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-rw-r--r--README.md2
-rw-r--r--adapters/fparkan-render-vulkan/src/asset_mesh.rs23
-rw-r--r--adapters/fparkan-render-vulkan/src/ffi.rs3
-rw-r--r--apps/fparkan-game/src/main.rs54
-rw-r--r--apps/fparkan-game/src/terrain_lod.rs286
-rw-r--r--crates/fparkan-terrain-format/src/lib.rs3
-rw-r--r--crates/fparkan-terrain/src/lib.rs80
-rw-r--r--crates/fparkan-terrain/src/lod.rs301
-rw-r--r--docs/tomes/05-render.md45
9 files changed, 776 insertions, 21 deletions
diff --git a/README.md b/README.md
index 663d4cd..dea37bc 100644
--- a/README.md
+++ b/README.md
@@ -9,6 +9,8 @@
прототипа, а поддерживаемые Control-анимации и эффекты обновляются по общим
часам сцены. Неподдерживаемые Control-треки остаются на сохранённой начальной
позе.
+Рельеф переключает исходные LOD0/LOD1 по ячейкам относительно текущей камеры;
+под основаниями строений сохраняется подробная сетка.
## Запуск
diff --git a/adapters/fparkan-render-vulkan/src/asset_mesh.rs b/adapters/fparkan-render-vulkan/src/asset_mesh.rs
index f691b34..826e89a 100644
--- a/adapters/fparkan-render-vulkan/src/asset_mesh.rs
+++ b/adapters/fparkan-render-vulkan/src/asset_mesh.rs
@@ -1105,7 +1105,21 @@ fn project_land_msh_to_static_mesh_with_lod0(
pub fn project_land_msh_to_static_mesh_in_world_space(
terrain: &LandMeshDocument,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
- let lod0 = static_terrain_lod0_assignments(terrain)?;
+ project_land_msh_lod_to_static_mesh_in_world_space(terrain, TerrainLod::Lod0)
+}
+
+/// Projects one authored terrain LOD without changing source positions or attributes.
+///
+/// # Errors
+/// Returns an error for invalid slot assignments or an empty selected LOD.
+pub fn project_land_msh_lod_to_static_mesh_in_world_space(
+ terrain: &LandMeshDocument,
+ lod: TerrainLod,
+) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
+ let mut lod0 = terrain
+ .face_lod_assignments()
+ .map_err(VulkanAssetMeshError::InvalidTerrainLodMapping)?;
+ lod0.retain(|assignment| assignment.lod == lod);
let indices = static_terrain_indices(terrain, &lod0)?;
let vertices = terrain
.positions
@@ -2118,6 +2132,13 @@ mod tests {
assert_eq!(mesh.draw_ranges[0].index_count, 6);
assert_eq!(mesh.draw_ranges[0].material_index, 0x0101);
+ let far = project_land_msh_lod_to_static_mesh_in_world_space(&terrain, TerrainLod::Lod1)
+ .expect("LOD1 terrain projection");
+ assert_eq!(far.indices, [3, 4, 5, 3, 4, 5]);
+ assert_eq!(far.draw_ranges.len(), 1);
+ assert_eq!(far.draw_ranges[0].material_index, 0x0202);
+ assert_eq!(far.vertices[3].position, [10.0, 10.0, 10.0]);
+
terrain.nodes_raw.clear();
assert!(matches!(
project_land_msh_to_static_mesh_in_world_space(&terrain),
diff --git a/adapters/fparkan-render-vulkan/src/ffi.rs b/adapters/fparkan-render-vulkan/src/ffi.rs
index 9584405..b98fa0d 100644
--- a/adapters/fparkan-render-vulkan/src/ffi.rs
+++ b/adapters/fparkan-render-vulkan/src/ffi.rs
@@ -22,7 +22,8 @@ mod validation;
pub use self::asset_mesh::{
node38_pose, node38_pose_from_hierarchy, node38_pose_relative_to_root,
- node38_pose_relative_to_root_from_hierarchy, project_land_msh_to_static_mesh,
+ node38_pose_relative_to_root_from_hierarchy,
+ project_land_msh_lod_to_static_mesh_in_world_space, project_land_msh_to_static_mesh,
project_land_msh_to_static_mesh_in_world_space, project_land_msh_to_static_mesh_in_xy_frame,
project_msh_to_static_mesh, project_msh_to_static_mesh_in_world_space,
project_msh_to_static_mesh_in_world_space_with_node_fallback_poses,
diff --git a/apps/fparkan-game/src/main.rs b/apps/fparkan-game/src/main.rs
index f3211af..f987bed 100644
--- a/apps/fparkan-game/src/main.rs
+++ b/apps/fparkan-game/src/main.rs
@@ -3,6 +3,7 @@
//! `FParkan` render-planning composition root.
