ world_from_effect: &[[f32; 4]; 4],
+ sample: Op3Type1Sample,
+ camera_world: [f32; 3],
+) -> Option<[[f32; 4]; 4]> {
+ if !world_from_effect
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite())
+ || !camera_world.iter().all(|value| value.is_finite())
+ || !sample_is_finite(sample)
+ {
+ return None;
+ }
+
+ let camera_local = native_effect_local_point(world_from_effect, camera_world)?;
+ let view = sub3(camera_local, sample.position);
+ let local_basis = native_op3_type1_basis(view, sample.axis, sample.position)?;
+ compose_native_effect_matrix(
+ world_from_effect,
+ &local_basis,
+ sample.position,
+ sample.scale,
+ )
+}
+
+/// Native Effect.dll Type 1 basis. The parallel gate compares the raw
+/// `view · axis` value to exactly ±1 before building the cross-product frame;
+/// neither input vector is normalized. The native path normalizes only
+/// `view × axis`, then computes `axis × U` without normalizing the result.
+#[must_use]
+fn native_op3_type1_basis(
+ view: [f32; 3],
+ axis: [f32; 3],
+ position: [f32; 3],
+) -> Option<[[f32; 4]; 4]> {
+ if !view
+ .iter()
+ .chain(axis.iter())
+ .chain(position.iter())
+ .all(|value| value.is_finite())
+ {
+ return None;
+ }
+
+ let dot = view[0] * axis[0] + view[1] * axis[1] + view[2] * axis[2];
+ if !dot.is_finite() || dot.abs() == 1.0 {
+ return None;
+ }
+
+ let mut u = cross3(view, axis);
+ let length = length3(u)?;
+ if length == 0.0 {
+ return None;
+ }
+ for value in &mut u {
+ *value /= length;
+ }
+ let w = cross3(axis, u);
+ let result = [
+ [u[0], w[0], axis[0], position[0]],
+ [u[1], w[1], axis[1], position[1]],
+ [u[2], w[2], axis[2], position[2]],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ result
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite())
+ .then_some(result)
+}
+
+fn interval_phase(phase: f32, start: f32, end: f32) -> f32 {
+ if phase < start {
+ return 0.0;
+ }
+ if phase > end {
+ return 1.0;
+ }
+ if end == start {
+ 1.0
+ } else if phase == start {
+ 0.0
+ } else if phase == end {
+ 1.0
+ } else {
+ ((phase - start) / (end - start)).clamp(0.0, 1.0)
+ }
+}
+
+fn sample_is_finite(sample: Op3Type2Sample) -> bool {
+ sample
+ .position
+ .iter()
+ .chain(sample.axis.iter())
+ .chain(sample.scale.iter())
+ .chain([&sample.opacity, &sample.material_phase])
+ .all(|value| value.is_finite())
+}
+
+fn sample_linear_vector(body: &[u8], start: usize, end: usize, time: f32) -> Option<[f32; 3]> {
+ let start = read_vec3(body, start)?;
+ let end = read_vec3(body, end)?;
+ if !start
+ .iter()
+ .chain(end.iter())
+ .all(|value| value.is_finite())
+ || !time.is_finite()
+ {
+ return None;
+ }
+ let values = std::array::from_fn(|axis| start[axis] + (end[axis] - start[axis]) * time);
+ values
+ .iter()
+ .all(|value| value.is_finite())
+ .then_some(values)
+}
+
+fn sample_power_vector(
+ body: &[u8],
+ start: usize,
+ end: usize,
+ exponent_offsets: [usize; 3],
+ time: f32,
+) -> Option<[f32; 3]> {
+ let start = read_vec3(body, start)?;
+ let end = read_vec3(body, end)?;
+ let exponents = [
+ read_f32(body, exponent_offsets[0])?,
+ read_f32(body, exponent_offsets[1])?,
+ read_f32(body, exponent_offsets[2])?,
+ ];
+ if !start
+ .iter()
+ .chain(end.iter())
+ .chain(exponents.iter())
+ .all(|value| value.is_finite())
+ || !time.is_finite()
+ {
+ return None;
+ }
+ let values = std::array::from_fn(|axis| {
+ let amount = time.powf(exponents[axis]);
+ start[axis] + (end[axis] - start[axis]) * amount
+ });
+ values
+ .iter()
+ .all(|value| value.is_finite())
+ .then_some(values)
+}
+
+fn read_vec3(body: &[u8], offset: usize) -> Option<[f32; 3]> {
+ Some([
+ read_f32(body, offset)?,
+ read_f32(body, offset + 4)?,
+ read_f32(body, offset + 8)?,
+ ])
+}
+
+fn cross3(left: [f32; 3], right: [f32; 3]) -> [f32; 3] {
+ [
+ left[1] * right[2] - left[2] * right[1],
+ left[2] * right[0] - left[0] * right[2],
+ left[0] * right[1] - left[1] * right[0],
+ ]
+}
+
+fn sub3(left: [f32; 3], right: [f32; 3]) -> [f32; 3] {
+ [left[0] - right[0], left[1] - right[1], left[2] - right[2]]
+}
+
+fn length3(vector: [f32; 3]) -> Option<f32> {
+ let length = (vector[0] * vector[0] + vector[1] * vector[1] + vector[2] * vector[2]).sqrt();
+ length.is_finite().then_some(length)
+}
+
+fn fract(value: f32) -> f32 {
+ value - value.floor()
+}
+
+fn read_resource(command: &FxCommand) -> Option<EffectResource> {
+ let bytes = command
+ .raw_body
+ .get(TYPE2_RESOURCE_OFFSET..TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES)?;
+ let archive = bounded_name(&bytes[..32])?;
+ let name = bounded_name(&bytes[32..])?;
+ (!archive.is_empty() && !name.is_empty()).then_some(EffectResource { archive, name })
+}
+
+fn bounded_name(bytes: &[u8]) -> Option<String> {
+ let end = bytes
+ .iter()
+ .position(|byte| *byte == 0)
+ .unwrap_or(bytes.len());
+ let value = std::str::from_utf8(&bytes[..end]).ok()?.trim();
+ (!value.is_empty()).then(|| value.to_owned())
+}
+
+fn read_u32(bytes: &[u8], offset: usize) -> Option<u32> {
+ Some(u32::from_le_bytes(
+ bytes.get(offset..offset + 4)?.try_into().ok()?,
+ ))
+}
+
+fn read_f32(bytes: &[u8], offset: usize) -> Option<f32> {
+ Some(f32::from_le_bytes(
+ bytes.get(offset..offset + 4)?.try_into().ok()?,
+ ))
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+ use std::sync::Arc;
+
+ #[test]
+ fn type0_command_samples_position_and_scale_tracks_for_camera_facing_quad() {
+ let mut body = vec![0_u8; 196];
+ write_u32(&mut body, 0, TYPE0_BODY_DISCRIMINATOR);
+ write_f32(&mut body, TYPE2_PHASE_START_OFFSET, -1.0);
+ write_f32(&mut body, TYPE2_PHASE_END_OFFSET, 1.0);
+ write_f32(&mut body, TYPE2_PHASE_EXPONENT_OFFSET, 1.0);
+ write_f32(&mut body, TYPE2_OPACITY_START_OFFSET, 1.0);
+ write_f32(&mut body, TYPE2_OPACITY_END_OFFSET, 0.0);
+ write_f32(&mut body, TYPE2_OPACITY_EXPONENT_OFFSET, 1.0);
+ write_f32(&mut body, TYPE2_ACTIVE_START_OFFSET, 0.0);
+ write_f32(&mut body, TYPE2_ACTIVE_END_OFFSET, 1.0);
+ write_vec3(&mut body, TYPE2_POSITION_START_OFFSET, [0.0, 0.0, 0.0]);
+ write_vec3(&mut body, TYPE2_POSITION_END_OFFSET, [2.0, 4.0, 6.0]);
+ write_vec3(&mut body, TYPE2_POSITION_EXPONENT_OFFSET, [1.0; 3]);
+ write_vec3(&mut body, TYPE2_SCALE_START_OFFSET, [1.0; 3]);
+ write_vec3(&mut body, TYPE2_SCALE_END_OFFSET, [3.0, 4.0, 5.0]);
+ write_vec3(&mut body, 0x78, [3.0, 2.0, 1.0]);
+ body[TYPE2_RESOURCE_OFFSET..TYPE2_RESOURCE_OFFSET + 11].copy_from_slice(b"effects.rlb");
+ body[TYPE2_RESOURCE_OFFSET + 32..TYPE2_RESOURCE_OFFSET + 32 + 3].copy_from_slice(b"sun");
+
+ let command = FxCommand {
+ word: 3,
+ opcode: FxOpcode::Op3,
+ native_flag: false,
+ raw_body: Arc::from(body.into_boxed_slice()),
+ resource_refs: Vec::new(),
+ };
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let sample = sample_op3_type0_body(&command.raw_body, 0.5, 0.25).unwrap();
+ assert_eq!(sample.position, [1.0, 2.0, 3.0]);
+ assert_eq!(sample.scale, [2.0, 1.75, 1.5]);
+ assert_eq!(sample.opacity, 0.5);
+ assert_eq!(sample.material_phase, 0.25);
+
+ let frame = evaluate_op3_type0_command(&command, 7, &identity, 0.25, 0.5, [1.0, 2.0, 13.0])
+ .unwrap();
+ assert_eq!(frame.command_index, 7);
+ assert_eq!(frame.material.name, "sun");
+ assert_eq!(frame.normalized_time, 0.5);
+ assert_eq!(frame.material_phase, 0.25);
+ assert_eq!(frame.color[3], 0.5);
+ assert!(frame.active);
+ let center = std::array::from_fn::<_, 3, _>(|axis| {
+ frame
+ .vertices
+ .iter()
+ .map(|vertex| vertex[axis])
+ .sum::<f32>()
+ / 4.0
+ });
+ assert_eq!(center, [1.0, 2.0, 3.0]);
+ assert_ne!(frame.vertices[0], frame.vertices[1]);
+
+ assert!(
+ evaluate_op3_type0_command(&command, 7, &identity, 0.25, 1.1, [1.0, 2.0, 13.0],)
+ .is_some_and(|frame| !frame.active)
+ );
+ assert!(
+ evaluate_op3_type0_command(&command, 7, &identity, 0.25, 0.5, [1.0, 2.0, 3.0],)
+ .is_none()
+ );
+ }
+
+ #[test]
+ fn type2_matrix_scales_parent_basis_then_overrides_translation() {
+ let parent = [
+ [2.0, 0.0, 0.0, 10.0],
+ [0.0, 3.0, 0.0, 20.0],
+ [0.0, 0.0, 4.0, 30.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let sample = Op3Type2Sample {
+ position: [1.0, 2.0, 3.0],
+ axis: [1.0, 2.0, 2.0],
+ scale: [2.0, 3.0, 4.0],
+ opacity: 1.0,
+ material_phase: 0.0,
+ };
+ let result = native_op3_type2_matrix(&parent, sample).unwrap();
+ assert_eq!(result[0][3], 12.0);
+ assert_eq!(result[1][3], 26.0);
+ assert_eq!(result[2][3], 42.0);
+ assert_eq!(result[0][0], -8.0 / 5.0_f32.sqrt());
+ assert_eq!(result[1][0], 9.0 / 5.0_f32.sqrt());
+ assert_eq!(result[3], [0.0, 0.0, 0.0, 1.0]);
+ }
+
+ #[test]
+ fn type2_command_keeps_inclusive_single_phase_endpoint() {
+ let mut body = vec![0_u8; 196];
+ body[0..4].copy_from_slice(&TYPE2_BODY_DISCRIMINATOR.to_le_bytes());
+ body[TYPE2_ACTIVE_START_OFFSET..TYPE2_ACTIVE_START_OFFSET + 4]
+ .copy_from_slice(&1.0_f32.to_le_bytes());
+ body[TYPE2_ACTIVE_END_OFFSET..TYPE2_ACTIVE_END_OFFSET + 4]
+ .copy_from_slice(&1.0_f32.to_le_bytes());
+ body[TYPE2_RESOURCE_OFFSET..TYPE2_RESOURCE_OFFSET + 11].copy_from_slice(b"effects.rlb");
+ body[TYPE2_RESOURCE_OFFSET + 32..TYPE2_RESOURCE_OFFSET + 36].copy_from_slice(b"lamp");
+ let command = FxCommand {
+ word: 3,
+ opcode: FxOpcode::Op3,
+ native_flag: false,
+ raw_body: Arc::from(body.into_boxed_slice()),
+ resource_refs: Vec::new(),
+ };
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let frame = evaluate_op3_type2_command(&command, 0, &identity, 1.0, 1.0, 0).unwrap();
+ assert_eq!(
+ frame.material,
+ EffectResource {
+ archive: "effects.rlb".to_owned(),
+ name: "lamp".to_owned(),
+ }
+ );
+ assert!(frame.active);
+ assert_eq!(frame.normalized_time, 1.0);
+
+ let before = evaluate_op3_type2_command(&command, 0, &identity, 0.99, 0.99, 0).unwrap();
+ assert!(!before.active);
+ }
+
+ #[test]
+ fn samples_verified_type2_position_axis_scale_phase_and_opacity_tracks() {
+ let mut body = vec![0_u8; 196];
+ write_u32(&mut body, 0, TYPE2_BODY_DISCRIMINATOR);
+ write_f32(&mut body, TYPE2_PHASE_START_OFFSET, -1.0);
+ write_f32(&mut body, TYPE2_PHASE_END_OFFSET, 9.0);
+ write_f32(&mut body, TYPE2_PHASE_EXPONENT_OFFSET, 1.0);
+ write_f32(&mut body, TYPE2_OPACITY_START_OFFSET, 2.0);
+ write_f32(&mut body, TYPE2_OPACITY_END_OFFSET, -1.0);
+ write_f32(&mut body, TYPE2_OPACITY_EXPONENT_OFFSET, 1.0);
+ write_vec3(&mut body, TYPE2_POSITION_START_OFFSET, [0.0, 0.0, 0.0]);
+ write_vec3(&mut body, TYPE2_POSITION_END_OFFSET, [8.0, 16.0, 24.0]);
+ write_vec3(&mut body, TYPE2_POSITION_EXPONENT_OFFSET, [1.0, 2.0, 3.0]);
+ write_vec3(&mut body, TYPE2_AXIS_START_OFFSET, [1.0, 2.0, 3.0]);
+ write_vec3(&mut body, TYPE2_AXIS_END_OFFSET, [5.0, 6.0, 7.0]);
+ write_vec3(&mut body, TYPE2_SCALE_START_OFFSET, [1.0; 3]);
+ write_vec3(&mut body, TYPE2_SCALE_END_OFFSET, [3.0; 3]);
+ write_f32(&mut body, 0x78, 3.0);
+ write_f32(&mut body, 0x7c, 2.0);
+ write_f32(&mut body, 0x80, 1.0);
+
+ let sample = sample_op3_type2_body(&body, 0.5, 0.25).unwrap();
+ assert_eq!(sample.position, [4.0, 4.0, 3.0]);
+ assert_eq!(sample.axis, [3.0, 4.0, 5.0]);
+ assert_eq!(sample.scale, [2.0, 1.5, 1.25]);
+ assert_eq!(sample.opacity, 0.5);
+ assert_eq!(sample.material_phase, 0.25);
+ }
+
+ #[test]
+ fn type1_basis_uses_raw_exact_dot_gate_and_native_cross_order() {
+ // The native comparison is against the raw dot product, so this
+ // oblique pair is rejected even though the vectors are not parallel.
+ assert_eq!(
+ native_op3_type1_basis([1.0, 1.0, 0.0], [1.0, 0.0, 0.0], [0.0; 3]),
+ None
+ );
+ assert_eq!(
+ native_op3_type1_basis([1.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0; 3]),
+ None
+ );
+ assert_eq!(
+ native_op3_type1_basis([1.0, 0.0, 0.0], [-1.0, 0.0, 0.0], [0.0; 3]),
+ None
+ );
+
+ // A non-unit view gives a raw dot of 2 and proceeds to the native
+ // cross-product frame instead of being normalized before the gate.
+ let frame =
+ native_op3_type1_basis([2.0, 1.0, 0.0], [1.0, 0.0, 0.0], [3.0, 4.0, 5.0]).unwrap();
+ assert_eq!(frame[0], [0.0, 0.0, 1.0, 3.0]);
+ assert_eq!(frame[1], [0.0, 1.0, 0.0, 4.0]);
+ assert_eq!(frame[2], [-1.0, 0.0, 0.0, 5.0]);
+
+ // The axis is not normalized: W and the axis column keep its scale.
+ let axis_scaled =
+ native_op3_type1_basis([2.0, 1.0, 0.0], [0.0, 0.0, 2.0], [0.0; 3]).unwrap();
+ let inv_sqrt_5 = 1.0 / 5.0_f32.sqrt();
+ assert_eq!(axis_scaled[0][0], inv_sqrt_5);
+ assert_eq!(axis_scaled[1][0], -2.0 * inv_sqrt_5);
+ assert_eq!(axis_scaled[0][1], 4.0 * inv_sqrt_5);
+ assert_eq!(axis_scaled[1][1], 2.0 * inv_sqrt_5);
+ assert_eq!(axis_scaled[2][2], 2.0);
+
+ assert_eq!(
+ native_op3_type1_basis([f32::NAN, 0.0, 0.0], [0.0, 0.0, 1.0], [0.0; 3]),
+ None
+ );
+ }
+
+ #[test]
+ fn type1_command_samples_authored_tracks_and_camera_basis() {
+ let mut body = vec![0_u8; 196];
+ write_u32(&mut body, 0, TYPE1_BODY_DISCRIMINATOR);
+ write_f32(&mut body, TYPE2_PHASE_START_OFFSET, -1.0);
+ write_f32(&mut body, TYPE2_PHASE_END_OFFSET, 2.0);
+ write_f32(&mut body, TYPE2_PHASE_EXPONENT_OFFSET, 1.0);
+ write_f32(&mut body, TYPE2_OPACITY_START_OFFSET, 1.0);
+ write_f32(&mut body, TYPE2_OPACITY_END_OFFSET, 0.0);
+ write_f32(&mut body, TYPE2_OPACITY_EXPONENT_OFFSET, 1.0);
+ write_f32(&mut body, TYPE2_ACTIVE_START_OFFSET, 0.0);
+ write_f32(&mut body, TYPE2_ACTIVE_END_OFFSET, 1.0);
+ write_vec3(&mut body, TYPE2_POSITION_START_OFFSET, [0.0, 0.0, 0.0]);
+ write_vec3(&mut body, TYPE2_POSITION_END_OFFSET, [2.0, 0.0, 0.0]);
+ write_vec3(&mut body, TYPE2_POSITION_EXPONENT_OFFSET, [1.0; 3]);
+ write_vec3(&mut body, TYPE2_AXIS_START_OFFSET, [0.0, 0.0, 1.0]);
+ write_vec3(&mut body, TYPE2_AXIS_END_OFFSET, [0.0, 0.0, 1.0]);
+ write_vec3(&mut body, TYPE2_SCALE_START_OFFSET, [1.0; 3]);
+ write_vec3(&mut body, TYPE2_SCALE_END_OFFSET, [1.0; 3]);
+ write_vec3(&mut body, 0x78, [1.0; 3]);
+ body[TYPE2_RESOURCE_OFFSET..TYPE2_RESOURCE_OFFSET + 12].copy_from_slice(b"material.lib");
+ body[TYPE2_RESOURCE_OFFSET + 32..TYPE2_RESOURCE_OFFSET + 37].copy_from_slice(b"b_p08");
+
+ let command = FxCommand {
+ word: 3,
+ opcode: FxOpcode::Op3,
+ native_flag: false,
+ raw_body: Arc::from(body.into_boxed_slice()),
+ resource_refs: Vec::new(),
+ };
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let frame =
+ evaluate_op3_type1_command(&command, 4, &identity, 0.25, 0.5, [2.0, 1.0, 3.0]).unwrap();
+ assert_eq!(frame.command_index, 4);
+ assert_eq!(
+ frame.material,
+ EffectResource {
+ archive: "material.lib".to_owned(),
+ name: "b_p08".to_owned(),
+ }
+ );
+ assert!(frame.active);
+ assert_eq!(frame.normalized_time, 0.5);
+ assert_eq!(frame.color, [1.0, 1.0, 1.0, 0.5]);
+ assert_eq!(frame.material_phase, 0.5);
+ assert!(evaluate_op3_type1_command(
+ &command,
+ 4,
+ &identity,
+ 0.25,
+ 0.5,
+ [f32::NAN, 1.0, 3.0],
+ )
+ .is_none());
+ }
+
+ #[test]
+ fn rejects_truncated_bodies_and_non_finite_tracks_or_inputs() {
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let truncated = FxCommand {
+ word: 3,
+ opcode: FxOpcode::Op3,
+ native_flag: false,
+ raw_body: Arc::from(
+ vec![0_u8; TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES - 1].into_boxed_slice(),
+ ),
+ resource_refs: Vec::new(),
+ };
+ assert!(
+ evaluate_op3_type0_command(&truncated, 0, &identity, 0.0, 0.0, [0.0; 3],).is_none()
+ );
+
+ let mut type0_body = vec![0_u8; TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES];
+ write_u32(&mut type0_body, 0, TYPE0_BODY_DISCRIMINATOR);
+ write_f32(
+ &mut type0_body,
+ TYPE2_POSITION_EXPONENT_OFFSET,
+ f32::INFINITY,
+ );
+ assert!(sample_op3_type0_body(&type0_body, 0.5, 0.25).is_none());
+
+ let mut type2_body = vec![0_u8; TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES];
+ write_u32(&mut type2_body, 0, TYPE2_BODY_DISCRIMINATOR);
+ let non_finite_elapsed = FxCommand {
+ word: 3,
+ opcode: FxOpcode::Op3,
+ native_flag: false,
+ raw_body: Arc::from(type2_body.into_boxed_slice()),
+ resource_refs: Vec::new(),
+ };
+ assert!(evaluate_op3_type2_command(
+ &non_finite_elapsed,
+ 0,
+ &identity,
+ f32::INFINITY,
+ 0.5,
+ 0,
+ )
+ .is_none());
+ }
+
+ fn write_u32(bytes: &mut [u8], offset: usize, value: u32) {
+ bytes[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
+ }
+
+ fn write_f32(bytes: &mut [u8], offset: usize, value: f32) {
+ bytes[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
+ }
+
+ fn write_vec3(bytes: &mut [u8], offset: usize, value: [f32; 3]) {
+ for (axis, component) in value.into_iter().enumerate() {
+ write_f32(bytes, offset + axis * 4, component);
+ }
+ }
+}
diff --git a/crates/fparkan-fx/src/environment.rs b/crates/fparkan-fx/src/environment.rs
index babbd0f..a298f24 100644
--- a/crates/fparkan-fx/src/environment.rs
+++ b/crates/fparkan-fx/src/environment.rs
@@ -7,7 +7,7 @@
//! loading behind the simulation.
use crate::sky::SkyMaterials;
-use crate::{FxDocument, FxError, FxOpcode};
+use crate::{FxCommand, FxDocument, FxError, FxOpcode};
use std::sync::Arc;
// Terrain.dll writes these velocity vectors into the shared precipitation
@@ -597,12 +597,14 @@ impl LightningBounds {
pub struct PointLightFrame {
/// Opcode 1 type word. `env_lightning` uses type 7.
pub effect_type: u32,
- /// Effect age supplied to the native evaluator, in seconds.
- pub elapsed_seconds: f32,
+ /// Native LightManager selector selected from the opcode 1 type.
+ pub light_selector: u32,
+ /// Native LightManager flags selected from the opcode 1 type.
+ pub native_flags: u32,
+ /// Native update value compared with the opcode 1 start/end fields.
+ pub command_time: f32,
/// Interpolation parameter between the opcode 1 start/end times.
pub normalized_time: f32,
- /// FXID lifetime in seconds.
- pub duration_seconds: f32,
/// World-space LightManager position.
pub position: [f32; 3],
/// World-space direction submitted alongside the point-light record.
@@ -616,10 +618,146 @@ pub struct PointLightFrame {
/// The scalar at body offset 116. Its native role is an effect factor,
/// not alpha or a UV parameter, so it is preserved without reinterpretation.
pub effect_factor: f32,
- /// Whether the opcode 1 command is active at `elapsed_seconds`.
+ /// Whether the opcode 1 command is active at `command_time`.
pub active: bool,
}
+/// Evaluates a native opcode 1 point-light command at `command_time` and
+/// applies a parent basis to its local position and direction. `basis` stores
+/// the world-space vectors corresponding to local +X, +Y, and +Z.
+/// `command_time` is resolved by the caller; FX header duration and lifecycle
+/// remain with that caller. The interpolated range is retained as authored;
+/// native Op1 does not clamp it to zero.
+#[must_use]
+pub fn evaluate_op1_point_light_with_basis(
+ command: &FxCommand,
+ command_time: f32,
+ origin: [f32; 3],
+ basis: [[f32; 3]; 3],
+) -> Option<PointLightFrame> {
+ if command.opcode != FxOpcode::Op1
+ || !command_time.is_finite()
+ || !origin
+ .into_iter()
+ .chain(basis.into_iter().flatten())
+ .all(f32::is_finite)
+ {
+ return None;
+ }
+
+ let body = command.raw_body.as_ref();
+ const FLOAT_OFFSETS: &[usize] = &[
+ 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 68, 72, 76, 80, 84, 88, 108,
+ 112, 116, 120, 124, 128,
+ ];
+ if body.len() < 132
+ || FLOAT_OFFSETS
+ .iter()
+ .any(|&offset| read_f32(body, offset).is_none_or(|value| !value.is_finite()))
+ {
+ return None;
+ }
+ let normalized_time = native_opcode1_interval(body, command_time)?;
+ if !normalized_time.is_finite() {
+ return None;
+ }
+ let sample = sample_op1_point_light(body, normalized_time)?;
+ let (light_selector, native_flags) = opcode1_light_manager_mapping(sample.effect_type)?;
+ if light_selector != 1 {
+ return None;
+ }
+ let transformed_direction = transform3(basis, sample.local_direction);
+ let position = add3(origin, transform3(basis, sample.local_position));
+ if !position.into_iter().all(f32::is_finite)
+ || !transformed_direction.into_iter().all(f32::is_finite)
+ || !sample.color.into_iter().all(f32::is_finite)
+ || !sample.range.is_finite()
+ || !sample.attenuation.into_iter().all(f32::is_finite)
+ || !sample.effect_factor.is_finite()
+ {
+ return None;
+ }
+ let direction = normalize_op1_direction(transformed_direction);
+
+ Some(PointLightFrame {
+ effect_type: sample.effect_type,
+ light_selector,
+ native_flags,
+ command_time,
+ normalized_time,
+ position,
+ direction,
+ color: sample.color,
+ range: sample.range,
+ attenuation: sample.attenuation,
+ effect_factor: sample.effect_factor,
+ active: true,
+ })
+}
+
+#[derive(Clone, Copy)]
+struct Op1PointLightSample {
+ effect_type: u32,
+ local_position: [f32; 3],
+ local_direction: [f32; 3],
+ color: [f32; 4],
+ range: f32,
+ attenuation: [f32; 3],
+ effect_factor: f32,
+}
+
+fn sample_op1_point_light(body: &[u8], normalized_time: f32) -> Option<Op1PointLightSample> {
+ Some(Op1PointLightSample {
+ effect_type: read_u32(body, 0)?,
+ local_position: lerp3(read_vec3(body, 12)?, read_vec3(body, 24)?, normalized_time),
+ local_direction: lerp3(read_vec3(body, 36)?, read_vec3(body, 48)?, normalized_time),
+ color: lerp4(read_vec4(body, 60)?, read_vec4(body, 76)?, normalized_time),
+ range: lerp(read_f32(body, 108)?, read_f32(body, 112)?, normalized_time),
+ attenuation: [
+ read_f32(body, 120)?,
+ read_f32(body, 124)?,
+ read_f32(body, 128)?,
+ ],
+ effect_factor: read_f32(body, 116)?,
+ })
+}
+
+fn normalize_op1_direction(direction: [f32; 3]) -> [f32; 3] {
+ // Native FastProc normalization preserves a degenerate vector as zero;
+ // this path must not invent a fallback axis.
+ let length =
+ (direction[0] * direction[0] + direction[1] * direction[1] + direction[2] * direction[2])
+ .sqrt();
+ if length.is_finite() && length > 0.0 {
+ direction.map(|component| component / length)
+ } else {
+ [0.0; 3]
+ }
+}
+
+fn lightning_point_light_direction(local_direction: [f32; 3], basis: [[f32; 3]; 3]) -> [f32; 3] {
+ // Preserve the pre-existing Lightning consumer fallback, which is
+ // separate from the generic native Op1 behavior.
+ finite_unit(transform3(basis, local_direction))
+ .unwrap_or_else(|| finite_unit(basis[0]).unwrap_or([1.0, 0.0, 0.0]))
+}
+
+/// Maps the native opcode 1 type switch to its LightManager record selector
+/// and flags. Types 3 and 4 select non-point record classes; generic point
+/// lights reject those selectors, while Lightning keeps the full mapping.
+fn opcode1_light_manager_mapping(effect_type: u32) -> Option<(u32, u32)> {
+ Some(match effect_type {
+ 1 => (1, 0x8000_0000),
+ 2 => (1, 0),
+ 3 => (3, 0),
+ 4 => (4, 0),
+ 5 => (1, 0),
+ 6 => (1, 0xA000_0000),
+ 7 => (1, 0x2000_0000),
+ _ => return None,
+ })
+}
+
/// Native quad produced by the opcode 3 lightning visual.
///
/// CLightning creates this effect after moving the sampled position 300
@@ -959,32 +1097,24 @@ impl LightningEffect {
}
let body = self.opcode1_body.as_ref();
- let effect_type = read_u32(body, 0)?;
let (normalized_time, _) = active_interval(body, elapsed_seconds, self.duration_seconds)?;
- let local_position = lerp3(read_vec3(body, 12)?, read_vec3(body, 24)?, normalized_time);
- let local_direction = lerp3(read_vec3(body, 36)?, read_vec3(body, 48)?, normalized_time);
- let color = lerp4(read_vec4(body, 60)?, read_vec4(body, 76)?, normalized_time);
- let range = lerp(read_f32(body, 108)?, read_f32(body, 112)?, normalized_time);
- let attenuation = [
- read_f32(body, 120)?,
- read_f32(body, 124)?,
- read_f32(body, 128)?,
- ];
- let effect_factor = read_f32(body, 116)?;
- let direction = finite_unit(transform3(basis, local_direction))
- .unwrap_or_else(|| finite_unit(basis[0]).unwrap_or([1.0, 0.0, 0.0]));
+ let sample = sample_op1_point_light(body, normalized_time)?;
+ let (light_selector, native_flags) =
+ opcode1_light_manager_mapping(sample.effect_type).unwrap_or((0, 0));
+ let direction = lightning_point_light_direction(sample.local_direction, basis);
Some(PointLightFrame {
- effect_type,
- elapsed_seconds,
+ effect_type: sample.effect_type,
+ light_selector,
+ native_flags,
+ command_time: elapsed_seconds,
normalized_time,
- duration_seconds: self.duration_seconds,
- position: add3(origin, transform3(basis, local_position)),
+ position: add3(origin, transform3(basis, sample.local_position)),
direction,
- color: color.map(sanitize_float),
- range: sanitize_float(range).max(0.0),
- attenuation: attenuation.map(sanitize_float),
- effect_factor: sanitize_float(effect_factor),
+ color: sample.color.map(sanitize_float),
+ range: sanitize_float(sample.range).max(0.0),
+ attenuation: sample.attenuation.map(sanitize_float),
+ effect_factor: sanitize_float(sample.effect_factor),
active: true,
})
}
@@ -1960,6 +2090,31 @@ fn active_interval(body: &[u8], elapsed: f32, duration: f32) -> Option<(f32, f32
Some((normalized, end.min(duration)))
}
+fn native_opcode1_interval(body: &[u8], command_time: f32) -> Option<f32> {
+ let start = read_f32(body, 4)?;
+ let end = read_f32(body, 8)?;
+ if !command_time.is_finite()
+ || !start.is_finite()
+ || !end.is_finite()
+ || command_time < start
+ || command_time > end
+ {
+ return None;
+ }
+ let span = end - start;
+ if !span.is_finite() {
+ return None;
+ }
+ // Effect.dll divides by the interval span without an epsilon gate
+ // (1000F703-1000F783). A zero-width interval produces 0/0, which cannot
+ // yield a finite LightManager sample; keep that command inactive here.
+ if span == 0.0 {
+ return None;
+ }
+ let normalized = ((command_time - start) / span).clamp(0.0, 1.0);
+ normalized.is_finite().then_some(normalized)
+}
+
fn evaluate_position(body: &[u8], normalized_time: f32) -> Option<[f32; 3]> {
let start = read_vec3(body, 36)?;
let delta = read_vec3(body, 48)?;
@@ -2593,6 +2748,172 @@ mod tests {
}
#[test]
+ fn generic_opcode1_uses_native_command_time_not_header_duration_phase() {
+ // These type/start/end values come from the shipped f_blinklight_r
+ // (header mode 2, duration 2s) and b_sphere_main (mode 0, duration
+ // 6s) Op1 records. Their local command clocks must reach their own
+ // authored windows; dividing by the FX lifetime would miss both.
+ let blinklight = op1_test_command(6, 0.75, 1.0);
+ let sphere = op1_test_command(5, 1.0 / 3.0, 1.0);
+
+ let blink_midpoint = evaluate_op1_point_light_identity(&blinklight, 0.875, [0.0; 3])
+ .expect("blink light command midpoint");
+ let sphere_midpoint = evaluate_op1_point_light_identity(&sphere, 2.0 / 3.0, [0.0; 3])
+ .expect("sphere command midpoint");
+ assert_eq!(blink_midpoint.effect_type, 6);
+ assert_eq!(blink_midpoint.light_selector, 1);
+ assert_eq!(blink_midpoint.native_flags, 0xA000_0000);
+ assert_eq!(blink_midpoint.command_time, 0.875);
+ assert!((blink_midpoint.normalized_time - 0.5).abs() < 1.0e-6);
+ assert_eq!(sphere_midpoint.effect_type, 5);
+ assert_eq!(sphere_midpoint.light_selector, 1);
+ assert_eq!(sphere_midpoint.native_flags, 0);
+ assert!((sphere_midpoint.normalized_time - 0.5).abs() < 1.0e-6);
+
+ // The native comparisons accept the endpoint; the effect remains
+ // active at `end`, where its interpolation reaches one.
+ let blink_end = evaluate_op1_point_light_identity(&blinklight, 1.0, [0.0; 3])
+ .expect("inclusive end of native interval");
+ assert_eq!(blink_end.normalized_time, 1.0);
+ assert!(
+ evaluate_op1_point_light_identity(&blinklight, 1.0 + f32::EPSILON, [0.0; 3]).is_none()
+ );
+ assert!(
+ evaluate_op1_point_light_identity(&op1_test_command(3, 0.0, 1.0), 0.5, [0.0; 3])
+ .is_none()
+ );
+ assert!(
+ evaluate_op1_point_light_identity(&op1_test_command(4, 0.0, 1.0), 0.5, [0.0; 3])
+ .is_none()
+ );
+ }
+
+ #[test]
+ fn generic_opcode1_preserves_narrow_native_intervals_and_rejects_zero_span() {
+ let narrow_end = f32::EPSILON * 0.5;
+ let narrow = op1_test_command(5, 0.0, narrow_end);
+ let sample = evaluate_op1_point_light_identity(&narrow, narrow_end * 0.5, [0.0; 3])
+ .expect("non-zero native interval below epsilon");
+ assert!((sample.normalized_time - 0.5).abs() < 1.0e-6);
+
+ let zero_width = op1_test_command(5, 0.0, 0.0);
+ assert!(evaluate_op1_point_light_identity(&zero_width, 0.0, [0.0; 3]).is_none());
+ }
+
+ #[test]
+ fn generic_opcode1_preserves_negative_native_range() {
+ let mut command = op1_test_command(5, 0.0, 1.0);
+ let mut body = command.raw_body.to_vec();
+ body[108..112].copy_from_slice(&(-2.0_f32).to_le_bytes());
+ body[112..116].copy_from_slice(&(-4.0_f32).to_le_bytes());
+ command.raw_body = Arc::from(body.into_boxed_slice());
+
+ let sample = evaluate_op1_point_light_identity(&command, 0.5, [0.0; 3])
+ .expect("native Op1 sample with a negative range");
+ assert_eq!(sample.range, -3.0);
+ }
+
+ #[test]
+ fn generic_opcode1_keeps_zero_direction_zero() {
+ let mut command = op1_test_command(5, 0.0, 1.0);
+ let mut body = command.raw_body.to_vec();
+ body[36..60].fill(0);
+ command.raw_body = Arc::from(body.into_boxed_slice());
+
+ let sample = evaluate_op1_point_light_identity(&command, 0.5, [0.0; 3])
+ .expect("native Op1 sample with a zero direction");
+ assert_eq!(sample.direction, [0.0; 3]);
+ }
+
+ #[test]
+ fn generic_opcode1_validates_only_values_consumed_by_the_handler() {
+ let mut command = op1_test_command(7, 0.0, 1.0);
+ let mut body = command.raw_body.to_vec();
+ body[92..96].copy_from_slice(&f32::NAN.to_le_bytes());
+ command.raw_body = Arc::from(body.into_boxed_slice());
+ assert!(evaluate_op1_point_light_identity(&command, 0.5, [0.0; 3]).is_some());
+
+ let mut body = command.raw_body.to_vec();
+ body[80..84].copy_from_slice(&f32::NAN.to_le_bytes());
+ command.raw_body = Arc::from(body.into_boxed_slice());
+ assert!(evaluate_op1_point_light_identity(&command, 0.5, [0.0; 3]).is_none());
+ }
+
+ #[test]
+ fn generic_opcode1_rejects_non_finite_transformed_values() {
+ let command = op1_test_command(5, 0.0, 1.0);
+
+ assert!(evaluate_op1_point_light_with_basis(
+ &command,
+ 0.5,
+ [f32::MAX, 0.0, 0.0],
+ [[f32::MAX, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]],
+ )
+ .is_none());
+ }
+
+ fn op1_test_command(effect_type: u32, start: f32, end: f32) -> FxCommand {
+ let mut body = vec![0; 132];
+ body[0..4].copy_from_slice(&effect_type.to_le_bytes());
+ body[4..8].copy_from_slice(&start.to_le_bytes());
+ body[8..12].copy_from_slice(&end.to_le_bytes());
+ body[12..24].copy_from_slice(
+ &[0.0_f32; 3]
+ .iter()
+ .flat_map(|value| value.to_le_bytes())
+ .collect::<Vec<_>>(),
+ );
+ body[24..36].copy_from_slice(
+ &[2.0_f32, 4.0, 6.0]
+ .iter()
+ .flat_map(|value| value.to_le_bytes())
+ .collect::<Vec<_>>(),
+ );
+ body[36..48].copy_from_slice(
+ &[1.0_f32, 0.0, 0.0]
+ .iter()
+ .flat_map(|value| value.to_le_bytes())
+ .collect::<Vec<_>>(),
+ );
+ body[48..60].copy_from_slice(
+ &[0.0_f32, 1.0, 0.0]
+ .iter()
+ .flat_map(|value| value.to_le_bytes())
+ .collect::<Vec<_>>(),
+ );
+ body[60..76].copy_from_slice(
+ &[1.0_f32, 1.0, 1.0, 1.0]
+ .iter()
+ .flat_map(|value| value.to_le_bytes())
+ .collect::<Vec<_>>(),
+ );
+ body[76..92].copy_from_slice(
+ &[3.0_f32, 3.0, 3.0, 1.0]
+ .iter()
+ .flat_map(|value| value.to_le_bytes())
+ .collect::<Vec<_>>(),
+ );
+ body[108..112].copy_from_slice(&10.0_f32.to_le_bytes());
+ body[112..116].copy_from_slice(&20.0_f32.to_le_bytes());
+ body[116..120].copy_from_slice(&0.5_f32.to_le_bytes());
+ FxCommand {
+ word: 1,
+ opcode: FxOpcode::Op1,
+ native_flag: false,
+ raw_body: Arc::from(body.into_boxed_slice()),
+ resource_refs: Vec::new(),
+ }
+ }
+
+ fn evaluate_op1_point_light_identity(
+ command: &FxCommand,
+ command_time: f32,
+ origin: [f32; 3],
+ ) -> Option<PointLightFrame> {
+ evaluate_op1_point_light_with_basis(command, command_time, origin, identity_basis())
+ }
+
+ #[test]
fn opcode3_quad_applies_parent_diagonal_before_offset_and_scale() {
let mut body = vec![0; 196];
body[0..4].copy_from_slice(&1_u32.to_le_bytes());
diff --git a/crates/fparkan-fx/src/fx_visual.rs b/crates/fparkan-fx/src/fx_visual.rs
new file mode 100644
index 0000000..0c09d4a
--- /dev/null
+++ b/crates/fparkan-fx/src/fx_visual.rs
@@ -0,0 +1,1428 @@
+//! Shared, native-shaped output for FX commands that render one four-vertex
+//! effect primitive.
+//!
+//! This module keeps the small affine and frame contracts separate from the
+//! environment-specific lightning emitter. Command evaluators only belong
+//! here once their native inputs and output fields are established.
+
+use crate::environment::EffectResource;
+use crate::{FxCommand, FxOpcode};
+
+/// Canonical native four-vertex topology in helper-local coordinates.
+///
+/// The consumer's triangle list is `[0, 1, 2, 2, 3, 0]`.
+const EFFECT_QUAD_CORNERS: [[f32; 3]; 4] = [
+ [-0.5, 0.5, 0.0],
+ [-0.5, -0.5, 0.0],
+ [0.5, -0.5, 0.0],
+ [0.5, 0.5, 0.0],
+];
+
+/// Native full-texture quad coordinates, with the 0.99 edge inset.
+pub(crate) const EFFECT_QUAD_UV: [[f32; 2]; 4] =
+ [[0.0, 0.99], [0.0, 0.0], [0.99, 0.0], [0.99, 0.99]];
+
+/// One evaluated native-style FX quad.
+#[derive(Clone, Debug, PartialEq)]
+pub struct EffectQuadFrame {
+ /// Source command index in the FXID.
+ pub command_index: usize,
+ /// Source command opcode.
+ pub opcode: FxOpcode,
+ /// MAT0 resource selected by the command.
+ pub material: EffectResource,
+ /// World-space vertices in native corner order.
+ pub vertices: [[f32; 3]; 4],
+ /// Native texture coordinates in matching corner order.
+ pub uv: [[f32; 2]; 4],
+ /// Per-vertex RGBA value supplied by the native command evaluator.
