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-rw-r--r--Cargo.lock1
-rw-r--r--README.md4
-rw-r--r--apps/fparkan-game/Cargo.toml1
-rw-r--r--apps/fparkan-game/src/main.rs272
-rw-r--r--docs/rendering/renderer_truth_table.md10
-rw-r--r--docs/tomes/05-render.md17
6 files changed, 298 insertions, 7 deletions
diff --git a/Cargo.lock b/Cargo.lock
index d433c53..4ec6bca 100644
--- a/Cargo.lock
+++ b/Cargo.lock
@@ -453,6 +453,7 @@ dependencies = [
"fparkan-runtime",
"fparkan-vfs",
"fparkan-world",
+ "winit",
]
[[package]]
diff --git a/README.md b/README.md
index 029bec5..011eb88 100644
--- a/README.md
+++ b/README.md
@@ -27,12 +27,12 @@ Open source проект с реализацией компонентов игр
- [apps/fparkan-cli](apps/fparkan-cli) — CLI для архивов, графов и acceptance-отчетов.
- [apps/fparkan-viewer](apps/fparkan-viewer) — inspection-only CLI для archive/model/texture/map без live Vulkan draw path.
- [apps/fparkan-headless](apps/fparkan-headless) — headless runtime composition root.
-- [apps/fparkan-game](apps/fparkan-game) — render-planning composition root; сейчас выдает planning report, а не живой отрисованный кадр.
+- [apps/fparkan-game](apps/fparkan-game) — mission composition root: по умолчанию выдаёт planning report; opt-in `--backend static-vulkan` открывает native Vulkan окно для первой подготовленной MSH-модели миссии.
## Текущий статус рендера
- `fparkan-vulkan-smoke` доказывает живой Stage 0 Vulkan triangle path с native window, swapchain и validation telemetry.
-- `VulkanPlanningBackend` и `fparkan-game` подтверждают только deterministic command planning/capture, а не draw пикселей.
+- `VulkanPlanningBackend` и default-режим `fparkan-game` подтверждают только deterministic command planning/capture, а не draw пикселей. Новый `fparkan-game --backend static-vulkan` — узкий mission-to-native-Vulkan bridge без подтверждённого полного corpus run, текстур, transforms или pixel parity.
- `fparkan-viewer` пока является инспектором ассетов. `fparkan-vulkan-smoke` имеет live Stage 3 bridge для original `MSH`/`Texm`/`WEAR`/`MAT0` и geometry-only `Land.msh`; полноценный viewer, исходные terrain-material states, camera и pixel parity ещё не закрыты.
- Truth table и evidence-артефакты вынесены в [`docs/rendering/renderer_truth_table.md`](docs/rendering/renderer_truth_table.md) и [`docs/evidence/`](docs/evidence).
diff --git a/apps/fparkan-game/Cargo.toml b/apps/fparkan-game/Cargo.toml
index b21f2ce..4d01c94 100644
--- a/apps/fparkan-game/Cargo.toml
+++ b/apps/fparkan-game/Cargo.toml
@@ -14,6 +14,7 @@ fparkan-render-vulkan = { path = "../../adapters/fparkan-render-vulkan", version
fparkan-runtime = { path = "../../crates/fparkan-runtime", version = "0.1.0" }
fparkan-vfs = { path = "../../crates/fparkan-vfs", version = "0.1.0" }
fparkan-world = { path = "../../crates/fparkan-world", version = "0.1.0" }
+winit = { version = "0.30", default-features = false, features = ["rwh_06"] }
[lints]
workspace = true
diff --git a/apps/fparkan-game/src/main.rs b/apps/fparkan-game/src/main.rs
index b199805..d8958f2 100644
--- a/apps/fparkan-game/src/main.rs
+++ b/apps/fparkan-game/src/main.rs
@@ -23,13 +23,16 @@
use fparkan_assets::PreparedVisual;
use fparkan_platform::WindowPort;
-use fparkan_platform_winit::WinitWindow;
+use fparkan_platform_winit::{window_native_handles, WinitWindow, WinitWindowPlan};
use fparkan_render::{
build_commands, CameraSnapshot, DrawId, GpuMaterialId, GpuMeshId, IndexRange, RenderBackend,
RenderCommand, RenderCommandList, RenderPhase, RenderProfile, RenderSnapshot,
RenderSnapshotDraw,
};
-use fparkan_render_vulkan::VulkanPlanningBackend;
+use fparkan_render_vulkan::{