mod camera_capture;
+mod terrain_lod;
#[cfg(test)]
use camera_capture::parse_legacy_camera_capture;
@@ -4626,6 +4627,7 @@ fn multiply_row_major(left: [f32; 16], right: [f32; 16]) -> [f32; 16] {
struct StaticPreviewScene {
mesh: VulkanStaticMesh,
+ terrain_lod: Option<terrain_lod::TerrainLodDraws>,
native_handedness_by_range: HashMap<usize, i8>,
type16_present_ranges: HashSet<usize>,
materials: Vec<VulkanStaticMaterial>,
@@ -8019,6 +8021,11 @@ fn static_preview_mesh_and_materials(
terrain,
foundation,
)?;
+ let (terrain_component, terrain_lod) = terrain_lod::prepare(
+ terrain_mesh,
+ terrain_component,
+ terrain_query.basement_foundation(),
+ )?;
let terrain_materials = static_preview_terrain_base_materials(
&mut terrain_material_loader,
root,
@@ -8521,6 +8528,7 @@ fn static_preview_mesh_and_materials(
let shadow_material_index = append_shadow_material(&mut materials)?;
Ok(StaticPreviewScene {
mesh,
+ terrain_lod,
native_handedness_by_range,
type16_present_ranges,
materials,
@@ -9333,6 +9341,7 @@ fn run_static_vulkan_mode(
struct StaticVulkanApp {
mesh: VulkanStaticMesh,
+ terrain_lod: Option<terrain_lod::TerrainLodDraws>,
native_handedness_by_range: HashMap<usize, i8>,
type16_present_ranges: HashSet<usize>,
materials: Vec<VulkanStaticMaterial>,
@@ -9439,6 +9448,7 @@ impl StaticVulkanApp {
.collect();
Self {
mesh: preview.mesh,
+ terrain_lod: preview.terrain_lod,
native_handedness_by_range: preview.native_handedness_by_range,
type16_present_ranges: preview.type16_present_ranges,
materials: preview.materials,
@@ -9509,6 +9519,12 @@ impl StaticVulkanApp {
renderer: &mut VulkanSmokeRenderer,
aspect: f32,
) -> Result<(), String> {
+ if let Some(lod) = &self.terrain_lod {
+ lod.report(
+ self.view_camera.position,
+ horizontal_fov(&self.view_camera, aspect),
+ )?;
+ }
let approximate_portals = self
.world_range_indices
.iter()
@@ -9573,18 +9589,26 @@ impl StaticVulkanApp {
.map_err(|error| {
format!("configure world material category {range_index}: {error}")
})?;
- renderer
- .set_draw_range_index_count(
+ let count = world_draw_range_index_count(
+ &self.mesh,
+ range,
+ range.index_count,
+ effective_alpha,
+ self.view_camera.position,
+ self.native_handedness_by_range.get(&range_index).copied(),
+ );
+ let count = if let Some(lod) = &self.terrain_lod {
+ lod.index_count(
range_index,
- world_draw_range_index_count(
- &self.mesh,
- range,
- range.index_count,
- effective_alpha,
- self.view_camera.position,
- self.native_handedness_by_range.get(&range_index).copied(),
- ),
- )
+ count,
+ self.view_camera.position,
+ horizontal_fov(&self.view_camera, aspect),
+ )?