+ ///
+ /// The alpha is the native FX opacity value. Native render assignment
+ /// replaces MAT0 phase alpha with this value rather than multiplying it.
+ pub color: [f32; 4],
+ /// Wrapped command phase supplied to the material's MAT0 animation.
+ pub material_phase: f32,
+ /// Effect age in seconds.
+ pub elapsed_seconds: f32,
+ /// Normalized command time over its native active interval.
+ pub normalized_time: f32,
+ /// Whether the native command is active at `elapsed_seconds`.
+ pub active: bool,
+ /// Category-independent native draw-flag base selected by Op9 body C4.
+ ///
+ /// The native renderer combines this base with render-context category
+ /// bits and a trailing command flag. Those inputs are not part of this
+ /// geometry evaluator's interface yet, so this stores only the proven
+ /// selector mapping (C4 0/1/2 -> 3/5/6).
+ pub native_flag_base: Option<u32>,
+}
+
+/// One evaluated indexed mesh emitted by a native FX command.
+///
+/// Position and UV arrays use the native element order; `indices` expands
+/// those elements into triangles for renderers that consume indexed lists.
+#[derive(Clone, Debug, PartialEq)]
+pub struct EffectMeshFrame {
+ /// Source command index in the FXID.
+ pub command_index: usize,
+ /// Source command opcode.
+ pub opcode: FxOpcode,
+ /// MAT0 resource selected by the command.
+ pub material: EffectResource,
+ /// World-space mesh positions in native element order.
+ pub vertices: Vec<[f32; 3]>,
+ /// Texture coordinates paired with `vertices`.
+ pub uv: Vec<[f32; 2]>,
+ /// Triangle-list indices into `vertices` and `uv`.
+ pub indices: Vec<u16>,
+ /// Per-vertex RGBA value supplied by the native command evaluator.
+ pub color: [f32; 4],
+ /// Wrapped command phase supplied to the material's MAT0 animation.
+ pub material_phase: f32,
+ /// Effect age in seconds.
+ pub elapsed_seconds: f32,
+ /// Normalized command time over its native active interval.
+ pub normalized_time: f32,
+ /// Whether the native command is active at `elapsed_seconds`.
+ pub active: bool,
+ /// Category-independent selector base from Op9 body+C4.
+ pub native_flag_base: u32,
+ /// Native category selected by the top two bits of the renderer flags.
+ pub native_category: u8,
+}
+
+const F_GENER_BALL_RESOURCE_OFFSET: usize = 0x84;
+const F_GENER_BALL_RESOURCE_BYTES: usize = 64;
+
+struct FGenerBallSample {
+ opcode: FxOpcode,
+ material: EffectResource,
+ matrix: [[f32; 4]; 4],
+ color: [f32; 4],
+ material_phase: f32,
+ elapsed_seconds: f32,
+ normalized_time: f32,
+ active: bool,
+ native_flag_base: Option<u32>,
+}
+
+/// Evaluates a supported opcode-4 `f_gener_ball` billboard quad.
+///
+/// `world_from_effect` is the row-major native parent matrix after owner
+/// transforms and the FX header scale have been applied. `effect_phase` is the
+/// normalized overall effect age; `elapsed_seconds` is command age in seconds.
+/// `camera_world` is the render-context query point consumed by the native
+/// opcode-4 path. Opcode 9 emits generated hemisphere geometry and must use
+/// [`evaluate_f_gener_ball_mesh`] instead.
+///
+/// Opcode 4 body mode 0 is supported when its distance denominator at
+/// body+0xC4 is positive. Other mode/body combinations return `None` until
+/// their native branches are verified.
+#[must_use]
+pub fn evaluate_f_gener_ball(
+ command: &FxCommand,
+ command_index: usize,
+ world_from_effect: &[[f32; 4]; 4],
+ effect_phase: f32,
+ elapsed_seconds: f32,
+ camera_world: [f32; 3],
+) -> Option<EffectQuadFrame> {
+ if command.opcode != FxOpcode::Op4 {
+ return None;
+ }
+ let sample = evaluate_f_gener_ball_sample(
+ command,
+ world_from_effect,
+ effect_phase,
+ elapsed_seconds,
+ camera_world,
+ )?;
+ let vertices = transform_native_effect_quad(&sample.matrix)?;
+
+ Some(EffectQuadFrame {
+ command_index,
+ opcode: sample.opcode,
+ material: sample.material,
+ vertices,
+ uv: EFFECT_QUAD_UV,
+ color: sample.color,
+ elapsed_seconds: sample.elapsed_seconds,
+ normalized_time: sample.normalized_time,
+ material_phase: sample.material_phase,
+ active: sample.active,
+ native_flag_base: sample.native_flag_base,
+ })
+}
+
+/// Evaluates an Op9 `f_gener_ball` command as the native generated hemisphere.
+///
+/// `native_category` is `(renderer_flags >> 30)`, the native category index
+/// consumed by Terrain's geometry selector. The three C4 selectors map to
+/// generated-mesh modes 0, 1, and 2. Body+0xC8 selects the native UV path:
+/// zero uses per-vertex projected XY coordinates; nonzero uses Terrain's
+/// static quad/triangle UV layouts. Op4 remains a billboard quad and is not
+/// accepted here.
+#[must_use]
+pub fn evaluate_f_gener_ball_mesh(
+ command: &FxCommand,
+ command_index: usize,
+ world_from_effect: &[[f32; 4]; 4],
+ effect_phase: f32,
+ elapsed_seconds: f32,
+ camera_world: [f32; 3],
+ native_category: u8,
+) -> Option<EffectMeshFrame> {
+ if command.opcode != FxOpcode::Op9 || native_category > 3 {
+ return None;
+ }
+ let sample = evaluate_f_gener_ball_sample(
+ command,
+ world_from_effect,
+ effect_phase,
+ elapsed_seconds,
+ camera_world,
+ )?;
+ let native_flag_base = sample.native_flag_base?;
+ let static_uv = read_u32(&command.raw_body, 0xC8)? != 0;
+ let (vertices, uv, indices) =
+ generated_op9_hemisphere(native_flag_base, native_category, static_uv)?;
+ let vertices = vertices
+ .into_iter()
+ .map(|vertex| transform_native_effect_point(&sample.matrix, vertex))
+ .collect::<Option<Vec<_>>>()?;
+
+ Some(EffectMeshFrame {
+ command_index,
+ opcode: sample.opcode,
+ material: sample.material,
+ vertices,
+ uv,
+ indices,
+ color: sample.color,
+ material_phase: sample.material_phase,
+ elapsed_seconds: sample.elapsed_seconds,
+ normalized_time: sample.normalized_time,
+ active: sample.active,
+ native_flag_base,
+ native_category,
+ })
+}
+
+fn evaluate_f_gener_ball_sample(
+ command: &FxCommand,
+ world_from_effect: &[[f32; 4]; 4],
+ effect_phase: f32,
+ elapsed_seconds: f32,
+ camera_world: [f32; 3],
+) -> Option<FGenerBallSample> {
+ if !world_from_effect
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite())
+ || !effect_phase.is_finite()
+ || !elapsed_seconds.is_finite()
+ {
+ return None;
+ }
+ if !matches!(command.opcode, FxOpcode::Op9 | FxOpcode::Op4) {
+ return None;
+ }
+
+ let body = &command.raw_body;
+ let mode = read_u32(body, 0x00)?;
+ let (billboard, distance_denominator, native_flag_base) = match command.opcode {
+ FxOpcode::Op9 if mode == 2 => {
+ let selector = read_u32(body, 0xC4)?;
+ let flag_base = match selector {
+ 0 => 3,
+ 1 => 5,
+ 2 => 6,
+ _ => return None,
+ };
+ (false, None, Some(flag_base))
+ }
+ FxOpcode::Op4 if mode == 0 => {
+ let denominator = read_f32(body, 0xC4)?;
+ if !denominator.is_finite() || denominator <= 0.0 {
+ return None;
+ }
+ (true, Some(denominator), None)
+ }
+ _ => return None,
+ };
+
+ let resource = read_effect_resource(body)?;
+ let start = read_f32(body, 0x1C)?;
+ let end = read_f32(body, 0x20)?;
+ let phase_start_raw = read_f32(body, 0x04)?;
+ let phase_end = read_f32(body, 0x08)?;
+ let phase_exponent = read_f32(body, 0x0C)?;
+ let opacity_start = read_f32(body, 0x10)?;
+ let opacity_end = read_f32(body, 0x14)?;
+ let opacity_exponent = read_f32(body, 0x18)?;
+ if ![
+ start,
+ end,
+ phase_start_raw,
+ phase_end,
+ phase_exponent,
+ opacity_start,
+ opacity_end,
+ opacity_exponent,
+ ]
+ .iter()
+ .all(|value| value.is_finite())
+ || start > end
+ {
+ return None;
+ }
+
+ let interval_time = command_interval_phase(effect_phase, start, end);
+ let animation_time = if let Some(denominator) = distance_denominator {
+ if !camera_world.iter().all(|value| value.is_finite()) {
+ return None;
+ }
+ let camera_local = native_effect_local_point(world_from_effect, camera_world)?;
+ let distance = vector_length(camera_local)?;
+ (interval_time * distance / denominator).min(1.0)
+ } else {
+ interval_time
+ };
+ if !animation_time.is_finite() {
+ return None;
+ }
+
+ let position_start = read_vec3(body, 0x24)?;
+ let position_end = read_vec3(body, 0x30)?;
+ let position_exponents = read_vec3(body, 0x3C)?;
+ let axis_start = read_vec3(body, 0x48)?;
+ let axis_end = read_vec3(body, 0x54)?;
+ let scale_start = read_vec3(body, 0x60)?;
+ let scale_end = read_vec3(body, 0x6C)?;
+ // Native pushes these exponent fields in reverse stack order; their
+ // resulting XYZ pairing is body+0x80, +0x7C, +0x78.
+ let scale_exponents = [
+ read_f32(body, 0x80)?,
+ read_f32(body, 0x7C)?,
+ read_f32(body, 0x78)?,
+ ];
+
+ let position = curve_vector(
+ position_start,
+ position_end,
+ position_exponents,
+ animation_time,
+ )?;
+ let axis = lerp_vector(axis_start, axis_end, animation_time);
+ let scale = curve_vector(scale_start, scale_end, scale_exponents, animation_time)?;
+ let opacity_curve_time = animation_time.powf(opacity_exponent);
+ let opacity =
+ (opacity_start + (opacity_end - opacity_start) * opacity_curve_time).clamp(0.0, 1.0);
+
+ let material_timebase = if phase_start_raw < 0.0 {
+ elapsed_seconds
+ } else {
+ interval_time
+ };
+ let phase_start = phase_start_raw.max(0.0);
+ let phase = phase_start + (phase_end - phase_start) * material_timebase.powf(phase_exponent);
+ let material_phase = phase.rem_euclid(1.0);
+ if !opacity.is_finite() || !material_phase.is_finite() {
+ return None;
+ }
+
+ let local_basis = if billboard {
+ let camera_local = native_effect_local_point(world_from_effect, camera_world)?;
+ let view = subtract_vector(camera_local, position);
+ native_camera_facing_basis(view, position)?
+ } else {
+ native_d110_basis(axis, position)?
+ };
+ let matrix = compose_native_effect_matrix(world_from_effect, &local_basis, position, scale)?;
+ let active = effect_phase >= start && effect_phase <= end;
+
+ Some(FGenerBallSample {
+ opcode: command.opcode,
+ material: resource,
+ matrix,
+ color: [1.0, 1.0, 1.0, opacity],
+ elapsed_seconds,
+ normalized_time: animation_time,
+ material_phase,
+ active,
+ native_flag_base,
+ })
+}
+
+// Terrain::18520's native mode/category tables, indexed by
+// `mode * 4 + (renderer_flags >> 30)`. These values are assigned from the
+// Terrain globals at initialization and drive both 18D40 draw loops.
+const OP9_SECTOR_COUNTS: [[usize; 4]; 3] = [[8, 6, 5, 4], [16, 12, 10, 8], [24, 20, 16, 10]];
+const OP9_RING_COUNTS: [[usize; 4]; 3] = [[3, 3, 2, 1], [6, 5, 4, 3], [9, 8, 6, 4]];
+
+fn generated_op9_hemisphere(
+ native_flag_base: u32,
+ native_category: u8,
+ static_uv: bool,
+) -> Option<(Vec<[f32; 3]>, Vec<[f32; 2]>, Vec<u16>)> {
+ let mode = match native_flag_base {
+ 3 => 0,
+ 5 => 1,
+ 6 => 2,
+ _ => return None,
+ };
+ let category = usize::from(native_category);
+ if category >= 4 {
+ return None;
+ }
+
+ let sectors = OP9_SECTOR_COUNTS[mode][category];
+ let rings = OP9_RING_COUNTS[mode][category];
+ let quad_count = sectors.checked_mul(rings.checked_sub(1)?)?;
+ let vertex_count = quad_count
+ .checked_mul(4)?
+ .checked_add(sectors.checked_mul(3)?)?;
+ let index_count = quad_count
+ .checked_mul(6)?
+ .checked_add(sectors.checked_mul(3)?)?;
+ let mut vertices = Vec::with_capacity(vertex_count);
+ let mut uv = Vec::with_capacity(vertex_count);
+ let mut indices = Vec::with_capacity(index_count);
+ let latitude_step = std::f32::consts::FRAC_PI_2 / rings as f32;
+
+ // 18310 stores quads sector-major, then ring-major. Each cell's order is
+ // top/current-azimuth, top/next-azimuth, bottom/next, bottom/current.
+ for sector in 0..sectors {
+ let phi0 = std::f32::consts::TAU * sector as f32 / sectors as f32;
+ let phi1 = std::f32::consts::TAU * (sector + 1) as f32 / sectors as f32;
+ for ring in 0..rings.saturating_sub(1) {
+ let theta0 = latitude_step * (ring + 1) as f32;
+ let theta1 = latitude_step * (ring + 2) as f32;
+ let element_start = u16::try_from(vertices.len()).ok()?;
+ let element = [
+ hemisphere_point(theta0, phi0),
+ hemisphere_point(theta0, phi1),
+ hemisphere_point(theta1, phi1),
+ hemisphere_point(theta1, phi0),
+ ];
+ for (corner, point) in element.into_iter().enumerate() {
+ uv.push(if static_uv {
+ EFFECT_QUAD_UV[corner]
+ } else {
+ [(point[0] + 1.0) * 0.5, (point[1] + 1.0) * 0.5]
+ });
+ vertices.push(point);
+ }
+ indices.extend_from_slice(&[
+ element_start,
+ element_start + 1,
+ element_start + 2,
+ element_start + 2,
+ element_start + 3,
+ element_start,
+ ]);
+ }
+ }
+
+ // 18190 appends the cap fan after all quads, ordered pole, next sector,
+ // current sector. The UVs are the same native XY projection as 18310.
+ for sector in 0..sectors {
+ let phi0 = std::f32::consts::TAU * sector as f32 / sectors as f32;
+ let phi1 = std::f32::consts::TAU * (sector + 1) as f32 / sectors as f32;
+ let theta = latitude_step;
+ let element_start = u16::try_from(vertices.len()).ok()?;
+ let element = [
+ [0.0, 0.0, 1.0],
+ hemisphere_point(theta, phi1),
+ hemisphere_point(theta, phi0),
+ ];
+ let static_triangle_uv = [[0.5, 0.99], [0.0, 0.0], [0.99, 0.0]];
+ for (corner, point) in element.into_iter().enumerate() {
+ uv.push(if static_uv {
+ static_triangle_uv[corner]
+ } else {
+ [(point[0] + 1.0) * 0.5, (point[1] + 1.0) * 0.5]
+ });
+ vertices.push(point);
+ }
+ indices.extend_from_slice(&[element_start, element_start + 1, element_start + 2]);
+ }
+
+ (vertices.len() == vertex_count && indices.len() == index_count)
+ .then_some((vertices, uv, indices))
+}
+
+fn hemisphere_point(theta: f32, phi: f32) -> [f32; 3] {
+ let radial = theta.sin();
+ [radial * phi.sin(), radial * phi.cos(), theta.cos()]
+}
+
+pub(crate) fn native_camera_facing_basis(
+ view: [f32; 3],
+ position: [f32; 3],
+) -> Option<[[f32; 4]; 4]> {
+ if !view
+ .iter()
+ .chain(position.iter())
+ .all(|value| value.is_finite())
+ {
+ return None;
+ }
+ let length = vector_length(view)?;
+ if length == 0.0 {
+ // The native 93F4 branch clears its active byte and returns false when
+ // camera and animated position coincide.
+ return None;
+ }
+ let view = [view[0] / length, view[1] / length, view[2] / length];
+ let mut u = if view[0] == 0.0 {
+ [1.0, 0.0, 0.0]
+ } else if view[1] == 0.0 {
+ [0.0, 1.0, 0.0]
+ } else {
+ [-view[1], view[0], 0.0]
+ };
+ if view[2] != 0.0 && view[0] != 0.0 && view[1] != 0.0 {
+ let u_length = vector_length(u)?;
+ if u_length == 0.0 {
+ return None;
+ }
+ for component in &mut u {
+ *component /= u_length;
+ }
+ }
+ let v = cross(view, u);
+ Some([
+ [u[0], v[0], view[0], position[0]],
+ [u[1], v[1], view[1], position[1]],
+ [u[2], v[2], view[2], position[2]],
+ [0.0, 0.0, 0.0, 1.0],
+ ])
+}
+
+fn multiply_affine(left: &[[f32; 4]; 4], right: &[[f32; 4]; 4]) -> Option<[[f32; 4]; 4]> {
+ let result = std::array::from_fn(|row| {
+ std::array::from_fn(|column| {
+ (0..4)
+ .map(|inner| left[row][inner] * right[inner][column])
+ .sum::<f32>()
+ })
+ });
+ result
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite())
+ .then_some(result)
+}
+
+fn read_effect_resource(body: &[u8]) -> Option<EffectResource> {
+ let bytes = body.get(
+ F_GENER_BALL_RESOURCE_OFFSET..F_GENER_BALL_RESOURCE_OFFSET + F_GENER_BALL_RESOURCE_BYTES,
+ )?;
+ let archive = bounded_name(&bytes[..32])?;
+ let name = bounded_name(&bytes[32..])?;
+ (!archive.is_empty() && !name.is_empty()).then_some(EffectResource { archive, name })
+}
+
+fn bounded_name(bytes: &[u8]) -> Option<String> {
+ let end = bytes
+ .iter()
+ .position(|byte| *byte == 0)
+ .unwrap_or(bytes.len());
+ let value = std::str::from_utf8(&bytes[..end]).ok()?.trim();
+ (!value.is_empty()).then(|| value.to_owned())
+}
+
+fn read_u32(body: &[u8], offset: usize) -> Option<u32> {
+ Some(u32::from_le_bytes(
+ body.get(offset..offset + 4)?.try_into().ok()?,
+ ))
+}
+
+fn read_f32(body: &[u8], offset: usize) -> Option<f32> {
+ Some(f32::from_le_bytes(
+ body.get(offset..offset + 4)?.try_into().ok()?,
+ ))
+}
+
+fn read_vec3(body: &[u8], offset: usize) -> Option<[f32; 3]> {
+ Some([
+ read_f32(body, offset)?,
+ read_f32(body, offset + 4)?,
+ read_f32(body, offset + 8)?,
+ ])
+}
+
+fn command_interval_phase(phase: f32, start: f32, end: f32) -> f32 {
+ if phase < start {
+ 0.0
+ } else if end == start {
+ 1.0
+ } else if phase >= end {
+ 1.0
+ } else {
+ ((phase - start) / (end - start)).clamp(0.0, 1.0)
+ }
+}
+
+/// Builds the native D110 Type2 local basis in row-major matrix form.
+///
+/// The X/Y degeneracies use native constant fallbacks. For a general axis U
+/// is normalized only when its Z component is nonzero; V is `axis × U`, and
+/// the axis vector itself remains unnormalized.
+#[must_use]
+pub(crate) fn native_d110_basis(axis: [f32; 3], position: [f32; 3]) -> Option<[[f32; 4]; 4]> {
+ if !axis
+ .iter()
+ .chain(position.iter())
+ .all(|value| value.is_finite())
+ {
+ return None;
+ }
+
+ let mut u = if axis[0] == 0.0 {
+ [1.0, 0.0, 0.0]
+ } else if axis[1] == 0.0 {
+ [0.0, 1.0, 0.0]
+ } else {
+ [-axis[1], axis[0], 0.0]
+ };
+ if axis[2] != 0.0 && axis[0] != 0.0 && axis[1] != 0.0 {
+ let length = vector_length(u)?;
+ if length == 0.0 {
+ return None;
+ }
+ for value in &mut u {
+ *value /= length;
+ }
+ }
+
+ let v = cross(axis, u);
+ let result = [
+ [u[0], v[0], axis[0], position[0]],
+ [u[1], v[1], axis[1], position[1]],
+ [u[2], v[2], axis[2], position[2]],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ result
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite())
+ .then_some(result)
+}
+
+fn curve_vector(start: [f32; 3], end: [f32; 3], exponent: [f32; 3], time: f32) -> Option<[f32; 3]> {
+ let result = std::array::from_fn(|axis| {
+ start[axis] + (end[axis] - start[axis]) * time.powf(exponent[axis])
+ });
+ result
+ .iter()
+ .all(|value| value.is_finite())
+ .then_some(result)
+}
+
+fn lerp_vector(start: [f32; 3], end: [f32; 3], time: f32) -> [f32; 3] {
+ std::array::from_fn(|axis| start[axis] + (end[axis] - start[axis]) * time)
+}
+
+fn vector_length(vector: [f32; 3]) -> Option<f32> {
+ let length = (vector[0] * vector[0] + vector[1] * vector[1] + vector[2] * vector[2]).sqrt();
+ length.is_finite().then_some(length)
+}
+
+fn subtract_vector(left: [f32; 3], right: [f32; 3]) -> [f32; 3] {
+ [left[0] - right[0], left[1] - right[1], left[2] - right[2]]
+}
+
+fn cross(left: [f32; 3], right: [f32; 3]) -> [f32; 3] {
+ [
+ left[1] * right[2] - left[2] * right[1],
+ left[2] * right[0] - left[0] * right[2],
+ left[0] * right[1] - left[1] * right[0],
+ ]
+}
+
+/// Applies the native affine point transform used by the quad helper.
+///
+/// The matrix is row-major. Each output component is the dot product of one
+/// of the first three rows with `[x, y, z, 1]`.
+#[must_use]
+pub(crate) fn transform_native_effect_point(
+ matrix: &[[f32; 4]; 4],
+ point: [f32; 3],
+) -> Option<[f32; 3]> {
+ if !matrix.iter().flatten().all(|value| value.is_finite())
+ || !point.iter().all(|value| value.is_finite())
+ {
+ return None;
+ }
+ let result = std::array::from_fn(|row| {
+ matrix[row][0] * point[0]
+ + matrix[row][1] * point[1]
+ + matrix[row][2] * point[2]
+ + matrix[row][3]
+ });
+ result
+ .iter()
+ .all(|value| value.is_finite())
+ .then_some(result)
+}
+
+/// Transforms the native canonical quad through the final helper matrix.
+#[must_use]
+pub(crate) fn transform_native_effect_quad(matrix: &[[f32; 4]; 4]) -> Option<[[f32; 3]; 4]> {
+ let vertices = EFFECT_QUAD_CORNERS.map(|corner| transform_native_effect_point(matrix, corner));
+ if vertices.iter().any(Option::is_none) {
+ return None;
+ }
+ Some(vertices.map(Option::unwrap))
+}
+
+/// Applies the native `g_FastProc + 0x68` point operation.
+///
+/// This is the native component-wise projection: subtract matrix translation,
+/// dot the delta with each basis column, and divide by that column's squared
+/// length. It is the `g_FastProc + 0x68` contract used by effect callers.
+#[must_use]
+pub(crate) fn native_effect_local_point(
+ matrix: &[[f32; 4]; 4],
+ point: [f32; 3],
+) -> Option<[f32; 3]> {
+ if !matrix.iter().flatten().all(|value| value.is_finite())
+ || !point.iter().all(|value| value.is_finite())
+ {
+ return None;
+ }
+ let delta = [
+ point[0] - matrix[0][3],
+ point[1] - matrix[1][3],
+ point[2] - matrix[2][3],
+ ];
+ let mut result = [0.0; 3];
+ for axis in 0..3 {
+ let basis = [matrix[0][axis], matrix[1][axis], matrix[2][axis]];
+ let squared_length = basis
+ .iter()
+ .map(|component| component * component)
+ .sum::<f32>();
+ if !squared_length.is_finite() || squared_length == 0.0 {
+ return None;
+ }
+ result[axis] =
+ (basis[0] * delta[0] + basis[1] * delta[1] + basis[2] * delta[2]) / squared_length;
+ }
+ result
+ .iter()
+ .all(|value| value.is_finite())
+ .then_some(result)
+}
+
+/// Composes a native FX local basis and translation with the effect parent.
+///
+/// This matches the shared `93D0` finalization: scale the parent basis columns
+/// by the animated scale, multiply by the local basis, then replace the
+/// translation with the unscaled parent transform of the animated position.
+#[must_use]
+pub(crate) fn compose_native_effect_matrix(
+ world_from_effect: &[[f32; 4]; 4],
+ local_basis: &[[f32; 4]; 4],
+ position: [f32; 3],
+ scale: [f32; 3],
+) -> Option<[[f32; 4]; 4]> {
+ if !world_from_effect
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite())
+ || !local_basis.iter().flatten().all(|value| value.is_finite())
+ || !position
+ .iter()
+ .chain(scale.iter())
+ .all(|value| value.is_finite())
+ {
+ return None;
+ }
+ let mut scaled_parent = *world_from_effect;
+ for row in 0..3 {
+ for column in 0..3 {
+ scaled_parent[row][column] *= scale[column];
+ }
+ }
+ let mut result = multiply_affine(&scaled_parent, local_basis)?;
+ let world_position = transform_native_effect_point(world_from_effect, position)?;
+ for axis in 0..3 {
+ result[axis][3] = world_position[axis];
+ }
+ result[3] = [0.0, 0.0, 0.0, 1.0];
+ result
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite())
+ .then_some(result)
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+ use std::sync::Arc;
+
+ #[test]
+ fn d110_builds_general_axis_basis_and_preserves_native_axis_length() {
+ let matrix = native_d110_basis([1.0, 2.0, 2.0], [3.0, 4.0, 5.0]).unwrap();
+ let inv_sqrt_5 = 1.0 / 5.0_f32.sqrt();
+ assert_eq!(matrix[0], [-2.0 * inv_sqrt_5, -2.0 * inv_sqrt_5, 1.0, 3.0]);
+ assert_eq!(matrix[1], [inv_sqrt_5, -4.0 * inv_sqrt_5, 2.0, 4.0]);
+ assert_eq!(matrix[2], [0.0, 5.0 / 5.0_f32.sqrt(), 2.0, 5.0]);
+ }
+
+ #[test]
+ fn d110_uses_native_x_then_y_degenerate_fallbacks() {
+ let x_fallback = native_d110_basis([0.0, 1.0, 0.0], [0.0; 3]).unwrap();
+ assert_eq!(x_fallback[0][0..3], [1.0, 0.0, 0.0]);
+ assert_eq!(x_fallback[1][0..3], [0.0, 0.0, 1.0]);
+
+ let y_fallback = native_d110_basis([1.0, 0.0, 0.0], [0.0; 3]).unwrap();
+ assert_eq!(y_fallback[0][0..3], [0.0, 0.0, 1.0]);
+ assert_eq!(y_fallback[1][0..3], [1.0, 0.0, 0.0]);
+ }
+
+ #[test]
+ fn native_point_operation_projects_each_translated_basis_column() {
+ // Deliberately non-symmetric, translated, and non-orthogonal. The
+ // native helper projects independently onto each column and divides
+ // by that column's squared length; this is not a full matrix inverse.
+ let matrix = [
+ [2.0, 3.0, 5.0, 7.0],
+ [11.0, 13.0, 17.0, 19.0],
+ [23.0, 29.0, 31.0, 37.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ assert_eq!(
+ native_effect_local_point(&matrix, [41.0, 43.0, 47.0]),
+ Some([562.0 / 654.0, 704.0 / 1019.0, 888.0 / 1275.0])
+ );
+
+ let nonuniform_translated = [
+ [2.0, 0.0, 0.0, 1.0],
+ [0.0, 3.0, 0.0, 2.0],
+ [0.0, 0.0, 4.0, 3.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ assert_eq!(
+ native_effect_local_point(&nonuniform_translated, [6.0, 8.0, 8.0]),
+ Some([2.5, 2.0, 1.25])
+ );
+
+ let tiny_basis = [
+ [0.0001, 0.0, 0.0, 0.0],
+ [0.0, 2.0, 0.0, 0.0],
+ [0.0, 0.0, 3.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ assert_eq!(
+ native_effect_local_point(&tiny_basis, [0.0002, 2.0, 3.0]),
+ Some([2.0, 1.0, 1.0])
+ );
+ }
+
+ #[test]
+ fn native_quad_uses_canonical_corner_order_and_affine_rows() {
+ let matrix = [
+ [2.0, 3.0, 5.0, 7.0],
+ [11.0, 13.0, 17.0, 19.0],
+ [23.0, 29.0, 31.0, 37.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ assert_eq!(
+ transform_native_effect_quad(&matrix),
+ Some([
+ [7.5, 20.0, 40.0],
+ [4.5, 7.0, 11.0],
+ [6.5, 18.0, 34.0],
+ [9.5, 31.0, 63.0],
+ ])
+ );
+ assert_eq!(
+ EFFECT_QUAD_UV,
+ [[0.0, 0.99], [0.0, 0.0], [0.99, 0.0], [0.99, 0.99]]
+ );
+ }
+
+ #[test]
+ fn affine_helpers_reject_non_finite_inputs_and_results() {
+ let mut matrix = [[0.0; 4]; 4];
+ matrix[3][3] = 1.0;
+ assert_eq!(
+ transform_native_effect_point(&matrix, [f32::NAN, 0.0, 0.0]),
+ None
+ );
+ matrix[0][0] = f32::INFINITY;
+ assert_eq!(transform_native_effect_quad(&matrix), None);
+ }
+
+ #[test]
+ fn f_gener_ball_snapshot_emits_generated_op9_meshes_and_an_op4_quad() {
+ // Provenance: decoded `effects.rlb/f_gener_ball` snapshot in
+ // target/research-playground/generator-orb/fx-bodies.txt. The source
+ // archive SHA-256 was
+ // 3DAF49A8A4DA2FBC181F86822E125E47EB18F431BB5DF10EC53AC2EDC29C0A89.
+ // Keep only the known command fields here; no licensed archive bytes
+ // or unneeded Op1 semantics are copied into the test.
+ let commands = f_gener_ball_snapshot_commands();
+ assert_eq!(commands.len(), 4);
+ assert_eq!(
+ commands
+ .iter()
+ .map(|command| command.opcode)
+ .collect::<Vec<_>>(),
+ [FxOpcode::Op9, FxOpcode::Op9, FxOpcode::Op4, FxOpcode::Op1]
+ );
+
+ // The decoded FX header carries a uniform 0.75 parent scale. That
+ // scale belongs to the input matrix, not the command body.
+ let parent = uniform_scale_matrix(0.75);
+ let camera = [0.0, 0.0, 500.0 / 0.75];
+ let op9_meshes = commands[..2]
+ .iter()
+ .enumerate()
+ .map(|(index, command)| {
+ evaluate_f_gener_ball_mesh(command, index, &parent, 0.875, 0.3, camera, 0)
+ .expect("native Op9 mode emits a generated hemisphere")
+ })
+ .collect::<Vec<_>>();
+ assert_eq!(op9_meshes.len(), 2);
+ assert_eq!(op9_meshes[0].command_index, 0);
+ assert_eq!(op9_meshes[1].command_index, 1);
+
+ for frame in &op9_meshes {
+ assert_eq!(
+ frame.material,
+ EffectResource {
+ archive: "material.lib".to_owned(),
+ name: "laser_y_hit".to_owned(),
+ }
+ );
+ assert_eq!(frame.normalized_time, 0.5);
+ assert!((frame.color[3] - 0.5).abs() < 1e-6);
+ assert!((frame.material_phase - 0.3).abs() < 1e-6);
+ assert!(frame.active);
+ assert_eq!(frame.native_flag_base, 3);
+ assert_eq!(frame.native_category, 0);
+ assert_eq!(frame.vertices.len(), 88);
+ assert_eq!(frame.uv.len(), 88);
+ assert_eq!(frame.indices.len(), 120);
+ }
+ assert_ne!(op9_meshes[0].vertices, op9_meshes[1].vertices);
+ assert!(evaluate_f_gener_ball(&commands[0], 0, &parent, 0.875, 0.3, camera).is_none());
+
+ let frame = evaluate_f_gener_ball(&commands[2], 2, &parent, 0.875, 0.3, camera)
+ .expect("Op4 remains a billboard quad");
+ assert_eq!(
+ frame.material,
+ EffectResource {
+ archive: "material.lib".to_owned(),
+ name: "glow_y".to_owned(),
+ }
+ );
+ // FastProc projects through the parent basis and divides by its
+ // squared length, so the uniform 0.75 parent scale maps the adjusted
+ // world camera to local distance 500 / (0.75 * 0.75) before Op4 rescales time.
+ assert!((frame.normalized_time - 8.0 / 9.0).abs() < 1e-6);
+ assert!((frame.color[3] - 17.0 / 18.0).abs() < 1e-6);
+ assert!((frame.material_phase - 0.7).abs() < 1e-6);
+ assert!(frame.active);
+ assert_vec3_close(frame.vertices[0], [-3.008_333_4, 3.008_333_4, 0.0]);
+ }
+
+ #[test]
+ fn f_gener_ball_samples_position_scale_and_opacity_curves() {
+ let mut command = f_gener_ball_command(FxOpcode::Op9);
+ let body = Arc::make_mut(&mut command.raw_body);
+ put_vec3(body, 0x30, [2.0, 4.0, 8.0]);
+ put_vec3(body, 0x3C, [1.0, 2.0, 3.0]);
+ put_vec3(body, 0x48, [0.0, 1.0, 0.0]);
+ put_vec3(body, 0x54, [0.0, 0.0, 1.0]);
+ put_vec3(body, 0x60, [1.0, 2.0, 3.0]);
+ put_vec3(body, 0x6C, [3.0, 6.0, 11.0]);
+ // Native XYZ exponent order is body+0x80, +0x7C, +0x78.
+ put_vec3(body, 0x78, [3.0, 2.0, 1.0]);
+ put_f32(body, 0x10, 0.2);
+ put_f32(body, 0x14, 1.0);
+ put_f32(body, 0x18, 2.0);
+
+ let identity = identity_matrix();
+ let sample = evaluate_f_gener_ball_sample(&command, &identity, 0.875, 0.35, [0.0; 3])
+ .expect("curve fields are valid");
+ assert_eq!(sample.normalized_time, 0.5);
+ assert_vec3_close(
+ transform_native_effect_point(&sample.matrix, [0.0; 3]).unwrap(),
+ [1.0, 1.0, 1.0],
+ );
+ for (column, expected_length) in [2.0, 2.5, 2.5].into_iter().enumerate() {
+ let basis = [
+ sample.matrix[0][column],
+ sample.matrix[1][column],
+ sample.matrix[2][column],
+ ];
+ assert!((vector_length(basis).unwrap() - expected_length).abs() < 1e-6);
+ }
+ assert!((sample.color[3] - 0.4).abs() < 1e-6);
+ }
+
+ #[test]
+ fn f_gener_ball_op4_uses_local_camera_distance_and_billboard_basis() {
+ let command = f_gener_ball_snapshot_commands().remove(2);
+ let identity = identity_matrix();
+ let frame = evaluate_f_gener_ball(&command, 2, &identity, 0.875, 0.3, [0.0, 0.0, 500.0])
+ .expect("supported Op4 fixture command");
+
+ assert_eq!(frame.command_index, 2);
+ assert_eq!(
+ frame.material,
+ EffectResource {
+ archive: "material.lib".to_owned(),
+ name: "glow_y".to_owned(),
+ }
+ );
+ assert_eq!(frame.normalized_time, 0.5);
+ assert!((frame.material_phase - 0.7).abs() < 1e-6);
+ assert_eq!(frame.color, [1.0, 1.0, 1.0, 0.75]);
+ assert!(frame.active);
+ let expected_extent = 4.6 * 0.5;
+ assert_eq!(
+ frame.vertices,
+ [
+ [-expected_extent, expected_extent, 0.0],
+ [-expected_extent, -expected_extent, 0.0],
+ [expected_extent, -expected_extent, 0.0],
+ [expected_extent, expected_extent, 0.0],
+ ]
+ );
+
+ let mut far_camera = [0.0, 0.0, 1000.0];
+ let capped = evaluate_f_gener_ball(&command, 2, &identity, 0.875, 0.3, far_camera)
+ .expect("camera distance caps Op4 progress");
+ assert_eq!(capped.normalized_time, 1.0);
+ far_camera[2] = 0.0;
+ assert!(evaluate_f_gener_ball(&command, 2, &identity, 0.875, 0.3, far_camera).is_none());
+
+ let nonuniform_parent = [
+ [2.0, 0.0, 0.0, 1.0],
+ [0.0, 3.0, 0.0, 2.0],
+ [0.0, 0.0, 4.0, 3.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let camera_world = [6.0, 8.0, 8.0];
+ let camera_local = native_effect_local_point(&nonuniform_parent, camera_world).unwrap();
+ let expected_time = 0.5 * vector_length(camera_local).unwrap() / 500.0;
+ let transformed =
+ evaluate_f_gener_ball(&command, 2, &nonuniform_parent, 0.875, 0.3, camera_world)
+ .expect("Op4 uses the native column-projection camera query");
+ assert!((transformed.normalized_time - expected_time).abs() < 1e-6);
+ }
+
+ #[test]
+ fn f_gener_ball_phase_uses_interval_age_before_op4_camera_rescaling() {
+ let mut command = f_gener_ball_command(FxOpcode::Op4);
+ let body = Arc::make_mut(&mut command.raw_body);
+ put_f32(body, 0x04, 0.5);
+ let identity = identity_matrix();
+
+ // The command interval maps effect phase 0.875 into age 0.5. Op4's
+ // 250/500 render-distance factor reduces track time to 0.25, while
+ // 105F0/108F0 has already computed MAT0 phase from the unscaled 0.5.
+ let frame = evaluate_f_gener_ball(&command, 2, &identity, 0.875, 0.3, [0.0, 0.0, 250.0])
+ .expect("valid Op4 command");
+ assert_eq!(frame.normalized_time, 0.25);
+ assert_eq!(frame.material_phase, 0.75);
+ }
+
+ #[test]
+ fn f_gener_ball_rejects_unverified_modes_and_non_finite_state() {
+ let mut command = f_gener_ball_command(FxOpcode::Op9);
+ let identity = identity_matrix();
+ Arc::make_mut(&mut command.raw_body)[..4].copy_from_slice(&1u32.to_le_bytes());
+ assert!(
+ evaluate_f_gener_ball_mesh(&command, 0, &identity, 0.875, 0.35, [0.0; 3], 0).is_none()
+ );
+
+ let mut invalid_selector = f_gener_ball_command(FxOpcode::Op9);
+ put_u32(Arc::make_mut(&mut invalid_selector.raw_body), 0xC4, 3);
+ assert!(evaluate_f_gener_ball_mesh(
+ &invalid_selector,
+ 0,
+ &identity,
+ 0.875,
+ 0.35,
+ [0.0; 3],
+ 0
+ )
+ .is_none());
+
+ let command = f_gener_ball_command(FxOpcode::Op9);
+ let mut invalid_parent = identity;
+ invalid_parent[1][2] = f32::NAN;
+ assert!(
+ evaluate_f_gener_ball_mesh(&command, 0, &invalid_parent, 0.875, 0.35, [0.0; 3], 0)
+ .is_none()
+ );
+ }
+
+ #[test]
+ fn op9_c4_selector_maps_to_native_draw_flag_base() {
+ let identity = identity_matrix();
+ for (selector, expected) in [(0, 3), (1, 5), (2, 6)] {
+ let mut command = f_gener_ball_command(FxOpcode::Op9);
+ put_u32(Arc::make_mut(&mut command.raw_body), 0xC4, selector);
+ let frame = evaluate_f_gener_ball_mesh(
+ &command,
+ 0,
+ &identity,
+ 0.875,
+ 0.35,
+ [0.0, 0.0, 500.0],
+ 0,
+ )
+ .expect("native Op9 C4 selector 0..=2");
+ assert_eq!(frame.native_flag_base, expected);
+ assert_eq!(frame.native_category, 0);
+ let (sectors, rings) = match selector {
+ 0 => (8, 3),
+ 1 => (16, 6),
+ 2 => (24, 9),
+ _ => unreachable!(),
+ };
+ let quads = sectors * (rings - 1);
+ assert_eq!(frame.vertices.len(), quads * 4 + sectors * 3);
+ assert_eq!(frame.indices.len(), quads * 6 + sectors * 3);
+ }
+ }
+
+ #[test]
+ fn op9_mesh_uses_native_mode_category_counts_and_projected_uvs() {
+ let identity = identity_matrix();
+ let command = f_gener_ball_command(FxOpcode::Op9);
+ let expected = [
+ [(8_usize, 3_usize), (6, 3), (5, 2), (4, 1)],
+ [(16, 6), (12, 5), (10, 4), (8, 3)],
+ [(24, 9), (20, 8), (16, 6), (10, 4)],
+ ];
+
+ for (selector, mode) in [(0, 0), (1, 1), (2, 2)] {
+ let mut command = command.clone();
+ put_u32(Arc::make_mut(&mut command.raw_body), 0xC4, selector);
+ for category in 0..4_u8 {
+ let mesh = evaluate_f_gener_ball_mesh(
+ &command,
+ 0,
+ &identity,
+ 0.875,
+ 0.35,
+ [0.0, 0.0, 500.0],
+ category,
+ )
+ .expect("all native mode/category combinations have a mesh");
+ let (sectors, rings) = expected[mode][usize::from(category)];
+ let quads = sectors * (rings - 1);
+ assert_eq!(mesh.vertices.len(), quads * 4 + sectors * 3);
+ assert_eq!(mesh.uv.len(), mesh.vertices.len());
+ assert_eq!(mesh.indices.len(), quads * 6 + sectors * 3);
+ assert!(mesh
+ .vertices
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite()));
+ assert!(mesh.uv.iter().flatten().all(|value| value.is_finite()));
+ assert!(mesh
+ .indices
+ .iter()
+ .all(|index| usize::from(*index) < mesh.vertices.len()));
+ }
+ }
+
+ let mut mode0_command = command.clone();
+ put_u32(Arc::make_mut(&mut mode0_command.raw_body), 0xC4, 0);
+ put_vec3(
+ Arc::make_mut(&mut mode0_command.raw_body),
+ 0x48,
+ [0.0, 0.0, 1.0],
+ );
+ put_vec3(
+ Arc::make_mut(&mut mode0_command.raw_body),
+ 0x54,
+ [0.0, 0.0, 1.0],
+ );
+ let mesh = evaluate_f_gener_ball_mesh(
+ &mode0_command,
+ 0,
+ &identity,
+ 0.875,
+ 0.35,
+ [0.0, 0.0, 500.0],
+ 0,
+ )
+ .expect("last selector remains valid");
+ // Native triangle cap starts after all sector-major quads. Sector 0
+ // is pole, next azimuth, current azimuth with XY-projected UVs.
