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-rw-r--r--Cargo.lock1
-rw-r--r--adapters/fparkan-render-vulkan/src/asset_mesh.rs85
-rw-r--r--apps/fparkan-game/Cargo.toml1
-rw-r--r--apps/fparkan-game/src/main.rs84
-rw-r--r--crates/fparkan-inspection/src/lib.rs66
-rw-r--r--docs/tomes/05-render.md12
6 files changed, 223 insertions, 26 deletions
diff --git a/Cargo.lock b/Cargo.lock
index 12f99bc..34a652b 100644
--- a/Cargo.lock
+++ b/Cargo.lock
@@ -447,6 +447,7 @@ name = "fparkan-game"
version = "0.1.0"
dependencies = [
"fparkan-assets",
+ "fparkan-inspection",
"fparkan-platform",
"fparkan-platform-winit",
"fparkan-render",
diff --git a/adapters/fparkan-render-vulkan/src/asset_mesh.rs b/adapters/fparkan-render-vulkan/src/asset_mesh.rs
index 959b51a..57ab249 100644
--- a/adapters/fparkan-render-vulkan/src/asset_mesh.rs
+++ b/adapters/fparkan-render-vulkan/src/asset_mesh.rs
@@ -420,8 +420,10 @@ fn rotate_by_quaternion(position: [f32; 3], rotation: [f32; 4]) -> [f32; 3] {
/// Projects validated `Land.msh` terrain geometry into the static Vulkan path.
///
/// This bridge preserves the source triangle order from `TerrainFace28` and
-/// consumes its validated position and UV0 streams. It is deliberately a
-/// geometry-only terrain slice: source slot/material selection, camera
+/// consumes its validated position and UV0 streams. Contiguous source faces are
+/// retained as separate draw ranges keyed by their exact packed
+/// `TerrainFace28.material_tag`, so a caller can resolve the map-local
+/// material contract without changing topology. Slot selection, camera
/// transforms, fog and surface-mask shading need their own evidence before
/// they can be modeled as renderer state.
///
@@ -592,16 +594,32 @@ fn static_terrain_indices(terrain: &LandMeshDocument) -> Result<Vec<u32>, Vulkan
fn static_terrain_draw_ranges(
terrain: &LandMeshDocument,
) -> Result<Vec<VulkanStaticDrawRange>, VulkanAssetMeshError> {
- Ok(vec![VulkanStaticDrawRange {
- first_index: 0,
- index_count: u32::try_from(terrain.faces.len())
- .map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?
- .checked_mul(3)
- .ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
- material_index: 0,
- pipeline_state: LegacyPipelineState::default(),
- alpha_test_reference: 0,
- }])
+ let mut ranges = Vec::new();
+ let mut start_face = 0usize;
+ while start_face < terrain.faces.len() {
+ let material_index = terrain.faces[start_face].material_tag;
+ let mut end_face = start_face + 1;
+ while end_face < terrain.faces.len()
+ && terrain.faces[end_face].material_tag == material_index
+ {
+ end_face += 1;
+ }
+ ranges.push(VulkanStaticDrawRange {
+ first_index: u32::try_from(start_face)
+ .map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?
+ .checked_mul(3)
+ .ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
+ index_count: u32::try_from(end_face - start_face)
+ .map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?