+ } else {
+ count
+ };
+ renderer
+ .set_draw_range_index_count(range_index, count)
.map_err(|error| {
format!("configure world draw range {range_index} count: {error}")
})?;
@@ -9642,6 +9666,7 @@ impl StaticVulkanApp {
type16_present_ranges: &HashSet<usize>,
world_range_index_counts: &HashMap<usize, u32>,
native_handedness_by_range: &HashMap<usize, i8>,
+ terrain_lod: Option<&terrain_lod::TerrainLodDraws>,
eye_world: [f32; 3],
horizontal_fov: f32,
active_materials: &HashMap<usize, ActiveMaterialState>,
@@ -9686,6 +9711,11 @@ impl StaticVulkanApp {
eye_world,
native_handedness_by_range.get(&range_index).copied(),
);
+ let count = if let Some(lod) = terrain_lod {
+ lod.index_count(range_index, count, eye_world, horizontal_fov)?
+ } else {
+ count
+ };
renderer
.set_draw_range_index_count(range_index, count)
.map_err(|error| format!("update world draw range {range_index} count: {error}"))?;
@@ -10295,6 +10325,7 @@ impl StaticVulkanApp {
&self.type16_present_ranges,
&self.world_range_index_counts,
&self.native_handedness_by_range,
+ self.terrain_lod.as_ref(),
frame.camera.position,
horizontal_fov(&frame.camera, frame.aspect),
&frame.material_update.active_materials,
@@ -13571,6 +13602,7 @@ mod tests {
};
let view_camera = free_camera.preview_frame(16.0 / 9.0);
let preview = StaticPreviewScene {
+ terrain_lod: None,
mesh: VulkanStaticMesh {
vertices: [[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]]
.into_iter()
diff --git a/apps/fparkan-game/src/terrain_lod.rs b/apps/fparkan-game/src/terrain_lod.rs
new file mode 100644
index 0000000..599178c
--- /dev/null
+++ b/apps/fparkan-game/src/terrain_lod.rs
@@ -0,0 +1,286 @@
+use fparkan_render_vulkan::{
+ project_land_msh_lod_to_static_mesh_in_world_space, VulkanStaticDrawRange, VulkanStaticMesh,
+};
+use fparkan_terrain::{BasementFoundation, TerrainLod, TerrainLodPlan};
+use fparkan_terrain_format::LandMeshDocument;
+
+pub(super) struct TerrainLodDraws {
+ plan: TerrainLodPlan,
+ ranges: Vec<(Option<usize>, TerrainLod)>,
+}
+
+impl TerrainLodDraws {
+ pub(super) fn index_count(
+ &self,
+ range: usize,
+ count: u32,
+ eye: [f32; 3],
+ fov: f32,
+ ) -> Result<u32, String> {
+ let Some(&(Some(node), lod)) = self.ranges.get(range) else {
+ return Ok(count);
+ };
+ let selected = self
+ .plan
+ .selected_lod(node, [eye[0], eye[1]], fov)
+ .ok_or_else(|| "invalid terrain LOD camera or cell".to_string())?;
+ Ok(if selected == lod { count } else { 0 })
+ }
+
+ pub(super) fn report(&self, eye: [f32; 3], fov: f32) -> Result<(), String> {
+ let mut counts = [0; 2];
+ for (range, &(_, lod)) in self.ranges.iter().enumerate() {
+ if self.index_count(range, 1, eye, fov)? != 0 {
+ counts[usize::from(lod == TerrainLod::Lod1)] += 1;
+ }
+ }
+ eprintln!(
+ "render_coverage terrain_lod_selected_ranges lod0={} lod1={}",
+ counts[0], counts[1]
+ );
+ Ok(())
+ }
+}
+
+pub(super) fn prepare(
+ terrain: &LandMeshDocument,
+ mut near_mesh: VulkanStaticMesh,
+ foundation: Option<&BasementFoundation>,
+) -> Result<(VulkanStaticMesh, Option<TerrainLodDraws>), String> {
+ let assignments = terrain.face_lod_assignments().map_err(|e| e.to_string())?;
+ if !assignments.iter().any(|a| a.lod == TerrainLod::Lod1) {
+ return Ok((near_mesh, None));
+ }
+ let plan = TerrainLodPlan::new(terrain, foundation)
+ .map_err(|e| format!("prepare terrain LOD: {e}"))?;
+ let near_nodes = if let Some(foundation) = foundation {
+ foundation
+ .fragments
+ .iter()
+ .map(|fragment| {
+ fragment
+ .source_face
+ .map(|face| {
+ plan.source_face_node(face)
+ .ok_or_else(|| "foundation LOD source face is missing".to_string())
+ })
+ .transpose()
+ })
+ .collect::<Result<Vec<_>, _>>()?