+ let cap_start = (8 * (3 - 1)) * 4;
+ assert_vec3_close(mesh.vertices[cap_start], [0.0, 0.0, 0.4]);
+ assert_eq!(mesh.uv[cap_start], [0.5, 0.5]);
+ let next = mesh.vertices[cap_start + 1];
+ assert!((next[0] - 0.10606602).abs() < 1e-6);
+ assert!((next[1] - 0.14142136).abs() < 1e-6);
+ assert!((next[2] - 0.34641016).abs() < 1e-6);
+ let cap_index_start = (8 * (3 - 1)) * 6;
+ assert_eq!(mesh.indices[cap_index_start], cap_start as u16);
+ assert_eq!(mesh.indices[cap_index_start + 1], cap_start as u16 + 1);
+ assert_eq!(mesh.indices[cap_index_start + 2], cap_start as u16 + 2);
+
+ let mut static_uv_command = mode0_command.clone();
+ put_u32(Arc::make_mut(&mut static_uv_command.raw_body), 0xC8, 1);
+ let static_uv_mesh = evaluate_f_gener_ball_mesh(
+ &static_uv_command,
+ 0,
+ &identity,
+ 0.875,
+ 0.35,
+ [0.0, 0.0, 500.0],
+ 0,
+ )
+ .expect("nonzero native UV flag selects static UV arrays");
+ assert_eq!(&static_uv_mesh.uv[..4], &EFFECT_QUAD_UV);
+ assert_eq!(
+ &static_uv_mesh.uv[cap_start..cap_start + 3],
+ &[[0.5, 0.99], [0.0, 0.0], [0.99, 0.0]]
+ );
+ assert!(evaluate_f_gener_ball_mesh(
+ &command,
+ 0,
+ &identity,
+ 0.875,
+ 0.35,
+ [0.0, 0.0, 500.0],
+ 4,
+ )
+ .is_none());
+ }
+
+ #[test]
+ fn op9_generated_mesh_triangles_keep_native_outward_winding() {
+ for (mode, flag_base) in [(0, 3), (1, 5), (2, 6)] {
+ for category in 0..4_u8 {
+ let (vertices, _, indices) =
+ generated_op9_hemisphere(flag_base, category, false).unwrap();
+ assert!(!vertices.is_empty());
+ assert_eq!(indices.len() % 3, 0);
+ for triangle in indices.chunks_exact(3) {
+ let a = vertices[usize::from(triangle[0])];
+ let b = vertices[usize::from(triangle[1])];
+ let c = vertices[usize::from(triangle[2])];
+ let normal = cross(subtract_vector(b, a), subtract_vector(c, a));
+ let centroid = [
+ (a[0] + b[0] + c[0]) / 3.0,
+ (a[1] + b[1] + c[1]) / 3.0,
+ (a[2] + b[2] + c[2]) / 3.0,
+ ];
+ let outward =
+ normal[0] * centroid[0] + normal[1] * centroid[1] + normal[2] * centroid[2];
+ assert!(
+ outward > 0.0,
+ "mode {mode}, category {category}, triangle {triangle:?}"
+ );
+ }
+ }
+ }
+ }
+
+ #[test]
+ #[ignore = "requires the original GOG installation"]
+ fn original_gog_recharge_and_tree_plate_op9_modes_evaluate() {
+ let root = std::env::var_os("PARKAN_GOG_ROOT")
+ .map(std::path::PathBuf::from)
+ .unwrap_or_else(|| std::path::PathBuf::from(r"C:\GOG Games\Parkan - Iron Strategy"));
+ let archive_bytes: Arc<[u8]> = std::fs::read(root.join("effects.rlb"))
+ .expect("read effects.rlb")
+ .into();
+ let archive = fparkan_nres::decode(archive_bytes, fparkan_nres::ReadProfile::Compatible)
+ .expect("decode effects.rlb");
+ let identity = identity_matrix();
+
+ for name in ["f_recharge_r", "tree_plate_58"] {
+ let entry_id = archive
+ .find(name)
+ .unwrap_or_else(|| panic!("missing {name}"));
+ let document = crate::decode_fxid(Arc::from(
+ archive
+ .payload(entry_id)
+ .expect("FXID payload")
+ .to_vec()
+ .into_boxed_slice(),
+ ))
+ .unwrap_or_else(|error| panic!("decode {name}: {error}"));
+ let mut seen = false;
+ for (index, command) in document.commands().iter().enumerate() {
+ if command.opcode != FxOpcode::Op9
+ || read_u32(&command.raw_body, 0)
+ .unwrap_or_else(|| panic!("{name} malformed Op9 mode"))
+ != 2
+ {
+ continue;
+ }
+ let selector = read_u32(&command.raw_body, 0xC4)
+ .unwrap_or_else(|| panic!("{name} Op9 missing C4 selector"));
+ if !(0..=2).contains(&selector) {
+ continue;
+ }
+ let phase_start = read_f32(&command.raw_body, 0x1C)
+ .unwrap_or_else(|| panic!("{name} Op9 missing phase start"));
+ let phase_end = read_f32(&command.raw_body, 0x20)
+ .unwrap_or_else(|| panic!("{name} Op9 missing phase end"));
+ let frame = evaluate_f_gener_ball_mesh(
+ command,
+ index,
+ &identity,
+ (phase_start + phase_end) * 0.5,
+ 0.0,
+ [0.0, 0.0, 500.0],
+ 0,
+ )
+ .unwrap_or_else(|| panic!("{name} Op9 selector {selector} did not evaluate"));
+ assert_eq!(frame.native_flag_base, [3, 5, 6][selector as usize]);
+ let (sectors, rings) = match selector {
+ 0 => (8, 3),
+ 1 => (16, 6),
+ 2 => (24, 9),
+ _ => unreachable!(),
+ };
+ assert_eq!(
+ frame.vertices.len(),
+ sectors * (rings - 1) * 4 + sectors * 3
+ );
+ seen = true;
+ }
+ assert!(seen, "{name} has no supported Op9 mode");
+ }
+ }
+
+ fn f_gener_ball_snapshot_commands() -> Vec<FxCommand> {
+ let mut first_op9 = f_gener_ball_command(FxOpcode::Op9);
+ let mut second_op9 = f_gener_ball_command(FxOpcode::Op9);
+ put_vec3(
+ Arc::make_mut(&mut second_op9.raw_body),
+ 0x48,
+ [1.0, 0.0, 0.0],
+ );
+ put_vec3(
+ Arc::make_mut(&mut second_op9.raw_body),
+ 0x54,
+ [1.0, 0.0, 0.0],
+ );
+ // Both checked Op9 commands have opacity 0 -> 1 and opposite X axes.
+ put_f32(Arc::make_mut(&mut first_op9.raw_body), 0x10, 0.0);
+ put_f32(Arc::make_mut(&mut second_op9.raw_body), 0x10, 0.0);
+
+ let mut op4 = f_gener_ball_command(FxOpcode::Op4);
+ put_f32(Arc::make_mut(&mut op4.raw_body), 0x10, 0.5);
+
+ // The checked decoder confirms only that the fourth row is Op1. Its
+ // raw body is intentionally absent: this evaluator does not claim its
+ // layout or behavior.
+ let op1 = FxCommand {
+ word: 1,
+ opcode: FxOpcode::Op1,
+ native_flag: false,
+ raw_body: Arc::from([]),
+ resource_refs: Vec::new(),
+ };
+ vec![first_op9, second_op9, op4, op1]
+ }
+
+ fn f_gener_ball_command(opcode: FxOpcode) -> FxCommand {
+ let is_op9 = opcode == FxOpcode::Op9;
+ let mut body = vec![0u8; if is_op9 { 0xCC } else { 0xC8 }];
+ let mode = if is_op9 { 2 } else { 0 };
+ put_u32(&mut body, 0x00, mode);
+ put_f32(&mut body, 0x04, -1.0);
+ put_f32(&mut body, 0x08, if is_op9 { 11.0 } else { 9.0 });
+ put_f32(&mut body, 0x0C, 1.0);
+ put_f32(&mut body, 0x10, 0.0);
+ put_f32(&mut body, 0x14, 1.0);
+ put_f32(&mut body, 0x18, 1.0);
+ put_f32(&mut body, 0x1C, 0.75);
+ put_f32(&mut body, 0x20, 1.0);
+ put_vec3(&mut body, 0x24, [0.0; 3]);
+ put_vec3(&mut body, 0x30, [0.0; 3]);
+ put_vec3(&mut body, 0x3C, [1.0; 3]);
+ let axis = if is_op9 {
+ [-1.0, 0.0, 0.0]
+ } else {
+ [1.0, 0.0, 0.0]
+ };
+ put_vec3(&mut body, 0x48, axis);
+ put_vec3(&mut body, 0x54, axis);
+ let scale_start = if is_op9 { [0.3, 0.4, 0.4] } else { [0.2; 3] };
+ let scale_end = if is_op9 { [0.3, 0.4, 0.4] } else { [9.0; 3] };
+ put_vec3(&mut body, 0x60, scale_start);
+ put_vec3(&mut body, 0x6C, scale_end);
+ put_vec3(&mut body, 0x78, [1.0; 3]);
+ put_name(&mut body, 0x84, "material.lib");
+ put_name(
+ &mut body,
+ 0xA4,
+ if is_op9 { "laser_y_hit" } else { "glow_y" },
+ );
+ if is_op9 {
+ put_u32(&mut body, 0xC4, 0);
+ } else {
+ put_f32(&mut body, 0xC4, 500.0);
+ }
+ FxCommand {
+ word: if is_op9 { 9 } else { 4 },
+ opcode,
+ native_flag: false,
+ raw_body: Arc::from(body),
+ resource_refs: Vec::new(),
+ }
+ }
+
+ fn put_u32(body: &mut [u8], offset: usize, value: u32) {
+ body[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
+ }
+
+ fn put_f32(body: &mut [u8], offset: usize, value: f32) {
+ body[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
+ }
+
+ fn put_vec3(body: &mut [u8], offset: usize, value: [f32; 3]) {
+ for (index, component) in value.into_iter().enumerate() {
+ put_f32(body, offset + index * 4, component);
+ }
+ }
+
+ fn put_name(body: &mut [u8], offset: usize, value: &str) {
+ body[offset..offset + value.len()].copy_from_slice(value.as_bytes());
+ }
+
+ fn identity_matrix() -> [[f32; 4]; 4] {
+ [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ]
+ }
+
+ fn uniform_scale_matrix(scale: f32) -> [[f32; 4]; 4] {
+ [
+ [scale, 0.0, 0.0, 0.0],
+ [0.0, scale, 0.0, 0.0],
+ [0.0, 0.0, scale, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ]
+ }
+
+ fn assert_vec3_close(actual: [f32; 3], expected: [f32; 3]) {
+ for (actual, expected) in actual.into_iter().zip(expected) {
+ assert!((actual - expected).abs() < 1e-6, "{actual} != {expected}");
+ }
+ }
+}
diff --git a/crates/fparkan-fx/src/lib.rs b/crates/fparkan-fx/src/lib.rs
index 2ef5b56..4125a68 100644
--- a/crates/fparkan-fx/src/lib.rs
+++ b/crates/fparkan-fx/src/lib.rs
@@ -6,10 +6,27 @@
//! reference stub until opcode timing, gates, RNG, and command-body semantics
//! are backed by runtime-captured evidence.
+pub mod ambient_op3;
pub mod atmosphere;
pub mod environment;
+pub mod fx_visual;
+pub mod op7;
pub mod shadow;
pub mod sky;
+pub mod smoke;
+
+/// Advances the native FX 16-bit-pair random state and returns its new high half.
+///
+/// Native helpers store `low' = low * 2 ^ high` and `high' = high >> 1 ^ low'`.
+#[must_use]
+pub fn advance_native_fx_random_state(state: &mut u32) -> u16 {
+ let low = *state as u16;
+ let high = (*state >> 16) as u16;
+ let next_low = low.wrapping_shl(1) ^ high;
+ let next_high = (high >> 1) ^ next_low;
+ *state = u32::from(next_low) | (u32::from(next_high) << 16);
+ next_high
+}
use fparkan_binary::{Cursor, DecodeError};
use std::sync::Arc;
diff --git a/crates/fparkan-fx/src/op7.rs b/crates/fparkan-fx/src/op7.rs
new file mode 100644
index 0000000..ac31f44
--- /dev/null
+++ b/crates/fparkan-fx/src/op7.rs
@@ -0,0 +1,1443 @@
+//! Native-shaped evaluation for opcode-7 particle pools.
+//!
+//! Op7 is a fixed pool of independently randomized position and scale tracks.
+//! It has a different lifecycle from the scheduled ring used by Op8.
+
+use crate::environment::EffectResource;
+use crate::fx_visual::{
+ compose_native_effect_matrix, native_camera_facing_basis, native_effect_local_point,
+ transform_native_effect_quad, EffectQuadFrame, EFFECT_QUAD_UV,
+};
+use crate::{FxCommand, FxOpcode};
+use std::sync::Arc;
+
+const RESOURCE_OFFSET: usize = 0x8C;
+const RESOURCE_BYTES: usize = 64;
+const MIN_BODY_SIZE: usize = RESOURCE_OFFSET + RESOURCE_BYTES;
+const MAX_PARTICLES: usize = 4096;
+const U16_TO_UNIT: f32 = 1.0 / 65_536.0;
+
+#[derive(Clone, Copy, Debug)]
+struct Track {
+ start: [f32; 3],
+ end: [f32; 3],
+ exponent: [f32; 3],
+}
+
+#[derive(Clone, Copy, Debug, PartialEq, Eq)]
+struct Lfsr16Pair {
+ state: u32,
+}
+
+impl Lfsr16Pair {
+ fn from_word(state: u32) -> Self {
+ Self { state }
+ }
+
+ fn next_unit(&mut self) -> f32 {
+ f32::from(crate::advance_native_fx_random_state(&mut self.state)) * U16_TO_UNIT
+ }
+
+ fn next_signed(&mut self, width: f32) -> f32 {
+ (self.next_unit() - 0.5) * width
+ }
+}
+
+#[derive(Clone, Debug)]
+struct Particle {
+ group: usize,
+ helper_mode: u32,
+ visibility_cutoff: f32,
+ position: Track,
+ scale: Track,
+}
+
+/// Mutable deterministic state for one Op7 command instance.
+///
+/// Native Op7 initializes all slots once and then samples their fixed tracks;
+/// retain one state per command instance and call [`evaluate_op7_emitter`] on
+/// each update. The seed only supplies deterministic stand-ins for the
+/// process-global native random streams.
+#[derive(Clone, Debug)]
+pub struct Op7EmitterState {
+ initial_particle_rng: Lfsr16Pair,
+ initial_visibility_rng: Lfsr16Pair,
+ particle_rng: Lfsr16Pair,
+ visibility_rng: Lfsr16Pair,
+ body: Option<Arc<[u8]>>,
+ visibility_profile: Option<Op7VisibilityProfile>,
+ particles: Vec<Particle>,
+ last_clock: Option<f32>,
+ group_clocks: Vec<f32>,
+}
+
+impl Op7EmitterState {
+ /// Creates deterministic evaluator state from particle and visibility seeds.
+ #[must_use]
+ pub fn new(particle_seed: u32, visibility_seed: u32) -> Self {
+ let initial_particle_rng = Lfsr16Pair::from_word(particle_seed);
+ let initial_visibility_rng = Lfsr16Pair::from_word(visibility_seed);
+ Self {
+ initial_particle_rng,
+ initial_visibility_rng,
+ particle_rng: initial_particle_rng,
+ visibility_rng: initial_visibility_rng,
+ body: None,
+ visibility_profile: None,
+ particles: Vec::new(),
+ last_clock: None,
+ group_clocks: Vec::new(),
+ }
+ }
+
+ /// Clears initialized slots and restores the initial random streams.
+ fn reset(&mut self) {
+ self.particle_rng = self.initial_particle_rng;
+ self.visibility_rng = self.initial_visibility_rng;
+ self.body = None;
+ self.visibility_profile = None;
+ self.particles.clear();
+ self.last_clock = None;
+ self.group_clocks.clear();
+ }
+}
+
+/// Native Op7's per-slot visibility range from the effect settings tables.
+///
+/// `width` and `bias` are the pair selected by the caller's native settings
+/// context (`settings_id >> 8`) for helper 0xEC50. The sampled cutoff is
+/// `random_unit * width - bias`; this is a detail cutoff, not a time offset.
+#[derive(Clone, Copy, Debug, PartialEq)]
+pub struct Op7VisibilityProfile {
+ /// Width from the native settings table.
+ pub width: f32,
+ /// Bias from the native settings table.
+ pub bias: f32,
+}
+
+/// Per-render context consumed by the native Op7 visibility gate.
+#[derive(Clone, Copy, Debug, PartialEq)]
+pub struct Op7RenderContext {
+ /// Ordinal returned by the native render-context detail selector.
+ /// The native outer dispatcher bypasses rendering for values >= 8.
+ pub detail_level: u32,
+ /// Native settings-table pair used to initialize fixed slot cutoffs.
+ pub visibility: Op7VisibilityProfile,
+ /// Native world scalar returned by Terrain.dll's GetWorld vslot +0x10.
+ /// Effect.dll multiplies Op7 body B88 by this value and by 0.5.
+ pub world_scalar: f32,
+}
+
+#[derive(Clone, Debug)]
+struct Params {
+ material: EffectResource,
+ helper_mode: u32,
+ pool_count: usize,
+ copies_per_group: usize,
+ start: f32,
+ end: f32,
+ lifetime: f32,
+ material_phase_factor: f32,
+ vertical_acceleration: f32,
+ opacity_start: f32,
+ opacity_end: f32,
+ opacity_exponent: f32,
+ position: Track,
+ position_width: [f32; 3],
+ scale: Track,
+ scale_width: [f32; 3],
+}
+
+impl Params {
+ fn parse(command: &FxCommand, world_scalar: f32) -> Option<Self> {
+ let body = &command.raw_body;
+ if body.len() < MIN_BODY_SIZE {
+ return None;
+ }
+ let start = read_f32(body, 0x10)?;
+ let end = read_f32(body, 0x14)?;
+ let lifetime = read_f32(body, 0x18)?;
+ let material_phase_factor = read_f32(body, 0x1C)?;
+ let vertical_acceleration = read_f32(body, 0x88)? * world_scalar * 0.5;
+ let pool_count = read_u32(body, 0x20)? as usize;
+ let copies_per_group = read_u32(body, 0x24)? as usize;
+ let opacity_start = read_f32(body, 0x04)?;
+ let opacity_end = read_f32(body, 0x08)?;
+ let opacity_exponent = read_f32(body, 0x0C)?;
+ let position = Track {
+ start: read_vec3(body, 0x28)?,
+ end: read_vec3(body, 0x34)?,
+ exponent: read_vec3(body, 0x4C)?,
+ };
+ let position_width = read_vec3(body, 0x40)?;
+ let scale = Track {
+ start: read_vec3(body, 0x58)?,
+ end: read_vec3(body, 0x64)?,
+ exponent: read_vec3(body, 0x7C)?,
+ };
+ let scale_width = read_vec3(body, 0x70)?;
+ let particle_count = pool_count.checked_mul(copies_per_group)?;
+ let mode_field = read_u32(body, 0x00)?;
+ let helper_mode = if mode_field == 1 { 3 } else { 0 };
+ if start >= end
+ || !lifetime.is_finite()
+ || lifetime <= 0.0
+ || !material_phase_factor.is_finite()
+ || material_phase_factor == 0.0
+ || !world_scalar.is_finite()
+ || !vertical_acceleration.is_finite()
+ || pool_count == 0
+ || copies_per_group == 0
+ || particle_count > MAX_PARTICLES
+ || ![start, end, opacity_start, opacity_end, opacity_exponent]
+ .iter()
+ .all(|value| value.is_finite())
+ || !position
+ .start
+ .iter()
+ .chain(position.end.iter())
+ .chain(position.exponent.iter())
+ .chain(position_width.iter())
+ .chain(scale.start.iter())
+ .chain(scale.end.iter())
+ .chain(scale.exponent.iter())
+ .chain(scale_width.iter())
+ .all(|value| value.is_finite())
+ {
+ return None;
+ }
+ Some(Self {
+ material: read_resource(body)?,
+ helper_mode,
+ pool_count,
+ copies_per_group,
+ start,
+ end,
+ lifetime,
+ material_phase_factor,
+ vertical_acceleration,
+ opacity_start,
+ opacity_end,
+ opacity_exponent,
+ position,
+ position_width,
+ scale,
+ scale_width,
+ })
+ }
+}
+
+/// Evaluates an Op7 fixed particle pool at one effect phase.
+///
+/// `effect_phase` is the native command clock used by the inclusive body
+/// window. `world_from_effect` is the owner transform after the FX header
+/// transform, and `camera_world` is the render context point used by the
+/// particle billboard. Frames are returned only for slots whose staggered
+/// lifetime is currently active.
+#[must_use]
+pub fn evaluate_op7_emitter(
+ command: &FxCommand,
+ command_index: usize,
+ world_from_effect: &[[f32; 4]; 4],
+ camera_world: [f32; 3],
+ effect_phase: f32,
+ elapsed_seconds: f32,
+ render_context: Op7RenderContext,
+ state: &mut Op7EmitterState,
+) -> Option<Vec<EffectQuadFrame>> {
+ if command.opcode != FxOpcode::Op7
+ || !world_from_effect
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite())
+ || !camera_world.iter().all(|value| value.is_finite())
+ || !effect_phase.is_finite()
+ || !elapsed_seconds.is_finite()
+ || !render_context.visibility.width.is_finite()
+ || !render_context.visibility.bias.is_finite()
+ || !render_context.world_scalar.is_finite()
+ || render_context.visibility.width < 0.0
+ {
+ return None;
+ }
+ let params = Params::parse(command, render_context.world_scalar)?;
+ if state
+ .body
+ .as_deref()
+ .is_some_and(|body| body != command.raw_body.as_ref())
+ {
+ state.reset();
+ }
+ if state
+ .visibility_profile
+ .is_some_and(|profile| profile != render_context.visibility)
+ {
+ // The native base class samples these cutoffs once during object
+ // initialization. A caller changing the settings pair mid-emitter is
+ // not the same native state, so reject that frame instead of silently
+ // rerolling particle and visibility RNGs.
+ return None;
+ }
+ state.body = Some(Arc::clone(&command.raw_body));
+ if state.particles.is_empty() {
+ initialize_particles(&params, render_context.visibility, state)?;
+ state.visibility_profile = Some(render_context.visibility);
+ }
+
+ let frame_delta = elapsed_seconds - state.last_clock.unwrap_or(0.0);
+ if !frame_delta.is_finite() {
+ return None;
+ }
+ let in_window = effect_phase >= params.start && effect_phase <= params.end;
+ state.last_clock = Some(elapsed_seconds);
+
+ if render_context.detail_level >= 8 || !in_window {
+ return Some(Vec::new());
+ }
+ let window_phase = (effect_phase - params.start) / (params.end - params.start);
+ let mut frames = Vec::with_capacity(params.particles_len());
+ let mut group_contexts = Vec::with_capacity(params.pool_count);
+ for group in 0..params.pool_count {
+ let stagger = (1.0 - params.lifetime) * group as f32 / params.pool_count as f32;
+ let group_age = (window_phase - stagger) / params.lifetime;
+ if !(0.0..=1.0).contains(&group_age) {
+ group_contexts.push(None);
+ continue;
+ }
+ let mut owner_matrix = *world_from_effect;
+ if params.vertical_acceleration != 0.0 {
+ let group_clock = *state.group_clocks.get(group)?;
+ let delta_z = group_clock * group_clock * params.vertical_acceleration;
+ if !delta_z.is_finite() {
+ return None;
+ }
+ // The native update accumulator updates the emitter's bounds
+ // position, while the renderer applies only this group's clock
+ // to its copied owner matrix.
+ owner_matrix[2][3] -= delta_z;
+ let group_clock = state.group_clocks.get_mut(group)?;
+ *group_clock += frame_delta;
+ if !group_clock.is_finite() {
+ return None;
+ }
+ }
+ let camera_local = native_effect_local_point(&owner_matrix, camera_world)?;
+ group_contexts.push(Some((owner_matrix, camera_local)));
+ }
+ for particle in &state.particles {
+ // Renderer 01300 converts context+0x60's DWORD ordinal with FILD and
+ // skips this slot only when the ordinal compares greater than the
+ // native per-slot float in state+0x2c.
+ if render_context.detail_level as f32 > particle.visibility_cutoff {
+ continue;
+ }
+ // Native 01000 spaces group starts by (1 - lifetime) / pool_count;
+ // the second pool dimension shares its group's start phase.
+ let stagger = (1.0 - params.lifetime) * particle.group as f32 / params.pool_count as f32;
+ let age = (window_phase - stagger) / params.lifetime;
+ if !(0.0..=1.0).contains(&age) {
+ continue;
+ }
+ let Some(position) = sample_track(particle.position, age) else {
+ return None;
+ };
+ let Some(scale) = sample_track(particle.scale, age) else {
+ return None;
+ };
+ let Some((owner_matrix, camera_local)) = group_contexts.get(particle.group)?.as_ref()
+ else {
+ continue;
+ };
+ let camera_local = *camera_local;
+ let opacity = params.opacity_start
+ + (params.opacity_end - params.opacity_start) * age.powf(params.opacity_exponent);
+ if !opacity.is_finite() {
+ return None;
+ }
+ let Some(local_basis) =
+ native_mode_basis(particle.helper_mode, owner_matrix, camera_local, position)
+ else {
+ continue;
+ };
+ let matrix = compose_native_effect_matrix(owner_matrix, &local_basis, position, scale)?;
+ let vertices = transform_native_effect_quad(&matrix)?;
+ frames.push(EffectQuadFrame {
+ command_index,
+ opcode: FxOpcode::Op7,
+ material: params.material.clone(),
+ vertices,
+ uv: EFFECT_QUAD_UV,
+ color: [1.0, 1.0, 1.0, opacity.clamp(0.0, 1.0)],
+ // Native material timing uses the normalized effect-window phase
+ // minus the group offset. It does not reuse the lifetime-scaled
+ // particle age used by position, scale, and opacity.
+ material_phase: native_material_phase(
+ window_phase - stagger,
+ params.material_phase_factor,
+ )?,
+ elapsed_seconds,
+ normalized_time: age,
+ active: true,
+ native_flag_base: None,
+ });
+ }
+ Some(frames)
+}
+
+impl Params {
+ fn particles_len(&self) -> usize {
+ self.pool_count * self.copies_per_group
+ }
+}
+
+fn initialize_particles(
+ params: &Params,
+ visibility: Op7VisibilityProfile,
+ state: &mut Op7EmitterState,
+) -> Option<()> {
+ state.particles.reserve(params.particles_len());
+ state.group_clocks.resize(params.pool_count, 0.0);
+ for group in 0..params.pool_count {
+ for _ in 0..params.copies_per_group {
+ state.particles.push(Particle {
+ group,
+ helper_mode: params.helper_mode,
+ visibility_cutoff: state.visibility_rng.next_unit() * visibility.width
+ - visibility.bias,
+ position: randomize_track(
+ params.position,
+ params.position_width,
+ &mut state.particle_rng,
+ )?,
+ scale: randomize_track(params.scale, params.scale_width, &mut state.particle_rng)?,
+ });
+ }
+ }
+ Some(())
+}
+
+fn randomize_track(
+ mut track: Track,
+ width: [f32; 3],
+ particle_rng: &mut Lfsr16Pair,
+) -> Option<Track> {
+ // Native 01720 advances the same process-global state for Z, Y, and X;
+ // scale randomization continues that stream after position randomization.
+ track.end[2] += particle_rng.next_unit() * width[2] - width[2] * 0.5;
+ track.end[1] += particle_rng.next_signed(width[1]);
+ track.end[0] += particle_rng.next_signed(width[0]);
+ track
+ .start
+ .iter()
+ .chain(track.end.iter())
+ .chain(track.exponent.iter())
+ .all(|value| value.is_finite())
+ .then_some(track)
+}
+
+fn native_material_phase(window_phase: f32, factor: f32) -> Option<f32> {
+ let phase = if factor > 1.0 {
+ (window_phase * factor).fract()
+ } else {
+ window_phase / factor
+ };
+ phase
+ .is_finite()
+ .then_some(if phase >= 1.0 { 0.99 } else { phase })
+}
+
+fn sample_track(track: Track, phase: f32) -> Option<[f32; 3]> {
+ if !phase.is_finite() || !(0.0..=1.0).contains(&phase) {
+ return None;
+ }
+ let mut result = [0.0; 3];
+ for axis in 0..3 {
+ let curve = phase.powf(track.exponent[axis]);
+ result[axis] = track.start[axis] + (track.end[axis] - track.start[axis]) * curve;
+ }
+ result
+ .iter()
+ .all(|value| value.is_finite())
+ .then_some(result)
+}
+
+fn native_mode_basis(
+ helper_mode: u32,
+ world_from_effect: &[[f32; 4]; 4],
+ camera_local: [f32; 3],
+ position: [f32; 3],
+) -> Option<[[f32; 4]; 4]> {
+ match helper_mode {
+ 0 => {
+ let view = subtract(camera_local, position);
+ native_camera_facing_basis(view, position)
+ }
+ 3 => native_mode_three_basis(world_from_effect, camera_local, position),
+ _ => None,
+ }
+}
+
+/// Reproduces Op7's native helper-mode-3 basis selection (Effect.dll 9575,
+/// with 038D0 as its degenerate-cross fallback).
+fn native_mode_three_basis(
+ world_from_effect: &[[f32; 4]; 4],
+ camera_local: [f32; 3],
+ position: [f32; 3],
+) -> Option<[[f32; 4]; 4]> {
+ // The slot helper's +0x54 point is initialized to zero by 092D0. Native
+ // FastProc+0x68 projects that world point through the owner matrix before
+ // using it as the forward-vector origin.
+ let origin_local = native_effect_local_point(world_from_effect, [0.0; 3])?;
+ let forward = normalize(subtract(position, origin_local))?;
+ let to_camera = subtract(camera_local, position);
+ let dot = dot(forward, to_camera);
+ if !dot.is_finite() || dot.abs() == 1.0 {
+ // The x87 comparison at 9667..9683 clears the helper's active byte for
+ // the exact-equality or unordered path.
+ return None;
+ }
+
+ let right = cross(to_camera, forward);
+ let local_right = match normalize(right) {
+ Some(right) => right,
+ None => mode_three_fallback_right(forward)?,
+ };
+ Some(matrix_from_forward_right(forward, local_right, position))
+}
+
+fn mode_three_fallback_right(forward: [f32; 3]) -> Option<[f32; 3]> {
+ let right = if forward[0] == 0.0 {
+ [0.0, 1.0, 0.0]
+ } else if forward[1] == 0.0 {
+ [1.0, 0.0, 0.0]
+ } else {
+ [-forward[1], forward[0], 0.0]
+ };
+ if forward[2] != 0.0 && forward[0] != 0.0 && forward[1] != 0.0 {
+ normalize(right)
+ } else {
+ Some(right)
+ }
+}
+
+fn matrix_from_forward_right(
+ forward: [f32; 3],
+ right: [f32; 3],
+ position: [f32; 3],
+) -> [[f32; 4]; 4] {
+ let up = cross(forward, right);
+ [
+ [forward[0], right[0], up[0], position[0]],
+ [forward[1], right[1], up[1], position[1]],
+ [forward[2], right[2], up[2], position[2]],
+ [0.0, 0.0, 0.0, 1.0],
+ ]
+}
+
+fn subtract(left: [f32; 3], right: [f32; 3]) -> [f32; 3] {
+ [left[0] - right[0], left[1] - right[1], left[2] - right[2]]
+}
+
+fn dot(left: [f32; 3], right: [f32; 3]) -> f32 {
+ left[0] * right[0] + left[1] * right[1] + left[2] * right[2]
+}
+
+fn cross(left: [f32; 3], right: [f32; 3]) -> [f32; 3] {
+ [
+ left[1] * right[2] - left[2] * right[1],
+ left[2] * right[0] - left[0] * right[2],
+ left[0] * right[1] - left[1] * right[0],
+ ]
+}
+
+fn normalize(vector: [f32; 3]) -> Option<[f32; 3]> {
+ if !vector.iter().all(|component| component.is_finite()) {
+ return None;
+ }
+ let length = dot(vector, vector).sqrt();
+ if !length.is_finite() || length == 0.0 {
+ return None;
+ }
+ Some([vector[0] / length, vector[1] / length, vector[2] / length])
+}
+
+fn read_resource(body: &[u8]) -> Option<EffectResource> {
+ let bytes = body.get(RESOURCE_OFFSET..RESOURCE_OFFSET + RESOURCE_BYTES)?;
+ let archive = read_name(&bytes[..32])?;
+ let name = read_name(&bytes[32..])?;
+ (!archive.is_empty() && !name.is_empty()).then_some(EffectResource { archive, name })
+}
+
+fn read_name(bytes: &[u8]) -> Option<String> {
+ let end = bytes
+ .iter()
+ .position(|byte| *byte == 0)
+ .unwrap_or(bytes.len());
+ Some(std::str::from_utf8(&bytes[..end]).ok()?.trim().to_owned())
+}
+
+fn read_u32(body: &[u8], offset: usize) -> Option<u32> {
+ Some(u32::from_le_bytes(
+ body.get(offset..offset + 4)?.try_into().ok()?,
+ ))
+}
+
+fn read_f32(body: &[u8], offset: usize) -> Option<f32> {
+ Some(f32::from_le_bytes(
+ body.get(offset..offset + 4)?.try_into().ok()?,
+ ))
+}
+
+fn read_vec3(body: &[u8], offset: usize) -> Option<[f32; 3]> {
+ Some([
+ read_f32(body, offset)?,
+ read_f32(body, offset + 4)?,
+ read_f32(body, offset + 8)?,
+ ])
+}
+
+#[cfg(test)]
+mod tests {
+ use super::{
+ evaluate_op7_emitter, Lfsr16Pair, Op7EmitterState, Op7RenderContext, Op7VisibilityProfile,
+ };
+ use crate::{decode_fxid, FxCommand, FxOpcode, FXID_KIND};
+ use fparkan_nres::{decode, ReadProfile};
+ use std::path::PathBuf;
+ use std::sync::Arc;
+
+ fn command() -> FxCommand {
+ let mut body = vec![0; 0xCC];
+ put_f32(&mut body, 0x04, 1.0);
+ put_f32(&mut body, 0x08, 0.0);
+ put_f32(&mut body, 0x0C, 1.0);
+ put_f32(&mut body, 0x10, 0.05);
+ put_f32(&mut body, 0x14, 0.5);
+ put_f32(&mut body, 0x18, 0.5);
+ put_f32(&mut body, 0x1C, 1.5);
+ put_u32(&mut body, 0x20, 6);
+ put_u32(&mut body, 0x24, 1);
+ put_vec3(&mut body, 0x28, [0.0, 0.0, 0.0]);
+ put_vec3(&mut body, 0x34, [1.0, 0.0, 6.0]);
+ put_vec3(&mut body, 0x40, [1.0, 1.0, 2.0]);
+ put_vec3(&mut body, 0x4C, [1.0; 3]);
+ put_vec3(&mut body, 0x58, [2.5; 3]);
+ put_vec3(&mut body, 0x64, [2.0; 3]);
+ put_vec3(&mut body, 0x70, [1.5; 3]);
+ put_vec3(&mut body, 0x7C, [1.0; 3]);
+ body[0x8C..0x98].copy_from_slice(b"material.lib");
+ body[0xAC..0xB4].copy_from_slice(b"smoke_yg");
+ FxCommand {
+ word: 0x107,
+ opcode: FxOpcode::Op7,
+ native_flag: true,
+ raw_body: Arc::from(body.into_boxed_slice()),
+ resource_refs: Vec::new(),
+ }
+ }
+
+ fn b88_command(pool_count: u32, lifetime: f32) -> FxCommand {
+ let mut command = command();
+ let mut body = command.raw_body.to_vec();
+ put_f32(&mut body, 0x10, 0.0);
+ put_f32(&mut body, 0x14, 1.0);
+ put_f32(&mut body, 0x18, lifetime);
+ put_u32(&mut body, 0x20, pool_count);
+ put_u32(&mut body, 0x24, 1);
+ put_vec3(&mut body, 0x28, [0.0; 3]);
+ put_vec3(&mut body, 0x34, [0.0; 3]);
+ put_vec3(&mut body, 0x40, [0.0; 3]);
+ put_vec3(&mut body, 0x58, [1.0; 3]);
+ put_vec3(&mut body, 0x64, [1.0; 3]);
+ put_vec3(&mut body, 0x70, [0.0; 3]);
+ put_f32(&mut body, 0x88, 1.0);
+ command.raw_body = Arc::from(body.into_boxed_slice());
+ command
+ }
+
+ fn render_context(detail_level: u32) -> Op7RenderContext {
+ Op7RenderContext {
+ detail_level,
+ // Synthetic profile used to exercise the native ordinal gate.
+ // Production callers pass their resolved runtime settings pair.
+ visibility: Op7VisibilityProfile {
+ width: 3.0,
+ bias: 0.0,
+ },
+ world_scalar: 10.0,
+ }
+ }
+
+ fn matrix_center_z(frame: &crate::fx_visual::EffectQuadFrame) -> f32 {
+ frame.vertices.iter().map(|vertex| vertex[2]).sum::<f32>() / 4.0
+ }
+
+ #[test]
+ fn op7_lfsr_matches_native_two_half_transition() {
+ let mut rng = Lfsr16Pair { state: 0x1234_5678 };
+ assert_eq!(rng.next_unit(), f32::from(0xB7DE_u16) / 65_536.0);
+ assert_eq!(rng, Lfsr16Pair { state: 0xB7DE_BEC4 });
+ assert_eq!(rng.next_unit(), f32::from(0x91B9_u16) / 65_536.0);
+ assert_eq!(rng, Lfsr16Pair { state: 0x91B9_CA56 });
+ }
+
+ fn put_u32(body: &mut [u8], offset: usize, value: u32) {
+ body[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
+ }
+
+ fn put_f32(body: &mut [u8], offset: usize, value: f32) {
+ body[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
+ }
+
+ fn put_vec3(body: &mut [u8], offset: usize, value: [f32; 3]) {
+ for (index, component) in value.into_iter().enumerate() {
+ put_f32(body, offset + index * 4, component);
+ }
+ }
+
+ fn centroid(frame: &crate::fx_visual::EffectQuadFrame) -> [f32; 3] {
+ std::array::from_fn(|axis| {
+ frame
+ .vertices
+ .iter()
+ .map(|vertex| vertex[axis])
+ .sum::<f32>()
+ / 4.0
+ })
+ }
+
+ #[test]
+ fn op7_samples_randomized_tracks_and_native_group_stagger() {
+ let command = command();
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let mut state = Op7EmitterState::new(17, 29);
+
+ assert!(
+ evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [0.0, 0.0, -20.0],
+ 0.05,
+ 0.0,
+ render_context(0),
+ &mut state,
+ )
+ .unwrap()
+ .len()
+ <= 1
+ );
+ let frames = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [0.0, 0.0, -20.0],
+ 0.25,
+ 0.5,
+ render_context(0),
+ &mut state,
+ )
+ .unwrap();
+ assert_eq!(frames.len(), 6);
+ assert!(frames.iter().all(|frame| frame.opcode == FxOpcode::Op7));
+ assert!(frames.iter().all(|frame| frame.material.name == "smoke_yg"));
+ let first_age = frames[0].normalized_time;
+ assert!((first_age - 0.888_888_9).abs() < 1e-5);
+ for (left, right) in frames.iter().zip(frames.iter().skip(1)) {
+ assert!((left.normalized_time - right.normalized_time - 1.0 / 6.0).abs() < 1e-5);
+ }
+ assert!((frames[0].color[3] - (1.0 - first_age)).abs() < 1e-5);
+ let window_phase = (0.25_f32 - 0.05) / (0.5 - 0.05);
+ let native_material_phase = (window_phase * 1.5).fract();
+ assert!((frames[0].material_phase - native_material_phase).abs() < 1e-5);
+ // Native material timing uses the window phase (about 0.444), not
+ // the lifetime-scaled particle age (about 0.889).