+ project_msh_to_static_mesh, VulkanPlanningBackend, VulkanSmokeFrameOutcome,
+ VulkanSmokeRenderer, VulkanSmokeRendererCreateInfo, VulkanStaticMesh,
+};
use fparkan_runtime::{
create, frame, load_mission, loaded_mission_assets, EngineConfig, EngineMode, EngineServices,
MissionAssets, MissionObjectDraft, MissionRequest,
@@ -40,6 +43,11 @@ use fparkan_world::OriginalObjectId;
use fparkan_world::WorldSnapshot;
use std::path::PathBuf;
use std::sync::Arc;
+use winit::application::ApplicationHandler;
+use winit::dpi::PhysicalSize as WinitPhysicalSize;
+use winit::event::WindowEvent;
+use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
+use winit::window::{Window, WindowId};
fn main() {
let raw_args = std::env::args().skip(1).collect::<Vec<_>>();
@@ -74,6 +82,17 @@ fn run(args: &[String]) -> Result<String, String> {
)
.map_err(|err| err.to_string())?;
+ if args.backend == RenderBackendMode::StaticVulkan {
+ let mission_assets = loaded_mission_assets(&engine)
+ .ok_or_else(|| "mission assets are unavailable after loading".to_string())?;
+ let model = mission_assets.models.first().ok_or_else(|| {
+ "mission has no mesh-backed model for the static Vulkan bridge".to_string()
+ })?;
+ let mesh = project_msh_to_static_mesh(&model.validated)
+ .map_err(|err| format!("project mission MSH for Vulkan: {err}"))?;
+ return run_static_vulkan_mode(mesh, args.frames, &args.mission, loaded.object_count);
+ }
+
let mut backend = VulkanPlanningBackend::new();
let _request = WinitWindow::default_render_request();
let window = WinitWindow::synthetic(1280, 720);
@@ -116,6 +135,212 @@ fn run(args: &[String]) -> Result<String, String> {
))
}
+fn run_static_vulkan_mode(
+ mesh: VulkanStaticMesh,
+ target_frames: u64,
+ mission: &str,
+ object_count: usize,
+) -> Result<String, String> {
+ let event_loop = EventLoop::new().map_err(|err| format!("winit event loop: {err}"))?;
+ event_loop.set_control_flow(ControlFlow::Poll);
+ let mut app = StaticVulkanApp::new(mesh, target_frames, mission, object_count);
+ if let Err(err) = event_loop.run_app(&mut app) {
+ app.error = Some(format!("winit event loop: {err}"));
+ }
+ app.finish()
+}
+
+struct StaticVulkanApp {
+ mesh: VulkanStaticMesh,
+ target_frames: u64,
+ mission: String,
+ object_count: usize,
+ window_id: Option<WindowId>,
+ window: Option<Window>,
+ renderer: Option<VulkanSmokeRenderer>,
+ frames_presented: u64,
+ output: Option<String>,
+ error: Option<String>,
+}
+
+impl StaticVulkanApp {
+ fn new(mesh: VulkanStaticMesh, target_frames: u64, mission: &str, object_count: usize) -> Self {
+ Self {
+ mesh,
+ target_frames,
+ mission: mission.to_string(),
+ object_count,
+ window_id: None,
+ window: None,
+ renderer: None,
+ frames_presented: 0,
+ output: None,
+ error: None,
+ }
+ }
+
+ fn schedule_next_redraw(&self) {
+ if let Some(window) = self.window.as_ref() {
+ window.request_redraw();
+ }
+ }
+
+ fn complete(&mut self, event_loop: &ActiveEventLoop) {
+ let Some(renderer) = self.renderer.take() else {
+ self.error = Some("native Vulkan renderer was not initialized".to_string());
+ event_loop.exit();
+ return;
+ };
+ let report = match renderer.shutdown() {
+ Ok(report) => report,
+ Err(err) => {
+ self.error = Some(err.to_string());
+ event_loop.exit();
+ return;
+ }
+ };
+ self.window.take();
+ if report.validation.warning_count != 0 || report.validation.error_count != 0 {
+ self.error = Some(format!(
+ "native Vulkan validation must stay clean (warnings={}, errors={})",
+ report.validation.warning_count, report.validation.error_count
+ ));
+ event_loop.exit();
+ return;
+ }
+ self.output = Some(format!(