+ } else {
+ assignments
+ .iter()
+ .filter(|a| a.lod == TerrainLod::Lod0)
+ .map(|a| Some(a.node_index))
+ .collect()
+ };
+ let mut ranges = split_ranges(&mut near_mesh, &near_nodes, TerrainLod::Lod0)?;
+ if plan.has_far_geometry() {
+ let mut far_mesh =
+ project_land_msh_lod_to_static_mesh_in_world_space(terrain, TerrainLod::Lod1)
+ .map_err(|e| format!("project far terrain: {e}"))?;
+ let far_nodes = assignments
+ .iter()
+ .filter(|a| a.lod == TerrainLod::Lod1)
+ .map(|a| Some(a.node_index))
+ .collect::<Vec<_>>();
+ ranges.extend(split_ranges(&mut far_mesh, &far_nodes, TerrainLod::Lod1)?);
+ let vertex_offset = u32::try_from(near_mesh.vertices.len())
+ .map_err(|_| "terrain LOD vertex offset exceeds u32".to_string())?;
+ let index_offset = u32::try_from(near_mesh.indices.len())
+ .map_err(|_| "terrain LOD index offset exceeds u32".to_string())?;
+ for index in &mut far_mesh.indices {
+ *index = index
+ .checked_add(vertex_offset)
+ .ok_or_else(|| "far terrain vertex index overflows".to_string())?;
+ }
+ for range in &mut far_mesh.draw_ranges {
+ range.first_index = range
+ .first_index
+ .checked_add(index_offset)
+ .ok_or_else(|| "far terrain draw range overflows".to_string())?;
+ }
+ near_mesh.vertices.extend(far_mesh.vertices);
+ near_mesh.indices.extend(far_mesh.indices);
+ near_mesh.draw_ranges.extend(far_mesh.draw_ranges);
+ }
+ Ok((near_mesh, Some(TerrainLodDraws { plan, ranges })))
+}
+
+fn split_ranges(
+ mesh: &mut VulkanStaticMesh,
+ nodes: &[Option<usize>],
+ lod: TerrainLod,
+) -> Result<Vec<(Option<usize>, TerrainLod)>, String> {
+ if mesh.indices.len() / 3 != nodes.len() || !mesh.indices.len().is_multiple_of(3) {
+ return Err("terrain LOD triangle metadata does not match the index buffer".to_string());
+ }
+ let mut ranges = Vec::<VulkanStaticDrawRange>::new();
+ let mut bindings = Vec::new();
+ for &range in &mesh.draw_ranges {
+ if !range.first_index.is_multiple_of(3) || !range.index_count.is_multiple_of(3) {
+ return Err("terrain LOD range is not triangle aligned".to_string());
+ }
+ let first = range.first_index as usize / 3;
+ let end = first
+ .checked_add(range.index_count as usize / 3)
+ .filter(|&end| end <= nodes.len())
+ .ok_or_else(|| "terrain LOD range is outside triangle metadata".to_string())?;
+ let mut start = first;
+ while start < end {
+ let node = nodes[start];
+ let mut next = start + 1;
+ while next < end && nodes[next] == node {
+ next += 1;
+ }
+ let mut split = range;
+ split.first_index =
+ u32::try_from(start * 3).map_err(|_| "terrain LOD index overflows".to_string())?;
+ split.index_count = u32::try_from((next - start) * 3)
+ .map_err(|_| "terrain LOD count overflows".to_string())?;