+ assert!((frames[0].material_phase - first_age).abs() > 0.1);
+ assert!(centroid(&frames[0])[2] > 0.0);
+ }
+
+ #[test]
+ fn op7_b88_uses_world_scalar_and_moves_owner_and_camera_basis() {
+ let command = b88_command(1, 1.0);
+ let mut unaccelerated = command.clone();
+ Arc::make_mut(&mut unaccelerated.raw_body)[0x88..0x8C]
+ .copy_from_slice(&0.0_f32.to_le_bytes());
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let camera = [10.0, 2.0, 10.0];
+
+ let mut default_state = Op7EmitterState::new(31, 31);
+ let default_context = render_context(0);
+ let default_first = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ camera,
+ 0.25,
+ 0.2,
+ default_context,
+ &mut default_state,
+ )
+ .expect("native default world scalar");
+ assert_eq!(default_first.len(), 1);
+ assert!(matrix_center_z(&default_first[0]).abs() < 1e-6);
+ assert!((default_state.group_clocks[0] - 0.2).abs() < 1e-6);
+ let default_frames = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ camera,
+ 0.3,
+ 0.4,
+ default_context,
+ &mut default_state,
+ )
+ .expect("second update renders with prior group clock only");
+ assert!((matrix_center_z(&default_frames[0]) + 0.2).abs() < 1e-6);
+ assert!((default_state.group_clocks[0] - 0.4).abs() < 1e-6);
+
+ let mut alternate_state = Op7EmitterState::new(31, 31);
+ let mut alternate_context = render_context(0);
+ alternate_context.world_scalar = 4.0;
+ let alternate_first = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ camera,
+ 0.25,
+ 0.2,
+ alternate_context,
+ &mut alternate_state,
+ )
+ .expect("alternate world scalar");
+ assert!(matrix_center_z(&alternate_first[0]).abs() < 1e-6);
+ let alternate_frames = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ camera,
+ 0.3,
+ 0.4,
+ alternate_context,
+ &mut alternate_state,
+ )
+ .expect("alternate scalar renders with prior group clock only");
+ assert!((matrix_center_z(&alternate_frames[0]) + 0.08).abs() < 1e-6);
+
+ let mut unaccelerated_state = Op7EmitterState::new(31, 31);
+ let unaccelerated_first = evaluate_op7_emitter(
+ &unaccelerated,
+ 0,
+ &identity,
+ camera,
+ 0.25,
+ 0.2,
+ default_context,
+ &mut unaccelerated_state,
+ )
+ .expect("zero B88 command");
+ let unaccelerated_frames = evaluate_op7_emitter(
+ &unaccelerated,
+ 0,
+ &identity,
+ camera,
+ 0.3,
+ 0.4,
+ default_context,
+ &mut unaccelerated_state,
+ )
+ .expect("zero B88 command on second update");
+ assert!(matrix_center_z(&unaccelerated_first[0]).abs() < 1e-6);
+ let edge = |frame: &crate::fx_visual::EffectQuadFrame| {
+ std::array::from_fn::<_, 3, _>(|axis| frame.vertices[3][axis] - frame.vertices[0][axis])
+ };
+ assert_ne!(edge(&default_frames[0]), edge(&unaccelerated_frames[0]));
+ }
+
+ #[test]
+ fn op7_group_clocks_advance_only_for_active_groups_and_remain_separate() {
+ let command = b88_command(2, 0.5);
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let mut state = Op7EmitterState::new(37, 37);
+ let context = render_context(0);
+
+ let first = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [10.0, 2.0, 10.0],
+ 0.2,
+ 0.2,
+ context,
+ &mut state,
+ )
+ .expect("first active phase");
+ assert_eq!(first.len(), 1);
+ assert_eq!(state.group_clocks, [0.2, 0.0]);
+ assert!(matrix_center_z(&first[0]).abs() < 1e-6);
+
+ let inactive = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [10.0, 2.0, 10.0],
+ 1.2,
+ 0.6,
+ context,
+ &mut state,
+ )
+ .expect("outside the active window");
+ assert!(inactive.is_empty());
+ assert_eq!(state.group_clocks, [0.2, 0.0]);
+
+ let resumed = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [10.0, 2.0, 10.0],
+ 0.4,
+ 0.7,
+ context,
+ &mut state,
+ )
+ .expect("re-enter the active window");
+ assert_eq!(resumed.len(), 2);
+ assert!((state.group_clocks[0] - 0.3).abs() < 1e-6);
+ assert!((state.group_clocks[1] - 0.1).abs() < 1e-6);
+ assert!((matrix_center_z(&resumed[0]) + 0.2).abs() < 1e-5);
+ assert!(matrix_center_z(&resumed[1]).abs() < 1e-6);
+ }
+
+ #[test]
+ fn op7_active_group_clocks_advance_before_detail_cutoff() {
+ let command = b88_command(2, 0.5);
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let mut context = render_context(0);
+ context.visibility = Op7VisibilityProfile {
+ width: 0.0,
+ bias: 1.0,
+ };
+ let mut state = Op7EmitterState::new(37, 37);
+ let frames = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [10.0, 2.0, 10.0],
+ 0.3,
+ 0.3,
+ context,
+ &mut state,
+ )
+ .unwrap();
+
+ assert!(frames.is_empty());
+ assert_eq!(state.group_clocks, [0.3, 0.3]);
+ }
+
+ #[test]
+ fn op7_group_phases_match_native_activity_at_zero_and_one() {
+ let mut command = command();
+ let mut body = command.raw_body.to_vec();
+ put_f32(&mut body, 0x10, 0.0);
+ put_f32(&mut body, 0x14, 1.0);
+ put_u32(&mut body, 0x20, 4);
+ command.raw_body = Arc::from(body.into_boxed_slice());
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let mut state = Op7EmitterState::new(17, 17);
+ let mut context = render_context(0);
+ context.visibility = Op7VisibilityProfile {
+ width: 0.0,
+ bias: -1.0,
+ };
+
+ let at_zero = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [0.0, 0.0, -20.0],
+ 0.0,
+ 0.0,
+ context,
+ &mut state,
+ )
+ .unwrap();
+ assert_eq!(at_zero.len(), 1);
+ assert!((at_zero[0].normalized_time - 0.0).abs() < 1e-6);
+
+ let before_last_group = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [0.0, 0.0, -20.0],
+ 0.3749,
+ 0.0,
+ context,
+ &mut state,
+ )
+ .unwrap();
+ assert_eq!(before_last_group.len(), 3);
+
+ let at_last_group = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [0.0, 0.0, -20.0],
+ 0.375,
+ 0.0,
+ context,
+ &mut state,
+ )
+ .unwrap();
+ assert_eq!(at_last_group.len(), 4);
+ assert!(at_last_group
+ .iter()
+ .any(|frame| frame.normalized_time.abs() < 1e-6));
+
+ let at_one = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [0.0, 0.0, -20.0],
+ 0.5,
+ 0.0,
+ context,
+ &mut state,
+ )
+ .unwrap();
+ assert_eq!(at_one.len(), 4);
+ assert!((at_one[0].normalized_time - 1.0).abs() < 1e-6);
+
+ let after_first_group = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [0.0, 0.0, -20.0],
+ 0.5001,
+ 0.0,
+ context,
+ &mut state,
+ )
+ .unwrap();
+ assert_eq!(after_first_group.len(), 3);
+ assert!(after_first_group
+ .iter()
+ .all(|frame| frame.normalized_time <= 1.0));
+ }
+
+ #[test]
+ fn op7_position_and_scale_randomization_share_the_native_lfsr_stream() {
+ let mut command = command();
+ let mut body = command.raw_body.to_vec();
+ put_u32(&mut body, 0x20, 1);
+ command.raw_body = Arc::from(body.into_boxed_slice());
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let mut state = Op7EmitterState::new(0x1234_5678, 0xBEEF);
+ let _ = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [0.0, 0.0, -20.0],
+ 0.25,
+ 0.5,
+ render_context(0),
+ &mut state,
+ )
+ .unwrap();
+ let particle = &state.particles[0];
+ assert!((particle.position.end[2] - 6.436_462_4).abs() < 1e-6);
+ assert!((particle.position.end[1] - 0.069_229_126).abs() < 1e-6);
+ assert!((particle.position.end[0] - 0.803_848_27).abs() < 1e-6);
+ assert!((particle.scale.end[2] - 1.818_519_6).abs() < 1e-6);
+ assert!((particle.scale.end[1] - 2.552_292).abs() < 1e-6);
+ assert!((particle.scale.end[0] - 1.887_962_3).abs() < 1e-6);
+ assert_eq!(state.particle_rng, super::Lfsr16Pair { state: 0x6CE1_03C0 });
+ }
+
+ #[test]
+ fn op7_rejects_non_finite_world_scalar() {
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let acceleration = b88_command(1, 1.0);
+ let mut context = render_context(0);
+ context.world_scalar = f32::NAN;
+ let mut state = Op7EmitterState::new(11, 11);
+ assert!(evaluate_op7_emitter(
+ &acceleration,
+ 0,
+ &identity,
+ [0.0, 0.0, -20.0],
+ 0.25,
+ 2.0,
+ context,
+ &mut state,
+ )
+ .is_none());
+ }
+
+ #[test]
+ fn op7_rejects_truncated_body() {
+ let mut command = command();
+ command.raw_body = Arc::from(
+ command.raw_body[..super::MIN_BODY_SIZE - 1]
+ .to_vec()
+ .into_boxed_slice(),
+ );
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let mut state = Op7EmitterState::new(11, 11);
+ assert!(evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [0.0, 0.0, -20.0],
+ 0.25,
+ 2.0,
+ render_context(0),
+ &mut state,
+ )
+ .is_none());
+ }
+
+ #[test]
+ fn op7_mode_three_deactivates_on_native_exact_dot_one_precheck() {
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ // F=(1,0,0), D=(1,1,0): abs(F·D)==1 although D×F is nonzero.
+ // Native 9667..9683 deactivates before reaching its cross fallback.
+ assert!(
+ super::native_mode_three_basis(&identity, [2.0, 1.0, 0.0], [1.0, 0.0, 0.0]).is_none()
+ );
+ }
+
+ #[test]
+ fn op7_mode_three_uses_038d0_fallback_when_camera_cross_is_zero() {
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ // F=(0,0,1), D=(0,0,2), so abs(dot)=2 (past the early gate),
+ // but D×F is zero. 038D0 chooses +Y as the right axis and F×R as up.
+ assert_eq!(
+ super::native_mode_three_basis(&identity, [0.0, 0.0, 4.0], [0.0, 0.0, 2.0]),
+ Some([
+ [0.0, 0.0, -1.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [1.0, 0.0, 0.0, 2.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ])
+ );
+ }
+
+ #[test]
+ fn op7_mode_three_uses_camera_cross_basis_for_non_degenerate_view() {
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let matrix =
+ super::native_mode_three_basis(&identity, [0.0, 0.0, -10.0], [1.0, 1.0, 1.0]).unwrap();
+ let inv_sqrt_two = std::f32::consts::FRAC_1_SQRT_2;
+ assert!((matrix[0][0] - 1.0 / 3.0_f32.sqrt()).abs() < 1e-6);
+ assert!((matrix[0][1] - inv_sqrt_two).abs() < 1e-6);
+ assert!((matrix[0][2] - 1.0 / (6.0_f32.sqrt() * 1.0)).abs() < 1e-6);
+ assert!((matrix[1][0] - 1.0 / 3.0_f32.sqrt()).abs() < 1e-6);
+ assert!((matrix[1][1] + inv_sqrt_two).abs() < 1e-6);
+ assert!((matrix[1][2] - 1.0 / (6.0_f32.sqrt() * 1.0)).abs() < 1e-6);
+ assert!((matrix[2][0] - 1.0 / 3.0_f32.sqrt()).abs() < 1e-6);
+ assert!(matrix[2][2] + 2.0 / 6.0_f32.sqrt() < 1e-6);
+ assert_eq!([matrix[0][3], matrix[1][3], matrix[2][3]], [1.0, 1.0, 1.0]);
+ }
+
+ #[test]
+ fn op7_mode_three_projects_the_zero_helper_point_through_owner_matrix() {
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let translated = [
+ [1.0, 0.0, 0.0, 10.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let local =
+ super::native_mode_three_basis(&identity, [0.0, 0.0, -10.0], [1.0, 1.0, 1.0]).unwrap();
+ // FastProc+68 maps world origin to owner-local [-10,0,0]. Pairing it
+ // with this local slot point and the same owner-local camera yields
+ // the same forward vector as the untransformed reference case.
+ let translated_local =
+ super::native_mode_three_basis(&translated, [0.0, 0.0, -10.0], [-9.0, 1.0, 1.0])
+ .unwrap();
+ for row in 0..3 {
+ assert!((translated_local[row][0] - local[row][0]).abs() < 1e-6);
+ }
+ }
+
+ #[test]
+ fn op7_mode_three_evaluator_renders_supported_slots() {
+ let mut command = command();
+ let mut body = command.raw_body.to_vec();
+ put_u32(&mut body, 0x00, 1);
+ put_f32(&mut body, 0x10, 0.0);
+ put_f32(&mut body, 0x14, 1.0);
+ put_f32(&mut body, 0x18, 1.0);
+ put_u32(&mut body, 0x20, 1);
+ put_vec3(&mut body, 0x28, [1.0, 1.0, 1.0]);
+ put_vec3(&mut body, 0x34, [1.0, 1.0, 1.0]);
+ put_vec3(&mut body, 0x40, [0.0; 3]);
+ put_vec3(&mut body, 0x4C, [1.0; 3]);
+ put_vec3(&mut body, 0x58, [1.0; 3]);
+ put_vec3(&mut body, 0x64, [1.0; 3]);
+ put_vec3(&mut body, 0x70, [0.0; 3]);
+ put_vec3(&mut body, 0x7C, [1.0; 3]);
+ command.raw_body = Arc::from(body.into_boxed_slice());
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let mut context = render_context(0);
+ context.visibility = Op7VisibilityProfile {
+ width: 0.0,
+ bias: -1.0,
+ };
+ let mut state = Op7EmitterState::new(9, 9);
+ let frames = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [0.0, 0.0, -10.0],
+ 0.5,
+ 0.0,
+ context,
+ &mut state,
+ )
+ .unwrap();
+ assert_eq!(frames.len(), 1);
+ let center = centroid(&frames[0]);
+ for (actual, expected) in center.into_iter().zip([1.0, 1.0, 1.0]) {
+ assert!((actual - expected).abs() < 1e-6);
+ }
+ }
+
+ #[test]
+ fn op7_billboard_uses_owner_local_camera_point_for_translated_owner() {
+ let mut command = command();
+ let mut body = command.raw_body.to_vec();
+ put_f32(&mut body, 0x10, 0.0);
+ put_f32(&mut body, 0x14, 1.0);
+ put_f32(&mut body, 0x18, 1.0);
+ put_vec3(&mut body, 0x28, [0.0; 3]);
+ put_vec3(&mut body, 0x34, [0.0; 3]);
+ put_vec3(&mut body, 0x40, [0.0; 3]);
+ put_vec3(&mut body, 0x4C, [1.0; 3]);
+ put_vec3(&mut body, 0x58, [1.0; 3]);
+ put_vec3(&mut body, 0x64, [1.0; 3]);
+ put_vec3(&mut body, 0x70, [0.0; 3]);
+ put_vec3(&mut body, 0x7C, [1.0; 3]);
+ put_u32(&mut body, 0x20, 1);
+ command.raw_body = Arc::from(body.into_boxed_slice());
+
+ let translated_owner = [
+ [1.0, 0.0, 0.0, 10.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let mut context = render_context(0);
+ context.visibility = Op7VisibilityProfile {
+ width: 0.0,
+ bias: -1.0,
+ };
+ let frames = evaluate_op7_emitter(
+ &command,
+ 0,
+ &translated_owner,
+ [10.0, 0.0, -10.0],
+ 0.5,
+ 0.5,
+ context,
+ &mut Op7EmitterState::new(7, 7),
+ )
+ .unwrap();
+
+ assert_eq!(frames.len(), 1);
+ // Native 07D10 transforms context+48 through the inverse owner matrix
+ // before 01300 passes it to 93D0. With a translation-only owner that
+ // leaves a camera directly behind the particle, so the quad is axis
+ // aligned; raw world coordinates would rotate it around the view ray.
+ assert_eq!(frames[0].vertices[0], [9.5, -0.5, 0.0]);
+ assert_eq!(frames[0].vertices[2], [10.5, 0.5, 0.0]);
+ }
+
+ #[test]
+ fn op7_is_inactive_outside_its_native_window() {
+ let command = command();
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let mut state = Op7EmitterState::new(7, 7);
+ let frames = evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [0.0, 0.0, -1.0],
+ 0.51,
+ 0.8,
+ render_context(0),
+ &mut state,
+ )
+ .unwrap();
+ assert!(frames.is_empty());
+ }
+
+ #[test]
+ fn op7_detail_ordinal_filters_fixed_cutoffs_not_particle_age() {
+ let command = command();
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ // This stream places five of six native cutoffs below level 1 and
+ // one above it, so the test observes ordinal filtering directly.
+ let mut state = Op7EmitterState::new(17, 0x0156);
+ let run = |detail_level, state: &mut Op7EmitterState| {
+ evaluate_op7_emitter(
+ &command,
+ 0,
+ &identity,
+ [0.0, 0.0, -20.0],
+ 0.25,
+ 0.5,
+ render_context(detail_level),
+ state,
+ )
+ .unwrap()
+ };
+ let best = run(0, &mut state);
+ let lower = run(1, &mut state);
+ let lowest = run(2, &mut state);
+ assert_eq!(best.len(), 6);
+ assert!(lower.len() < best.len());
+ assert!(lowest.len() <= lower.len());
+ assert!(lower.iter().all(|frame| best
+ .iter()
+ .any(|full| frame.normalized_time == full.normalized_time)));
+ }
+
+ #[test]
+ #[ignore = "requires the original GOG installation"]
+ fn original_gog_breath_anl_03a_b_c_load_as_op7() {
+ let root = std::env::var_os("PARKAN_GOG_ROOT")
+ .map(PathBuf::from)
+ .unwrap_or_else(|| PathBuf::from(r"C:\GOG Games\Parkan - Iron Strategy"));
+ let bytes = std::fs::read(root.join("effects.rlb")).expect("read effects.rlb");
+ let archive = decode(Arc::from(bytes.into_boxed_slice()), ReadProfile::Compatible)
+ .expect("decode effects.rlb");
+ let identity = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ for name in ["breath_anl_03a", "breath_anl_03b", "breath_anl_03c"] {
+ let id = archive.find(name).expect("FXID entry");
+ let entry = archive.entry(id).expect("FXID metadata");
+ assert_eq!(entry.meta().type_id, FXID_KIND);
+ let bytes = archive.payload(id).expect("FXID payload");
+ let document = decode_fxid(Arc::from(bytes.to_vec().into_boxed_slice()))
+ .unwrap_or_else(|error| panic!("{name}: {error}"));
+ let command = document.commands().first().expect("Op7 command");
+ assert_eq!(command.opcode, FxOpcode::Op7, "{name}");
+ assert_eq!(
+ super::read_u32(&command.raw_body, 0x00),
+ Some(0),
+ "{name} B0"
+ );
+ assert_eq!(
+ super::read_f32(&command.raw_body, 0x1C),
+ Some(1.5),
+ "{name} B1C"
+ );
+ assert_eq!(
+ super::read_f32(&command.raw_body, 0x88),
+ Some(0.0),
+ "{name} B88"
+ );
+ let mut state = Op7EmitterState::new(7, 7);
+ let frames = evaluate_op7_emitter(
+ command,
+ 0,
+ &identity,
+ [0.0, 0.0, -20.0],
+ 0.275,
+ 0.5,
+ render_context(0),
+ &mut state,
+ )
+ .unwrap_or_else(|| panic!("{name}: native Op7 fields should parse"));
+ assert_eq!(state.particles.len(), 6, "{name} pool slots");
+ assert!(frames.len() <= 6, "{name} visible slots");
+ assert!(frames.iter().all(|frame| frame.material.name == "smoke_yg"));
+ }
+
+ let id = archive.find("breath_anl_03").expect("Op8 FXID entry");
+ let bytes = archive.payload(id).expect("Op8 FXID payload");
+ let document = decode_fxid(Arc::from(bytes.to_vec().into_boxed_slice()))
+ .expect("decode breath_anl_03");
+ assert_eq!(document.commands()[0].opcode, FxOpcode::Op8);
+ }
+}
diff --git a/crates/fparkan-fx/src/smoke.rs b/crates/fparkan-fx/src/smoke.rs
new file mode 100644
index 0000000..116dcb7
--- /dev/null
+++ b/crates/fparkan-fx/src/smoke.rs
@@ -0,0 +1,1360 @@
+//! Deterministic evaluator for verified native opcode-8 particle pools.
+
+use crate::environment::EffectResource;
+use crate::fx_visual::{
+ compose_native_effect_matrix, native_camera_facing_basis, native_effect_local_point,
+ transform_native_effect_quad, EffectQuadFrame, EFFECT_QUAD_UV,
+};
+use crate::{FxCommand, FxOpcode};
+use std::sync::Arc;
+
+const RESOURCE_OFFSET: usize = 0xB4;
+const RESOURCE_BYTES: usize = 64;
+const MIN_BODY_SIZE: usize = RESOURCE_OFFSET + RESOURCE_BYTES;
+const MAX_POOL_SIZE: usize = 4096;
+const MAX_CATCH_UP: usize = 100_000;
+const U16_TO_UNIT: f32 = 1.0 / 65_536.0;
+
+/// Bounds for the native per-particle detail threshold.
+#[derive(Clone, Copy, Debug, PartialEq)]
+pub struct Op8DetailThresholdRange {
+ /// Lower native threshold bound.
+ min: f32,
+ /// Upper native threshold bound.
+ max: f32,
+}
+
+impl Op8DetailThresholdRange {
+ /// Returns a range only when both endpoints are finite and ordered.
+ #[must_use]
+ pub fn new(min: f32, max: f32) -> Option<Self> {
+ (min.is_finite() && max.is_finite() && min <= max).then_some(Self { min, max })
+ }
+}
+
+#[derive(Clone, Copy, Debug, PartialEq, Eq)]
+struct NativeLfsr16Pair {
+ state: u32,
+}
+
+impl NativeLfsr16Pair {
+ fn from_word(state: u32) -> Self {
+ Self { state }
+ }
+
+ fn next_u16(&mut self) -> u16 {
+ crate::advance_native_fx_random_state(&mut self.state)
+ }
+
+ fn next_unit(&mut self) -> f32 {
+ f32::from(self.next_u16()) * U16_TO_UNIT
+ }
+
+ fn next_signed(&mut self, width: f32) -> f32 {
+ (self.next_unit() - 0.5) * width
+ }
+}
+
+#[derive(Clone, Copy, Debug)]
+struct Op8Track {
+ start: [f32; 3],
+ end: [f32; 3],
+ exponent: [f32; 3],
+}
+
+#[derive(Clone, Debug)]
+struct ParticleSlot {
+ born_at: f32,
+ threshold: f32,
+ random_phase: f32,
+ owner_matrix: [[f32; 4]; 4],
+ position: Op8Track,
+ scale: Op8Track,
+}
+
+/// Mutable state for one Op8 command. Keep one state per command instance.
+#[derive(Clone, Debug)]
+pub struct SmokeEmitterState {
+ initial_emitter_rng: NativeLfsr16Pair,
+ initial_signed_rng: NativeLfsr16Pair,
+ initial_material_rng: NativeLfsr16Pair,
+ emitter_rng: NativeLfsr16Pair,
+ signed_rng: NativeLfsr16Pair,
+ material_rng: NativeLfsr16Pair,
+ body: Option<Arc<[u8]>>,
+ emitter_position: Option<Op8Track>,
+ stored_anchor: Option<[f32; 3]>,
+ cursor: usize,
+ last_spawn: f32,
+ interval: f32,
+ slots: Vec<Option<ParticleSlot>>,
+}
+
+impl SmokeEmitterState {
+ /// Creates an evaluator with explicit emitter, signed-range, and material seeds.
+ #[must_use]
+ pub fn new(emitter_seed: u32, signed_seed: u32, material_seed: u32) -> Self {
+ let initial_emitter_rng = NativeLfsr16Pair::from_word(emitter_seed);
+ let initial_signed_rng = NativeLfsr16Pair::from_word(signed_seed);
+ let initial_material_rng = NativeLfsr16Pair::from_word(material_seed);
+ Self {
+ initial_emitter_rng,
+ initial_signed_rng,
+ initial_material_rng,
+ emitter_rng: initial_emitter_rng,
+ signed_rng: initial_signed_rng,
+ material_rng: initial_material_rng,
+ body: None,
+ emitter_position: None,
+ stored_anchor: None,
+ cursor: 0,
+ last_spawn: 0.0,
+ interval: 0.0,
+ slots: Vec::new(),
+ }
+ }
+
+ /// Resets the three streams and the native pool state.
+ fn reset(&mut self) {
+ self.emitter_rng = self.initial_emitter_rng;
+ self.signed_rng = self.initial_signed_rng;
+ self.material_rng = self.initial_material_rng;
+ self.body = None;
+ self.emitter_position = None;
+ self.stored_anchor = None;
+ self.cursor = 0;
+ self.last_spawn = 0.0;
+ self.interval = 0.0;
+ self.slots.clear();
+ }
+
+ /// Number of slots retained by the native ring.
+ #[must_use]
+ #[cfg(test)]
+ fn pool_len(&self) -> usize {
+ self.slots.len()
+ }
+
+ /// Native ring cursor. A scheduled event advances this index before access.
+ #[must_use]
+ #[cfg(test)]
+ fn next_slot(&self) -> usize {
+ self.cursor
+ }
+
+ fn material_threshold(&mut self, range: Op8DetailThresholdRange) -> f32 {
+ range.min + self.material_rng.next_unit() * (range.max - range.min)
+ }
+}
+
+/// Tests the native inclusive detail gate.
+#[must_use]
+fn detail_class_passes_threshold(detail_class: f32, threshold: f32) -> bool {
+ detail_class.is_finite() && threshold.is_finite() && detail_class <= threshold
+}
+
+/// Evaluates the native Op8 pool and returns one frame per slot in ring order.
+///
+/// The body is parsed from its verified shared offsets, so material names and
+/// pool sizes can vary. The caller supplies the native update clock, normalized
+/// effect phase, detail threshold bounds, owner transform, camera position,
+/// and explicit RNG state. The first in-window call captures the owner pose
+/// and emits nothing, matching the native update path. Each emitted particle
+/// keeps its interpolated birth anchor and a motion-oriented slot basis.
+#[must_use]
+#[allow(clippy::too_many_arguments)]
+pub fn evaluate_op8_emitter(
+ command: &FxCommand,
+ command_index: usize,
+ world_from_effect: &[[f32; 4]; 4],
+ camera_world: [f32; 3],
+ update_clock: f32,
+ effect_phase: f32,
+ detail_class: u32,
+ detail_threshold_range: Op8DetailThresholdRange,
+ state: &mut SmokeEmitterState,
+) -> Option<Vec<EffectQuadFrame>> {
+ if command.opcode != FxOpcode::Op8
+ || !world_from_effect
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite())
+ || !camera_world.iter().all(|value| value.is_finite())
+ || !update_clock.is_finite()
+ || !effect_phase.is_finite()
+ || !detail_threshold_range.min.is_finite()
+ || !detail_threshold_range.max.is_finite()
+ || detail_threshold_range.min > detail_threshold_range.max
+ || !(detail_threshold_range.max - detail_threshold_range.min).is_finite()
+ {
+ return None;
+ }
+
+ let params = Op8Params::parse(command)?;
+ if state
+ .body
+ .as_deref()
+ .is_some_and(|body| body != command.raw_body.as_ref())
+ {
+ state.reset();
+ }
+ state.body = Some(Arc::clone(&command.raw_body));
+
+ if state.slots.len() != params.pool_count {
+ if !state.slots.is_empty() {
+ state.reset();
+ state.body = Some(Arc::clone(&command.raw_body));
+ }
+ state.slots.resize_with(params.pool_count, || None);
+ state.cursor = 0;
+ }
+ if state.emitter_position.is_none() {
+ state.emitter_position = Some(sample_emitter_position(&params, state)?);
+ }
+
+ let in_window = effect_phase >= params.window_start && effect_phase <= params.window_end;
+ let interval_phase =
+ normalized_window_phase(effect_phase, params.window_start, params.window_end);
+ let due_interval =
+ params.interval_start + (params.interval_end - params.interval_start) * interval_phase;
+ let schedule_interval =
+ params.interval_start + (params.interval_end - params.interval_start) * effect_phase;
+ if !due_interval.is_finite() || due_interval <= 0.0 {
+ return None;
+ }
+ let emitter_offset = sample_track(state.emitter_position?, interval_phase)?;
+ let current_anchor = apply_emitter_offset(world_from_effect, emitter_offset)?;
+
+ if !in_window && !state.slots.iter().any(Option::is_some) {
+ // The native update returns early once its live-particle count is zero.
+ // A later in-window update captures a fresh owner anchor before emitting.
+ state.stored_anchor = None;
+ state.last_spawn = 0.0;
+ state.interval = due_interval;
+ } else if state.last_spawn == 0.0 {
+ // Native uses a zero schedule base as its initialization sentinel.
+ // If the first update clock is zero, the next update captures again.
+ state.stored_anchor = Some(matrix_translation(&current_anchor));
+ state.last_spawn = update_clock;
+ state.interval = due_interval;
+ } else {
+ // Native clamps only the schedule base on a time rewind. Existing
+ // particles and all three random streams remain intact.
+ if state.last_spawn > update_clock {
+ state.last_spawn = update_clock;
+ }
+ let catch_up = catch_up_count(
+ state.last_spawn,
+ update_clock,
+ due_interval,
+ schedule_interval,
+ )?;
+ let schedule_origin = state.last_spawn;
+ let mut stored_anchor = state.stored_anchor?;
+ let velocity = if catch_up == 0 {
+ [0.0; 3]
+ } else {
+ owner_anchor_velocity(
+ &current_anchor,
+ stored_anchor,
+ update_clock,
+ schedule_origin,
+ )?
+ };
+ for _ in 0..catch_up {
+ let schedule_base = state.last_spawn;
+ let born_at = schedule_base + due_interval;
+ let next_schedule_base = schedule_base + schedule_interval;
+ if !born_at.is_finite() {
+ return None;
+ }
+ if !next_schedule_base.is_finite() || next_schedule_base <= schedule_base {
+ return None;
+ }
+ let (owner_matrix, next_anchor) =
+ advance_owner_anchor(&current_anchor, stored_anchor, velocity, due_interval)?;
+ if in_window {
+ spawn_particle(
+ &params,
+ detail_threshold_range,
+ born_at,
+ owner_matrix,
+ state,
+ )?;
+ } else {
+ retire_particle(params.pool_count, state);
+ }
+ stored_anchor = next_anchor;
+ state.stored_anchor = Some(next_anchor);
+ state.last_spawn = next_schedule_base;
+ }
+ state.interval = due_interval;
+ }
+
+ let interval_period = state.interval * params.pool_count as f32;
+ if !interval_period.is_finite() || interval_period <= 0.0 {
+ return None;
+ }
+ let mut frames = Vec::with_capacity(params.pool_count);
+
+ for (slot_index, slot) in state.slots.iter().enumerate() {
+ let Some(particle) = slot else {
+ frames.push(empty_frame(command_index, &params.resource));
+ continue;
+ };
+ let mut raw_phase = (update_clock - state.last_spawn) / interval_period
+ + (state.cursor as f32 - slot_index as f32) / params.pool_count as f32;
+ if raw_phase < 0.0 {
+ raw_phase += 1.0;
+ }
+ if !raw_phase.is_finite() {
+ return None;
+ }
+
+ let position = sample_track(particle.position, raw_phase)?;
+ let scale = sample_track(particle.scale, raw_phase)?;
+ let opacity = params.opacity_start
+ + (params.opacity_end - params.opacity_start) * raw_phase.powf(params.opacity_exponent);
+ let material_phase = if params.material_phase_exponent < 0.0 {
+ particle.random_phase
+ } else {
+ raw_phase.powf(params.material_phase_exponent)
+ };
+ if !opacity.is_finite() || !material_phase.is_finite() {
+ return None;
+ }
+
+ let local_position = position;
+ let detail_passes = detail_class_passes_threshold(detail_class as f32, particle.threshold);
+ let camera_local = native_effect_local_point(&particle.owner_matrix, camera_world)?;
+ let view = subtract3(camera_local, local_position);
+ let Some(local_basis) = native_camera_facing_basis(view, local_position) else {
+ frames.push(EffectQuadFrame {
+ command_index,
+ opcode: FxOpcode::Op8,
+ material: params.resource.clone(),
+ vertices: [[0.0; 3]; 4],
+ uv: EFFECT_QUAD_UV,
+ color: [1.0, 1.0, 1.0, 0.0],
+ material_phase,
+ elapsed_seconds: (update_clock - particle.born_at).max(0.0),
+ normalized_time: raw_phase,
+ active: false,
+ native_flag_base: None,
+ });
+ continue;
+ };
+ let matrix = compose_native_effect_matrix(
+ &particle.owner_matrix,
+ &local_basis,
+ local_position,
+ scale,
+ )?;
+ let vertices = transform_native_effect_quad(&matrix)?;
+ let visible = detail_passes;
+ frames.push(EffectQuadFrame {
+ command_index,
+ opcode: FxOpcode::Op8,
+ material: params.resource.clone(),
+ vertices,
+ uv: EFFECT_QUAD_UV,
+ color: [1.0, 1.0, 1.0, if visible { opacity } else { 0.0 }],
+ material_phase,
+ elapsed_seconds: (update_clock - particle.born_at).max(0.0),
+ normalized_time: raw_phase,
+ active: visible,
+ native_flag_base: None,
+ });
+ }
+ Some(frames)
+}
+
+#[derive(Clone, Debug)]
+struct Op8Params {
+ resource: EffectResource,
+ pool_count: usize,
+ window_start: f32,
+ window_end: f32,
+ interval_start: f32,
+ interval_end: f32,
+ material_phase_exponent: f32,
+ opacity_start: f32,
+ opacity_end: f32,
+ opacity_exponent: f32,
+ emitter_position_start: [f32; 3],
+ emitter_position_end_center: [f32; 3],
+ emitter_position_width: [f32; 3],
+ emitter_position_exponent: [f32; 3],
+ position_start: [f32; 3],
+ position_end_center: [f32; 3],
+ position_width: [f32; 3],
+ position_exponent: [f32; 3],
+ scale_start: [f32; 3],
+ scale_end_center: [f32; 3],
+ scale_width: [f32; 3],
+ scale_exponent: [f32; 3],
+}
+
+impl Op8Params {
+ fn parse(command: &FxCommand) -> Option<Self> {
+ let body = &command.raw_body;
+ if body.len() < MIN_BODY_SIZE {
+ return None;
+ }
+ let pool_count = read_u32(body, 0x20)? as usize;
+ let window_start = read_f32(body, 0x0C)?;
+ let window_end = read_f32(body, 0x10)?;
+ let interval_start = read_f32(body, 0x14)?;
+ let interval_end = read_f32(body, 0x18)?;
+ let material_phase_exponent = read_f32(body, 0x1C)?;
+ let opacity_start = read_f32(body, 0x00)?;
+ let opacity_end = read_f32(body, 0x04)?;
+ let opacity_exponent = read_f32(body, 0x08)?;
+ let emitter_position_start = read_vec3(body, 0x24)?;
+ let emitter_position_end_center = read_vec3(body, 0x30)?;
+ let emitter_position_width = read_vec3(body, 0x3C)?;
+ let emitter_position_exponent = read_vec3(body, 0x48)?;
+ let position_start = read_vec3(body, 0x54)?;
+ let position_end_center = read_vec3(body, 0x60)?;
+ let position_width = read_vec3(body, 0x6C)?;
+ let position_exponent = read_vec3(body, 0x78)?;
+ let scale_start = read_vec3(body, 0x84)?;
+ let scale_end_center = read_vec3(body, 0x90)?;
+ let scale_width = read_vec3(body, 0x9C)?;
+ let scale_exponent = read_vec3(body, 0xA8)?;
+ if pool_count == 0
+ || pool_count > MAX_POOL_SIZE
+ || ![
+ window_start,
+ window_end,
+ interval_start,
+ interval_end,
+ material_phase_exponent,
+ opacity_start,
+ opacity_end,
+ opacity_exponent,
+ ]
+ .iter()
+ .all(|value| value.is_finite())
+ || window_start > window_end
+ || interval_start <= 0.0
+ || interval_end <= 0.0
+ || !emitter_position_start
+ .iter()
+ .chain(emitter_position_end_center.iter())
+ .chain(emitter_position_width.iter())
+ .chain(emitter_position_exponent.iter())
+ .chain(position_start.iter())
+ .chain(position_end_center.iter())
+ .chain(position_width.iter())
+ .chain(position_exponent.iter())
+ .chain(scale_start.iter())
+ .chain(scale_end_center.iter())
+ .chain(scale_width.iter())
+ .chain(scale_exponent.iter())
+ .all(|value| value.is_finite())
+ {
+ return None;
+ }
+
+ Some(Self {
+ resource: read_resource(body)?,
+ pool_count,
+ window_start,
+ window_end,
+ interval_start,
+ interval_end,
+ material_phase_exponent,
+ opacity_start,
+ opacity_end,
+ opacity_exponent,
+ emitter_position_start,
+ emitter_position_end_center,
+ emitter_position_width,
+ emitter_position_exponent,
+ position_start,
+ position_end_center,
+ position_width,
+ position_exponent,
+ scale_start,
+ scale_end_center,
+ scale_width,
+ scale_exponent,
+ })
+ }
+}
+
+fn normalized_window_phase(phase: f32, start: f32, end: f32) -> f32 {
+ let phase = (phase - start) / (end - start);
+ if !(phase >= 0.0) {
+ 0.0
+ } else if phase > 1.0 {
+ 1.0
+ } else {
+ phase
+ }
+}
+
+fn catch_up_count(
+ last_spawn: f32,
+ update_clock: f32,
+ due_interval: f32,
+ schedule_interval: f32,
+) -> Option<usize> {
+ if !last_spawn.is_finite() || !update_clock.is_finite() || !due_interval.is_finite() {
+ return None;
+ }
+ if due_interval <= 0.0 {
+ return None;
+ }
+
+ let mut scheduled = last_spawn;
+ let mut count = 0;
+ loop {
+ let due_at = scheduled + due_interval;
+ if !due_at.is_finite() {
+ return None;
+ }
+ if !(due_at < update_clock) {
+ return Some(count);
+ }
+ if count == MAX_CATCH_UP || !schedule_interval.is_finite() || schedule_interval <= 0.0 {
+ return None;
+ }
+ let next_base = scheduled + schedule_interval;
+ if !next_base.is_finite() || next_base <= scheduled {
+ return None;
+ }
+ scheduled = next_base;
+ count += 1;
+ }
+}
+
+fn sample_emitter_position(params: &Op8Params, state: &mut SmokeEmitterState) -> Option<Op8Track> {
+ // Native 11343..113A4 draws Z from the uniform stream first and centers
+ // it around zero, then draws centered Y and X from the signed-range stream.
+ let mut end = params.emitter_position_end_center;
+ end[2] += state.emitter_rng.next_unit() * params.emitter_position_width[2]
+ - params.emitter_position_width[2] * 0.5;
+ end[1] += state
+ .signed_rng
+ .next_signed(params.emitter_position_width[1]);
+ end[0] += state
+ .signed_rng
+ .next_signed(params.emitter_position_width[0]);
+ end.iter()
+ .all(|value| value.is_finite())
+ .then_some(Op8Track {
+ start: params.emitter_position_start,
+ end,
+ exponent: params.emitter_position_exponent,
+ })
+}
+
+fn apply_emitter_offset(owner: &[[f32; 4]; 4], offset: [f32; 3]) -> Option<[[f32; 4]; 4]> {
+ let mut anchor = *owner;
+ for axis in 0..3 {
+ anchor[axis][3] += offset[axis];
+ }
+ anchor
+ .iter()
+ .flatten()
+ .all(|value| value.is_finite())
+ .then_some(anchor)
+}
+
+fn spawn_particle(
+ params: &Op8Params,
+ threshold_range: Op8DetailThresholdRange,
+ born_at: f32,
+ owner_matrix: [[f32; 4]; 4],
+ state: &mut SmokeEmitterState,
+) -> Option<()> {
+ let threshold = state.material_threshold(threshold_range);
+ let random_phase = state.emitter_rng.next_unit();
+ let position_z = params.position_end_center[2]
+ + state.emitter_rng.next_unit() * params.position_width[2]
+ - params.position_width[2] * 0.5;
+ let position_y =
+ params.position_end_center[1] + state.signed_rng.next_signed(params.position_width[1]);
+ let position_x =
+ params.position_end_center[0] + state.signed_rng.next_signed(params.position_width[0]);
+ let scale_z = params.scale_end_center[2] + state.signed_rng.next_signed(params.scale_width[2]);
+ let scale_y = params.scale_end_center[1] + state.signed_rng.next_signed(params.scale_width[1]);
+ let scale_x = params.scale_end_center[0] + state.signed_rng.next_signed(params.scale_width[0]);
+ let position_end = [position_x, position_y, position_z];
+ let scale_end = [scale_x, scale_y, scale_z];
+ if !threshold.is_finite()
+ || !position_end.iter().all(|value| value.is_finite())
+ || !scale_end.iter().all(|value| value.is_finite())
+ || !born_at.is_finite()
+ {
+ return None;
+ }
+ // The native ring increments its cursor before using the slot.
+ state.cursor = (state.cursor + 1) % params.pool_count;
+ state.slots[state.cursor] = Some(ParticleSlot {
+ born_at,
+ threshold,
+ random_phase,
+ owner_matrix,
+ position: Op8Track {
+ start: params.position_start,
+ end: position_end,
+ exponent: params.position_exponent,
+ },
+ scale: Op8Track {
+ start: params.scale_start,
+ end: scale_end,
+ exponent: params.scale_exponent,
+ },
+ });
+ Some(())
+}
+
+fn retire_particle(pool_count: usize, state: &mut SmokeEmitterState) {
+ // Out-of-window ticks follow the same cursor cadence, but mark the slot
+ // reached by that tick inactive instead of emitting a replacement.
+ state.cursor = (state.cursor + 1) % pool_count;
+ state.slots[state.cursor] = None;
+}
+
+fn matrix_translation(matrix: &[[f32; 4]; 4]) -> [f32; 3] {
+ [matrix[0][3], matrix[1][3], matrix[2][3]]
+}
+
+fn owner_anchor_velocity(
+ current: &[[f32; 4]; 4],
+ stored_anchor: [f32; 3],
+ update_clock: f32,
+ schedule_base: f32,
+) -> Option<[f32; 3]> {
+ let elapsed = update_clock - schedule_base;
+ if !elapsed.is_finite() || elapsed <= 0.0 {
+ return None;
+ }
+ let velocity = std::array::from_fn(|axis| (current[axis][3] - stored_anchor[axis]) / elapsed);
+ velocity
+ .iter()
+ .all(|value| value.is_finite())
+ .then_some(velocity)
+}
+
+fn advance_owner_anchor(
+ current: &[[f32; 4]; 4],
+ stored_anchor: [f32; 3],
+ velocity: [f32; 3],
+ due_interval: f32,
+) -> Option<([[f32; 4]; 4], [f32; 3])> {
+ let mut velocity = velocity;
+ if vector_length_squared(velocity)? == 0.0 {
+ // Native replaces the zero velocity vector with the current owner's X
+ // column before both stepping the anchor and building the slot frame.
+ velocity = [current[0][0], current[1][0], current[2][0]];
+ }
+ let translation =
+ std::array::from_fn(|axis| stored_anchor[axis] + velocity[axis] * due_interval);
+ let tangent = normalize_vector(velocity)?;
+
+ let owner_up = [current[0][2], current[1][2], current[2][2]];
+ let side_candidate = cross(owner_up, tangent);
+ let side = if vector_length_squared(side_candidate)? == 0.0 {
+ native_fallback_side(tangent)?
+ } else {
+ normalize_vector(side_candidate)?