+ "{{\"report_kind\":\"rendered-static-mission\",\"backend\":\"vulkan-static\",\"window\":\"native\",\"mission\":{},\"objects\":{},\"frames\":{},\"swapchain\":[{},{}],\"swapchain_images\":{},\"validation_warnings\":{},\"validation_errors\":{},\"readback_bytes\":{},\"readback_hash\":{}}}",
+ json_string(&self.mission),
+ self.object_count,
+ self.frames_presented,
+ report.renderer_report.swapchain_extent.0,
+ report.renderer_report.swapchain_extent.1,
+ report.renderer_report.swapchain_image_count,
+ report.validation.warning_count,
+ report.validation.error_count,
+ report.renderer_report.readback_byte_count,
+ report.renderer_report.readback_fnv1a64,
+ ));
+ event_loop.exit();
+ }
+
+ fn finish(self) -> Result<String, String> {
+ self.output.ok_or_else(|| {
+ self.error.unwrap_or_else(|| {
+ "native Vulkan mode exited before producing a report".to_string()
+ })
+ })
+ }
+}
+
+impl ApplicationHandler for StaticVulkanApp {
+ fn resumed(&mut self, event_loop: &ActiveEventLoop) {
+ if self.window.is_some() {
+ return;
+ }
+ let plan = match WinitWindowPlan::smoke().validate() {
+ Ok(plan) => plan,
+ Err(err) => {
+ self.error = Some(err.to_string());
+ event_loop.exit();
+ return;
+ }
+ };
+ let attributes = Window::default_attributes()
+ .with_title("FParkan static mission Vulkan")
+ .with_inner_size(WinitPhysicalSize::new(plan.width, plan.height));
+ let window = match event_loop.create_window(attributes) {
+ Ok(window) => window,
+ Err(err) => {
+ self.error = Some(format!("winit window: {err}"));
+ event_loop.exit();
+ return;
+ }
+ };
+ let Some(native_handles) = window_native_handles(&window) else {
+ self.error = Some("winit window does not expose native handles".to_string());
+ event_loop.exit();
+ return;
+ };
+ let size = window.inner_size();
+ let renderer = match VulkanSmokeRenderer::new(&VulkanSmokeRendererCreateInfo {
+ application_name: "fparkan-game".to_string(),
+ native_handles,
+ drawable_extent: (size.width.max(1), size.height.max(1)),
+ render_request: WinitWindow::default_render_request(),
+ enable_validation: true,
+ mesh: self.mesh.clone(),
+ materials: Vec::new(),
+ bootstrap_progress: None,
+ }) {
+ Ok(renderer) => renderer,
+ Err(err) => {
+ self.error = Some(err.to_string());
+ event_loop.exit();
+ return;
+ }
+ };
+ self.window_id = Some(window.id());
+ self.renderer = Some(renderer);
+ self.window = Some(window);
+ self.schedule_next_redraw();
+ }
+
+ fn window_event(
+ &mut self,
+ event_loop: &ActiveEventLoop,
+ window_id: WindowId,
+ event: WindowEvent,
+ ) {
+ if Some(window_id) != self.window_id {
+ return;
+ }
+ match event {
+ WindowEvent::CloseRequested => {
+ self.error = Some("native Vulkan window closed before completion".to_string());
+ event_loop.exit();
+ }
+ WindowEvent::Resized(size) => {
+ if let Some(renderer) = self.renderer.as_mut() {
+ renderer.request_resize((size.width, size.height));
+ }
+ }
+ WindowEvent::RedrawRequested => {
+ let Some(renderer) = self.renderer.as_mut() else {
+ self.error = Some("native Vulkan renderer was not initialized".to_string());
+ event_loop.exit();
+ return;
+ };
+ match renderer.draw_frame() {
+ Ok(VulkanSmokeFrameOutcome::Presented) => {
+ self.frames_presented = self.frames_presented.saturating_add(1);
+ }
+ Ok(
+ VulkanSmokeFrameOutcome::Recreated | VulkanSmokeFrameOutcome::ZeroExtent,
+ ) => {}
+ Err(err) => {
+ self.error = Some(err.to_string());
+ event_loop.exit();
+ return;
+ }
+ }
+ if self.frames_presented >= self.target_frames {
+ self.complete(event_loop);
+ } else {
+ self.schedule_next_redraw();
+ }
+ }
+ _ => {}
+ }
+ }
+
+ fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
+ if self.output.is_none() && self.error.is_none() {