+ .checked_mul(3)
+ .ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
+ material_index,
+ pipeline_state: LegacyPipelineState::default(),
+ alpha_test_reference: 0,
+ });
+ start_face = end_face;
+ }
+ Ok(ranges)
}
fn static_model_indices_and_ranges(
@@ -1109,9 +1127,13 @@ mod tests {
}
fn terrain_face(vertices: [u16; 3]) -> TerrainFace28 {
+ terrain_face_with_tag(0, vertices)
+ }
+
+ fn terrain_face_with_tag(material_tag: u16, vertices: [u16; 3]) -> TerrainFace28 {
TerrainFace28 {
flags: FullSurfaceMask(0),
- material_tag: 0,
+ material_tag,
aux_tag: 0,
vertices,
neighbors: [None; 3],
@@ -1119,4 +1141,41 @@ mod tests {
raw: [0; 28],
}
}
+
+ #[test]
+ fn terrain_ranges_preserve_face_order_and_packed_material_tags() {
+ let terrain = LandMeshDocument {
+ streams: Vec::new(),
+ nodes_raw: Vec::new(),
+ slots: TerrainSlotTable {
+ header_raw: Vec::new(),
+ slots_raw: Vec::new(),
+ },
+ positions: vec![[0.0, 0.0, 0.0]; 3],
+ normals: Vec::new(),
+ uv0: vec![[0, 0]; 3],
+ accelerator: Vec::new(),
+ aux14: Vec::new(),
+ aux18: Vec::new(),
+ faces: vec![
+ terrain_face_with_tag(0xff01, [0, 1, 2]),
+ terrain_face_with_tag(0xff01, [0, 1, 2]),
+ terrain_face_with_tag(0x0102, [0, 1, 2]),
+ terrain_face_with_tag(0xff01, [0, 1, 2]),
+ ],
+ };
+
+ let ranges = static_terrain_draw_ranges(&terrain).expect("representable terrain");
+
+ assert_eq!(ranges.len(), 3);
+ assert_eq!(ranges[0].first_index, 0);
+ assert_eq!(ranges[0].index_count, 6);
+ assert_eq!(ranges[0].material_index, 0xff01);
+ assert_eq!(ranges[1].first_index, 6);
+ assert_eq!(ranges[1].index_count, 3);
+ assert_eq!(ranges[1].material_index, 0x0102);
+ assert_eq!(ranges[2].first_index, 9);
+ assert_eq!(ranges[2].index_count, 3);
+ assert_eq!(ranges[2].material_index, 0xff01);
+ }
}
diff --git a/apps/fparkan-game/Cargo.toml b/apps/fparkan-game/Cargo.toml
index 3feec67..f58d2a7 100644
--- a/apps/fparkan-game/Cargo.toml
+++ b/apps/fparkan-game/Cargo.toml
@@ -7,6 +7,7 @@ repository.workspace = true
[dependencies]
fparkan-assets = { path = "../../crates/fparkan-assets", version = "0.1.0" }
+fparkan-inspection = { path = "../../crates/fparkan-inspection", version = "0.1.0" }
fparkan-platform = { path = "../../crates/fparkan-platform", version = "0.1.0" }
fparkan-render = { path = "../../crates/fparkan-render", version = "0.1.0" }
fparkan-platform-winit = { path = "../../adapters/fparkan-platform-winit", version = "0.1.0" }
diff --git a/apps/fparkan-game/src/main.rs b/apps/fparkan-game/src/main.rs
index df92d7f..9a30c60 100644
--- a/apps/fparkan-game/src/main.rs
+++ b/apps/fparkan-game/src/main.rs
@@ -22,6 +22,7 @@
//! `FParkan` render-planning composition root.
use fparkan_assets::{PreparedTextureUsage, PreparedVisual};
+use fparkan_inspection::load_standalone_wear_material_texture_mip0_rgba8_from_root;
use fparkan_platform::WindowPort;
use fparkan_platform_winit::{window_native_handles, WinitWindow, WinitWindowPlan};
use fparkan_render::{
@@ -102,7 +103,14 @@ fn run(args: &[String]) -> Result<String, String> {
.as_deref()
.map(load_legacy_camera_capture)
.transpose()?;
- let preview = static_preview_mesh_and_materials(mission_assets, terrain, roots, camera)?;
+ let preview = static_preview_mesh_and_materials(
+ mission_assets,
+ terrain,
+ roots,
+ camera,
+ &args.root,
+ &loaded.land_msh_path,
+ )?;
return run_static_vulkan_mode(
preview,
roots.len(),
@@ -236,14 +244,18 @@ struct StaticPreviewScene {
/// bounded static-preview root into one diagnostic XY frame.
///
/// This intentionally takes only the first MAT0 texture request for each MSH
-/// batch selector. The terrain uses an explicit white diagnostic texture;
-/// terrain slot/material selection, orientation, camera, later material phases,
-/// animation, lightmaps and gameplay visibility remain outside this bridge.