+ };
+ let up = cross(tangent, side);
+ let matrix = [
+ [tangent[0], side[0], up[0], translation[0]],
+ [tangent[1], side[1], up[1], translation[1]],
+ [tangent[2], side[2], up[2], translation[2]],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ (matrix.iter().flatten().all(|value| value.is_finite())
+ && translation.iter().all(|value| value.is_finite()))
+ .then_some((matrix, translation))
+}
+
+fn vector_length_squared(vector: [f32; 3]) -> Option<f32> {
+ let length_squared = vector
+ .iter()
+ .map(|component| component * component)
+ .sum::<f32>();
+ length_squared.is_finite().then_some(length_squared)
+}
+
+fn normalize_vector(vector: [f32; 3]) -> Option<[f32; 3]> {
+ let length_squared = vector_length_squared(vector)?;
+ if length_squared == 0.0 {
+ return None;
+ }
+ let inverse_length = length_squared.sqrt().recip();
+ let normalized = vector.map(|component| component * inverse_length);
+ normalized
+ .iter()
+ .all(|component| component.is_finite())
+ .then_some(normalized)
+}
+
+fn native_fallback_side(tangent: [f32; 3]) -> Option<[f32; 3]> {
+ // Match 38D0: choose X when tangent X is zero, otherwise Y when tangent
+ // Y is zero, otherwise use (-Y, X, 0) and normalize only when Z is nonzero.
+ let mut side = if tangent[0] == 0.0 {
+ [1.0, 0.0, 0.0]
+ } else if tangent[1] == 0.0 {
+ [0.0, 1.0, 0.0]
+ } else {
+ [-tangent[1], tangent[0], 0.0]
+ };
+ if tangent[0] != 0.0 && tangent[1] != 0.0 && tangent[2] != 0.0 {
+ side = normalize_vector(side)?;
+ }
+ Some(side)
+}
+
+fn cross(left: [f32; 3], right: [f32; 3]) -> [f32; 3] {
+ [
+ left[1] * right[2] - left[2] * right[1],
+ left[2] * right[0] - left[0] * right[2],
+ left[0] * right[1] - left[1] * right[0],
+ ]
+}
+
+fn sample_track(track: Op8Track, phase: f32) -> Option<[f32; 3]> {
+ let sample = std::array::from_fn(|axis| {
+ track.start[axis] + (track.end[axis] - track.start[axis]) * phase.powf(track.exponent[axis])
+ });
+ sample
+ .iter()
+ .all(|value| value.is_finite())
+ .then_some(sample)
+}
+
+fn empty_frame(command_index: usize, resource: &EffectResource) -> EffectQuadFrame {
+ EffectQuadFrame {
+ command_index,
+ opcode: FxOpcode::Op8,
+ material: resource.clone(),
+ vertices: [[0.0; 3]; 4],
+ uv: EFFECT_QUAD_UV,
+ color: [1.0, 1.0, 1.0, 0.0],
+ material_phase: 0.0,
+ elapsed_seconds: 0.0,
+ normalized_time: 0.0,
+ active: false,
+ native_flag_base: None,
+ }
+}
+
+fn read_resource(body: &[u8]) -> Option<EffectResource> {
+ let bytes = body.get(RESOURCE_OFFSET..RESOURCE_OFFSET + RESOURCE_BYTES)?;
+ Some(EffectResource {
+ archive: read_name(&bytes[..32])?,
+ name: read_name(&bytes[32..])?,
+ })
+}
+
+fn read_name(bytes: &[u8]) -> Option<String> {
+ let end = bytes
+ .iter()
+ .position(|byte| *byte == 0)
+ .unwrap_or(bytes.len());
+ let name = std::str::from_utf8(&bytes[..end]).ok()?.trim();
+ (!name.is_empty()).then(|| name.to_owned())
+}
+
+fn read_u32(bytes: &[u8], offset: usize) -> Option<u32> {
+ Some(u32::from_le_bytes(
+ bytes.get(offset..offset + 4)?.try_into().ok()?,
+ ))
+}
+
+fn read_f32(bytes: &[u8], offset: usize) -> Option<f32> {
+ Some(f32::from_le_bytes(
+ bytes.get(offset..offset + 4)?.try_into().ok()?,
+ ))
+}
+
+fn read_vec3(bytes: &[u8], offset: usize) -> Option<[f32; 3]> {
+ Some([
+ read_f32(bytes, offset)?,
+ read_f32(bytes, offset + 4)?,
+ read_f32(bytes, offset + 8)?,
+ ])
+}
+
+fn subtract3(left: [f32; 3], right: [f32; 3]) -> [f32; 3] {
+ std::array::from_fn(|axis| left[axis] - right[axis])
+}
+
+#[cfg(test)]
+mod tests {
+ use super::{
+ detail_class_passes_threshold, evaluate_op8_emitter, Op8DetailThresholdRange,
+ SmokeEmitterState,
+ };
+ use crate::{fx_visual::EffectQuadFrame, FxCommand, FxOpcode};
+ use std::sync::Arc;
+
+ const IDENTITY: [[f32; 4]; 4] = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+
+ fn command(resource: &str, pool_count: u32, native_flag: bool) -> FxCommand {
+ let mut body = vec![0_u8; 0xF4];
+ put_f32(&mut body, 0x00, 1.0);
+ put_f32(&mut body, 0x04, 0.0);
+ put_f32(&mut body, 0x08, 1.0);
+ put_f32(&mut body, 0x0C, 0.0);
+ put_f32(&mut body, 0x10, 1.0);
+ put_f32(&mut body, 0x14, 0.08);
+ put_f32(&mut body, 0x18, 0.08);
+ put_f32(&mut body, 0x1C, 1.0);
+ put_u32(&mut body, 0x20, pool_count);
+ put_vec3(&mut body, 0x24, [0.0; 3]);
+ put_vec3(&mut body, 0x30, [0.0; 3]);
+ put_vec3(&mut body, 0x3C, [0.0; 3]);
+ put_vec3(&mut body, 0x48, [1.0; 3]);
+ put_vec3(&mut body, 0x54, [0.0; 3]);
+ put_vec3(&mut body, 0x60, [0.0, 0.0, 50.0]);
+ put_vec3(&mut body, 0x6C, [10.0, 30.0, 30.0]);
+ put_vec3(&mut body, 0x78, [1.0; 3]);
+ put_vec3(&mut body, 0x84, [10.0; 3]);
+ put_vec3(&mut body, 0x90, [30.0; 3]);
+ put_vec3(&mut body, 0x9C, [0.0, 1.0, 1.0]);
+ put_vec3(&mut body, 0xA8, [1.0; 3]);
+ put_name(&mut body, 0xB4, "material.lib");
+ put_name(&mut body, 0xD4, resource);
+ FxCommand {
+ word: if native_flag { 0x108 } else { 8 },
+ opcode: FxOpcode::Op8,
+ native_flag,
+ raw_body: Arc::from(body),
+ resource_refs: Vec::new(),
+ }
+ }
+
+ fn evaluate(
+ command: &FxCommand,
+ clock: f32,
+ phase: f32,
+ detail_class: u32,
+ state: &mut SmokeEmitterState,
+ ) -> Vec<EffectQuadFrame> {
+ evaluate_with_owner(command, clock, phase, detail_class, &IDENTITY, state)
+ }
+
+ fn evaluate_with_owner(
+ command: &FxCommand,
+ clock: f32,
+ phase: f32,
+ detail_class: u32,
+ owner: &[[f32; 4]; 4],
+ state: &mut SmokeEmitterState,
+ ) -> Vec<EffectQuadFrame> {
+ evaluate_op8_emitter(
+ command,
+ 0,
+ owner,
+ [0.0, 0.0, 500.0],
+ clock,
+ phase,
+ detail_class,
+ Op8DetailThresholdRange::new(1.0, 1.0).unwrap(),
+ state,
+ )
+ .unwrap()
+ }
+
+ fn put_u32(body: &mut [u8], offset: usize, value: u32) {
+ body[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
+ }
+
+ fn put_f32(body: &mut [u8], offset: usize, value: f32) {
+ body[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
+ }
+
+ fn put_vec3(body: &mut [u8], offset: usize, value: [f32; 3]) {
+ for (axis, component) in value.into_iter().enumerate() {
+ put_f32(body, offset + axis * 4, component);
+ }
+ }
+
+ fn put_name(body: &mut [u8], offset: usize, value: &str) {
+ body[offset..offset + value.len()].copy_from_slice(value.as_bytes());
+ }
+
+ fn centroid(frame: &EffectQuadFrame) -> [f32; 3] {
+ std::array::from_fn(|axis| {
+ frame
+ .vertices
+ .iter()
+ .map(|vertex| vertex[axis])
+ .sum::<f32>()
+ / 4.0
+ })
+ }
+
+ fn distance(left: [f32; 3], right: [f32; 3]) -> f32 {
+ let delta = std::array::from_fn::<_, 3, _>(|axis| left[axis] - right[axis]);
+ (delta[0] * delta[0] + delta[1] * delta[1] + delta[2] * delta[2]).sqrt()
+ }
+
+ #[test]
+ fn first_update_strict_interval_and_catch_up_match_native_schedule() {
+ let command = command("fire_smoke", 30, false);
+ let mut state = SmokeEmitterState::new(13, 13, 13);
+ assert!(evaluate(&command, 0.0, 0.0, 0, &mut state)
+ .iter()
+ .all(|frame| !frame.active));
+ assert_eq!(state.next_slot(), 0);
+ assert_eq!(state.last_spawn, 0.0);
+ assert_eq!(
+ evaluate(&command, 0.08, 0.0, 0, &mut state)
+ .iter()
+ .filter(|frame| frame.active)
+ .count(),
+ 0
+ );
+ assert_eq!(state.last_spawn, 0.08);
+ assert_eq!(
+ evaluate(&command, 0.16, 0.0, 0, &mut state)
+ .iter()
+ .filter(|frame| frame.active)
+ .count(),
+ 0
+ );
+ assert_eq!(
+ evaluate(&command, 0.160_001, 0.0, 0, &mut state)
+ .iter()
+ .filter(|frame| frame.active)
+ .count(),
+ 1
+ );
+ assert_eq!(
+ evaluate(&command, 0.320_001, 0.0, 0, &mut state)
+ .iter()
+ .filter(|frame| frame.active)
+ .count(),
+ 3
+ );
+ assert_eq!(state.next_slot(), 3);
+ }
+
+ #[test]
+ fn b_sphere_start_uses_normalized_due_interval_and_raw_schedule_step() {
+ let mut command = command("B_Sphere_Start", 6, true);
+ let body = Arc::make_mut(&mut command.raw_body);
+ // These values are from effects.rlb / B_Sphere_Start command 14.
+ put_f32(body, 0x0C, 0.269);
+ put_f32(body, 0x10, 0.885);
+ put_f32(body, 0x14, 0.05);
+ put_f32(body, 0x18, 0.01);
+ let mut state = SmokeEmitterState::new(17, 29, 43);
+
+ evaluate(&command, 0.01, 0.5, 0, &mut state);
+ evaluate(&command, 0.09, 0.5, 0, &mut state);
+
+ // At phase .5, native normalizes to .375 and tests events at .035,
+ // then .065 relative to the captured .01 base. After each event it
+ // advances the schedule base by the raw-phase interval .03.
+ assert!((state.last_spawn - 0.07).abs() < 1e-6);
+ assert_eq!(state.next_slot(), 2);
+ assert!((state.slots[1].as_ref().unwrap().born_at - 0.045).abs() < 1e-6);
+ assert!((state.slots[2].as_ref().unwrap().born_at - 0.075).abs() < 1e-6);
+ }
+
+ #[test]
+ fn equal_window_phase_matches_native_unordered_and_clamp_comparisons() {
+ assert_eq!(super::normalized_window_phase(0.269, 0.269, 0.269), 0.0);
+ assert_eq!(super::normalized_window_phase(0.268, 0.269, 0.269), 0.0);
+ assert_eq!(super::normalized_window_phase(0.270, 0.269, 0.269), 1.0);
+ }
+
+ #[test]
+ fn clock_rewind_clamps_only_schedule_base() {
+ let command = command("smoke_yg", 6, true);
+ let mut state = SmokeEmitterState::new(17, 29, 43);
+ evaluate(&command, 0.01, 0.5, 0, &mut state);
+ evaluate(&command, 0.090_001, 0.5, 0, &mut state);
+
+ let cursor = state.cursor;
+ let born_at = state.slots[1].as_ref().unwrap().born_at;
+ let emitter_rng = state.emitter_rng;
+ let signed_rng = state.signed_rng;
+ let material_rng = state.material_rng;
+ assert!((state.last_spawn - 0.09).abs() < 1e-6);
+
+ evaluate(&command, 0.04, 0.5, 0, &mut state);
+
+ assert_eq!(state.last_spawn, 0.04);
+ assert_eq!(state.cursor, cursor);
+ assert_eq!(state.slots[1].as_ref().unwrap().born_at, born_at);
+ assert_eq!(state.emitter_rng, emitter_rng);
+ assert_eq!(state.signed_rng, signed_rng);
+ assert_eq!(state.material_rng, material_rng);
+ }
+
+ #[test]
+ fn catch_up_requires_advancing_base_and_honors_validation_bound() {
+ assert_eq!(super::catch_up_count(0.0, 1.0, 0.5, 0.25), Some(2));
+ assert!(super::catch_up_count(0.0, 200_001.0, 1.0, 1.0).is_none());
+ assert!(super::catch_up_count(16_777_216.0, 16_777_220.0, 0.01, 0.01).is_none());
+ }
+
+ #[test]
+ fn moving_owner_advances_from_the_last_emitted_anchor() {
+ let command = command("smoke_yg", 6, true);
+ let owner_start = IDENTITY;
+ let mut owner_end = [
+ [0.0, -1.0, 0.0, 0.0],
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+ let mut owner_later = IDENTITY;
+ owner_end[0][3] = 10.0;
+ owner_later[0][3] = 20.0;
+ let mut state = SmokeEmitterState::new(17, 17, 17);
+
+ evaluate_with_owner(&command, 0.01, 0.0, 0, &owner_start, &mut state);
+ evaluate_with_owner(&command, 0.05, 0.5, 0, &owner_end, &mut state);
+ assert_eq!(state.stored_anchor.unwrap(), [0.0, 0.0, 0.0]);
+
+ // No scheduled event has happened, so the stored anchor stays at the
+ // initialization pose. Native divides the full displacement by the
+ // time from that anchor's schedule base when an event becomes due.
+ evaluate_with_owner(&command, 0.110_001, 0.5, 0, &owner_end, &mut state);
+ let slot = state.slots[1].as_ref().unwrap();
+ assert!((slot.owner_matrix[0][3] - 8.0).abs() < 1e-4);
+ assert_eq!(
+ state.stored_anchor.unwrap(),
+ [slot.owner_matrix[0][3], 0.0, 0.0]
+ );
+ // The native slot frame uses motion direction and current owner Z.
+ // The yawed owner with X-directed motion yields an identity basis.
+ assert_eq!(
+ slot.owner_matrix[0],
+ [1.0, 0.0, 0.0, slot.owner_matrix[0][3]]
+ );
+ assert_eq!(slot.owner_matrix[1], [0.0, 1.0, 0.0, 0.0]);
+ assert_eq!(slot.owner_matrix[2], [0.0, 0.0, 1.0, 0.0]);
+
+ let frames = evaluate_with_owner(&command, 0.12, 0.6, 0, &owner_later, &mut state);
+ let slot = state.slots[1].as_ref().unwrap();
+ let local_position = super::sample_track(slot.position, frames[1].normalized_time).unwrap();
+ // A no-event update leaves the previously emitted anchor unchanged.
+ assert!((slot.owner_matrix[0][3] - 8.0).abs() < 1e-4);
+ assert!((state.stored_anchor.unwrap()[0] - 8.0).abs() < 1e-4);
+ let center_x = centroid(&frames[1])[0];
+ assert!((center_x - (slot.owner_matrix[0][3] + local_position[0])).abs() < 1e-4);
+ assert!((center_x - (owner_later[0][3] + local_position[0])).abs() > 10.0);
+
+ let frames = evaluate_with_owner(&command, 0.250_001, 0.7, 0, &owner_later, &mut state);
+ assert!((state.slots[2].as_ref().unwrap().born_at - 0.17).abs() < 1e-6);
+ assert!((state.slots[3].as_ref().unwrap().born_at - 0.25).abs() < 1e-6);
+ // Both catch-up particles use the single velocity computed from the
+ // stored X=8 anchor and the original schedule base, stepping by .08.
+ assert!((state.slots[2].as_ref().unwrap().owner_matrix[0][3] - 14.0).abs() < 1e-3);
+ assert!((state.slots[3].as_ref().unwrap().owner_matrix[0][3] - 20.0).abs() < 1e-3);
+ assert!(frames[2].active && frames[3].active);
+ }
+
+ #[test]
+ fn moving_owner_uses_native_zero_motion_and_parallel_axis_fallbacks() {
+ let command = command("smoke_yg", 6, true);
+ let previous = IDENTITY;
+ let mut current = IDENTITY;
+ // Tiny nonzero movement must remain a velocity, not take the exact
+ // zero-motion branch. A parallel owner-up axis then exercises 38D0.
+ current[0][3] = 0.000_01;
+ current[0][2] = 1.0;
+ current[2][2] = 0.0;
+ current[0][0] = 0.0;
+ current[1][0] = 1.0;
+ current[2][0] = 0.0;
+ let mut state = SmokeEmitterState::new(19, 19, 19);
+ evaluate_with_owner(&command, 0.01, 0.0, 0, &previous, &mut state);
+ evaluate_with_owner(&command, 0.090_001, 0.5, 0, &current, &mut state);
+ let matrix = state.slots[1].as_ref().unwrap().owner_matrix;
+ assert_eq!([matrix[0][0], matrix[1][0], matrix[2][0]], [1.0, 0.0, 0.0]);
+ assert_eq!([matrix[0][1], matrix[1][1], matrix[2][1]], [0.0, 1.0, 0.0]);
+ assert_eq!([matrix[0][2], matrix[1][2], matrix[2][2]], [0.0, 0.0, 1.0]);
+
+ // Exactly zero movement uses the current owner X column, matching the
+ // separate 11B83 branch before the 38D0 parallel-axis fallback.
+ let mut static_owner = IDENTITY;
+ static_owner[0][0] = 0.0;
+ static_owner[1][0] = 1.0;
+ static_owner[2][0] = 0.0;
+ let mut stationary = SmokeEmitterState::new(23, 23, 23);
+ evaluate_with_owner(&command, 0.01, 0.0, 0, &previous, &mut stationary);
+ evaluate_with_owner(&command, 0.090_001, 0.5, 0, &static_owner, &mut stationary);
+ let matrix = stationary.slots[1].as_ref().unwrap().owner_matrix;
+ assert_eq!([matrix[0][0], matrix[1][0], matrix[2][0]], [0.0, 1.0, 0.0]);
+ assert_eq!([matrix[0][1], matrix[1][1], matrix[2][1]], [-1.0, 0.0, 0.0]);
+ assert_eq!([matrix[0][2], matrix[1][2], matrix[2][2]], [0.0, 0.0, 1.0]);
+ assert!((matrix[1][3] - 0.08).abs() < 1e-6);
+ assert_eq!(stationary.stored_anchor.unwrap(), [0.0, 0.08, 0.0]);
+ }
+
+ #[test]
+ fn particles_drain_through_the_ring_and_keep_fading_after_the_window() {
+ let mut command = command("smoke_yg", 6, true);
+ put_f32(Arc::make_mut(&mut command.raw_body), 0x10, 0.5);
+ let mut state = SmokeEmitterState::new(31, 31, 31);
+
+ evaluate(&command, 0.01, 0.25, 0, &mut state);
+ assert_eq!(
+ evaluate(&command, 0.090_001, 0.25, 0, &mut state)
+ .iter()
+ .filter(|frame| frame.active)
+ .count(),
+ 1
+ );
+
+ let tail = evaluate(&command, 0.170_001, 0.75, 0, &mut state);
+ assert_eq!(tail.iter().filter(|frame| frame.active).count(), 1);
+ assert!(tail[1].color[3] > 0.0 && tail[1].color[3] < 1.0);
+
+ // Out-of-window events still advance the native ring. This particle
+ // remains alive until the cursor reaches its slot on the sixth tick.
+ let before_wrap = evaluate(&command, 0.490_001, 0.75, 0, &mut state);
+ assert_eq!(before_wrap.iter().filter(|frame| frame.active).count(), 1);
+ assert!(before_wrap[1].active);
+ assert!(before_wrap[1].color[3] < tail[1].color[3]);
+
+ let drained = evaluate(&command, 0.570_001, 0.75, 0, &mut state);
+ assert!(drained.iter().all(|frame| !frame.active));
+ assert!(state.slots.iter().all(Option::is_none));
+ }
+
+ #[test]
+ fn generic_six_slot_smoke_yg_body_samples_tracks_opacity_and_phase() {
+ let mut command = command("smoke_yg", 6, true);
+ let body = Arc::make_mut(&mut command.raw_body);
+ put_f32(body, 0x00, 0.25);
+ put_f32(body, 0x04, 0.75);
+ put_f32(body, 0x08, 2.0);
+ put_f32(body, 0x1C, -1.0);
+ put_f32(body, 0x14, 0.08);
+ put_f32(body, 0x18, 0.08);
+ put_f32(body, 0x44, 0.0);
+ put_vec3(body, 0x48, [1.0; 3]);
+ put_vec3(body, 0x24, [0.0, 0.0, 3.0]);
+ put_vec3(body, 0x30, [0.0, 0.0, 3.0]);
+ put_vec3(body, 0x54, [0.0, 0.0, 3.0]);
+ put_vec3(body, 0x60, [0.0, 0.0, 13.0]);
+ put_vec3(body, 0x6C, [0.0, 0.0, 6.0]);
+ put_vec3(body, 0x78, [1.0, 1.0, 0.5]);
+ put_vec3(body, 0x84, [0.5, 0.75, 1.0]);
+ put_vec3(body, 0x90, [1.5, 1.75, 2.0]);
+ put_vec3(body, 0x9C, [0.0; 3]);
+ put_vec3(body, 0xA8, [1.0, 2.0, 3.0]);
+
+ let mut state = SmokeEmitterState::new(17, 29, 43);
+ let first = evaluate(&command, 0.01, 0.0, 1, &mut state);
+ assert_eq!(first.len(), 6);
+ assert!(first.iter().all(|frame| !frame.active));
+ let frames = evaluate(&command, 0.090_001, 0.5, 1, &mut state);
+ let frame = &frames[1];
+ let particle = state.slots[1].as_ref().unwrap();
+ let phase: f32 = (0.090_001 - 0.09) / (0.08 * 6.0);
+ let position: [f32; 3] = std::array::from_fn(|axis| {
+ particle.position.start[axis]
+ + (particle.position.end[axis] - particle.position.start[axis])
+ * phase.powf(particle.position.exponent[axis])
+ });
+ let scale: [f32; 3] = std::array::from_fn(|axis| {
+ particle.scale.start[axis]
+ + (particle.scale.end[axis] - particle.scale.start[axis])
+ * phase.powf(particle.scale.exponent[axis])
+ });
+ let expected_center =
+ crate::fx_visual::transform_native_effect_point(&particle.owner_matrix, position)
+ .unwrap();
+ let expected_opacity = 0.25 + (0.75 - 0.25) * phase.powf(2.0);
+ let camera_local =
+ crate::fx_visual::native_effect_local_point(&particle.owner_matrix, [0.0, 0.0, 500.0])
+ .unwrap();
+ let view = std::array::from_fn(|axis| camera_local[axis] - position[axis]);
+ let local_basis = super::native_camera_facing_basis(view, position).unwrap();
+ let expected_edge_length = |basis_column| {
+ let edge: [f32; 3] = std::array::from_fn(|row| {
+ (0..3)
+ .map(|axis| {
+ particle.owner_matrix[row][axis]
+ * scale[axis]
+ * local_basis[axis][basis_column]
+ })
+ .sum::<f32>()
+ });
+ (edge[0] * edge[0] + edge[1] * edge[1] + edge[2] * edge[2]).sqrt()
+ };
+
+ assert!(frame.active);
+ assert_eq!(frame.material.name, "smoke_yg");
+ assert!((frame.normalized_time - phase).abs() < 1e-6);
+ assert!((frame.material_phase - particle.random_phase).abs() < 1e-6);
+ assert!((frame.color[3] - expected_opacity).abs() < 1e-6);
+ for (actual, expected) in centroid(frame).into_iter().zip(expected_center) {
+ assert!(
+ (actual - expected).abs() < 1e-4,
+ "actual={actual}, expected={expected}"
+ );
+ }
+ assert!(
+ (distance(frame.vertices[0], frame.vertices[3]) - expected_edge_length(0)).abs() < 1e-4
+ );
+ assert!(
+ (distance(frame.vertices[0], frame.vertices[1]) - expected_edge_length(1)).abs() < 1e-4
+ );
+ }
+
+ #[test]
+ fn mission02_breath_anl_03_op8_fixture_uses_shared_body_fields() {
+ let mut command = command("smoke_yg", 6, true);
+ let body = Arc::make_mut(&mut command.raw_body);
+ put_f32(body, 0x44, 0.0);
+ put_vec3(body, 0x54, [0.0, 0.0, 1.0]);
+ put_vec3(body, 0x60, [0.0, 0.0, 3.0]);
+ put_vec3(body, 0x6C, [3.0, 2.0, 1.0]);
+ put_vec3(body, 0x78, [1.0; 3]);
+ put_vec3(body, 0x84, [4.0; 3]);
+ put_vec3(body, 0x90, [5.0; 3]);
+ put_vec3(body, 0x9C, [1.0; 3]);
+ put_vec3(body, 0xA8, [1.0; 3]);
+
+ let mut state = SmokeEmitterState::new(17, 29, 43);
+ evaluate(&command, 0.01, 0.0, 1, &mut state);
+ let frames = evaluate(&command, 0.090_001, 0.5, 1, &mut state);
+ let frame = &frames[1];
+ let particle = state.slots[1].as_ref().unwrap();
+ let phase: f32 = (0.090_001 - 0.09) / (0.08 * 6.0);
+ let position = super::sample_track(particle.position, phase).unwrap();
+
+ assert!(frame.active);
+ assert_eq!(frame.material.name, "smoke_yg");
+ assert!((frame.normalized_time - phase).abs() < 1e-6);
+ assert!((frame.material_phase - phase).abs() < 1e-6);
+ assert!((frame.color[3] - (1.0 - phase)).abs() < 1e-6);
+ let expected_center =
+ crate::fx_visual::transform_native_effect_point(&particle.owner_matrix, position)
+ .unwrap();
+ for (actual, expected) in centroid(frame).into_iter().zip(expected_center) {
+ assert!((actual - expected).abs() < 1e-4);
+ }
+ }
+
+ #[test]
+ fn generic_body_uses_dynamic_resource_pool_and_wraps_ring() {
+ let command = command("cloud_B2_ADD", 6, false);
+ let mut left = SmokeEmitterState::new(77, 77, 77);
+ let mut right = SmokeEmitterState::new(77, 77, 77);
+ evaluate(&command, 0.01, 0.0, 0, &mut left);
+ evaluate(&command, 0.01, 0.0, 0, &mut right);
+ let left_frames = evaluate(&command, 0.570_001, 0.0, 0, &mut left);
+ let right_frames = evaluate(&command, 0.570_001, 0.0, 0, &mut right);
+ assert_eq!(left.pool_len(), 6);
+ assert_eq!(left.next_slot(), 1);
+ assert_eq!(left_frames, right_frames);
+ assert_eq!(left_frames[0].material.name, "cloud_B2_ADD");
+ }
+
+ #[test]
+ fn emitter_position_track_moves_birth_anchor_from_start_to_randomized_end() {
+ let mut command = command("smoke_yg", 6, true);
+ let body = Arc::make_mut(&mut command.raw_body);
+ put_vec3(body, 0x24, [1.0, 2.0, 3.0]);
+ put_vec3(body, 0x30, [11.0, 22.0, 33.0]);
+ put_vec3(body, 0x3C, [4.0, 6.0, 8.0]);
+ put_vec3(body, 0x48, [1.0, 2.0, 3.0]);
+
+ let uniform_seed = 0x0001_0000;
+ let signed_seed = 0x0002_0000;
+ let mut state = SmokeEmitterState::new(uniform_seed, signed_seed, 1);
+ evaluate(&command, 0.01, 0.0, 0, &mut state);
+ let track = state.emitter_position.unwrap();
+ let signed = |word: f32, width: f32| (word / 65_536.0 - 0.5) * width;
+ let expected_end = [
+ 11.0 + signed(6.0, 4.0),
+ 22.0 + signed(3.0, 6.0),
+ 33.0 + 1.0 / 65_536.0 * 8.0 - 4.0,
+ ];
+ assert_eq!(track.start, [1.0, 2.0, 3.0]);
+ for (actual, expected) in track.end.into_iter().zip(expected_end) {
+ assert!((actual - expected).abs() < 1e-6);
+ }
+ let mut expected_uniform_rng = super::NativeLfsr16Pair::from_word(uniform_seed);
+ let mut expected_signed_rng = super::NativeLfsr16Pair::from_word(signed_seed);
+ expected_uniform_rng.next_unit();
+ expected_signed_rng.next_signed(6.0);
+ expected_signed_rng.next_signed(4.0);
+ assert_eq!(state.emitter_rng, expected_uniform_rng);
+ assert_eq!(state.signed_rng, expected_signed_rng);
+
+ // The midpoint uses each component's own exponent, and the sampled
+ // offset is added to the owner translation before the slot is born.
+ let midpoint = super::sample_track(track, 0.5).unwrap();
+ let mut state = SmokeEmitterState::new(uniform_seed, signed_seed, 1);
+ evaluate(&command, 0.01, 0.0, 0, &mut state);
+ let mut owner = IDENTITY;
+ owner[0][3] = 5.0;
+ let frames = evaluate_with_owner(&command, 0.090_001, 0.5, 0, &owner, &mut state);
+ let particle = state.slots[1].as_ref().unwrap();
+ let expected_position_z = 50.0 + 4.0 / 65_536.0 * 30.0 - 15.0;
+ assert!((particle.position.end[2] - expected_position_z).abs() < 1e-6);
+ // The spawn is almost at the current update, whose owner anchor is
+ // the trajectory sample at phase 0.5.
+ for axis in 0..3 {
+ assert!(
+ (particle.owner_matrix[axis][3] - (owner[axis][3] + midpoint[axis])).abs() < 1e-3
+ );
+ }
+ let local_position =
+ super::sample_track(particle.position, frames[1].normalized_time).unwrap();
+ let expected_center =
+ crate::fx_visual::transform_native_effect_point(&particle.owner_matrix, local_position)
+ .unwrap();
+ for (actual, expected) in centroid(&frames[1]).into_iter().zip(expected_center) {
+ assert!((actual - expected).abs() < 1e-3);
+ }
+ }
+
+ #[test]
+ fn detail_gate_is_inclusive_and_rejects_the_next_float() {
+ assert!(detail_class_passes_threshold(3.0, 3.0));
+ let next_float = f32::from_bits(3.0_f32.to_bits() + 1);
+ assert!(!detail_class_passes_threshold(next_float, 3.0));
+ assert!(detail_class_passes_threshold(0.0, 0.0));
+ }
+
+ #[test]
+ fn rejects_malformed_or_oversized_op8_bodies_before_state_changes() {
+ let command = FxCommand {
+ word: 8,
+ opcode: FxOpcode::Op8,
+ native_flag: false,
+ raw_body: Arc::from(vec![0_u8; 32]),
+ resource_refs: Vec::new(),
+ };
+ let mut state = SmokeEmitterState::new(13, 13, 13);
+ assert!(evaluate_op8_emitter(
+ &command,
+ 0,
+ &IDENTITY,
+ [0.0, 0.0, 500.0],
+ 1.0,
+ 0.0,
+ 0,
+ Op8DetailThresholdRange::new(0.0, 3.0).unwrap(),
+ &mut state,
+ )
+ .is_none());
+ assert_eq!(state.pool_len(), 0);
+ assert_eq!(state.next_slot(), 0);
+ }
+}
diff --git a/crates/fparkan-material/src/lib.rs b/crates/fparkan-material/src/lib.rs
index 082d10c..d61aa84 100644
--- a/crates/fparkan-material/src/lib.rs
+++ b/crates/fparkan-material/src/lib.rs
@@ -293,6 +293,8 @@ pub enum MaterialError {
MissingMaterial(String),
/// A material document has no phases for runtime sampling.
EmptyMaterial,
+ /// A normalized MAT0 sample phase is not finite.
+ InvalidNormalizedPhase,
/// An animation block has no positive duration for a multi-key timeline.
InvalidAnimationDuration {
/// Selected animation block.
@@ -366,6 +368,9 @@ impl std::fmt::Display for MaterialError {
Self::Resource(message) => write!(f, "{message}"),
Self::MissingMaterial(name) => write!(f, "missing material: {name}"),
Self::EmptyMaterial => write!(f, "material has no phases"),
+ Self::InvalidNormalizedPhase => {
+ write!(f, "normalized MAT0 phase must be finite")
+ }
Self::InvalidAnimationDuration { block_index } => {
write!(f, "MAT0 animation block {block_index} has zero duration")
}
@@ -670,6 +675,115 @@ pub fn sample_material_phase(
})
}
+/// Samples a MAT0 animation block from the normalized phase used by native
+/// material effects.
+///
+/// Unlike [`sample_material_phase`], this path does not interpret the block's
+/// animation mode or derive a local time from a clock. It multiplies the
+/// normalized phase by the final key end time, truncates to an integer tick,
+/// searches key intervals from the end, and interpolates the selected phase
+/// with the following phase using the block's native interpolation mask.
+/// Finite phases outside `0..=1` use the native fallback phase `0.5`;
+/// non-finite inputs are rejected. As with [`sample_material_phase`], a
+/// missing block index falls back to block zero and an unanimated document
+/// samples its first phase.
+///
+/// # Errors
+///
+/// Returns an error for a non-finite phase, an empty material, a malformed
+/// multi-key duration, non-increasing key end times, or a key that references
+/// no phase.
+pub fn sample_material_normalized_phase(
+ document: &Mat0Document,
+ animation_block_index: usize,
+ normalized_phase: f32,
+) -> Result<MaterialPhaseSample, MaterialError> {
+ if !normalized_phase.is_finite() {
+ return Err(MaterialError::InvalidNormalizedPhase);
+ }
+
+ let normalized_phase = if (0.0..=1.0).contains(&normalized_phase) {
+ normalized_phase
+ } else {
+ 0.5
+ };
+
+ let Some(first_phase) = document.phases.first() else {
+ return Err(MaterialError::EmptyMaterial);
+ };
+
+ let Some((selected_block_index, block)) = document
+ .animation_blocks
+ .get(animation_block_index)
+ .map(|block| (animation_block_index, block))
+ .or_else(|| document.animation_blocks.first().map(|block| (0, block)))
+ else {
+ return Ok(sample_static_phase(0, first_phase));
+ };
+
+ if block.keys.is_empty() {
+ return Ok(sample_static_phase(0, first_phase));
+ }
+
+ let keys = &block.keys;
+ let resolve_phase = |key_index: usize, key: &MaterialKey| {
+ let phase_index = usize::from(key.k0);
+ document
+ .phases
+ .get(phase_index)
+ .map(|phase| (phase_index, phase))
+ .ok_or(MaterialError::InvalidAnimationPhaseIndex {
+ block_index: selected_block_index,
+ key_index,
+ phase_index: key.k0,
+ phase_count: document.phases.len(),
+ })
+ };
+
+ if keys.len() == 1 {
+ let (phase_index, phase) = resolve_phase(0, &keys[0])?;
+ return Ok(sample_static_phase(phase_index, phase));
+ }
+
+ let duration = u32::from(keys[keys.len() - 1].k1);
+ if duration == 0 {
+ return Err(MaterialError::InvalidAnimationDuration {
+ block_index: selected_block_index,
+ });
+ }
+ validate_key_times(keys, selected_block_index)?;
+ for (key_index, key) in keys.iter().enumerate() {
+ resolve_phase(key_index, key)?;
+ }
+
+ // f64 preserves the exact u16-duration by f32-phase product, matching the
+ // native x87 extended product before truncation toward zero.
+ let tick = ((duration as f64) * f64::from(normalized_phase)).trunc() as u32;
+ let (key_index, previous_end) = select_key_backwards(keys, tick);
+ let key = &keys[key_index];
+ let next_key_index = (key_index + 1) % keys.len();
+ let next_key = &keys[next_key_index];
+ let (phase_index, phase) = resolve_phase(key_index, key)?;
+ let (_, next_phase) = resolve_phase(next_key_index, next_key)?;
+ let span = u32::from(key.k1) - previous_end;
+ if span == 0 {
+ return Err(MaterialError::InvalidAnimationKeyTimes {
+ block_index: selected_block_index,
+ key_index,
+ });
+ }
+ // Keep the native endpoint behavior: phase 1 produces `tick == duration`,
+ // falls back to key zero, and may extrapolate beyond its first interval.
+ let fraction = tick.wrapping_sub(previous_end) as f32 / span as f32;
+ let coefficients =
+ interpolate_coefficients(phase, next_phase, block.interpolation_mask(), fraction);
+ Ok(MaterialPhaseSample {
+ phase_index,
+ coefficients,
+ texture_raw: phase.texture_raw,
+ })
+}
+
fn sample_static_phase(phase_index: usize, phase: &MaterialPhase) -> MaterialPhaseSample {
MaterialPhaseSample {
phase_index,
@@ -711,6 +825,19 @@ fn select_key(keys: &[MaterialKey], local_time_ms: u32) -> (usize, u32) {
}
}
+fn select_key_backwards(keys: &[MaterialKey], tick: u32) -> (usize, u32) {
+ let mut key_index = keys.len() - 1;
+ while key_index > 0 {
+ let start = u32::from(keys[key_index - 1].k1);
+ let end = u32::from(keys[key_index].k1);
+ if start <= tick && tick < end {
+ return (key_index, start);
+ }
+ key_index -= 1;
+ }
+ (0, 0)
+}
+
fn interpolate_coefficients(
left: &MaterialPhase,
right: &MaterialPhase,
@@ -1363,6 +1490,125 @@ mod tests {
}
#[test]
+ fn normalized_material_phase_uses_truncated_tick_and_native_fallback_endpoint() {
+ let phases = vec![
+ phase_with_parameters([0; 18], b"LEFT"),
+ phase_with_parameters([255; 18], b"RIGHT"),
+ ];
+ let keys = vec![
+ MaterialKey {
+ k0: 0,
+ k1: 100,
+ k2: 0,
+ },
+ MaterialKey {
+ k0: 1,
+ k1: 200,
+ k2: 0,
+ },
+ ];
+ // RandomPerQuery must not override the explicit normalized phase.
+ let document = animation_document((0x1f_u32 << 3) | 3, phases, keys);
+
+ let early = sample_material_normalized_phase(&document, 0, 0.25).expect("early");
+ assert_eq!(early.phase_index, 0);
+ assert_eq!(&early.texture_raw[..4], b"LEFT");
+ assert!((early.coefficients.additive_rgb[0] - 0.5).abs() < 1e-6);
+
+ // 200 * 0.504 = 100.8; truncation yields tick 100, at the start of key 1.
+ let truncated = sample_material_normalized_phase(&document, 0, 0.504).expect("tick");
+ assert_eq!(truncated.phase_index, 1);
+ assert_eq!(&truncated.texture_raw[..5], b"RIGHT");
+ assert_eq!(truncated.coefficients.additive_rgb[0], 1.0);
+
+ // Native backward search falls through to key zero at the final tick.
+ let endpoint = sample_material_normalized_phase(&document, 0, 1.0).expect("endpoint");
+ assert_eq!(endpoint.phase_index, 0);
+ assert_eq!(&endpoint.texture_raw[..4], b"LEFT");
+ assert!((endpoint.coefficients.additive_rgb[0] - 2.0).abs() < 1e-6);
+ }
+
+ #[test]
+ fn normalized_material_phase_preserves_precision_before_native_truncation() {
+ let document = animation_document(
+ 1 << 3,
+ vec![
+ phase_with_parameters([0; 18], b"LEFT"),
+ phase_with_parameters([255; 18], b"RIGHT"),
+ ],
+ vec![
+ MaterialKey {
+ k0: 0,
+ k1: 32_765,
+ k2: 0,
+ },
+ MaterialKey {
+ k0: 1,
+ k1: 32_767,
+ k2: 0,
+ },
+ ],
+ );
+
+ // The exact product is below 32_767; f32 multiplication rounds it up.
+ let sample = sample_material_normalized_phase(&document, 0, f32::from_bits(0x3f7f_ffff))
+ .expect("near endpoint");
+ assert_eq!(sample.phase_index, 1);
+ assert_eq!(&sample.texture_raw[..5], b"RIGHT");
+ }
+
+ #[test]
+ fn normalized_material_phase_uses_half_for_finite_out_of_range_values() {
+ let document = animation_document(
+ 1 << 3,
+ vec![
+ phase_with_parameters([0; 18], b"LEFT"),
+ phase_with_parameters([255; 18], b"RIGHT"),
+ ],
+ vec![
+ MaterialKey {
+ k0: 0,
+ k1: 100,
+ k2: 0,
+ },
+ MaterialKey {
+ k0: 1,
+ k1: 200,
+ k2: 0,
+ },
+ ],
+ );
+
+ let midpoint = sample_material_normalized_phase(&document, 0, 0.5).expect("midpoint");
+ let below = sample_material_normalized_phase(&document, 0, -0.1).expect("below");
+ let above = sample_material_normalized_phase(&document, 0, 1.1).expect("above");
+ assert_eq!(below, midpoint);
+ assert_eq!(above, midpoint);
+ }
+
+ #[test]
+ fn normalized_material_phase_rejects_non_finite_values() {
+ let document = animation_document(
+ 0,
+ vec![phase_with_parameters([0; 18], b"ONLY")],
+ vec![MaterialKey {
+ k0: 0,
+ k1: 0,
+ k2: 0,
+ }],
+ );
+
+ assert!(matches!(
+ sample_material_normalized_phase(&document, 0, f32::NAN),
+ Err(MaterialError::InvalidNormalizedPhase)
+ ));
+ assert!(matches!(
+ sample_material_normalized_phase(&document, 0, f32::INFINITY),
+ Err(MaterialError::InvalidNormalizedPhase)
+ ));
+ }
+
+ #[test]
fn material_ping_pong_reverses_local_time_and_clamp_holds_last_phase() {
let phases = vec![
phase_with_parameters([0; 18], b"A"),
@@ -1510,6 +1756,10 @@ mod tests {
sample_material_phase(&invalid_ref, 0, 0, 0, 0),
Err(MaterialError::InvalidAnimationPhaseIndex { .. })
));
+ assert!(matches!(
+ sample_material_normalized_phase(&invalid_ref, 0, 0.5),
+ Err(MaterialError::InvalidAnimationPhaseIndex { .. })
+ ));
let invalid_times = animation_document(
0,
@@ -1531,6 +1781,10 @@ mod tests {
sample_material_phase(&invalid_times, 0, 0, 0, 0),
Err(MaterialError::InvalidAnimationKeyTimes { .. })
));
+ assert!(matches!(
+ sample_material_normalized_phase(&invalid_times, 0, 0.5),
+ Err(MaterialError::InvalidAnimationKeyTimes { .. })
+ ));
let zero_duration = animation_document(
0,
@@ -1552,6 +1806,10 @@ mod tests {
sample_material_phase(&zero_duration, 0, 0, 0, 0),
Err(MaterialError::InvalidAnimationDuration { .. })
));
+ assert!(matches!(
+ sample_material_normalized_phase(&zero_duration, 0, 0.5),
+ Err(MaterialError::InvalidAnimationDuration { .. })
+ ));
}
#[test]
diff --git a/crates/fparkan-terrain/src/contour.rs b/crates/fparkan-terrain/src/contour.rs
new file mode 100644
index 0000000..de5077a
--- /dev/null
+++ b/crates/fparkan-terrain/src/contour.rs
@@ -0,0 +1,809 @@
+/// One triangle fragment retained after subtracting a building contour.