+ self.schedule_next_redraw();
+ }
+ }
+}
+
#[cfg(test)]
fn render_snapshot_commands(snapshot: &WorldSnapshot) -> Result<RenderCommandList, String> {
render_snapshot_commands_with_assets(snapshot, None, None)
@@ -229,6 +454,13 @@ struct Args {
root: PathBuf,
mission: String,
frames: u64,
+ backend: RenderBackendMode,
+}
+
+#[derive(Clone, Copy, Debug, Eq, PartialEq)]
+enum RenderBackendMode {
+ Planning,
+ StaticVulkan,
}
impl Args {
@@ -236,6 +468,7 @@ impl Args {
let mut root = None;
let mut mission = None;
let mut frames = 1;
+ let mut backend = RenderBackendMode::Planning;
let mut iter = args.iter();
while let Some(arg) = iter.next() {
match arg.as_str() {
@@ -260,6 +493,17 @@ impl Args {
.parse()
.map_err(|_| "--frames must be an integer".to_string())?;
}
+ "--backend" => {
+ backend = match iter
+ .next()
+ .ok_or_else(|| "--backend requires a value".to_string())?
+ .as_str()
+ {
+ "planning" => RenderBackendMode::Planning,
+ "static-vulkan" => RenderBackendMode::StaticVulkan,
+ _ => return Err("--backend must be planning or static-vulkan".to_string()),
+ };
+ }
_ => return Err(usage()),
}
}
@@ -272,6 +516,7 @@ impl Args {
root,
mission,
frames,
+ backend,
})
}
}
@@ -308,7 +553,7 @@ fn json_hash(hash: &[u8; 32]) -> String {
}
fn usage() -> String {
- "usage: fparkan-game --root <path> --mission <path> [--frames <n>]".to_string()
+ "usage: fparkan-game --root <path> --mission <path> [--frames <n>] [--backend <planning|static-vulkan>]".to_string()
}
#[cfg(test)]
@@ -337,6 +582,27 @@ mod tests {
root: PathBuf::from("testdata/IS"),
mission: "MISSIONS/Autodemo.00/data.tma".to_string(),
frames: 3,
+ backend: RenderBackendMode::Planning,
+ })
+ );
+ }
+
+ #[test]
+ fn parses_static_vulkan_backend() {
+ assert_eq!(
+ Args::parse(&strings(&[
+ "--root",
+ "testdata/IS",
+ "--mission",
+ "MISSIONS/Autodemo.00/data.tma",
+ "--backend",
+ "static-vulkan",
+ ])),
+ Ok(Args {
+ root: PathBuf::from("testdata/IS"),
+ mission: "MISSIONS/Autodemo.00/data.tma".to_string(),
+ frames: 1,
+ backend: RenderBackendMode::StaticVulkan,
})
);
}
diff --git a/docs/rendering/renderer_truth_table.md b/docs/rendering/renderer_truth_table.md
index f2674b2..26b113a 100644
--- a/docs/rendering/renderer_truth_table.md
+++ b/docs/rendering/renderer_truth_table.md
@@ -13,6 +13,7 @@
| `RecordingBackend` | No | No | Optional CPU-side IDs only | `covered-planning` | Stable command capture for backend-neutral tests | Native window, Vulkan, GPU resource lifetime, pixels |
| `NullBackend` | No | No | Optional CPU-side IDs only | Usually `covered` for validation-only rows | Command stream framing and bounds validation | Capture stability, GPU execution, pixels |
| `VulkanAssetRenderer` | Yes | Yes | Yes | `covered-gpu` | Static original asset rendering: MSH/Texm/WEAR/MAT0/terrain through Vulkan | Animation/FX parity unless explicitly wired |
+| `fparkan-game --backend static-vulkan` | Implemented; native run not yet accepted on a full corpus mission | Implemented static MSH draw | First prepared MSH from loaded mission assets | Not yet `covered-gpu` | Opt-in mission-to-native-window bootstrap, static MSH projection and synchronized teardown telemetry | Full mission scene, texture/material binding, placed transforms/orientation, camera, gameplay, original-runtime parity |
| Future rendered `fparkan-game` mode | Yes | Yes | Yes | `covered-gpu` plus original-evidence IDs | Mission-driven render snapshot execution and pixel capture | Original-runtime parity for animation/FX/x87 without dedicated captures |
## Rules
@@ -31,8 +32,13 @@