+ ranges.push(split);
+ bindings.push((node, lod));
+ start = next;
+ }
+ }
+ mesh.draw_ranges = ranges;
+ Ok(bindings)
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+ use fparkan_render_vulkan::VulkanStaticVertex;
+
+ #[test]
+ #[ignore = "requires licensed GOG Constructor resources"]
+ fn gog_constructor_lod0_cells_match_native_basement_mask() {
+ use fparkan_runtime::*;
+ use std::{num::NonZeroUsize, sync::Arc};
+ let root = std::env::var_os("FPARKAN_GAME_ROOT")
+ .map(std::path::PathBuf::from)
+ .unwrap_or_else(|| std::path::PathBuf::from(r"C:\GOG Games\Parkan - Iron Strategy"));
+ let mut engine = create(EngineServices::new(Arc::new(
+ fparkan_vfs::DirectoryVfs::new(root),
+ )))
+ .unwrap();
+ load_mission_static_preview_roots(
+ &mut engine,
+ MissionRequest {
+ key: r"MISSIONS\CAMPAIGN\CAMPAIGN.00\Mission.02\data.tma".to_string(),
+ mode: MissionMode::SingleMission,
+ },
+ NonZeroUsize::new(usize::MAX).unwrap(),
+ )
+ .unwrap();
+ let assets = loaded_mission_assets(&engine).unwrap();
+ let roots = loaded_mission_object_drafts(&engine).unwrap();
+ let terrain = loaded_terrain(&engine).unwrap().source_mesh().unwrap();
+ let footprints = super::super::mission_basement_footprints(assets, roots).unwrap();
+ let borrowed = footprints
+ .iter()
+ .map(|f| fparkan_terrain::BasementFootprint {
+ outer: &f.outer,
+ inner: &f.inner,
+ flatten_inner_to_mean_outer_z: f.flatten_inner_to_mean_outer_z,
+ })
+ .collect::<Vec<_>>();
+ let mut foundation =
+ fparkan_terrain::build_basement_foundations(terrain, &borrowed).unwrap();
+ let source =
+ fparkan_render_vulkan::project_land_msh_to_static_mesh_in_world_space(terrain).unwrap();
+ let (near, _) =
+ super::super::project_basement_foundation(terrain, &source, &mut foundation).unwrap();
+ let plan = TerrainLodPlan::new(terrain, Some(&foundation)).unwrap();
+ let forced = (0..terrain.nodes_raw.len() / 38)
+ .filter(|&node| plan.selected_lod(node, [-10_000.0; 2], 1.3) == Some(TerrainLod::Lod0))
+ .collect::<Vec<_>>();
+ // GOG Terrain.dll (hash in original-binaries.md), live Render +0x11A19:
+ // cells whose patch list at Render-this +0x7A30 has a nonzero count.
+ assert_eq!(
+ forced,
+ [
+ 54, 55, 56, 57, 70, 71, 72, 73, 86, 87, 113, 114, 115, 129, 130, 131, 146, 147,
+ 183, 184, 199, 200
+ ]
+ );
+ let (mesh, draws) = prepare(terrain, near, Some(&foundation)).unwrap();
+ let draws = draws.unwrap();
+ let mut checked = [false; 2];
+ for (range, &(node, lod)) in draws.ranges.iter().enumerate() {
+ if node != Some(40) {
+ continue;
+ }
+ let count = mesh.draw_ranges[range].index_count;
+ // Native cell 40 selects far at camera cell [2, 5], near at [2, 7].