+/// `source_triangle` indexes the triangle array passed to
+/// [`subtract_contour`].
+#[derive(Clone, Copy, Debug, PartialEq)]
+pub(crate) struct TerrainTriangleFragment {
+ /// Source triangle index, for preserving its material and vertex channels.
+ pub source_triangle: usize,
+ /// Fragment triangle vertices in the input coordinate space.
+ pub positions: [[f32; 3]; 3],
+}
+
+/// Error returned when a terrain contour cannot be subtracted safely.
+#[derive(Clone, Debug, Eq, PartialEq)]
+pub(crate) enum TerrainContourError {
+ /// The contour is non-finite, degenerate, or self-intersecting.
+ UnsupportedContour,
+ /// A source triangle has non-finite coordinates or a degenerate XY plane.
+ InvalidSourceTriangle {
+ /// Index of the source triangle.
+ triangle: usize,
+ },
+}
+
+impl std::fmt::Display for TerrainContourError {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ match self {
+ Self::UnsupportedContour => write!(
+ f,
+ "terrain contour must be finite, simple, and non-degenerate"
+ ),
+ Self::InvalidSourceTriangle { triangle } => {
+ write!(
+ f,
+ "terrain source triangle {triangle} is not a finite XY surface"
+ )
+ }
+ }
+ }
+}
+
+impl std::error::Error for TerrainContourError {}
+
+/// Subtracts a finite simple contour using the native per-source-face point set:
+/// the three source vertices plus the actual contour segments clipped to that
+/// source triangle. It does not extend cuts across the triangle or triangulate
+/// the contour into unrelated internal edges.
+///
+/// # Errors
+///
+/// Returns [`TerrainContourError::UnsupportedContour`] for malformed or
+/// self-intersecting contours, and
+/// [`TerrainContourError::InvalidSourceTriangle`] when a source face cannot be
+/// triangulated or lifted onto its original plane.
+pub(crate) fn subtract_contour(
+ triangles: &[[[f32; 3]; 3]],
+ contour: &[[f32; 2]],
+) -> Result<Vec<TerrainTriangleFragment>, TerrainContourError> {
+ let ring = normalize_ring(contour)?;
+ let contour_min: [f64; 2] = std::array::from_fn(|axis| {
+ ring.iter()
+ .map(|point| point[axis])
+ .fold(f64::INFINITY, f64::min)
+ });
+ let contour_max: [f64; 2] = std::array::from_fn(|axis| {
+ ring.iter()
+ .map(|point| point[axis])
+ .fold(f64::NEG_INFINITY, f64::max)
+ });
+ let mut output = Vec::new();
+
+ for (source_triangle, source) in triangles.iter().copied().enumerate() {
+ if !source.iter().flatten().all(|value| value.is_finite()) {
+ return Err(TerrainContourError::InvalidSourceTriangle {
+ triangle: source_triangle,
+ });
+ }
+ let source_xy = source.map(|point| [f64::from(point[0]), f64::from(point[1])]);
+ let source_area = cross2(source_xy[0], source_xy[1], source_xy[2]);
+ if source_area.abs() <= 1.0e-10 {
+ return Err(TerrainContourError::InvalidSourceTriangle {
+ triangle: source_triangle,
+ });
+ }
+ let source_min: [f64; 2] = std::array::from_fn(|axis| {
+ source_xy
+ .iter()
+ .map(|point| point[axis])
+ .fold(f64::INFINITY, f64::min)
+ });
+ let source_max: [f64; 2] = std::array::from_fn(|axis| {
+ source_xy
+ .iter()
+ .map(|point| point[axis])
+ .fold(f64::NEG_INFINITY, f64::max)
+ });
+ if (0..2).any(|axis| {
+ source_max[axis] < contour_min[axis] || contour_max[axis] < source_min[axis]
+ }) {
+ output.push(TerrainTriangleFragment {
+ source_triangle,
+ positions: source,
+ });
+ continue;
+ }
+
+ let mut vertices = source_xy.to_vec();
+ let initial = if source_area > 0.0 {
+ [0, 1, 2]
+ } else {
+ [0, 2, 1]
+ };
+ let mut triangulation = vec![initial];
+ let mut clipped_segments = Vec::new();
+ for index in 0..ring.len() {
+ let first = ring[index];
+ let second = ring[(index + 1) % ring.len()];
+ if let Some((start, end)) = clip_segment_to_triangle(first, second, source_xy) {
+ let start_id = insert_unique_point(&mut vertices, start);
+ let end_id = insert_unique_point(&mut vertices, end);
+ if start_id != end_id {
+ clipped_segments.push((start_id, end_id));
+ }
+ }
+ }
+
+ if clipped_segments.is_empty() {
+ let center = [
+ (source_xy[0][0] + source_xy[1][0] + source_xy[2][0]) / 3.0,
+ (source_xy[0][1] + source_xy[1][1] + source_xy[2][1]) / 3.0,
+ ];
+ if !point_in_ring(center, &ring) {
+ output.push(TerrainTriangleFragment {
+ source_triangle,
+ positions: source,
+ });
+ }
+ continue;
+ }
+
+ for point_id in 3..vertices.len() {
+ insert_triangulation_point(point_id, &vertices, &mut triangulation).map_err(|()| {
+ TerrainContourError::InvalidSourceTriangle {
+ triangle: source_triangle,
+ }
+ })?;
+ }
+
+ let mut constraints = source_boundary_constraints(&vertices, source_xy);
+ for (first, second) in clipped_segments {
+ let mut on_segment = vertices
+ .iter()
+ .copied()
+ .enumerate()
+ .filter_map(|(index, point)| {
+ point_on_segment(point, vertices[first], vertices[second]).then_some((
+ segment_parameter(point, vertices[first], vertices[second]),
+ index,
+ ))
+ })
+ .collect::<Vec<_>>();
+ on_segment.sort_by(|left, right| left.0.total_cmp(&right.0));
+ on_segment.dedup_by_key(|(_, index)| *index);
+ for pair in on_segment.windows(2) {
+ let edge = canonical_edge(pair[0].1, pair[1].1);
+ if edge.0 == edge.1 {
+ continue;
+ }
+ recover_constraint(edge, &mut triangulation, &vertices, &constraints).map_err(
+ |()| TerrainContourError::InvalidSourceTriangle {
+ triangle: source_triangle,
+ },
+ )?;
+ constraints.insert(edge);
+ }
+ }
+ legalize_constrained_delaunay(&mut triangulation, &vertices, &constraints).map_err(
+ |()| TerrainContourError::InvalidSourceTriangle {
+ triangle: source_triangle,
+ },
+ )?;
+
+ for triangle in triangulation {
+ let center = triangle.map(|index| vertices[index]);
+ let center = [
+ (center[0][0] + center[1][0] + center[2][0]) / 3.0,
+ (center[0][1] + center[1][1] + center[2][1]) / 3.0,
+ ];
+ if point_in_ring(center, &ring) {
+ continue;
+ }
+ let mut positions: [[f32; 3]; 3] = triangle
+ .map(|index| lift_to_source_plane(vertices[index], source))
+ .into_iter()
+ .collect::<Option<Vec<_>>>()
+ .and_then(|points| points.try_into().ok())
+ .ok_or(TerrainContourError::InvalidSourceTriangle {
+ triangle: source_triangle,
+ })?;
+ if source_area < 0.0 {
+ positions.swap(1, 2);
+ }
+ output.push(TerrainTriangleFragment {
+ source_triangle,
+ positions,
+ });
+ }
+ }
+ Ok(output)
+}
+
+fn normalize_ring(contour: &[[f32; 2]]) -> Result<Vec<[f64; 2]>, TerrainContourError> {
+ let mut ring = contour
+ .iter()
+ .map(|point| [f64::from(point[0]), f64::from(point[1])])
+ .collect::<Vec<_>>();
+ if ring.iter().flatten().any(|value| !value.is_finite()) {
+ return Err(TerrainContourError::UnsupportedContour);
+ }
+ if ring.len() > 1 && distance_squared(ring[0], *ring.last().expect("nonempty")) <= 1.0e-16 {
+ ring.pop();
+ }
+ let mut normalized = Vec::with_capacity(ring.len());
+ for point in ring {
+ if normalized
+ .last()
+ .is_none_or(|previous| distance_squared(*previous, point) > 1.0e-16)
+ {
+ normalized.push(point);
+ }
+ }
+ if normalized.len() > 1
+ && distance_squared(normalized[0], *normalized.last().expect("nonempty")) <= 1.0e-16
+ {
+ normalized.pop();
+ }
+ if normalized.len() < 3 {
+ return Err(TerrainContourError::UnsupportedContour);
+ }
+ let signed_area = polygon_area(&normalized);
+ if !signed_area.is_finite() || signed_area.abs() <= 1.0e-10 {
+ return Err(TerrainContourError::UnsupportedContour);
+ }
+ for first in 0..normalized.len() {
+ let first_next = (first + 1) % normalized.len();
+ for second in (first + 1)..normalized.len() {
+ let second_next = (second + 1) % normalized.len();
+ if first_next == second || second_next == first {
+ continue;
+ }
+ if segments_intersect(
+ normalized[first],
+ normalized[first_next],
+ normalized[second],
+ normalized[second_next],
+ ) {
+ return Err(TerrainContourError::UnsupportedContour);
+ }
+ }
+ }
+ if signed_area < 0.0 {
+ normalized.reverse();
+ }
+ Ok(normalized)
+}
+
+fn clip_segment_to_triangle(
+ first: [f64; 2],
+ second: [f64; 2],
+ triangle: [[f64; 2]; 3],
+) -> Option<([f64; 2], [f64; 2])> {
+ let mut triangle = triangle;
+ if cross2(triangle[0], triangle[1], triangle[2]) < 0.0 {
+ triangle.swap(1, 2);
+ }
+ let mut start = 0.0_f64;
+ let mut end = 1.0_f64;
+ for edge in 0..3 {
+ let edge_first = triangle[edge];
+ let edge_second = triangle[(edge + 1) % 3];
+ let at_start = cross2(edge_first, edge_second, first);
+ let at_end = cross2(edge_first, edge_second, second);
+ let change = at_end - at_start;
+ if change.abs() <= 1.0e-14 {
+ if at_start < -1.0e-10 {
+ return None;
+ }
+ continue;
+ }
+ let crossing = -at_start / change;
+ if change > 0.0 {
+ start = start.max(crossing);
+ } else {
+ end = end.min(crossing);
+ }
+ if start > end + 1.0e-12 {
+ return None;
+ }
+ }
+ start = start.clamp(0.0, 1.0);
+ end = end.clamp(0.0, 1.0);
+ if end - start <= 1.0e-12 {
+ return None;
+ }
+ Some((
+ interpolate(first, second, start),
+ interpolate(first, second, end),
+ ))
+}
+
+fn insert_unique_point(vertices: &mut Vec<[f64; 2]>, point: [f64; 2]) -> usize {
+ // Terrain positions are f32 throughout the native data and renderer. Make
+ // clipped crossings use that same representable coordinate before building
+ // the local CDT, so distinct f64 intersections cannot collapse to one XY
+ // vertex only after fragment emission.
+ let point = [f64::from(point[0] as f32), f64::from(point[1] as f32)];
+ if let Some(index) = vertices
+ .iter()
+ .position(|candidate| distance_squared(*candidate, point) <= 1.0e-18)
+ {
+ return index;
+ }
+ let index = vertices.len();
+ vertices.push(point);
+ index
+}
+
+fn insert_triangulation_point(
+ point_id: usize,
+ vertices: &[[f64; 2]],
+ triangles: &mut Vec<[usize; 3]>,
+) -> Result<(), ()> {
+ let point = vertices[point_id];
+ let edge = triangulation_edges(triangles)
+ .keys()
+ .copied()
+ .find(|&(first, second)| point_on_open_segment(point, vertices[first], vertices[second]));
+ if let Some(edge) = edge {
+ let mut split = Vec::new();
+ triangles.retain(|triangle| {
+ if triangle_has_edge(*triangle, edge) {
+ let opposite = triangle
+ .iter()
+ .copied()
+ .find(|index| *index != edge.0 && *index != edge.1)
+ .expect("triangle has opposite vertex");
+ split.push(opposite);
+ false
+ } else {
+ true
+ }
+ });
+ if split.is_empty() {
+ return Err(());
+ }
+ for opposite in split {
+ let first = make_ccw([edge.0, point_id, opposite], vertices).ok_or(())?;
+ let second = make_ccw([point_id, edge.1, opposite], vertices).ok_or(())?;
+ triangles.extend([first, second]);
+ }
+ return Ok(());
+ }
+
+ let containing = triangles.iter().position(|triangle| {
+ point_in_triangle(
+ point,
+ vertices[triangle[0]],
+ vertices[triangle[1]],
+ vertices[triangle[2]],
+ )
+ });
+ let Some(containing) = containing else {
+ return Err(());
+ };
+ let triangle = triangles.swap_remove(containing);
+ for edge in 0..3 {
+ let split = make_ccw(
+ [triangle[edge], triangle[(edge + 1) % 3], point_id],
+ vertices,
+ )
+ .ok_or(())?;
+ triangles.push(split);
+ }
+ Ok(())
+}
+
+fn source_boundary_constraints(
+ vertices: &[[f64; 2]],
+ triangle: [[f64; 2]; 3],
+) -> std::collections::BTreeSet<(usize, usize)> {
+ let mut constraints = std::collections::BTreeSet::new();
+ for edge in 0..3 {
+ let first = triangle[edge];
+ let second = triangle[(edge + 1) % 3];
+ let mut points = vertices
+ .iter()
+ .copied()
+ .enumerate()
+ .filter_map(|(index, point)| {
+ point_on_segment(point, first, second)
+ .then_some((segment_parameter(point, first, second), index))
+ })
+ .collect::<Vec<_>>();
+ points.sort_by(|left, right| left.0.total_cmp(&right.0));
+ points.dedup_by_key(|(_, index)| *index);
+ for pair in points.windows(2) {
+ constraints.insert(canonical_edge(pair[0].1, pair[1].1));
+ }
+ }
+ constraints
+}
+
+fn recover_constraint(
+ target: (usize, usize),
+ triangles: &mut [[usize; 3]],
+ vertices: &[[f64; 2]],
+ constraints: &std::collections::BTreeSet<(usize, usize)>,
+) -> Result<(), ()> {
+ let limit = vertices
+ .len()
+ .saturating_mul(vertices.len())
+ .saturating_mul(8)
+ .max(1);
+ for _ in 0..limit {
+ if edge_exists(triangles, target) {
+ return Ok(());
+ }
+ let mut crossed = triangulation_edges(triangles)
+ .into_iter()
+ .filter_map(|(edge, adjacent)| {
+ if adjacent.len() != 2
+ || edge.0 == target.0
+ || edge.0 == target.1
+ || edge.1 == target.0
+ || edge.1 == target.1
+ {
+ return None;
+ }
+ proper_intersection_parameter(
+ vertices[target.0],
+ vertices[target.1],
+ vertices[edge.0],
+ vertices[edge.1],
+ )
+ .map(|parameter| (parameter, edge, adjacent))
+ })
+ .collect::<Vec<_>>();
+ crossed.sort_by(|left, right| left.0.total_cmp(&right.0));
+ let mut flipped = false;
+ for (_, edge, adjacent) in crossed {
+ if constraints.contains(&edge) {
+ return Err(());
+ }
+ let first_index = adjacent[0].0;
+ let second_index = adjacent[1].0;
+ let first_opposite = adjacent[0].1;
+ let second_opposite = adjacent[1].1;
+ if !convex_quadrilateral(
+ vertices[edge.0],
+ vertices[edge.1],
+ vertices[first_opposite],
+ vertices[second_opposite],
+ ) {
+ continue;
+ }
+ let replacement = canonical_edge(first_opposite, second_opposite);
+ if constraints.contains(&replacement)
+ || proper_intersection_parameter(
+ vertices[target.0],
+ vertices[target.1],
+ vertices[replacement.0],
+ vertices[replacement.1],
+ )
+ .is_some()
+ {
+ continue;
+ }
+ let (a, b) = directed_edge(triangles[first_index], edge).ok_or(())?;
+ triangles[first_index] =
+ make_ccw([first_opposite, second_opposite, b], vertices).ok_or(())?;
+ triangles[second_index] =
+ make_ccw([second_opposite, first_opposite, a], vertices).ok_or(())?;
+ flipped = true;
+ break;
+ }
+ if !flipped {
+ return Err(());
+ }
+ }
+ Err(())
+}
+
+fn legalize_constrained_delaunay(
+ triangles: &mut [[usize; 3]],
+ vertices: &[[f64; 2]],
+ constraints: &std::collections::BTreeSet<(usize, usize)>,
+) -> Result<(), ()> {
+ let limit = triangles
+ .len()
+ .saturating_mul(triangles.len())
+ .saturating_mul(8)
+ .max(1);
+ for _ in 0..limit {
+ let edges = triangulation_edges(triangles);
+ let mut flipped = false;
+ for (edge, adjacent) in edges {
+ if adjacent.len() != 2 || constraints.contains(&edge) {
+ continue;
+ }
+ let first_index = adjacent[0].0;
+ let second_index = adjacent[1].0;
+ let c = adjacent[0].1;
+ let d = adjacent[1].1;
+ if !convex_quadrilateral(vertices[edge.0], vertices[edge.1], vertices[c], vertices[d]) {
+ continue;
+ }
+ let (a, b) = directed_edge(triangles[first_index], edge).ok_or(())?;
+ if in_circle(vertices[a], vertices[b], vertices[c], vertices[d]) <= 1.0e-10 {
+ continue;
+ }
+ let replacement = canonical_edge(c, d);
+ if constraints.iter().any(|constraint| {
+ proper_intersection_parameter(
+ vertices[replacement.0],
+ vertices[replacement.1],
+ vertices[constraint.0],
+ vertices[constraint.1],
+ )
+ .is_some()
+ }) {
+ continue;
+ }
+ triangles[first_index] = make_ccw([c, d, b], vertices).ok_or(())?;
+ triangles[second_index] = make_ccw([d, c, a], vertices).ok_or(())?;
+ flipped = true;
+ break;
+ }
+ if !flipped {
+ return Ok(());
+ }
+ }
+ Err(())
+}
+
+fn triangulation_edges(
+ triangles: &[[usize; 3]],
+) -> std::collections::BTreeMap<(usize, usize), Vec<(usize, usize)>> {
+ let mut edges = std::collections::BTreeMap::new();
+ for (triangle_index, triangle) in triangles.iter().copied().enumerate() {
+ for edge in 0..3 {
+ let first = triangle[edge];
+ let second = triangle[(edge + 1) % 3];
+ let opposite = triangle[(edge + 2) % 3];
+ edges
+ .entry(canonical_edge(first, second))
+ .or_insert_with(Vec::new)
+ .push((triangle_index, opposite));
+ }
+ }
+ edges
+}
+
+fn triangle_has_edge(triangle: [usize; 3], edge: (usize, usize)) -> bool {
+ triangle.contains(&edge.0) && triangle.contains(&edge.1)
+}
+
+fn edge_exists(triangles: &[[usize; 3]], edge: (usize, usize)) -> bool {
+ triangles
+ .iter()
+ .copied()
+ .any(|triangle| triangle_has_edge(triangle, edge))
+}
+
+fn directed_edge(triangle: [usize; 3], edge: (usize, usize)) -> Option<(usize, usize)> {
+ (0..3).find_map(|index| {
+ let first = triangle[index];
+ let second = triangle[(index + 1) % 3];
+ (canonical_edge(first, second) == edge).then_some((first, second))
+ })
+}
+
+fn canonical_edge(first: usize, second: usize) -> (usize, usize) {
+ if first < second {
+ (first, second)
+ } else {
+ (second, first)
+ }
+}
+
+fn make_ccw(triangle: [usize; 3], vertices: &[[f64; 2]]) -> Option<[usize; 3]> {
+ let area = cross2(
+ vertices[triangle[0]],
+ vertices[triangle[1]],
+ vertices[triangle[2]],
+ );
+ if !area.is_finite() || area.abs() <= 1.0e-12 {
+ return None;
+ }
+ Some(if area > 0.0 {
+ triangle
+ } else {
+ [triangle[0], triangle[2], triangle[1]]
+ })
+}
+
+fn point_in_triangle(point: [f64; 2], a: [f64; 2], b: [f64; 2], c: [f64; 2]) -> bool {
+ let edges = [(a, b), (b, c), (c, a)];
+ edges.into_iter().all(|(first, second)| {
+ let scale = distance_squared(first, second).sqrt();
+ cross2(first, second, point) >= -linear_tolerance(first, second, point) * scale
+ })
+}
+
+fn point_on_open_segment(point: [f64; 2], first: [f64; 2], second: [f64; 2]) -> bool {
+ if !point_on_segment(point, first, second) {
+ return false;
+ }
+ let t = segment_parameter(point, first, second);
+ t > 1.0e-9 && t < 1.0 - 1.0e-9
+}
+
+fn point_on_segment(point: [f64; 2], first: [f64; 2], second: [f64; 2]) -> bool {
+ let length_squared = distance_squared(first, second);
+ if length_squared <= 1.0e-20 {
+ return distance_squared(point, first) <= 1.0e-18;
+ }
+ let cross = cross2(first, second, point).abs();
+ let dot = (point[0] - first[0]) * (second[0] - first[0])
+ + (point[1] - first[1]) * (second[1] - first[1]);
+ let tolerance = linear_tolerance(first, second, point);
+ let length = length_squared.sqrt();
+ cross <= tolerance * length
+ && dot >= -tolerance * length
+ && dot <= length_squared + tolerance * length
+}
+
+fn linear_tolerance(first: [f64; 2], second: [f64; 2], point: [f64; 2]) -> f64 {
+ let coordinate_scale = first
+ .into_iter()
+ .chain(second)
+ .chain(point)
+ .map(f64::abs)
+ .fold(1.0_f64, f64::max);
+ 2.0 * f64::from(f32::EPSILON) * coordinate_scale
+}
+
+fn segment_parameter(point: [f64; 2], first: [f64; 2], second: [f64; 2]) -> f64 {
+ let delta = [second[0] - first[0], second[1] - first[1]];
+ let length_squared = delta[0] * delta[0] + delta[1] * delta[1];
+ if length_squared <= 1.0e-20 {
+ 0.0
+ } else {
+ ((point[0] - first[0]) * delta[0] + (point[1] - first[1]) * delta[1]) / length_squared
+ }
+}
+
+fn proper_intersection_parameter(
+ first: [f64; 2],
+ second: [f64; 2],
+ edge_first: [f64; 2],
+ edge_second: [f64; 2],
+) -> Option<f64> {
+ let first_delta = [second[0] - first[0], second[1] - first[1]];
+ let edge_delta = [
+ edge_second[0] - edge_first[0],
+ edge_second[1] - edge_first[1],
+ ];
+ let denominator = first_delta[0] * edge_delta[1] - first_delta[1] * edge_delta[0];
+ if denominator.abs() <= 1.0e-12 {
+ return None;
+ }
+ let offset = [edge_first[0] - first[0], edge_first[1] - first[1]];
+ let t = (offset[0] * edge_delta[1] - offset[1] * edge_delta[0]) / denominator;
+ let u = (offset[0] * first_delta[1] - offset[1] * first_delta[0]) / denominator;
+ (t > 1.0e-9 && t < 1.0 - 1.0e-9 && u > 1.0e-9 && u < 1.0 - 1.0e-9).then_some(t)
+}
+
+fn convex_quadrilateral(a: [f64; 2], b: [f64; 2], c: [f64; 2], d: [f64; 2]) -> bool {
+ cross2(a, b, c) * cross2(a, b, d) < -1.0e-12 && cross2(c, d, a) * cross2(c, d, b) < -1.0e-12
+}
+
+fn in_circle(a: [f64; 2], b: [f64; 2], c: [f64; 2], d: [f64; 2]) -> f64 {
+ let a = [a[0] - d[0], a[1] - d[1]];
+ let b = [b[0] - d[0], b[1] - d[1]];
+ let c = [c[0] - d[0], c[1] - d[1]];
+ let a2 = a[0] * a[0] + a[1] * a[1];
+ let b2 = b[0] * b[0] + b[1] * b[1];
+ let c2 = c[0] * c[0] + c[1] * c[1];
+ a2 * (b[0] * c[1] - b[1] * c[0]) - b2 * (a[0] * c[1] - a[1] * c[0])
+ + c2 * (a[0] * b[1] - a[1] * b[0])
+}
+
+fn segments_intersect(a: [f64; 2], b: [f64; 2], c: [f64; 2], d: [f64; 2]) -> bool {
+ let ab_c = cross2(a, b, c);
+ let ab_d = cross2(a, b, d);
+ let cd_a = cross2(c, d, a);
+ let cd_b = cross2(c, d, b);
+ let eps = 1.0e-8;
+ (ab_c.abs() <= eps && point_on_segment(c, a, b))
+ || (ab_d.abs() <= eps && point_on_segment(d, a, b))
+ || (cd_a.abs() <= eps && point_on_segment(a, c, d))
+ || (cd_b.abs() <= eps && point_on_segment(b, c, d))
+ || (ab_c * ab_d < 0.0 && cd_a * cd_b < 0.0)
+}
+
+fn point_in_ring(point: [f64; 2], ring: &[[f64; 2]]) -> bool {
+ let mut winding = 0_i32;
+ for index in 0..ring.len() {
+ let first = ring[index];
+ let second = ring[(index + 1) % ring.len()];
+ let side = cross2(first, second, point);
+ if first[1] <= point[1] {
+ if second[1] > point[1] && side > 0.0 {
+ winding += 1;
+ }
+ } else if second[1] <= point[1] && side < 0.0 {
+ winding -= 1;
+ }
+ }
+ winding != 0
+}
+
+fn polygon_area(points: &[[f64; 2]]) -> f64 {
+ (0..points.len())
+ .map(|index| {
+ let first = points[index];
+ let second = points[(index + 1) % points.len()];
+ first[0] * second[1] - second[0] * first[1]
+ })
+ .sum::<f64>()
+ * 0.5
+}
+
+fn lift_to_source_plane(point: [f64; 2], source: [[f32; 3]; 3]) -> Option<[f32; 3]> {
+ for vertex in source {
+ if distance_squared(point, [f64::from(vertex[0]), f64::from(vertex[1])]) <= 1.0e-18 {
+ return Some(vertex);
+ }
+ }
+ let a = source[0].map(f64::from);
+ let b = source[1].map(f64::from);
+ let c = source[2].map(f64::from);
+ let denominator = cross2([a[0], a[1]], [b[0], b[1]], [c[0], c[1]]);
+ if denominator.abs() <= 1.0e-10 {
+ return None;
+ }
+ let second_weight = cross2([a[0], a[1]], point, [c[0], c[1]]) / denominator;
+ let third_weight = cross2([a[0], a[1]], [b[0], b[1]], point) / denominator;
+ let first_weight = 1.0 - second_weight - third_weight;
+ let z = first_weight * a[2] + second_weight * b[2] + third_weight * c[2];
+ let position = [point[0] as f32, point[1] as f32, z as f32];
+ position
+ .iter()
+ .all(|value| value.is_finite())
+ .then_some(position)
+}
+
+fn cross2(first: [f64; 2], second: [f64; 2], third: [f64; 2]) -> f64 {
+ (second[0] - first[0]) * (third[1] - first[1]) - (second[1] - first[1]) * (third[0] - first[0])
+}
+
+fn interpolate(first: [f64; 2], second: [f64; 2], amount: f64) -> [f64; 2] {
+ [
+ first[0] + (second[0] - first[0]) * amount,
+ first[1] + (second[1] - first[1]) * amount,
+ ]
+}
+
+fn distance_squared(first: [f64; 2], second: [f64; 2]) -> f64 {
+ let delta_x = first[0] - second[0];
+ let delta_y = first[1] - second[1];
+ delta_x * delta_x + delta_y * delta_y
+}
+
+#[cfg(test)]
+mod tests {
+ use super::subtract_contour;
+
+ #[test]
+ fn translated_thin_outside_strip_keeps_its_area() {
+ let base = 10_000.0_f32;
+ let source = [[
+ [base, base, 0.0],
+ [base + 10.0, base, 0.0],
+ [base, base + 10.0, 0.0],
+ ]];
+ let outer = [
+ [base + 0.003, base + 0.003],
+ [base + 1.0, base + 0.003],
+ [base + 1.0, base + 0.997],
+ [base + 0.003, base + 0.997],
+ ];
+ let output = subtract_contour(&source, &outer).expect("simple contour");
+ let retained_area = output
+ .iter()
+ .map(|fragment| {
+ let [a, b, c] = fragment.positions;
+ let ab = [f64::from(b[0] - a[0]), f64::from(b[1] - a[1])];
+ let ac = [f64::from(c[0] - a[0]), f64::from(c[1] - a[1])];
+ (ab[0] * ac[1] - ab[1] * ac[0]).abs() * 0.5
+ })
+ .sum::<f64>();
+ let expected_area =
+ 50.0 - (f64::from(outer[1][0] - outer[0][0]) * f64::from(outer[2][1] - outer[1][1]));
+ assert!(
+ (retained_area - expected_area).abs() < 0.001,
+ "retained area {retained_area}, expected {expected_area}"
+ );
+ }
+}
diff --git a/crates/fparkan-terrain/src/foundation.rs b/crates/fparkan-terrain/src/foundation.rs
new file mode 100644
index 0000000..594bbfe
--- /dev/null
+++ b/crates/fparkan-terrain/src/foundation.rs
@@ -0,0 +1,1806 @@
+//! Native-shaped building basement foundation geometry.
+
+use crate::contour::subtract_contour;
+use fparkan_terrain_format::{FullSurfaceMask, LandMeshDocument, TerrainLod};
+
+const LINE_EPSILON: f64 = 1.0e-5;
+const POINT_EPSILON_SQUARED: f64 = 1.0e-12;
+
+/// A terrain or generated basement triangle shared by preview consumers.
+#[derive(Clone, Copy, Debug, PartialEq)]
+pub struct BasementFoundationFragment {
+ /// Original Land.msh face for terrain fragments; `None` for generated band faces.
+ pub source_face: Option<usize>,
+ /// Raw terrain or generated basement face flags.
+ pub surface_mask: FullSurfaceMask,
+ /// Triangle coordinates shared by rendering, shadows, and terrain queries.
+ pub positions: [[f32; 3]; 3],
+}
+
+/// Canonical output of the native-shaped terrain basement preparation.
+#[derive(Clone, Debug, PartialEq)]
+pub struct BasementFoundation {
+ pub fragments: Vec<BasementFoundationFragment>,
+ /// Native placement-height inputs in footprint order.
+ pub placements: Vec<BasementPlacement>,
+}
+
+/// One building footprint in native preparation order.
+#[derive(Clone, Copy, Debug)]
+pub struct BasementFootprint<'a> {
+ /// Authored outside ring in world XY coordinates.
+ pub outer: &'a [[f32; 2]],
+ /// Authored inner ring, retaining its source Z for placement calculations.
+ pub inner: &'a [[f32; 3]],
+ /// Whether native getter mode flattens the generated inner boundary to mean outer Z.
+ pub flatten_inner_to_mean_outer_z: bool,
+}
+
+/// Native placement-height inputs captured for one building.
+#[derive(Clone, Copy, Debug, PartialEq)]
+pub struct BasementPlacement {
+ /// Native transform adjustment: first authored inner Z minus mean sampled outer terrain Z.
+ pub placement_delta: f32,
+}
+
+/// Error returned while preparing a basement foundation.
+#[derive(Clone, Debug, PartialEq)]
+pub enum BasementFoundationError {
+ /// Terrain Node38/Slot68 data cannot resolve LOD0 faces.
+ InvalidLodMapping(fparkan_terrain_format::TerrainLodError),
+ /// A selected LOD0 face refers to a missing vertex.
+ InvalidTerrainFace { face: usize, vertex: u16 },
+ /// A contour, nested-ring relationship, or generated annulus is invalid.
+ InvalidContour,
+ /// The LOD0 mesh has no usable terrain faces.
+ EmptyLod0,
+ /// The outer contour did not cross any LOD0 face.
+ NoOuterCrossings,
+ /// A point of the authored outer contour lies outside the LOD0 terrain.
+ OuterPointOutsideLod0 { point: usize },
+ /// An authored outer segment leaves the current terrain surface.
+ UncoveredOuterSegment { segment: usize },
+ /// Footprint outer contours overlap; native overlap semantics remain unverified.
+ OverlappingFootprints,
+}
+
+impl std::fmt::Display for BasementFoundationError {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ match self {
+ Self::InvalidLodMapping(error) => write!(f, "invalid terrain LOD mapping: {error}"),
+ Self::InvalidTerrainFace { face, vertex } => {
+ write!(f, "terrain face {face} references missing vertex {vertex}")
+ }
+ Self::InvalidContour => write!(f, "invalid basement contour geometry"),
+ Self::EmptyLod0 => write!(f, "terrain has no LOD0 faces"),
+ Self::NoOuterCrossings => write!(f, "outer contour does not cross LOD0 terrain"),
+ Self::OuterPointOutsideLod0 { point } => {
+ write!(f, "outer contour point {point} is outside LOD0 terrain")
+ }
+ Self::UncoveredOuterSegment { segment } => {
+ write!(
+ f,
+ "outer contour segment {segment} leaves the terrain surface"
+ )
+ }
+ Self::OverlappingFootprints => {
+ write!(f, "overlapping basement footprints are not supported")
+ }
+ }
+ }
+}
+
+impl std::error::Error for BasementFoundationError {
+ fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
+ match self {
+ Self::InvalidLodMapping(error) => Some(error),
+ Self::InvalidTerrainFace { .. }
+ | Self::InvalidContour
+ | Self::EmptyLod0
+ | Self::NoOuterCrossings => None,
+ Self::OuterPointOutsideLod0 { .. } | Self::UncoveredOuterSegment { .. } => None,
+ Self::OverlappingFootprints => None,
+ }
+ }
+}
+
+/// Строит основания ландшафта в порядке нативной подготовки размещений.
+///
+/// Вершины внешнего контура нормализуются по топологии LOD0: сначала проверяются
+/// вершины граней и соседних граней, затем применяется проекция, используемая
+/// нативным `FUN_10006240`. Это косинусная формула с отдельной проверкой
+/// расстояния, а не обычная ортогональная проекция. При обходе сегмента
+/// вставляются только вершины LOD0, прошедшие тот же нативный предикат и
+/// находящиеся не ближе 0.5 мировых единиц к обоим концам; геометрическое
+/// совпадение с отрезком само по себе недостаточно.
+///
+/// Для каждого контура функция упорядочивает пересечения с плоскостями текущих
+/// канонических треугольников, вычисляет среднюю высоту внешней границы и строит
+/// ограниченную триангуляцию кольца. Явный флаг выбирает нативную ветвь высоты
+/// внутренней границы. Непересекающиеся контуры последовательно вырезаются из
+/// текущей поверхности; пересекающиеся контуры отклоняются, поскольку их
+/// взаимодействие в нативном коде пока не установлено.
+///
+/// Возвращённый набор фрагментов является общей геометрией для рендеринга,
+/// теней и запросов поверхности. Фрагменты исходной поверхности сохраняют
+/// номера и маски исходных граней; у сгенерированных граней маска соответствует
+/// записи `AddBasementFaceProc`.
+///
+/// The returned fragment vector is the canonical geometry for rendering,
+/// shadows, and terrain queries. Source faces preserve their original face IDs
+/// and masks. Generated faces use the raw mask written by AddBasementFaceProc.
+pub fn build_basement_foundations(
+ mesh: &LandMeshDocument,
+ footprints: &[BasementFootprint<'_>],
+) -> Result<BasementFoundation, BasementFoundationError> {
+ let assignments = mesh
+ .face_lod_assignments()
+ .map_err(BasementFoundationError::InvalidLodMapping)?;
+ let mut lod0_face_indices = Vec::new();
+ let mut terrain = Vec::new();
+ for assignment in assignments
+ .iter()
+ .filter(|assignment| assignment.lod == TerrainLod::Lod0)
+ {
+ let face = &mesh.faces[assignment.face_index];
+ let positions = terrain_face_positions(mesh, assignment.face_index)?;
+ terrain.push(BasementFoundationFragment {
+ source_face: Some(assignment.face_index),
+ surface_mask: face.flags,
+ positions,
+ });
+ lod0_face_indices.push(assignment.face_index);
+ }
+ if terrain.is_empty() {
+ return Err(BasementFoundationError::EmptyLod0);
+ }
+
+ let mut bands = Vec::new();
+ let mut placements = Vec::with_capacity(footprints.len());
+ let mut previous_outer_rings: Vec<Vec<[f64; 2]>> = Vec::with_capacity(footprints.len());
+ for footprint in footprints {
+ let (outer_points, outer_closed) = normalize_ring(footprint.outer)?;
+ let snapped_outer = normalize_outer_points(&outer_points, &lod0_face_indices, mesh)?;
+ if !simple_ring(&snapped_outer) {
+ return Err(BasementFoundationError::InvalidContour);
+ }
+ if previous_outer_rings
+ .iter()
+ .any(|previous| rings_overlap(previous, &snapped_outer))
+ {
+ return Err(BasementFoundationError::OverlappingFootprints);
+ }
+ previous_outer_rings.push(snapped_outer.clone());
+ let mut outer_ring = snapped_outer
+ .iter()
+ .map(|point| [point[0] as f32, point[1] as f32])
+ .collect::<Vec<_>>();
+ if outer_closed {
+ outer_ring.push(outer_ring[0]);
+ }
+ let samples = terrain
+ .iter()
+ .map(|fragment| {
+ (
+ fragment
+ .source_face
+ .expect("terrain fragments have source faces"),
+ fragment.surface_mask,
+ fragment.positions,
+ )
+ })
+ .collect::<Vec<_>>();
+ let mut outer_crossings = contour_crossings(&snapped_outer, &samples)?;
+ if outer_crossings.is_empty() {
+ return Err(BasementFoundationError::NoOuterCrossings);
+ }
+ // Crossings are open here; restore the authored duplicate only afterward.
+ let mean_outer_z = outer_crossings
+ .iter()
+ .map(|crossing| f64::from(crossing[2]))
+ .sum::<f64>()
+ / outer_crossings.len() as f64;
+ if !mean_outer_z.is_finite() {
+ return Err(BasementFoundationError::InvalidContour);
+ }
+ let mean_outer_z = mean_outer_z as f32;
+ if outer_closed {
+ let closing = *outer_crossings
+ .first()
+ .ok_or(BasementFoundationError::NoOuterCrossings)?;
+ outer_crossings.push(closing);
+ }
+
+ let inner_xy = footprint
+ .inner
+ .iter()
+ .map(|point| [point[0], point[1]])
+ .collect::<Vec<_>>();
+ let (inner_points, inner_closed) = normalize_ring(&inner_xy)?;
+ if footprint
+ .inner
+ .iter()
+ .flatten()
+ .any(|value| !value.is_finite())
+ || !nested_rings(&snapped_outer, &inner_points)
+ {
+ return Err(BasementFoundationError::InvalidContour);
+ }
+ let authored_inner_z = footprint
+ .inner
+ .first()
+ .ok_or(BasementFoundationError::InvalidContour)?[2];
+ let placement_delta = authored_inner_z - mean_outer_z;
+ if !placement_delta.is_finite() {
+ return Err(BasementFoundationError::InvalidContour);
+ }
+ placements.push(BasementPlacement { placement_delta });
+ let inner_vertex_count = if inner_closed {
+ footprint.inner.len() - 1
+ } else {
+ footprint.inner.len()
+ };
+ let mut inner_ring = footprint.inner[..inner_vertex_count]
+ .iter()
+ .map(|point| {
+ [
+ point[0],
+ point[1],
+ if footprint.flatten_inner_to_mean_outer_z {
+ mean_outer_z
+ } else {
+ point[2]
+ },
+ ]
+ })
+ .collect::<Vec<_>>();
+ if inner_closed {
+ inner_ring.push(inner_ring[0]);
+ }
+ let outer_surface = crossings_as_ring(&outer_crossings, outer_closed)?;
+ let inner_surface = inner_ring_without_closure(&inner_ring);
+ for positions in triangulate_annulus(&outer_surface, inner_surface)? {
+ bands.push(BasementFoundationFragment {
+ source_face: None,
+ surface_mask: basement_surface_mask(positions),
+ positions,
+ });
+ }
+
+ let source_positions = terrain
+ .iter()
+ .map(|fragment| fragment.positions)
+ .collect::<Vec<_>>();
+ let outside = subtract_contour(&source_positions, &outer_ring)
+ .map_err(|_| BasementFoundationError::InvalidContour)?;
+ let clipped = outside
+ .into_iter()
+ .map(|fragment| {
+ let source = terrain[fragment.source_triangle];
+ BasementFoundationFragment {
+ source_face: source.source_face,
+ surface_mask: source.surface_mask,
+ positions: fragment.positions,
+ }
+ })
+ .collect();
+ terrain = clipped;
+ }
+ terrain.extend(bands);
+ Ok(BasementFoundation {
+ fragments: terrain,
+ placements,
+ })
+}
+
+fn terrain_face_positions(
+ mesh: &LandMeshDocument,
+ face_index: usize,
+) -> Result<[[f32; 3]; 3], BasementFoundationError> {
+ let face = &mesh.faces[face_index];
+ let resolve = |vertex: u16| {
+ mesh.positions.get(usize::from(vertex)).copied().ok_or(
+ BasementFoundationError::InvalidTerrainFace {
+ face: face_index,
+ vertex,
+ },
+ )
+ };
+ Ok([
+ resolve(face.vertices[0])?,
+ resolve(face.vertices[1])?,
+ resolve(face.vertices[2])?,
+ ])
+}
+
+fn normalize_ring(ring: &[[f32; 2]]) -> Result<(Vec<[f64; 2]>, bool), BasementFoundationError> {
+ if ring.iter().flatten().any(|value| !value.is_finite()) {
+ return Err(BasementFoundationError::InvalidContour);
+ }
+ let mut points = ring
+ .iter()
+ .map(|point| [f64::from(point[0]), f64::from(point[1])])
+ .collect::<Vec<_>>();
+ let closed = points.len() > 1
+ && distance_squared(points[0], *points.last().expect("nonempty")) <= POINT_EPSILON_SQUARED;
+ if closed {
+ points.pop();
+ }
+ if points.len() < 3 || !simple_ring(&points) {
+ return Err(BasementFoundationError::InvalidContour);
+ }
+ Ok((points, closed))
+}
+
+fn normalize_outer_points(
+ points: &[[f64; 2]],
+ lod0_faces: &[usize],
+ mesh: &LandMeshDocument,
+) -> Result<Vec<[f64; 2]>, BasementFoundationError> {
+ // shortcut: first-face lookup and neighbor ordering still use source LOD0
+ // IDs for every placement. The crossing sampler and cutter use the current
+ // canonical fragment list, but dynamic neighbor-ID reconstruction is not
+ // modeled yet, so later placements are not claimed as native-identical.