+/// batch selector. Terrain maps its proven low-byte packed tag channel through
+/// the map-local `Land2.wea` table. The high-byte `Land1.wea` channel is
+/// retained on draw ranges but awaits a recovered blend equation; orientation,
+/// later material phases, animation, lightmaps and gameplay visibility remain
+/// outside this bridge.
fn static_preview_mesh_and_materials(
assets: &MissionAssets,
terrain: &TerrainWorld,
roots: &[MissionObjectDraft],
legacy_camera: Option<VulkanStaticCamera>,
+ root: &std::path::Path,
+ land_msh_path: &str,
) -> Result<StaticPreviewScene, String> {
let terrain_mesh = terrain
.source_mesh()
@@ -257,14 +269,7 @@ fn static_preview_mesh_and_materials(
indices: Vec::new(),
draw_ranges: Vec::new(),
};
- let mut materials = vec![VulkanStaticMaterial {
- material_index: 0,
- texture: VulkanStaticTexture {
- width: 1,
- height: 1,
- rgba8: vec![255, 255, 255, 255],
- },
- }];
+ let mut materials = Vec::new();
let terrain_component = if legacy_camera.is_some() {
project_land_msh_to_static_mesh_in_legacy_world_space(terrain_mesh)
} else {
@@ -272,7 +277,13 @@ fn static_preview_mesh_and_materials(
project_land_msh_to_static_mesh_in_xy_frame(terrain_mesh, frame)
}
.map_err(|err| format!("project mission terrain for Vulkan: {err}"))?;
- append_static_preview_component(&mut mesh, terrain_component, &[(0, 0)])?;
+ let terrain_materials = static_preview_terrain_base_materials(
+ root,
+ land_msh_path,
+ &terrain_component,
+ &mut materials,
+ )?;
+ append_static_preview_component(&mut mesh, terrain_component, &terrain_materials)?;
let mut mesh_components = 0;
for (object_index, root) in roots.iter().enumerate() {
for visual_id in assets.visuals_for_object(object_index) {
@@ -445,6 +456,53 @@ fn extend_static_preview_xy_bounds(
Ok(())
}
+fn static_preview_terrain_base_materials(
+ root: &std::path::Path,
+ land_msh_path: &str,
+ mesh: &VulkanStaticMesh,
+ materials: &mut Vec<VulkanStaticMaterial>,
+) -> Result<Vec<(u16, u16)>, String> {
+ let land_path = root.join(land_msh_path);
+ let wear_path = land_path
+ .parent()
+ .ok_or_else(|| format!("terrain mesh has no parent path: {}", land_path.display()))?
+ .join("Land2.wea");
+ let mut packed_tags = mesh
+ .draw_ranges
+ .iter()
+ .map(|range| range.material_index)
+ .collect::<Vec<_>>();
+ packed_tags.sort_unstable();
+ packed_tags.dedup();
+ packed_tags
+ .into_iter()
+ .map(|packed_tag| {
+ let selector = packed_tag & 0x00ff;
+ let selected = load_standalone_wear_material_texture_mip0_rgba8_from_root(
+ root, &wear_path, selector,
+ )
+ .map_err(|err| {
+ format!(
+ "resolve terrain base material tag 0x{packed_tag:04x} through {}: {err}",
+ wear_path.display()
+ )
+ })?;
+ let preview_selector = u16::try_from(materials.len()).map_err(|_| {
+ "static preview exceeds the available 16-bit material selector space".to_string()
+ })?;
+ materials.push(VulkanStaticMaterial {
+ material_index: preview_selector,
+ texture: VulkanStaticTexture {
+ width: selected.image.width,
+ height: selected.image.height,
+ rgba8: selected.image.rgba8,
+ },
+ });
+ Ok((packed_tag, preview_selector))
+ })
+ .collect()
+}
+
fn static_preview_component_materials(
assets: &MissionAssets,
visual: &PreparedVisual,
diff --git a/crates/fparkan-inspection/src/lib.rs b/crates/fparkan-inspection/src/lib.rs
index 7a6a2c7..e2b9068 100644
--- a/crates/fparkan-inspection/src/lib.rs
+++ b/crates/fparkan-inspection/src/lib.rs
@@ -484,6 +484,43 @@ pub fn load_wear_material_texture_mip0_rgba8_from_root(
})
}
+/// Resolves phase-zero diffuse TEXM through a standalone map-local WEAR file.
+///
+/// Map terrain keeps its two WEAR tables adjacent to `Land.msh`, while their
+/// MAT0 and TEXM resources remain in the game root's normal archives. This
+/// preserves that split instead of treating the sidecar as an archive entry.
+///
+/// # Errors
+///
+/// Returns a string error if the standalone WEAR file, global material
+/// resources, or selected diffuse TEXM cannot be decoded.