- Реальный Vulkan в репозитории имеет smoke triangle path и узкий static asset bridge. `VulkanStaticDrawRange` сохраняет исходный `Batch20.material_index`; когда smoke запускается с `--wear-root`, `--wear-archive`, `--wear-name` без override, он дедуплицирует selectors, проходит каждый через `WEAR → MAT0 → Textures.lib`, создаёт по одному image/descriptor set и бинит set непосредственно перед соответствующим indexed draw. Direct TEXM и `--material-index` — намеренно однотекстурные compatibility modes. Fresh GOG `fortif.rlb::FR_L_MTP.msh` подтверждает 237 batch draws, но его selectors все `0`, поэтому live report содержит один binding `MTP_01.0`; unit contract подтверждает точное сопоставление двух разных selectors с разными descriptor sets. Это не доказывает material phase animation, lightmaps, alpha/depth/cull state, terrain, camera/node transforms или pixel approval.
- Lightmap остаётся отдельным, не реализованным contract: оригинальный `World3D.dll` экспортирует самостоятельный `SetLightMapLib` наряду с `SetTexturesLib` и `SetMaterialLib`; WEAR содержит независимый блок `LIGHTMAPS`. Текущая документация не подтверждает связь этих slots с `Batch20.material_index` или их UV/channel semantics, поэтому viewer не подменяет lightmap diffuse texture и не добавляет недоказанное binding.
-- `apps/fparkan-game` сейчас выдает `render-planning` JSON report поверх
- synthetic window descriptor и `VulkanPlanningBackend`.
+- `apps/fparkan-game` по умолчанию выдает `render-planning` JSON report поверх
+ synthetic window descriptor и `VulkanPlanningBackend`. Opt-in `--backend static-vulkan`
+ уже создаёт native `winit` window и передаёт первую подготовленную MSH модели миссии в
+ `VulkanSmokeRenderer` с пустым списком materials (явный white-fallback). Это не является
+ rendered acceptance: fresh GOG `MISSIONS/Autodemo.00/data.tma` test не дошёл до окна за
+ локальный 120-second runner limit, поэтому нет live report, pixel artifact или validation
+ evidence именно для game path.
- `apps/fparkan-viewer` сейчас inspection-only CLI и не открывает live Vulkan
asset viewer.
- Следующий реальный milestone для rendered acceptance: `VulkanAssetRenderer`
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md
index 44ffac7..be60d30 100644
--- a/docs/tomes/05-render.md
+++ b/docs/tomes/05-render.md
@@ -934,6 +934,23 @@ visual component emitted for that object. The bridge deliberately leaves the
value absent when no mission draft exists; it does not infer an original ID
from a runtime slot or draw order.
+### Opt-in mission static-Vulkan bridge
+
+`fparkan-game --backend static-vulkan` is an explicit native-window experiment,
+not the default planning path. After mission loading it selects the first
+prepared MSH model, sends it through the existing static XZ clip-space
+projection and renders a requested number of frames through
+`VulkanSmokeRenderer`; teardown rejects validation warnings/errors and reports
+swapchain/readback telemetry. It deliberately supplies no material textures,
+so the renderer's documented white fallback is used.
+
+This is a narrow bootstrap from mission assets to a live Vulkan renderer. It
+does not render every placed object, apply TMA transforms or orientation, bind
+WEAR/MAT0/TEXM material data, or establish a game camera. A GOG
+`MISSIONS/Autodemo.00/data.tma` attempt exceeded the local 120-second runner
+limit before the window/report, so this mode has implementation and unit/lint
+evidence only, not a corpus GPU acceptance claim.
+
`Land.msh` использует отдельный geometry-only bridge: validated `TerrainFace28`
сохраняет source triangle order, а его positions и packed UV0 попадают в тот же
static vertex/index upload path. Для текущего диагностического viewer XZ bounds