+ let mut output = points
+ .iter()
+ .enumerate()
+ .map(|(point_index, point)| {
+ native_normalize_outer_point(
+ mesh,
+ lod0_faces,
+ [point[0] as f32, point[1] as f32],
+ point_index,
+ )
+ })
+ .collect::<Result<Vec<_>, _>>()?
+ .into_iter()
+ .map(|point| [f64::from(point[0]), f64::from(point[1])])
+ .collect::<Vec<_>>();
+
+ // The native contour pass asks for terrain faces overlapping the current
+ // segment's AABB, then tries their three vertices in face order. On one
+ // accepted vertex it inserts the full terrain point and resumes from the
+ // shortened segment at the same index.
+ let mut segment_index = 0;
+ while segment_index < output.len() {
+ let first = output[segment_index].map(|value| value as f32);
+ let second = output[(segment_index + 1) % output.len()].map(|value| value as f32);
+ let min = [first[0].min(second[0]), first[1].min(second[1])];
+ let max = [first[0].max(second[0]), first[1].max(second[1])];
+ let mut inserted = false;
+ 'faces: for &face_index in lod0_faces {
+ let Some(face) = mesh.faces.get(face_index) else {
+ continue;
+ };
+ let triangle = face
+ .vertices
+ .map(|vertex| mesh.positions.get(usize::from(vertex)).copied());
+ let [Some(a), Some(b), Some(c)] = triangle else {
+ continue;
+ };
+ let face_min = [a[0].min(b[0]).min(c[0]), a[1].min(b[1]).min(c[1])];
+ let face_max = [a[0].max(b[0]).max(c[0]), a[1].max(b[1]).max(c[1])];
+ if (0..2).any(|axis| face_max[axis] < min[axis] || max[axis] < face_min[axis]) {
+ continue;
+ }
+ for vertex in [a, b, c] {
+ if !native_segment_inserts_vertex(first, second, vertex) {
+ continue;
+ }
+ let vertex_xy = [f64::from(vertex[0]), f64::from(vertex[1])];
+ if output
+ .iter()
+ .any(|existing| distance_squared(*existing, vertex_xy) <= POINT_EPSILON_SQUARED)
+ {
+ continue;
+ }
+ output.insert(segment_index + 1, vertex_xy);
+ inserted = true;
+ break 'faces;
+ }
+ }
+ if !inserted {
+ segment_index += 1;
+ }
+ }
+ Ok(output)
+}
+
+fn native_normalize_outer_point(
+ mesh: &LandMeshDocument,
+ lod0_faces: &[usize],
+ point: [f32; 2],
+ point_index: usize,
+) -> Result<[f32; 2], BasementFoundationError> {
+ let containing_face = lod0_faces.iter().copied().find(|&face_index| {
+ let Some(face) = mesh.faces.get(face_index) else {
+ return false;
+ };
+ let triangle = face
+ .vertices
+ .map(|vertex| mesh.positions[usize::from(vertex)]);
+ point_in_triangle_xy(point, triangle)
+ });
+ let containing_face = containing_face
+ .ok_or(BasementFoundationError::OuterPointOutsideLod0 { point: point_index })?;
+ let mut candidates = vec![containing_face];
+ for neighbor in mesh.faces[containing_face].neighbors.iter().flatten() {
+ let neighbor = usize::from(*neighbor);
+ if lod0_faces.contains(&neighbor) && !candidates.contains(&neighbor) {
+ candidates.push(neighbor);
+ }
+ }
+ let normalized = point;
+ for face_index in candidates {
+ let face = &mesh.faces[face_index];
+ let vertices = face
+ .vertices
+ .map(|vertex| mesh.positions.get(usize::from(vertex)).copied());
+ let [Some(a), Some(b), Some(c)] = vertices else {
+ return Err(BasementFoundationError::InvalidTerrainFace {
+ face: face_index,
+ vertex: face.vertices[0],
+ });
+ };
+ let vertices = [a, b, c];
+ for (first, second) in [(0, 1), (1, 2), (2, 0)] {
+ if let Some(candidate) =
+ native_normalize_edge(normalized, vertices[first], vertices[second])?
+ {
+ return Ok(candidate);
+ }
+ }
+ }
+ Ok(normalized)
+}
+
+fn point_in_triangle_xy(point: [f32; 2], triangle: [[f32; 3]; 3]) -> bool {
+ let sign = |a: [f32; 3], b: [f32; 3]| {
+ (point[0] - b[0]) * (a[1] - b[1]) - (a[0] - b[0]) * (point[1] - b[1])
+ };
+ let d1 = sign(triangle[0], triangle[1]);
+ let d2 = sign(triangle[1], triangle[2]);
+ let d3 = sign(triangle[2], triangle[0]);
+ let has_negative = d1 < -1.0e-4 || d2 < -1.0e-4 || d3 < -1.0e-4;
+ let has_positive = d1 > 1.0e-4 || d2 > 1.0e-4 || d3 > 1.0e-4;
+ !(has_negative && has_positive)
+}
+
+fn native_normalize_edge(
+ point: [f32; 2],
+ first: [f32; 3],
+ second: [f32; 3],
+) -> Result<Option<[f32; 2]>, BasementFoundationError> {
+ if distance_xy(point, [first[0], first[1]]) < 0.5 {
+ let point = [first[0], first[1]];
+ return Ok(Some(point));
+ }
+ if distance_xy(point, [second[0], second[1]]) < 0.5 {
+ let point = [second[0], second[1]];
+ return Ok(Some(point));
+ }
+ let Some((offset, _)) = native_edge_projection(point, first, second) else {
+ return Ok(None);
+ };
+ let mut projected = [point[0] + offset[0], point[1] + offset[1]];
+ let Some((check_offset, _)) = native_edge_projection(projected, first, second) else {
+ return Err(BasementFoundationError::InvalidContour);
+ };
+ if check_offset[0].hypot(check_offset[1]) >= 0.0001 {
+ return Err(BasementFoundationError::InvalidContour);
+ }
+ if distance_xy(projected, [first[0], first[1]]) < 0.5 {
+ projected = [first[0], first[1]];
+ }
+ if distance_xy(projected, [second[0], second[1]]) < 0.5 {
+ projected = [second[0], second[1]];
+ }
+ Ok(Some(projected))
+}
+
+fn native_segment_inserts_vertex(first: [f32; 2], second: [f32; 2], point: [f32; 3]) -> bool {
+ if distance_xy([point[0], point[1]], first) < 0.5
+ || distance_xy([point[0], point[1]], second) < 0.5
+ {
+ return false;
+ }
+ native_edge_projection(
+ [point[0], point[1]],
+ [first[0], first[1], 0.0],
+ [second[0], second[1], 0.0],
+ )
+ .is_some()
+}
+
+fn native_edge_projection(
+ point: [f32; 2],
+ first: [f32; 3],
+ second: [f32; 3],
+) -> Option<([f32; 2], f32)> {
+ let ux = point[0] - first[0];
+ let uy = point[1] - first[1];
+ let ex = second[0] - first[0];
+ let ey = second[1] - first[1];
+ let edge_length = (ex * ex + ey * ey).sqrt();
+ let point_length = (ux * ux + uy * uy).sqrt();
+ if edge_length == 0.0 || point_length == 0.0 {
+ return None;
+ }
+ let t = ((ex * ux + ey * uy) / edge_length) / point_length;
+ if !(0.0..=1.0).contains(&t) {
+ return None;
+ }
+ let offset = [
+ (t * ex + first[0]) - point[0],
+ (t * ey + first[1]) - point[1],
+ ];
+ (offset[0].hypot(offset[1]) < 0.5).then_some((offset, t))
+}
+
+fn distance_xy(first: [f32; 2], second: [f32; 2]) -> f32 {
+ ((first[0] - second[0]).powi(2) + (first[1] - second[1]).powi(2)).sqrt()
+}
+
+fn contour_crossings(
+ ring: &[[f64; 2]],
+ terrain_faces: &[(usize, FullSurfaceMask, [[f32; 3]; 3])],
+) -> Result<Vec<[f32; 3]>, BasementFoundationError> {
+ let mut crossings = Vec::new();
+ for segment_index in 0..ring.len() {
+ let first = ring[segment_index];
+ let second = ring[(segment_index + 1) % ring.len()];
+ let mut segment_crossings = Vec::new();
+ let mut coverage = Vec::new();
+ for (source_face, _, triangle) in terrain_faces {
+ let Some((start, end)) = segment_triangle_interval(first, second, *triangle) else {
+ continue;
+ };
+ coverage.push((start, end));
+ for t in [start, end] {
+ let point = [
+ first[0] + (second[0] - first[0]) * t,
+ first[1] + (second[1] - first[1]) * t,
+ ];
+ let Some(position) = lift_to_face(point, *triangle) else {
+ continue;
+ };
+ segment_crossings.push((t, *source_face, position));
+ }
+ }
+ segment_crossings.sort_by(|left, right| {
+ left.0
+ .total_cmp(&right.0)
+ .then_with(|| left.1.cmp(&right.1))
+ });
+ coverage.sort_by(|left, right| {
+ left.0
+ .total_cmp(&right.0)
+ .then_with(|| left.1.total_cmp(&right.1))
+ });
+ let mut covered_until = 0.0_f64;
+ for (start, end) in coverage {
+ if start > covered_until + 1.0e-8 {
+ return Err(BasementFoundationError::UncoveredOuterSegment {
+ segment: segment_index,
+ });
+ }
+ covered_until = covered_until.max(end);
+ }
+ if covered_until < 1.0 - 1.0e-8 {
+ return Err(BasementFoundationError::UncoveredOuterSegment {
+ segment: segment_index,
+ });
+ }
+ for (_, _, position) in segment_crossings {
+ let duplicate_of_previous = crossings.last().is_some_and(|previous: &[f32; 3]| {
+ distance_squared(
+ [f64::from(previous[0]), f64::from(previous[1])],
+ [f64::from(position[0]), f64::from(position[1])],
+ ) <= POINT_EPSILON_SQUARED
+ });
+ if duplicate_of_previous {
+ continue;
+ }
+ crossings.push(position);
+ }
+ }
+ if crossings.len() > 1
+ && distance_squared(
+ [f64::from(crossings[0][0]), f64::from(crossings[0][1])],
+ [
+ f64::from(crossings.last().expect("nonempty")[0]),
+ f64::from(crossings.last().expect("nonempty")[1]),
+ ],
+ ) <= POINT_EPSILON_SQUARED
+ {
+ crossings.pop();
+ }
+ Ok(crossings)
+}
+
+fn segment_triangle_interval(
+ first: [f64; 2],
+ second: [f64; 2],
+ triangle: [[f32; 3]; 3],
+) -> Option<(f64, f64)> {
+ let vertices = triangle.map(|point| [f64::from(point[0]), f64::from(point[1])]);
+ let area = cross2(vertices[0], vertices[1], vertices[2]);
+ if !area.is_finite() || area.abs() <= 1.0e-12 {
+ return None;
+ }
+ let orientation = area.signum();
+ let delta = [second[0] - first[0], second[1] - first[1]];
+ let mut lower: f64 = 0.0;
+ let mut upper: f64 = 1.0;
+ for edge in 0..3 {
+ let edge_first = vertices[edge];
+ let edge_second = vertices[(edge + 1) % 3];
+ let start_distance = orientation * cross2(edge_first, edge_second, first);
+ let end = [first[0] + delta[0], first[1] + delta[1]];
+ let end_distance = orientation * cross2(edge_first, edge_second, end);
+ let slope = end_distance - start_distance;
+ if slope.abs() <= 1.0e-15 {
+ if start_distance < -LINE_EPSILON {
+ return None;
+ }
+ continue;
+ }
+ // Tolerance decides whether a nearly outside interval is accepted;
+ // the actual boundary sample remains on the geometric edge (distance 0).
+ let crossing = -start_distance / slope;
+ if slope > 0.0 {
+ lower = lower.max(crossing);
+ } else {
+ upper = upper.min(crossing);
+ }
+ if lower > upper {
+ return None;
+ }
+ }
+ (upper >= 0.0 && lower <= 1.0).then_some((lower.clamp(0.0, 1.0), upper.clamp(0.0, 1.0)))
+}
+
+fn lift_to_face(point: [f64; 2], triangle: [[f32; 3]; 3]) -> Option<[f32; 3]> {
+ let vertices = triangle.map(|vertex| vertex.map(f64::from));
+ let denominator = cross2(
+ [vertices[0][0], vertices[0][1]],
+ [vertices[1][0], vertices[1][1]],
+ [vertices[2][0], vertices[2][1]],
+ );
+ if denominator.abs() <= 1.0e-12 {
+ return None;
+ }
+ let weight_b = cross2(
+ [vertices[0][0], vertices[0][1]],
+ point,
+ [vertices[2][0], vertices[2][1]],
+ ) / denominator;
+ let weight_c = cross2(
+ [vertices[0][0], vertices[0][1]],
+ [vertices[1][0], vertices[1][1]],
+ point,
+ ) / denominator;
+ let weight_a = 1.0 - weight_b - weight_c;
+ let z = weight_a * vertices[0][2] + weight_b * vertices[1][2] + weight_c * vertices[2][2];
+ let result = [point[0] as f32, point[1] as f32, z as f32];
+ result
+ .iter()
+ .all(|value| value.is_finite())
+ .then_some(result)
+}
+
+fn crossings_as_ring(
+ crossings: &[[f32; 3]],
+ closed: bool,
+) -> Result<Vec<[f32; 3]>, BasementFoundationError> {
+ let length = crossings.len().saturating_sub(usize::from(closed));
+ let ring = crossings.iter().take(length).copied().collect::<Vec<_>>();
+ (ring.len() >= 3)
+ .then_some(ring)
+ .ok_or(BasementFoundationError::InvalidContour)
+}
+
+fn inner_ring_without_closure(ring: &[[f32; 3]]) -> Vec<[f32; 3]> {
+ let mut result = ring.to_vec();
+ if result.len() > 1 && same_xy(result[0], *result.last().expect("nonempty")) {
+ result.pop();
+ }
+ result
+}
+
+fn triangulate_annulus(
+ outer: &[[f32; 3]],
+ inner: Vec<[f32; 3]>,
+) -> Result<Vec<[[f32; 3]; 3]>, BasementFoundationError> {
+ let mut outer = remove_consecutive_duplicates(outer);
+ let mut inner = remove_consecutive_duplicates(&inner);
+ if outer.len() < 3 || inner.len() < 3 || !nested_rings_3d(&outer, &inner) {
+ return Err(BasementFoundationError::InvalidContour);
+ }
+ if signed_area_3d(&outer) < 0.0 {
+ outer.reverse();
+ }
+ if signed_area_3d(&inner) > 0.0 {
+ inner.reverse();
+ }
+ let polygon = bridge_hole(&outer, &inner)?;
+ let output =
+ legalize_constrained_edges(ear_clip_weakly_simple_polygon(&polygon)?, &outer, &inner)?;
+ if output.iter().any(|triangle| {
+ !triangle.iter().flatten().all(|value| value.is_finite())
+ || cross2(xy(triangle[0]), xy(triangle[1]), xy(triangle[2])).abs() <= 1.0e-9
+ }) {
+ return Err(BasementFoundationError::InvalidContour);
+ }
+ Ok(output)
+}
+
+fn bridge_hole(
+ outer: &[[f32; 3]],
+ inner: &[[f32; 3]],
+) -> Result<Vec<[f32; 3]>, BasementFoundationError> {
+ let hole_index = (0..inner.len())
+ .max_by(|left, right| {
+ inner[*left][0]
+ .total_cmp(&inner[*right][0])
+ .then_with(|| inner[*right][1].total_cmp(&inner[*left][1]))
+ })
+ .ok_or(BasementFoundationError::InvalidContour)?;
+ let hole = inner[hole_index];
+ let mut candidates = (0..outer.len())
+ .map(|index| (distance_squared(xy(hole), xy(outer[index])), index))
+ .collect::<Vec<_>>();
+ candidates.sort_by(|left, right| {
+ left.0
+ .total_cmp(&right.0)
+ .then_with(|| outer[right.1][0].total_cmp(&outer[left.1][0]))
+ });
+ let mut bridged_outer = None;
+ for (_, candidate_index) in candidates {
+ let candidate = outer[candidate_index];
+ if visible_bridge(xy(hole), xy(candidate), outer, inner) {
+ bridged_outer = Some((outer.to_vec(), candidate_index));
+ break;
+ }
+ }
+ let (outer, outer_index) = bridged_outer.ok_or(BasementFoundationError::InvalidContour)?;
+ let mut polygon = Vec::with_capacity(outer.len() + inner.len() + 2);
+ for step in 0..outer.len() {
+ let index = (outer_index + step) % outer.len();
+ polygon.push(outer[index]);
+ if step == 0 {
+ polygon.push(inner[hole_index]);
+ for hole_step in 1..inner.len() {
+ polygon.push(inner[(hole_index + hole_step) % inner.len()]);
+ }
+ polygon.push(inner[hole_index]);
+ polygon.push(outer[outer_index]);
+ }
+ }
+ Ok(polygon)
+}
+
+fn visible_bridge(
+ hole: [f64; 2],
+ outer: [f64; 2],
+ outer_ring: &[[f32; 3]],
+ inner_ring: &[[f32; 3]],
+) -> bool {
+ let midpoint = [(hole[0] + outer[0]) * 0.5, (hole[1] + outer[1]) * 0.5];
+ let outer_xy = outer_ring.iter().copied().map(xy).collect::<Vec<_>>();
+ let inner_xy = inner_ring.iter().copied().map(xy).collect::<Vec<_>>();
+ if !point_in_ring(midpoint, &outer_xy) || point_in_ring(midpoint, &inner_xy) {
+ return false;
+ }
+ if (0..outer_xy.len()).any(|index| {
+ segment_crosses_open_edge(
+ hole,
+ outer,
+ outer_xy[index],
+ outer_xy[(index + 1) % outer_xy.len()],
+ )
+ }) {
+ return false;
+ }
+ !(0..inner_xy.len()).any(|index| {
+ segment_crosses_open_edge(
+ hole,
+ outer,
+ inner_xy[index],
+ inner_xy[(index + 1) % inner_xy.len()],
+ )
+ })
+}
+
+fn segment_crosses_open_edge(
+ first: [f64; 2],
+ second: [f64; 2],
+ edge_first: [f64; 2],
+ edge_second: [f64; 2],
+) -> bool {
+ if same_point(first, edge_first)
+ || same_point(first, edge_second)
+ || same_point(second, edge_first)
+ || same_point(second, edge_second)
+ {
+ return false;
+ }
+ segments_intersect(first, second, edge_first, edge_second)
+}
+
+fn same_point(first: [f64; 2], second: [f64; 2]) -> bool {
+ distance_squared(first, second) <= POINT_EPSILON_SQUARED
+}
+
+fn ear_clip_weakly_simple_polygon(
+ polygon: &[[f32; 3]],
+) -> Result<Vec<[[f32; 3]; 3]>, BasementFoundationError> {
+ let mut remaining = (0..polygon.len()).collect::<Vec<_>>();
+ let mut triangles = Vec::with_capacity(polygon.len().saturating_sub(2));
+ while remaining.len() > 3 {
+ let mut ear = None;
+ for slot in 0..remaining.len() {
+ let previous = remaining[(slot + remaining.len() - 1) % remaining.len()];
+ let current = remaining[slot];
+ let next = remaining[(slot + 1) % remaining.len()];
+ let a = xy(polygon[previous]);
+ let b = xy(polygon[current]);
+ let c = xy(polygon[next]);
+ if cross2(a, b, c) <= 1.0e-9 || !diagonal_is_clear(previous, next, &remaining, polygon)
+ {
+ continue;
+ }
+ let contains_point = remaining.iter().copied().any(|candidate| {
+ candidate != previous
+ && candidate != current
+ && candidate != next
+ && !same_xy(polygon[candidate], polygon[previous])
+ && !same_xy(polygon[candidate], polygon[current])
+ && !same_xy(polygon[candidate], polygon[next])
+ && point_in_or_on_triangle(xy(polygon[candidate]), a, b, c)
+ });
+ if !contains_point {
+ ear = Some((slot, [polygon[previous], polygon[current], polygon[next]]));
+ break;
+ }
+ }
+ if let Some((slot, triangle)) = ear {
+ triangles.push(triangle);
+ remaining.remove(slot);
+ } else {
+ return Err(BasementFoundationError::InvalidContour);
+ }
+ }
+ if remaining.len() == 3 {
+ let triangle = [
+ polygon[remaining[0]],
+ polygon[remaining[1]],
+ polygon[remaining[2]],
+ ];
+ if cross2(xy(triangle[0]), xy(triangle[1]), xy(triangle[2])) > 1.0e-9 {
+ triangles.push(triangle);
+ }
+ }
+ (!triangles.is_empty())
+ .then_some(triangles)
+ .ok_or(BasementFoundationError::InvalidContour)
+}
+
+fn diagonal_is_clear(
+ first_index: usize,
+ second_index: usize,
+ polygon_indices: &[usize],
+ polygon: &[[f32; 3]],
+) -> bool {
+ let first = xy(polygon[first_index]);
+ let second = xy(polygon[second_index]);
+ for edge in 0..polygon_indices.len() {
+ let edge_first_index = polygon_indices[edge];
+ let edge_second_index = polygon_indices[(edge + 1) % polygon_indices.len()];
+ if edge_first_index == first_index
+ || edge_second_index == first_index
+ || edge_first_index == second_index
+ || edge_second_index == second_index
+ {
+ continue;
+ }
+ if segment_crosses_open_edge(
+ first,
+ second,
+ xy(polygon[edge_first_index]),
+ xy(polygon[edge_second_index]),
+ ) {
+ return false;
+ }
+ }
+ true
+}
+
+fn point_in_or_on_triangle(point: [f64; 2], a: [f64; 2], b: [f64; 2], c: [f64; 2]) -> bool {
+ let epsilon = 1.0e-9;
+ cross2(a, b, point) >= -epsilon
+ && cross2(b, c, point) >= -epsilon
+ && cross2(c, a, point) >= -epsilon
+}
+
+fn nested_rings(outer: &[[f64; 2]], inner: &[[f64; 2]]) -> bool {
+ if !simple_ring(outer) || !simple_ring(inner) {
+ return false;
+ }
+ if rings_intersect(outer, inner) {
+ return false;
+ }
+ point_in_ring(inner[0], outer)
+}
+
+fn nested_rings_3d(outer: &[[f32; 3]], inner: &[[f32; 3]]) -> bool {
+ let outer_xy = outer.iter().copied().map(xy).collect::<Vec<_>>();
+ let inner_xy = inner.iter().copied().map(xy).collect::<Vec<_>>();
+ nested_rings(&outer_xy, &inner_xy)
+}
+
+fn remove_consecutive_duplicates(ring: &[[f32; 3]]) -> Vec<[f32; 3]> {
+ let mut result = Vec::with_capacity(ring.len());
+ for point in ring {
+ if result
+ .last()
+ .is_none_or(|previous| !same_xy(*previous, *point))
+ {
+ result.push(*point);
+ }
+ }
+ if result.len() > 1 && same_xy(result[0], *result.last().expect("nonempty")) {
+ result.pop();
+ }
+ result
+}
+
+fn simple_ring(ring: &[[f64; 2]]) -> bool {
+ if ring.len() < 3 || ring.iter().flatten().any(|value| !value.is_finite()) {
+ return false;
+ }
+ let area = ring_area(ring);
+ if !area.is_finite() || area.abs() <= 1.0e-10 {
+ return false;
+ }
+ for first in 0..ring.len() {
+ let first_next = (first + 1) % ring.len();
+ if distance_squared(ring[first], ring[first_next]) <= POINT_EPSILON_SQUARED {
+ return false;
+ }
+ for second in (first + 1)..ring.len() {
+ let second_next = (second + 1) % ring.len();
+ if first == second || first_next == second || second_next == first {
+ continue;
+ }
+ if segments_intersect(
+ ring[first],
+ ring[first_next],
+ ring[second],
+ ring[second_next],
+ ) {
+ return false;
+ }
+ }
+ }
+ true
+}
+
+fn rings_intersect(first: &[[f64; 2]], second: &[[f64; 2]]) -> bool {
+ (0..first.len()).any(|first_index| {
+ (0..second.len()).any(|second_index| {
+ segments_intersect(
+ first[first_index],
+ first[(first_index + 1) % first.len()],
+ second[second_index],
+ second[(second_index + 1) % second.len()],
+ )
+ })
+ })
+}
+
+fn rings_overlap(first: &[[f64; 2]], second: &[[f64; 2]]) -> bool {
+ rings_intersect(first, second)
+ || point_in_ring(first[0], second)
+ || point_in_ring(second[0], first)
+}
+
+fn point_in_ring(point: [f64; 2], ring: &[[f64; 2]]) -> bool {
+ let mut inside = false;
+ for index in 0..ring.len() {
+ let first = ring[index];
+ let second = ring[(index + 1) % ring.len()];
+ if point_on_segment(point, first, second) {
+ return true;
+ }
+ if (first[1] > point[1]) != (second[1] > point[1]) {
+ let intersection_x =
+ first[0] + (point[1] - first[1]) * (second[0] - first[0]) / (second[1] - first[1]);
+ if point[0] < intersection_x {
+ inside = !inside;
+ }
+ }
+ }
+ inside
+}
+
+fn point_on_segment(point: [f64; 2], first: [f64; 2], second: [f64; 2]) -> bool {
+ let dx = second[0] - first[0];
+ let dy = second[1] - first[1];
+ let length = (dx * dx + dy * dy).sqrt();
+ cross2(first, second, point).abs() <= LINE_EPSILON * length
+ && point[0] >= first[0].min(second[0]) - LINE_EPSILON
+ && point[0] <= first[0].max(second[0]) + LINE_EPSILON
+ && point[1] >= first[1].min(second[1]) - LINE_EPSILON
+ && point[1] <= first[1].max(second[1]) + LINE_EPSILON
+}
+
+fn segments_intersect(a: [f64; 2], b: [f64; 2], c: [f64; 2], d: [f64; 2]) -> bool {
+ let ab_c = cross2(a, b, c);
+ let ab_d = cross2(a, b, d);
+ let cd_a = cross2(c, d, a);
+ let cd_b = cross2(c, d, b);
+ let epsilon = 1.0e-8;
+ (ab_c.abs() <= epsilon && on_segment(c, a, b, epsilon))
+ || (ab_d.abs() <= epsilon && on_segment(d, a, b, epsilon))
+ || (cd_a.abs() <= epsilon && on_segment(a, c, d, epsilon))
+ || (cd_b.abs() <= epsilon && on_segment(b, c, d, epsilon))
+ || (ab_c * ab_d < 0.0 && cd_a * cd_b < 0.0)
+}
+
+fn on_segment(point: [f64; 2], first: [f64; 2], second: [f64; 2], epsilon: f64) -> bool {
+ point[0] >= first[0].min(second[0]) - epsilon
+ && point[0] <= first[0].max(second[0]) + epsilon
+ && point[1] >= first[1].min(second[1]) - epsilon
+ && point[1] <= first[1].max(second[1]) + epsilon
+}
+
+fn ring_area(ring: &[[f64; 2]]) -> f64 {
+ (0..ring.len())
+ .map(|index| {
+ let first = ring[index];
+ let second = ring[(index + 1) % ring.len()];
+ first[0] * second[1] - second[0] * first[1]
+ })
+ .sum::<f64>()
+ * 0.5
+}
+
+fn signed_area_3d(ring: &[[f32; 3]]) -> f64 {
+ ring_area(&ring.iter().copied().map(xy).collect::<Vec<_>>())
+}
+
+fn xy(position: [f32; 3]) -> [f64; 2] {
+ [f64::from(position[0]), f64::from(position[1])]
+}
+
+fn same_xy(first: [f32; 3], second: [f32; 3]) -> bool {
+ distance_squared(xy(first), xy(second)) <= POINT_EPSILON_SQUARED
+}
+
+fn cross2(first: [f64; 2], second: [f64; 2], third: [f64; 2]) -> f64 {
+ (second[0] - first[0]) * (third[1] - first[1]) - (second[1] - first[1]) * (third[0] - first[0])
+}
+
+fn distance_squared(first: [f64; 2], second: [f64; 2]) -> f64 {
+ let dx = first[0] - second[0];
+ let dy = first[1] - second[1];
+ dx * dx + dy * dy
+}
+
+pub(crate) fn basement_surface_mask(positions: [[f32; 3]; 3]) -> FullSurfaceMask {
+ let first = positions[1];
+ let origin = positions[0];
+ let second = positions[2];
+ let normal_z = (first[0] - origin[0]) * (second[1] - origin[1])
+ - (first[1] - origin[1]) * (second[0] - origin[0]);
+ FullSurfaceMask(if normal_z < 0.0 { 0x0300 } else { 0x8300 })
+}
+
+fn legalize_constrained_edges(
+ mut triangles: Vec<[[f32; 3]; 3]>,
+ outer: &[[f32; 3]],
+ inner: &[[f32; 3]],
+) -> Result<Vec<[[f32; 3]; 3]>, BasementFoundationError> {
+ let max_flips = triangles
+ .len()
+ .saturating_mul(triangles.len())
+ .saturating_mul(4)
+ .max(1);
+ for _ in 0..max_flips {
+ let mut flipped = false;
+ 'pairs: for first in 0..triangles.len() {
+ for second in (first + 1)..triangles.len() {
+ let Some((a, b, c, d)) = shared_edge(triangles[first], triangles[second]) else {
+ continue;
+ };
+ if ring_has_edge(outer, a, b) || ring_has_edge(inner, a, b) {
+ continue;
+ }
+ if !convex_quadrilateral(a, b, c, d) || in_circle(a, b, c, d) <= 1.0e-8 {
+ continue;
+ }
+ let first_triangle = orient_ccw([c, d, b]);
+ let second_triangle = orient_ccw([d, c, a]);
+ if cross2(
+ xy(first_triangle[0]),
+ xy(first_triangle[1]),
+ xy(first_triangle[2]),
+ ) <= 1.0e-9
+ || cross2(
+ xy(second_triangle[0]),
+ xy(second_triangle[1]),
+ xy(second_triangle[2]),
+ ) <= 1.0e-9
+ {
+ return Err(BasementFoundationError::InvalidContour);
+ }
+ triangles[first] = first_triangle;
+ triangles[second] = second_triangle;
+ flipped = true;
+ break 'pairs;
+ }
+ }
+ if !flipped {
+ return Ok(triangles);
+ }
+ }
+ Err(BasementFoundationError::InvalidContour)
+}
+
+fn shared_edge(
+ first: [[f32; 3]; 3],
+ second: [[f32; 3]; 3],
+) -> Option<([f32; 3], [f32; 3], [f32; 3], [f32; 3])> {
+ for edge in 0..3 {
+ let a = first[edge];
+ let b = first[(edge + 1) % 3];
+ if let Some(opposite) = second
+ .iter()
+ .copied()
+ .find(|point| !same_xy(*point, a) && !same_xy(*point, b))
+ {
+ let has_a = second.iter().any(|point| same_xy(*point, a));
+ let has_b = second.iter().any(|point| same_xy(*point, b));
+ if has_a && has_b {
+ let first_opposite = first[(edge + 2) % 3];
+ return Some((a, b, first_opposite, opposite));
+ }
+ }
+ }
+ None
+}
+
+fn ring_has_edge(ring: &[[f32; 3]], a: [f32; 3], b: [f32; 3]) -> bool {
+ (0..ring.len()).any(|index| {
+ let first = ring[index];
+ let second = ring[(index + 1) % ring.len()];
+ (same_xy(first, a) && same_xy(second, b)) || (same_xy(first, b) && same_xy(second, a))
+ })
+}
+
+fn convex_quadrilateral(a: [f32; 3], b: [f32; 3], c: [f32; 3], d: [f32; 3]) -> bool {
+ let epsilon = 1.0e-9;
+ let c_side = cross2(xy(a), xy(b), xy(c));
+ let d_side = cross2(xy(a), xy(b), xy(d));
+ let a_side = cross2(xy(c), xy(d), xy(a));
+ let b_side = cross2(xy(c), xy(d), xy(b));
+ c_side * d_side < -epsilon && a_side * b_side < -epsilon
+}
+
+fn in_circle(a: [f32; 3], b: [f32; 3], c: [f32; 3], d: [f32; 3]) -> f64 {
+ let a = [
+ f64::from(a[0]) - f64::from(d[0]),
+ f64::from(a[1]) - f64::from(d[1]),
+ ];
+ let b = [
+ f64::from(b[0]) - f64::from(d[0]),
+ f64::from(b[1]) - f64::from(d[1]),
+ ];
+ let c = [
+ f64::from(c[0]) - f64::from(d[0]),
+ f64::from(c[1]) - f64::from(d[1]),
+ ];
+ (a[0] * a[0] + a[1] * a[1]) * (b[0] * c[1] - b[1] * c[0])
+ - (b[0] * b[0] + b[1] * b[1]) * (a[0] * c[1] - a[1] * c[0])
+ + (c[0] * c[0] + c[1] * c[1]) * (a[0] * b[1] - a[1] * b[0])
+}
+
+fn orient_ccw(mut triangle: [[f32; 3]; 3]) -> [[f32; 3]; 3] {
+ if cross2(xy(triangle[0]), xy(triangle[1]), xy(triangle[2])) < 0.0 {
+ triangle.swap(1, 2);
+ }
+ triangle
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+ use fparkan_terrain_format::{TerrainFace28, TerrainSlotTable};
+
+ #[test]
+ fn foundation_samples_lod0_planes_and_flattens_or_preserves_authored_inner_z() {
+ let mesh = two_lod_mesh();
+ let outer = [[0.4, 0.0], [4.0, 0.0], [4.0, 4.0], [0.0, 4.0], [0.4, 0.0]];
+ let inner = [
+ [1.0, 1.0, 10.0],
+ [3.0, 1.0, 11.0],
+ [3.0, 3.0, 12.0],
+ [1.0, 3.0, 13.0],
+ [1.0, 1.0, 10.0],
+ ];
+ let (open_outer, _) = normalize_ring(&outer).expect("outer ring");
+ let snapped = normalize_outer_points(&open_outer, &[0, 1, 2], &mesh)
+ .expect("outer points lie within LOD0");
+ assert_eq!(snapped.first(), Some(&[0.0, 0.0]));
+ assert!(!snapped.contains(&[2.0, 0.0]));
+ assert!(native_segment_inserts_vertex(
+ [0.0, 0.0],
+ [4.0, 0.0],
+ [3.96875, 0.4991, 12.0]
+ ));
+ assert!(!native_segment_inserts_vertex(
+ [0.0, 0.0],
+ [4.0, 0.0],
+ [2.0, 0.0, 12.0]
+ ));
+ let terrain = [
+ (
+ 0,
+ mesh.faces[0].flags,
+ terrain_face_positions(&mesh, 0).unwrap(),
+ ),
+ (
+ 1,
+ mesh.faces[1].flags,
+ terrain_face_positions(&mesh, 1).unwrap(),
+ ),
+ (
+ 2,
+ mesh.faces[2].flags,
+ terrain_face_positions(&mesh, 2).unwrap(),
+ ),
+ ];
+ let crossings = contour_crossings(&snapped, &terrain).expect("LOD0 crossings");
+ assert!(crossings.len() > 4);
+ assert_eq!(crossings.first().unwrap()[2], 0.0);
+ assert!(crossings
+ .iter()
+ .any(|crossing| same_xy(*crossing, [2.0, 0.0, 2.0])));
+ let expected_mean =
+ crossings.iter().map(|crossing| crossing[2]).sum::<f32>() / crossings.len() as f32;
+
+ let flat = build_basement_foundations(
+ &mesh,
+ &[BasementFootprint {
+ outer: &outer,
+ inner: &inner,
+ flatten_inner_to_mean_outer_z: true,
+ }],
+ )
+ .expect("flat foundation");
+ let placement = flat.placements[0];
+ assert!((placement.placement_delta - (10.0 - expected_mean)).abs() < 1.0e-6);
+ let flat_band = flat
+ .fragments
+ .iter()
+ .filter(|fragment| fragment.source_face.is_none())
+ .collect::<Vec<_>>();
+ assert!(flat
+ .fragments
+ .iter()
+ .filter_map(|fragment| fragment.source_face)
+ .all(|face| face < 3));
+ assert!(!flat_band.is_empty());
+ assert!(flat_band
+ .iter()
+ .all(|fragment| fragment.surface_mask == FullSurfaceMask(0x8300)));
+ for point in &inner[..4] {
+ assert!(flat_band
+ .iter()
+ .flat_map(|fragment| fragment.positions)
+ .any(|vertex| {
+ same_xy(vertex, *point) && (vertex[2] - expected_mean).abs() < 1.0e-6
+ }));
+ }
+ let flat_area = flat_band
+ .iter()
+ .map(|fragment| {
+ let [a, b, c] = fragment.positions;
+ cross2(xy(a), xy(b), xy(c)).abs() * 0.5
+ })
+ .sum::<f64>();
+ assert!((flat_area - 12.0).abs() < 1.0e-5);
+
+ let authored = build_basement_foundations(
+ &mesh,
+ &[BasementFootprint {
+ outer: &outer,
+ inner: &inner,
+ flatten_inner_to_mean_outer_z: false,
+ }],
+ )
+ .expect("authored-height foundation");
+ let authored_band = authored
+ .fragments
+ .iter()
+ .filter(|fragment| fragment.source_face.is_none())
+ .collect::<Vec<_>>();
+ for point in &inner[..4] {
+ assert!(authored_band
+ .iter()
+ .flat_map(|fragment| fragment.positions)
+ .any(|vertex| {
+ same_xy(vertex, *point) && (vertex[2] - point[2]).abs() < 1.0e-6
+ }));
+ }
+ }
+
+ #[test]
+ fn foundation_rejects_outer_contours_outside_or_across_uncovered_terrain() {
+ let mesh = two_lod_mesh();
+ let outside = [[5.0, 1.0], [5.5, 1.0], [5.0, 1.5]];
+ let inner = [[5.1, 1.1, 0.0], [5.3, 1.1, 0.0], [5.1, 1.3, 0.0]];
+ assert_eq!(
+ build_basement_foundations(
+ &mesh,
+ &[BasementFootprint {
+ outer: &outside,
+ inner: &inner,
+ flatten_inner_to_mean_outer_z: true,
+ }],
+ ),
+ Err(BasementFoundationError::OuterPointOutsideLod0 { point: 0 })
+ );
+
+ let mut islands = two_lod_mesh();
+ islands.positions = vec![
+ [0.0, 0.0, 0.0],
+ [1.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0],
+ [2.0, 2.0, 0.0],
+ [3.0, 2.0, 0.0],
+ [2.0, 3.0, 0.0],
+ ];
+ islands.faces.truncate(2);
+ islands.faces[0].vertices = [0, 1, 2];
+ islands.faces[1].vertices = [3, 4, 5];
+ islands.slots.slots_raw[0][2..4].copy_from_slice(&2_u16.to_le_bytes());
+ islands.slots.slots_raw[1][0..2].copy_from_slice(&2_u16.to_le_bytes());
+ islands.slots.slots_raw[1][2..4].copy_from_slice(&0_u16.to_le_bytes());
+ let outer = [[0.1, 0.1], [0.7, 0.1], [2.1, 2.1]];
+ let inner = [[0.2, 0.2, 0.0], [0.4, 0.2, 0.0], [0.2, 0.4, 0.0]];
+ assert_eq!(
+ build_basement_foundations(
+ &islands,
+ &[BasementFootprint {
+ outer: &outer,
+ inner: &inner,
+ flatten_inner_to_mean_outer_z: true,
+ }],
+ ),
+ Err(BasementFoundationError::UncoveredOuterSegment { segment: 1 })
+ );
+ }
+
+ #[test]
+ fn shared_diagonal_crossing_is_exact_and_counted_once() {
+ let first = [[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [1.0, 1.0, 1.0]];
+ let second = [[0.0, 0.0, 0.0], [1.0, 1.0, 1.0], [0.0, 1.0, 2.0]];
+ let edge_start = [0.8, 0.5];
+ let edge_end = [0.5, 0.8];
+ let first_interval =
+ segment_triangle_interval(edge_start, edge_end, first).expect("first face interval");
+ let second_interval =
+ segment_triangle_interval(edge_start, edge_end, second).expect("second face interval");
+ assert!((first_interval.1 - 0.5).abs() < 1.0e-9);
+ assert!((second_interval.0 - 0.5).abs() < 1.0e-9);
+
+ let ring = [[0.5, 0.2], [0.8, 0.5], [0.5, 0.8], [0.2, 0.5]];
+ let crossings = contour_crossings(
+ &ring,
+ &[
+ (0, FullSurfaceMask(1), first),
+ (1, FullSurfaceMask(2), second),
+ ],
+ )
+ .expect("shared-edge crossings");
+ let shared = crossings
+ .iter()
+ .filter(|crossing| {
+ distance_squared(
+ [f64::from(crossing[0]), f64::from(crossing[1])],
+ [0.65, 0.65],
+ ) <= POINT_EPSILON_SQUARED
+ })
+ .collect::<Vec<_>>();
+ assert_eq!(
+ shared.len(),
+ 1,
+ "shared-edge crossing duplicated: {shared:?}"
+ );
+ assert!((shared[0][2] - 0.65).abs() < 1.0e-6);
+ }
+
+ #[test]
+ fn annulus_preserves_collinear_outer_height_breakpoints_and_is_constrained_delaunay() {
+ let outer = [
+ [0.0, 0.0, 0.0],
+ [2.0, 0.0, 3.0],
+ [4.0, 0.0, 10.0],
+ [4.0, 4.0, 12.0],
+ [0.0, 4.0, 0.0],
+ ];
+ let inner = vec![
+ [1.0, 1.0, 5.0],
+ [3.0, 1.0, 5.0],
+ [3.0, 3.0, 5.0],
+ [1.0, 3.0, 5.0],
+ ];
+ let triangles = triangulate_annulus(&outer, inner.clone()).expect("annulus");
+ for edge in outer.windows(2) {
+ assert!(
+ triangles
+ .iter()
+ .any(|triangle| has_xy_edge(*triangle, edge[0], edge[1])),
+ "missing outer boundary segment {:?} -> {:?}",
+ edge[0],
+ edge[1]
+ );
+ }
+ for point in outer {
+ assert!(
+ triangles
+ .iter()
+ .flat_map(|triangle| triangle.iter())
+ .any(|vertex| {
+ same_xy(*vertex, point) && (vertex[2] - point[2]).abs() < 1.0e-6
+ }),
+ "lost outer breakpoint {point:?}"
+ );
+ }
+ assert_locally_delaunay(&triangles, &outer, &inner);
+ }
+
+ #[test]
+ fn constrained_annulus_handles_concave_rings_with_different_vertex_counts() {
+ let outer = [
+ [0.0, 0.0, 1.0],
+ [10.0, 0.0, 2.0],
+ [10.0, 3.0, 3.0],
+ [4.0, 3.0, 4.0],
+ [4.0, 10.0, 5.0],
+ [0.0, 10.0, 6.0],
+ ];
+ let inner = vec![
+ [1.0, 1.0, 3.0],
+ [3.0, 1.0, 3.0],
+ [3.0, 1.8, 3.0],
+ [2.2, 1.8, 3.0],
+ [2.2, 2.4, 3.0],
+ [3.0, 2.4, 3.0],
+ [3.0, 3.0, 3.0],
+ [1.0, 3.0, 3.0],
+ ];
+ let band = triangulate_annulus(&outer, inner.clone()).expect("constrained annulus");
+ let area = band
+ .iter()
+ .map(|triangle| cross2(xy(triangle[0]), xy(triangle[1]), xy(triangle[2])).abs() * 0.5)