+pub fn load_standalone_wear_material_texture_mip0_rgba8_from_root(
+ root: &Path,
+ wear_path: &Path,
+ material_index: u16,
+) -> Result<WearMaterialTexture, String> {
+ let wear_bytes =
+ fs::read(wear_path).map_err(|err| format!("{}: {err}", wear_path.display()))?;
+ let wear = decode_wear(&wear_bytes).map_err(|err| err.to_string())?;
+ let repository = CachedResourceRepository::new(Arc::new(DirectoryVfs::new(root)));
+ let material =
+ resolve_material(&repository, &wear, material_index).map_err(|err| err.to_string())?;
+ let texture = material.document.primary_texture().ok_or_else(|| {
+ "MAT0 phase zero declares an intentionally untextured material".to_string()
+ })?;
+ let texture_name = String::from_utf8_lossy(&texture.0).into_owned();
+ let image = load_texture_mip0_rgba8_from_root(root, "Textures.lib", &texture_name)?;
+ Ok(WearMaterialTexture {
+ wear_archive: "<standalone>".to_string(),
+ wear_resource: wear_path.display().to_string(),
+ material_index,
+ material_name: String::from_utf8_lossy(&material.name.0).into_owned(),
+ material_fallback: material.fallback,
+ texture_name,
+ image,
+ })
+}
+
/// Inspects a terrain land file by path.
///
/// # Errors
@@ -814,6 +851,35 @@ mod tests {
}
#[test]
+ fn standalone_wear_material_texture_loader_keeps_map_sidecar_separate() {
+ let dir = temp_dir("standalone-wear-material-texture");
+ let wear_path = dir.join("Land2.wea");
+ fs::write(&wear_path, b"1\n0 MAT\n").expect("standalone wear");
+ let mut mat0 = vec![0; 4 + 34];
+ mat0[0..2].copy_from_slice(&1_u16.to_le_bytes());
+ mat0[22..25].copy_from_slice(b"TEX");
+ fs::write(
+ dir.join("material.lib"),
+ build_single_entry_nres_with_meta(b"MAT", fparkan_material::MAT0_KIND, 0, &mat0),
+ )
+ .expect("material archive");
+ fs::write(
+ dir.join("Textures.lib"),
+ build_single_entry_nres(b"TEX", &texm_argb8888_pixel([0x40, 0x11, 0x22, 0x33])),
+ )
+ .expect("texture archive");
+
+ let selected =
+ load_standalone_wear_material_texture_mip0_rgba8_from_root(&dir, &wear_path, 0)
+ .expect("resolved material texture");
+
+ assert_eq!(selected.wear_archive, "<standalone>");
+ assert_eq!(selected.wear_resource, wear_path.display().to_string());
+ assert_eq!(selected.texture_name, "TEX");
+ assert_eq!(selected.image.rgba8, vec![0x11, 0x22, 0x33, 0x40]);
+ }
+
+ #[test]
fn land_mesh_bounds_preserve_each_source_axis() {
let mesh = LandMeshDocument {
streams: Vec::new(),
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md
index d9bae22..d1b584f 100644
--- a/docs/tomes/05-render.md
+++ b/docs/tomes/05-render.md
@@ -1550,6 +1550,18 @@ This is evidence for a two-layer terrain-material contract, but not yet for
its blend equation, so the Vulkan bridge intentionally remains texture-agnostic
until the base/overlay composition is recovered.
+The static Vulkan bridge now carries each contiguous face run as a separate
+draw range keyed by the original packed `material_tag`; it neither reorders
+triangles nor collapses the high byte. For the first usable visual layer, the
+low byte resolves positionally through the adjacent standalone `Land2.wea`,
+then the existing `MAT0 -> Textures.lib -> TEXM` chain supplies the RGBA8
+descriptor. `Land1.wea` remains preserved as the high byte/overlay channel and
+is deliberately not drawn until its blend equation is recovered. A canonical
+three-frame AutoDemo run now uses 71 descriptors (66 MSH plus five terrain
+tags), produces readback hash `17034026600547661445`, and stays at zero Vulkan
+validation warnings/errors. This is original terrain texture upload, not
+terrain visual parity.
+
```powershell
cargo run -q -p fparkan-cli -- terrain inspect `
'C:\GOG Games\Parkan - Iron Strategy\DATA\MAPS\AutoMAP\Land.msh' --format json