+ .sum::<f64>();
+ let expected = ring_area(&outer.iter().copied().map(xy).collect::<Vec<_>>()).abs()
+ - ring_area(&inner.iter().copied().map(xy).collect::<Vec<_>>()).abs();
+ assert!(
+ (area - expected).abs() < 1.0e-5,
+ "area {area}, expected {expected}"
+ );
+
+ let outer_xy = outer.iter().copied().map(xy).collect::<Vec<_>>();
+ let inner_xy = inner.iter().copied().map(xy).collect::<Vec<_>>();
+ for triangle in &band {
+ let centroid = triangle_centroid(*triangle);
+ assert!(point_in_ring(centroid, &outer_xy));
+ assert!(!point_in_ring(centroid, &inner_xy));
+ }
+ for first in 0..band.len() {
+ for second in (first + 1)..band.len() {
+ assert!(!positive_area_overlap(band[first], band[second]));
+ }
+ }
+ assert_locally_delaunay(&band, &outer, &inner);
+ }
+
+ #[test]
+ fn multiple_disjoint_footprints_clip_canonical_outside_once() {
+ let mesh = two_lod_mesh();
+ let first_outer = [[0.6, 0.6], [1.7, 0.6], [1.7, 1.7], [0.6, 1.7]];
+ let first_inner = [
+ [0.9, 0.9, 5.0],
+ [1.4, 0.9, 5.0],
+ [1.4, 1.4, 5.0],
+ [0.9, 1.4, 5.0],
+ ];
+ let second_outer = [[2.3, 2.3], [3.4, 2.3], [3.4, 3.4], [2.3, 3.4]];
+ let second_inner = [
+ [2.6, 2.6, 7.0],
+ [3.1, 2.6, 7.0],
+ [3.1, 3.1, 7.0],
+ [2.6, 3.1, 7.0],
+ ];
+ let output = build_basement_foundations(
+ &mesh,
+ &[
+ BasementFootprint {
+ outer: &first_outer,
+ inner: &first_inner,
+ flatten_inner_to_mean_outer_z: true,
+ },
+ BasementFootprint {
+ outer: &second_outer,
+ inner: &second_inner,
+ flatten_inner_to_mean_outer_z: true,
+ },
+ ],
+ )
+ .expect("two disjoint foundations");
+ assert_eq!(output.placements.len(), 2);
+ let terrain = output
+ .fragments
+ .iter()
+ .filter(|fragment| fragment.source_face.is_some())
+ .collect::<Vec<_>>();
+ let bands = output
+ .fragments
+ .iter()
+ .filter(|fragment| fragment.source_face.is_none())
+ .collect::<Vec<_>>();
+ assert!(!terrain.is_empty());
+ assert!(!bands.is_empty());
+ for fragment in &terrain {
+ let centroid = triangle_centroid(fragment.positions);
+ assert!(!point_strictly_in_ring(centroid, &ring_f64(&first_outer)));
+ assert!(!point_strictly_in_ring(centroid, &ring_f64(&second_outer)));
+ }
+ for first in 0..terrain.len() {
+ for second in (first + 1)..terrain.len() {
+ assert!(!positive_area_overlap(
+ terrain[first].positions,
+ terrain[second].positions
+ ));
+ }
+ }
+ for band in bands {
+ let centroid = triangle_centroid(band.positions);
+ assert!(
+ point_in_ring(centroid, &ring_f64(&first_outer))
+ || point_in_ring(centroid, &ring_f64(&second_outer))
+ );
+ assert!(!point_in_ring(
+ centroid,
+ &ring_f64(&first_inner.iter().map(|p| [p[0], p[1]]).collect::<Vec<_>>())
+ ));
+ assert!(!point_in_ring(
+ centroid,
+ &ring_f64(
+ &second_inner
+ .iter()
+ .map(|p| [p[0], p[1]])
+ .collect::<Vec<_>>()
+ )
+ ));
+ }
+ }
+
+ #[test]
+ fn overlapping_footprints_are_explicitly_rejected() {
+ let mesh = two_lod_mesh();
+ let outer_a = [[0.5, 0.5], [2.5, 0.5], [2.5, 2.5], [0.5, 2.5]];
+ let inner_a = [
+ [1.0, 1.0, 3.0],
+ [2.0, 1.0, 3.0],
+ [2.0, 2.0, 3.0],
+ [1.0, 2.0, 3.0],
+ ];
+ let outer_b = [[1.5, 1.5], [3.5, 1.5], [3.5, 3.5], [1.5, 3.5]];
+ let inner_b = [
+ [2.0, 2.0, 3.0],
+ [3.0, 2.0, 3.0],
+ [3.0, 3.0, 3.0],
+ [2.0, 3.0, 3.0],
+ ];
+ assert_eq!(
+ build_basement_foundations(
+ &mesh,
+ &[
+ BasementFootprint {
+ outer: &outer_a,
+ inner: &inner_a,
+ flatten_inner_to_mean_outer_z: true
+ },
+ BasementFootprint {
+ outer: &outer_b,
+ inner: &inner_b,
+ flatten_inner_to_mean_outer_z: true
+ },
+ ],
+ ),
+ Err(BasementFoundationError::OverlappingFootprints)
+ );
+ }
+
+ #[test]
+ fn generated_flags_follow_native_normal_z_branch() {
+ let positive = [[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]];
+ let negative = [positive[0], positive[2], positive[1]];
+ assert_eq!(basement_surface_mask(positive), FullSurfaceMask(0x8300));
+ assert_eq!(basement_surface_mask(negative), FullSurfaceMask(0x0300));
+ }
+
+ #[test]
+ fn foundation_rejects_inner_ring_that_is_not_nested() {
+ let mesh = two_lod_mesh();
+ let outer = [[0.0, 0.0], [4.0, 0.0], [4.0, 4.0], [0.0, 4.0]];
+ let inner = [
+ [3.0, 1.0, 0.0],
+ [5.0, 1.0, 0.0],
+ [5.0, 3.0, 0.0],
+ [3.0, 3.0, 0.0],
+ ];
+ assert_eq!(
+ build_basement_foundations(
+ &mesh,
+ &[BasementFootprint {
+ outer: &outer,
+ inner: &inner,
+ flatten_inner_to_mean_outer_z: true
+ }],
+ ),
+ Err(BasementFoundationError::InvalidContour)
+ );
+ }
+
+ fn assert_locally_delaunay(
+ triangles: &[[[f32; 3]; 3]],
+ outer: &[[f32; 3]],
+ inner: &[[f32; 3]],
+ ) {
+ for first in 0..triangles.len() {
+ for second in (first + 1)..triangles.len() {
+ let Some((a, b, c, d)) = shared_edge(triangles[first], triangles[second]) else {
+ continue;
+ };
+ if ring_has_edge(outer, a, b)
+ || ring_has_edge(inner, a, b)
+ || !convex_quadrilateral(a, b, c, d)
+ {
+ continue;
+ }
+ assert!(
+ in_circle(a, b, c, d) <= 1.0e-8,
+ "illegal diagonal {a:?}->{b:?}"
+ );
+ }
+ }
+ }
+
+ fn has_xy_edge(triangle: [[f32; 3]; 3], first: [f32; 3], second: [f32; 3]) -> bool {
+ (0..3).any(|index| {
+ (same_xy(triangle[index], first) && same_xy(triangle[(index + 1) % 3], second))
+ || (same_xy(triangle[index], second) && same_xy(triangle[(index + 1) % 3], first))
+ })
+ }
+
+ fn triangle_centroid(triangle: [[f32; 3]; 3]) -> [f64; 2] {
+ [
+ triangle
+ .iter()
+ .map(|point| f64::from(point[0]))
+ .sum::<f64>()
+ / 3.0,
+ triangle
+ .iter()
+ .map(|point| f64::from(point[1]))
+ .sum::<f64>()
+ / 3.0,
+ ]
+ }
+
+ fn point_strictly_in_ring(point: [f64; 2], ring: &[[f64; 2]]) -> bool {
+ !((0..ring.len())
+ .any(|index| point_on_segment(point, ring[index], ring[(index + 1) % ring.len()])))
+ && point_in_ring(point, ring)
+ }
+
+ fn ring_f64(ring: &[[f32; 2]]) -> Vec<[f64; 2]> {
+ ring.iter()
+ .map(|point| [f64::from(point[0]), f64::from(point[1])])
+ .collect()
+ }
+
+ fn two_lod_mesh() -> LandMeshDocument {
+ let positions = vec![
+ [0.0, 0.0, 0.0],
+ [2.0, 0.0, 2.0],
+ [4.0, 0.0, 4.0],
+ [0.0, 4.0, 4.0],
+ [4.0, 4.0, 8.0],
+ [0.0, 0.0, 100.0],
+ [4.0, 0.0, 100.0],
+ [0.0, 4.0, 100.0],
+ ];
+ let face = |flags, vertices| TerrainFace28 {
+ flags: FullSurfaceMask(flags),
+ material_tag: 0,
+ aux_tag: 0,
+ vertices,
+ neighbors: [None; 3],
+ tail_raw: [0; 8],
+ raw: [0; 28],
+ };
+ let faces = vec![
+ face(1, [0, 1, 3]),
+ face(2, [1, 4, 3]),
+ face(4, [1, 2, 4]),
+ face(8, [5, 6, 7]),
+ ];
+ let mut nodes_raw = vec![u8::MAX; 38];
+ nodes_raw[8..10].copy_from_slice(&0_u16.to_le_bytes());
+ nodes_raw[10..12].copy_from_slice(&1_u16.to_le_bytes());
+ let mut slots_raw = vec![[0_u8; 68]; 2];
+ slots_raw[0][2..4].copy_from_slice(&3_u16.to_le_bytes());
+ slots_raw[1][0..2].copy_from_slice(&3_u16.to_le_bytes());
+ slots_raw[1][2..4].copy_from_slice(&1_u16.to_le_bytes());
+ LandMeshDocument {
+ streams: Vec::new(),
+ nodes_raw,
+ slots: TerrainSlotTable {
+ header_raw: Vec::new(),
+ slots_raw,
+ },
+ positions,
+ normals: Vec::new(),
+ uv0: Vec::new(),
+ accelerator: Vec::new(),
+ aux14: Vec::new(),
+ aux18: Vec::new(),
+ faces,
+ }
+ }
+
+ fn positive_area_overlap(first: [[f32; 3]; 3], second: [[f32; 3]; 3]) -> bool {
+ for triangle in [first, second] {
+ for edge in 0..3 {
+ let a = xy(triangle[edge]);
+ let b = xy(triangle[(edge + 1) % 3]);
+ let axis = [b[1] - a[1], a[0] - b[0]];
+ let project = |vertices: [[f32; 3]; 3]| {
+ vertices.map(|vertex| {
+ let point = xy(vertex);
+ point[0] * axis[0] + point[1] * axis[1]
+ })
+ };
+ let first_projection = project(first);
+ let second_projection = project(second);
+ let first_min = first_projection
+ .iter()
+ .copied()
+ .fold(f64::INFINITY, f64::min);
+ let first_max = first_projection
+ .iter()
+ .copied()
+ .fold(f64::NEG_INFINITY, f64::max);
+ let second_min = second_projection
+ .iter()
+ .copied()
+ .fold(f64::INFINITY, f64::min);
+ let second_max = second_projection
+ .iter()
+ .copied()
+ .fold(f64::NEG_INFINITY, f64::max);
+ if first_max <= second_min + 1.0e-8 || second_max <= first_min + 1.0e-8 {
+ return false;
+ }
+ }
+ }
+ true
+ }
+}
diff --git a/crates/fparkan-terrain/src/lib.rs b/crates/fparkan-terrain/src/lib.rs
index a014b61..db55506 100644
--- a/crates/fparkan-terrain/src/lib.rs
+++ b/crates/fparkan-terrain/src/lib.rs
@@ -4,6 +4,15 @@
use fparkan_terrain_format::{LandMapDocument, LandMeshDocument};
use std::collections::VecDeque;
+mod contour;
+mod foundation;
+
+use foundation::basement_surface_mask;
+pub use foundation::{
+ build_basement_foundations, BasementFootprint, BasementFoundation, BasementFoundationError,
+ BasementFoundationFragment, BasementPlacement,
+};
+
/// Terrain material-selector contract preserved from the decoded map mesh.
///
/// Applications access this semantic terrain API through this terrain crate
@@ -21,6 +30,7 @@ pub struct TerrainWorld {
surfaces: Vec<RuntimeTriangle>,
surface_bvh: SurfaceBvh,
source_mesh: Option<LandMeshDocument>,
+ basement_foundation: Option<BasementFoundation>,
}
/// Surface hit.
@@ -91,6 +101,13 @@ pub enum TerrainError {
/// Position count.
position_count: usize,
},
+ /// A basement fragment does not preserve a valid LOD0 source face and mask.
+ InvalidFoundationFragment {
+ /// Fragment index.
+ fragment: usize,
+ },
+ /// Foundation fragments require a retained source Land.msh document.
+ FoundationRequiresMesh,
/// Terrain Node38/Slot68 records do not assign every face to one LOD.
InvalidLodMapping(TerrainLodError),
}
@@ -119,6 +136,12 @@ impl std::fmt::Display for TerrainError {
f,
"terrain face {face} references vertex {vertex} outside {position_count} positions"
),
+ Self::InvalidFoundationFragment { fragment } => {
+ write!(f, "invalid basement foundation fragment {fragment}")
+ }
+ Self::FoundationRequiresMesh => {
+ write!(f, "basement foundation requires a source Land.msh")
+ }
Self::InvalidLodMapping(error) => write!(f, "invalid terrain LOD mapping: {error}"),
}
}
@@ -132,7 +155,9 @@ impl std::error::Error for TerrainError {
| Self::TooManyAreals { .. }
| Self::InvalidGridReference { .. }
| Self::InvalidArealReference { .. }
- | Self::InvalidSurfaceVertex { .. } => None,
+ | Self::InvalidSurfaceVertex { .. }
+ | Self::InvalidFoundationFragment { .. }
+ | Self::FoundationRequiresMesh => None,
}
}
}
@@ -254,6 +279,7 @@ impl TerrainWorld {
surfaces: Vec::new(),
surface_bvh: SurfaceBvh::default(),
source_mesh: None,
+ basement_foundation: None,
})
}
@@ -290,6 +316,87 @@ impl TerrainWorld {
Ok(world)
}
+ /// Returns a new world whose surface queries use exactly the canonical
+ /// source and generated triangles from a basement foundation.
+ ///
+ /// # Errors
+ ///
+ /// Returns [`TerrainError`] if this world has no source mesh or any
+ /// fragment does not preserve valid LOD0 identity, flags, and geometry.
+ pub fn with_basement_foundation(
+ mut self,
+ foundation: BasementFoundation,
+ ) -> Result<Self, TerrainError> {
+ let mesh = self
+ .source_mesh
+ .as_ref()
+ .ok_or(TerrainError::FoundationRequiresMesh)?;
+ let assignments = mesh
+ .face_lod_assignments()
+ .map_err(TerrainError::InvalidLodMapping)?;
+ let is_lod0 = assignments
+ .iter()
+ .map(|assignment| assignment.lod == TerrainLod::Lod0)
+ .collect::<Vec<_>>();
+ let mut surfaces = Vec::with_capacity(foundation.fragments.len());
+ let mut generated = 0_usize;
+ for (fragment_index, fragment) in foundation.fragments.iter().enumerate() {
+ if !valid_foundation_triangle(fragment.positions) {
+ return Err(TerrainError::InvalidFoundationFragment {
+ fragment: fragment_index,
+ });
+ }
+ let face = if let Some(source_face) = fragment.source_face {
+ let Some(source) = mesh.faces.get(source_face) else {
+ return Err(TerrainError::InvalidFoundationFragment {
+ fragment: fragment_index,
+ });
+ };
+ if !is_lod0.get(source_face).copied().unwrap_or(false)
+ || source.flags != fragment.surface_mask
+ {
+ return Err(TerrainError::InvalidFoundationFragment {
+ fragment: fragment_index,
+ });
+ }
+ source_face
+ } else {
+ if basement_surface_mask(fragment.positions) != fragment.surface_mask {
+ return Err(TerrainError::InvalidFoundationFragment {
+ fragment: fragment_index,
+ });
+ }
+ let face = mesh.faces.len().checked_add(generated).ok_or(
+ TerrainError::InvalidFoundationFragment {
+ fragment: fragment_index,
+ },
+ )?;
+ generated =
+ generated
+ .checked_add(1)
+ .ok_or(TerrainError::InvalidFoundationFragment {
+ fragment: fragment_index,
+ })?;
+ face
+ };
+ surfaces.push(RuntimeTriangle {
+ face,
+ mask: fragment.surface_mask,
+ vertices: fragment.positions,
+ });
+ }
+ self.surfaces = surfaces;
+ self.surface_bvh = SurfaceBvh::from_surfaces(&self.surfaces);
+ self.basement_foundation = Some(foundation);
+ Ok(self)
+ }
+
+ /// Returns the canonical basement geometry used by the surface query index.
+ #[must_use]
+ pub fn basement_foundation(&self) -> Option<&BasementFoundation> {
+ self.basement_foundation.as_ref()
+ }
+
/// Returns the number of navigation areas.
#[must_use]
pub fn areal_count(&self) -> usize {
@@ -740,26 +847,31 @@ impl RuntimeTriangle {
}
fn raycast(&self, origin: [f32; 3], direction: [f32; 3]) -> Option<f32> {
- let edge1 = sub3(self.vertices[1], self.vertices[0]);
- let edge2 = sub3(self.vertices[2], self.vertices[0]);
- let pvec = cross3(direction, edge2);
- let det = dot3(edge1, pvec);
- if det.abs() <= 1.0e-6 {
+ let edge1 = sub3_f64(self.vertices[1], self.vertices[0]);
+ let edge2 = sub3_f64(self.vertices[2], self.vertices[0]);
+ let direction = direction.map(f64::from);
+ let pvec = cross3_f64(direction, edge2);
+ let det = dot3_f64(edge1, pvec);
+ if det == 0.0 || !det.is_finite() {
return None;
}
let inv_det = 1.0 / det;
- let tvec = sub3(origin, self.vertices[0]);
- let u = dot3(tvec, pvec) * inv_det;
+ let tvec = sub3_f64(origin, self.vertices[0]);
+ let u = dot3_f64(tvec, pvec) * inv_det;
if !(-1.0e-5..=1.00001).contains(&u) {
return None;
}
- let qvec = cross3(tvec, edge1);
- let v = dot3(direction, qvec) * inv_det;
+ let qvec = cross3_f64(tvec, edge1);
+ let v = dot3_f64(direction, qvec) * inv_det;
if v < -1.0e-5 || u + v > 1.00001 {
return None;
}
- let distance = dot3(edge2, qvec) * inv_det;
- (distance >= 0.0).then_some(distance)
+ let distance = dot3_f64(edge2, qvec) * inv_det;
+ if distance >= 0.0 && distance.is_finite() && distance <= f64::from(f32::MAX) {
+ Some(distance as f32)
+ } else {
+ None
+ }
}
}
@@ -919,6 +1031,21 @@ fn build_surfaces(mesh: &LandMeshDocument) -> Result<Vec<RuntimeTriangle>, Terra
Ok(triangles)
}
+fn valid_foundation_triangle(vertices: [[f32; 3]; 3]) -> bool {
+ if !vertices.iter().flatten().all(|value| value.is_finite()) {
+ return false;
+ }
+ let first = [
+ f64::from(vertices[1][0]) - f64::from(vertices[0][0]),
+ f64::from(vertices[1][1]) - f64::from(vertices[0][1]),
+ ];
+ let second = [
+ f64::from(vertices[2][0]) - f64::from(vertices[0][0]),
+ f64::from(vertices[2][1]) - f64::from(vertices[0][1]),
+ ];
+ first[0] * second[1] - first[1] * second[0] != 0.0
+}
+
fn surface_vertex(
mesh: &LandMeshDocument,
face: usize,
@@ -940,25 +1067,41 @@ fn barycentric_2d(
second: [f32; 2],
third: [f32; 2],
) -> Option<[f32; 3]> {
- let edge_second = [second[0] - first[0], second[1] - first[1]];
- let edge_third = [third[0] - first[0], third[1] - first[1]];
- let point_delta = [point[0] - first[0], point[1] - first[1]];
+ let edge_second = [
+ f64::from(second[0]) - f64::from(first[0]),
+ f64::from(second[1]) - f64::from(first[1]),
+ ];
+ let edge_third = [
+ f64::from(third[0]) - f64::from(first[0]),
+ f64::from(third[1]) - f64::from(first[1]),
+ ];
+ let point_delta = [
+ f64::from(point[0]) - f64::from(first[0]),
+ f64::from(point[1]) - f64::from(first[1]),
+ ];
let denom = edge_second[0] * edge_third[1] - edge_third[0] * edge_second[1];
- if denom.abs() <= 1.0e-6 {
+ if denom == 0.0 {
return None;
}
- let inv = 1.0 / denom;
- let second_weight = (point_delta[0] * edge_third[1] - edge_third[0] * point_delta[1]) * inv;
- let third_weight = (edge_second[0] * point_delta[1] - point_delta[0] * edge_second[1]) * inv;
+ let second_weight = (point_delta[0] * edge_third[1] - edge_third[0] * point_delta[1]) / denom;
+ let third_weight = (edge_second[0] * point_delta[1] - point_delta[0] * edge_second[1]) / denom;
let first_weight = 1.0 - second_weight - third_weight;
- Some([first_weight, second_weight, third_weight])
+ let weights = [first_weight, second_weight, third_weight];
+ if weights.iter().any(|weight| !weight.is_finite()) {
+ return None;
+ }
+ Some(weights.map(|weight| weight as f32))
}
-fn sub3(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
- [a[0] - b[0], a[1] - b[1], a[2] - b[2]]
+fn sub3_f64(a: [f32; 3], b: [f32; 3]) -> [f64; 3] {
+ [
+ f64::from(a[0]) - f64::from(b[0]),
+ f64::from(a[1]) - f64::from(b[1]),
+ f64::from(a[2]) - f64::from(b[2]),
+ ]
}
-fn cross3(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
+fn cross3_f64(a: [f64; 3], b: [f64; 3]) -> [f64; 3] {
[
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
@@ -966,7 +1109,7 @@ fn cross3(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
]
}
-fn dot3(a: [f32; 3], b: [f32; 3]) -> f32 {
+fn dot3_f64(a: [f64; 3], b: [f64; 3]) -> f64 {
a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
}
@@ -1127,6 +1270,177 @@ mod tests {
}
#[test]
+ fn foundation_world_queries_use_the_canonical_cut_and_generated_band() {
+ use crate::{build_basement_foundations, BasementFootprint};
+
+ let mesh = synthetic_land_mesh();
+ let outer = [[0.1, 0.1], [0.9, 0.1], [0.9, 0.9], [0.1, 0.9]];
+ let inner = [
+ [0.4, 0.4, 1.0],
+ [0.6, 0.4, 1.0],
+ [0.6, 0.6, 1.0],
+ [0.4, 0.6, 1.0],
+ ];
+ let foundation = build_basement_foundations(
+ &mesh,
+ &[BasementFootprint {
+ outer: &outer,
+ inner: &inner,
+ flatten_inner_to_mean_outer_z: true,
+ }],
+ )
+ .expect("foundation");
+ let expected_fragments = foundation.fragments.clone();
+ let expected_fragment_count = foundation.fragments.len();
+ let world = TerrainWorld::from_land_msh(&mesh)
+ .expect("source world")
+ .with_basement_foundation(foundation)
+ .expect("foundation world");
+
+ assert_eq!(world.surface_count(), expected_fragment_count);
+ assert_eq!(
+ world
+ .basement_foundation()
+ .map(|value| value.fragments.as_slice()),
+ Some(expected_fragments.as_slice())
+ );
+ assert!(world
+ .height_at([0.05, 0.05])
+ .expect("band height")
+ .is_some());
+ assert!(world.height_at([0.3, 0.3]).expect("band height").is_some());
+ assert_eq!(world.height_at([0.5, 0.5]).expect("hole height"), None);
+ assert_eq!(
+ world
+ .raycast([0.5, 0.5, 4.0], [0.0, 0.0, -1.0], FullSurfaceMask(0),)
+ .expect("hole ray"),
+ None
+ );
+
+ let mut generated_face = mesh.faces.len();
+ for (runtime, fragment) in world.surfaces.iter().zip(&expected_fragments) {
+ assert_eq!(runtime.mask, fragment.surface_mask);
+ assert_eq!(runtime.vertices, fragment.positions);
+ if let Some(source_face) = fragment.source_face {
+ assert_eq!(runtime.face, source_face);
+ assert_eq!(runtime.mask, mesh.faces[source_face].flags);
+ } else {
+ assert_eq!(runtime.face, generated_face);
+ generated_face += 1;
+ }
+ }
+ assert!(generated_face > mesh.faces.len());
+ }
+
+ #[test]
+ fn foundation_install_accepts_thin_nonzero_fragments_for_surface_queries() {
+ let mesh = synthetic_land_mesh();
+ let fragment = BasementFoundationFragment {
+ source_face: Some(0),
+ surface_mask: mesh.faces[0].flags,
+ positions: [[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 0.000_000_5, 0.0]],
+ };
+ let foundation = BasementFoundation {
+ fragments: vec![fragment],
+ placements: Vec::new(),
+ };
+ let world = TerrainWorld::from_land_msh(&mesh)
+ .expect("source world")
+ .with_basement_foundation(foundation)
+ .expect("thin but non-degenerate triangle");
+
+ assert_eq!(world.surface_count(), 1);
+ assert_eq!(
+ world.height_at([0.25, 0.000_000_125]).expect("height"),
+ Some(0.0)
+ );
+ assert!(world
+ .raycast(
+ [0.25, 0.000_000_125, 1.0],
+ [0.0, 0.0, -1.0],
+ FullSurfaceMask(0),
+ )
+ .expect("raycast")
+ .is_some());
+ }
+
+ #[test]
+ fn foundation_install_rejects_invalid_source_identity_masks_and_generated_flags() {
+ let mesh = synthetic_land_mesh();
+ let source_triangle = [[0.0, 0.0, 0.0], [1.0, 0.0, 1.0], [0.0, 1.0, 1.0]];
+ let generated_triangle = [[0.0, 0.0, 0.0], [0.25, 0.0, 0.0], [0.0, 0.25, 0.0]];
+ let invalid = [
+ BasementFoundationFragment {
+ source_face: Some(mesh.faces.len()),
+ surface_mask: mesh.faces[0].flags,
+ positions: source_triangle,
+ },
+ BasementFoundationFragment {
+ source_face: Some(0),
+ surface_mask: FullSurfaceMask(mesh.faces[0].flags.0 ^ 1),
+ positions: source_triangle,
+ },
+ BasementFoundationFragment {
+ source_face: None,
+ surface_mask: FullSurfaceMask(0x0300),
+ positions: generated_triangle,
+ },
+ ];
+
+ for (index, fragment) in invalid.into_iter().enumerate() {
+ let foundation = BasementFoundation {
+ fragments: vec![fragment],
+ placements: Vec::new(),
+ };
+ assert!(
+ matches!(
+ TerrainWorld::from_land_msh(&mesh)
+ .expect("source world")
+ .with_basement_foundation(foundation),
+ Err(TerrainError::InvalidFoundationFragment { fragment: 0 })
+ ),
+ "invalid fragment case {index}"
+ );
+ }
+ }
+
+ #[test]
+ fn foundation_install_rejects_lod1_source_faces() {
+ use fparkan_terrain_format::TerrainLod;
+
+ let mut mesh = synthetic_land_mesh();
+ mesh.positions.push([0.0, 0.0, 2.0]);
+ mesh.positions.push([1.0, 0.0, 2.0]);
+ mesh.positions.push([0.0, 1.0, 2.0]);
+ mesh.faces
+ .push(terrain_face(FullSurfaceMask(0x0000_0003), [4, 5, 6]));
+ mesh.nodes_raw[10..12].copy_from_slice(&1_u16.to_le_bytes());
+ let mut lod1_slot = [0_u8; 68];
+ lod1_slot[0..2].copy_from_slice(&2_u16.to_le_bytes());
+ lod1_slot[2..4].copy_from_slice(&1_u16.to_le_bytes());
+ mesh.slots.slots_raw.push(lod1_slot);
+ assert_eq!(
+ mesh.face_lod_assignments().expect("LOD assignment")[2].lod,
+ TerrainLod::Lod1
+ );
+
+ let foundation = BasementFoundation {
+ fragments: vec![BasementFoundationFragment {
+ source_face: Some(2),
+ surface_mask: mesh.faces[2].flags,
+ positions: [[0.0, 0.0, 2.0], [1.0, 0.0, 2.0], [0.0, 1.0, 2.0]],
+ }],
+ placements: Vec::new(),
+ };
+ assert!(matches!(
+ TerrainWorld::from_land_msh(&mesh)
+ .expect("source world")
+ .with_basement_foundation(foundation),
+ Err(TerrainError::InvalidFoundationFragment { fragment: 0 })
+ ));
+ }
+
+ #[test]
fn surface_bvh_reduces_candidates_without_changing_surface_math() {
let surfaces: Vec<_> = (0_u16..16)
.map(|face| {
diff --git a/docs/reference/environment-effects.md b/docs/reference/environment-effects.md
index fdc29f0..66ed052 100644
--- a/docs/reference/environment-effects.md
+++ b/docs/reference/environment-effects.md
@@ -143,6 +143,24 @@ slot `+6c`): ширина `RECT` делится на горизонтальныÐ
исходную таблицу знаков и минимальный depth fade `0.1`. Renderer сам решает,
как загрузить этот квадрат и как смешать его материал.
+## Точечный свет из opcode 1
+
+Preview вычисляет generic Op1 отдельно от визуальных команд. Переданный
+владельцем `command_time` сравнивается с началом и концом интервала из body
+opcode 1; обе границы включены, а коэффициент выборки равен
+`(command_time - start) / (end - start)`. Заголовочная длительность FXID не
+заменяет этот интервал. Для нулевой ширины адаптер не создаёт кадр света,
+поскольку у команды нет конечного коэффициента интерполяции.
+
+Позиция, направление, цвет и range интерполируются по концам команды.
+Позиция и направление переводятся через основу родителя; направление после
+этого нормализуется, а нулевой вектор остаётся нулевым. Range сохраняет
+авторское значение без ограничения снизу. Типы Op1 `1`, `2`, `5`, `6` и `7`
+выбирают point-light selector `1`; их native flags сохраняются. Типы `3` и
+`4` выбирают другие классы записей LightManager и не попадают в generic список
+точечного света. У `LightningEffect` выборка тех же полей использует отдельные
+ограничение по длительности FXID и правила безопасной обработки.
+
## Молния и звуковые события
`decode_env_lightning_fxid` извлекает из FXID длительность, ссылки opcode 3 и
@@ -236,6 +254,83 @@ Native `z = 0.999` не означает, что спрайт гарантиро
native значение сохраняется для совместимости, но само по себе не обещает
окклюзию солнца всей геометрией местности.
+## Геометрия визуальных FX-команд
+
+`fparkan-fx::fx_visual` формирует кадры для двух подтверждённых вариантов
+`f_gener_ball`. Op4 принимает mode 0 с положительным знаменателем в `body+0xC4`
+и выдаёт camera-facing quad; расстояние камеры считается через native
+component-wise projection родительской матрицы. Op9 принимает mode 2:
+селектор `body+0xC4` со значением 0, 1 или 2 отображается в native flag base
+3, 5 или 6 и выбирает одну из трёх сеток; категория render flags выбирает её
+детализацию. `body+0xC8` выбирает UV path:
+нулевое значение проецирует позицию вершины на XY, ненулевое использует
+фиксированные координаты quad и cap. Кадр сохраняет MAT0 resource, фазу,
+opacity, вершины и triangle indices для renderer.
+
+Evaluator получает готовые command body, phase, camera point и внешнюю
+матрицу. Выбор Control row, manager gates, owner attachment, header jitter и
+global RNG остаются задачей владельца. `fparkan-game` пока использует для Op9
+категорию 0 с наибольшей детализацией; выбор категории по projected size ещё
+не реализован.
+
+Для Op3 поддерживаются body-типы 0, 1 и 2. Поля отсчитываются от
+`FxCommand.raw_body`, то есть после 4-байтового command word. Типы 0 и 1
+используют общие position/scale/phase/opacity tracks и camera-facing основу;
+тип 1 и тип 2 также интерполируют ось, а тип 2 строит basis через native
+D110-порядок. Все три evaluator-а принимают уже собранную матрицу владельца и
+не выбирают Control row или attachment. Текущий путь для типов 0 и 1
+предполагает native render context 0: `Effect.dll` проверяет общий gate
+`context + 0x60 < 8`, а API этих evaluator-ов не выбирает другой context.
+Evaluator типа 2 принимает индекс context явно и учитывает этот gate в `active`.
+
+## Частицы Op7
+
+`fparkan-fx::op7` вычисляет фиксированный набор частиц Op7 по body команды,
+фазе эффекта, матрице владельца, позиции камеры и render context. После
+инициализации состояние команды сохраняет случайно изменённые треки позиции
+и масштаба. Body задаёт время групп, opacity, фазу материала и вертикальное
+ускорение; последнее масштабируется переданным world scalar и применяется к
+копии матрицы владельца каждой активной группы. Текущий preview
+`fparkan-game` передаёт `world_scalar = 10.0`; чтение действующей настройки
+мира пока не подключено.
+
+Часы активной группы обновляются до применения detail cutoff отдельной
+частицы. Cutoff сравнивает ordinal render context с постоянным порогом слота.
+`Effect.dll` `0x1300` использует тот же порядок, поэтому скрытие слота не
+останавливает часы его активной группы. Поток частиц последовательно задаёт
+случайные изменения позиции и масштаба; для порогов видимости используется
+отдельный поток. Шаг LFSR совпадает с нативным переходом двух половин, однако
+семена отдельных экземпляров лишь детерминированно заменяют process-global
+состояние и не воспроизводят общий порядок вызовов.
+
+## Частицы Op8
+
+`fparkan-fx::smoke` разбирает body Op8, хранит кольцевой пул команды и выдаёт
+quad-ы с ориентацией к камере для активных слотов. Нативная нормализованная
+фаза окна ограничивается диапазоном 0–1 и задаёт интервал проверки следующего события;
+сравнение строгое (`schedule_base + interval < update_clock`). Все события
+catch-up в одном обновлении проверяются по тому же нормализованному интервалу;
+после события нативный код продвигает базу расписания интервалом, вычисленным
+по сырой фазе эффекта, а возраст слота считает по нормализованному интервалу.
+Когда фаза равна единственной границе окна, деление `0/0` даёт NaN, который
+нативный unordered-путь сравнения ограничивает нулём.
+
+Нулевая база расписания служит признаком начального состояния: обновление
+сохраняет текущую опору эмиттера и базу времени, не создавая частицу. Если
+первое время равно нулю, следующее обновление повторно захватывает опору. При
+событии скорость опоры считается от сохранённой позиции до текущей за время
+от базы расписания; слот смещает сохранённую опору на `скорость * due_interval`.
+Обновление без событий не переносит сохранённую опору к текущему владельцу.
+Откат часов корректирует только базу расписания до текущего времени: слоты,
+опора и три потока случайных
+чисел не сбрасываются.
+
+Evaluator принимает отдельные начальные состояния для эмиттера, знаковых
+отклонений и материала. Переход каждого потока совпадает с общим native LFSR,
+но эти локальные seed не воспроизводят порядок process-global вызовов игры.
+Предел 100000 событий catch-up — защитная граница evaluator-а; соответствующего
+лимита в исследованном native цикле не обнаружено.
+
## Что остаётся за владельцем
`EnvironmentSystem` не извлекает камеру из renderer, не разрешает материалы
diff --git a/docs/reference/materials.md b/docs/reference/materials.md
index c148bc8..435bd6e 100644
--- a/docs/reference/materials.md
+++ b/docs/reference/materials.md
@@ -132,6 +132,13 @@ ping-pong нечётный цикл идёт в обратном направлÐ
sampler `animation_block_index` уже выбран вызывающим runtime из block table;
packed WEAR handle и номер строки WEAR являются отдельными значениями.
+Для native effect path с явной normalized phase режим блока не вычисляется:
+конечное значение вне `0..=1` заменяется на `0.5`, затем phase умножается на
+последний `end_time_ms` и усекается до целого tick. Поиск интервала идёт от
+последнего ключа к первому. При phase `1.0` tick равен duration, поэтому ни один
+интервал не подходит: выбирается key 0 и общий interpolation path может
+экстраполировать за пределы его первого интервала.
+
## Fallback
Material resolve:
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md
index b04af31..c8bdf4e 100644
--- a/docs/tomes/05-render.md
+++ b/docs/tomes/05-render.md
@@ -625,15 +625,20 @@ Lightmap не является обычной diffuse texture. WEAR содерж
отдельным slot или texture stage. Замена lightmap предварительным умножением в
diffuse texture ломает LOD, atlas coordinates и динамическую модуляцию.
-Vulkan preview строит projected shadows для выбранных зданий и роботов,
-отбрасывает spheres вне шести clip-плоскостей с радиусом `sphere + 100` и
+Vulkan preview строит проецируемые тени для объектов, отбрасывающих тени,
+отбрасывает сферы вне шести clip-плоскостей с радиусом `sphere + 100` и
сохраняет порядок видимых кандидатов; frame builder обрабатывает не более 20
-casters. Текущая реализация выделяет страницы в atlas `256 x 256` с 28 page
-slots и использует одну smoothing pass. Вызов preview передаёт `fade = 1.0` и
-LOD defaults: minimum LOD `1` и detail multiplier `1.0` отдельно для зданий и
-роботов. Rust-путь не загружает `shade.cfg`: эти значения задаются кодом, а
-параметры файла пока не влияют на preview. Проекция учитывает вклад
-directional и point lights.
+объектов. Текущая реализация выделяет страницы в atlas `256 x 256` с 28 page
+slots и использует одно сглаживание. Preview применяет native defaults
+`RobShadowsOn = true` и `BldShadowsOn = false`: объект kind `4` проверяет
+первый флаг, остальные kinds — второй. Поэтому роботы BTLU остаются объектами,
+отбрасывающими тени, а объекты FORT и STAT их не создают. Preview пока не
+загружает `shade.cfg`, поэтому значения из пользовательского файла не меняют
+список объектов, отбрасывающих тени. Проверка действует только на проецируемые
+тени: отдельный список объектов для затенения солнца по-прежнему включает
+FORT, BTLU и STAT. Вызов preview передаёт `fade = 1.0` и LOD defaults:
+minimum LOD `1` и detail multiplier `1.0` отдельно для зданий и роботов.
+Проекция учитывает вклад directional и point lights.
Receiver projection обрезает projected quad по рёбрам треугольника. Native ray
query descriptor в `+0x10` требует наличия всех переданных bits, а descriptor
@@ -955,6 +960,23 @@ for (face, assignment) in mesh.faces.iter().zip(assignments.iter()) {
}
```
+Подготовка BAS вынесена в `fparkan-terrain::build_basement_foundations`.
+Функция получает внешние и внутренние кольца в порядке размещения, строит
+упорядоченные пересечения внешней границы с текущей поверхностью и возвращает
+исходные фрагменты рельефа вместе с треугольниками отмостки в одном наборе.
+`TerrainWorld::with_basement_foundation` принимает этот набор во владение и
+устанавливает те же координаты и маски в BVH высотных запросов и пересечений.
+Предпросмотр миссии на Vulkan пока строит только LOD0: связывание BAS-записей
+с этой подготовкой ещё не подключено, поэтому наличие API не означает, что
+геометрия миссии уже обрезана.
+
+Внешнее кольцо должно лежать на области LOD0, а каждый его сегмент — оставаться
+покрытым текущей поверхностью. Непокрытый сегмент или пересекающиеся контуры
+дают ошибку; карта не остаётся частично обрезанной. Первичная нормализация
+использует исходные грани и соседей LOD0, последующие пересечения и вырезания —
+канонические фрагменты после предыдущих размещений. Соответствие динамических
+соседей, создаваемых нативным движком, пока не моделируется.
+
## Материалы ландшафта
Рядом с `Land.msh` лежат `Land1.wea` и `Land2.wea`. Старший байт