+ assert_eq!(
+ draws
+ .index_count(range, count, [300.42047, 556.282, 155.91914], 1.3)
+ .unwrap(),
+ if lod == TerrainLod::Lod1 { count } else { 0 }
+ );
+ assert_eq!(
+ draws
+ .index_count(range, count, [265.0, 795.0, 155.91914], 1.3)
+ .unwrap(),
+ if lod == TerrainLod::Lod0 { count } else { 0 }
+ );
+ checked[usize::from(lod == TerrainLod::Lod1)] = true;
+ }
+ assert_eq!(checked, [true, true]);
+ }
+
+ #[test]
+ fn cell_ranges_keep_material_state_and_separate_generated_bands() {
+ let range = VulkanStaticDrawRange {
+ first_index: 0,
+ index_count: 12,
+ material_index: 7,
+ lightmap_index: u8::MAX,
+ batch_flags: 0,
+ terrain_base_only: true,
+ pipeline_state: super::super::world_pipeline_state(
+ fparkan_render::LegacyBlendMode::Opaque,
+ fparkan_render::LegacyDepthMode::TestWrite,
+ ),
+ alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
+ };
+ let mut mesh = VulkanStaticMesh {
+ vertices: [[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]]
+ .map(|position| VulkanStaticVertex {
+ position,
+ color: [1.0; 3],
+ normal: [0.0, 0.0, 1.0],
+ uv: [0.0; 2],
+ detail_uv: [0.0; 2],
+ overlay_alpha: 0.0,
+ })
+ .to_vec(),
+ indices: vec![0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2],
+ draw_ranges: vec![range],
+ };
+ let nodes = [Some(4), Some(4), None, Some(5)];
+ let bindings = split_ranges(&mut mesh, &nodes, TerrainLod::Lod0).unwrap();
+ assert_eq!(
+ bindings,
+ vec![
+ (Some(4), TerrainLod::Lod0),
+ (None, TerrainLod::Lod0),
+ (Some(5), TerrainLod::Lod0)
+ ]
+ );
+ assert_eq!(
+ mesh.draw_ranges
+ .iter()
+ .map(|r| (r.first_index, r.index_count))
+ .collect::<Vec<_>>(),
+ vec![(0, 6), (6, 3), (9, 3)]
+ );
+ for split in &mesh.draw_ranges {
+ assert_eq!(split.material_index, 7);
+ assert_eq!(split.pipeline_state, range.pipeline_state);
+ assert!(split.terrain_base_only);
+ }
+ assert!(split_ranges(&mut mesh, &nodes[..3], TerrainLod::Lod0).is_err());
+ }
+}
diff --git a/crates/fparkan-terrain-format/src/lib.rs b/crates/fparkan-terrain-format/src/lib.rs
index 595f4d8..63d21a1 100644
--- a/crates/fparkan-terrain-format/src/lib.rs
+++ b/crates/fparkan-terrain-format/src/lib.rs
@@ -226,6 +226,8 @@ pub enum TerrainLodError {
DuplicateFaceAssignment { face: usize },
/// A source face is absent from every supported terrain slot.
MissingFaceAssignment { face: usize },
+ /// Slot bounds do not form the regular XY cell grid used by terrain rendering.
+ InvalidCellGrid,
/// A checked index calculation overflowed.
IntegerOverflow,
}
@@ -276,6 +278,7 @@ impl std::fmt::Display for TerrainLodError {
Self::MissingFaceAssignment { face } => {
write!(f, "terrain face {face} is not assigned to a supported slot")
}
+ Self::InvalidCellGrid => write!(f, "terrain slots do not form a regular XY cell grid"),
Self::IntegerOverflow => write!(f, "terrain slot index overflow"),
}
}
diff --git a/crates/fparkan-terrain/src/lib.rs b/crates/fparkan-terrain/src/lib.rs
index 5e17a23..64e6814 100644
--- a/crates/fparkan-terrain/src/lib.rs
+++ b/crates/fparkan-terrain/src/lib.rs
@@ -6,6 +6,9 @@ use std::collections::VecDeque;
mod contour;
mod foundation;
+mod lod;
+
+pub use lod::TerrainLodPlan;
use foundation::basement_surface_mask;
pub use foundation::{
@@ -1633,6 +1636,83 @@ mod tests {
}
#[test]
+ fn lod_grid_uses_authored_face_ownership_and_pins_changed_foundation_cells() {
+ use fparkan_terrain_format::{TerrainStream, TerrainStreamAttributes};
+ let mut mesh = synthetic_land_mesh();
+ mesh.faces.extend(mesh.faces.clone());
+ assign_terrain_lod_slots(&mut mesh, &[[0, 1]], &[[0, 2], [2, 2]]);
+ mesh.slots.header_raw = vec![0; 0x8c];
+ mesh.streams.push(TerrainStream {
+ type_id: 1,
+ attributes: TerrainStreamAttributes {
+ attr1: 1,
+ attr2: 1,
+ attr3: 0,
+ },
+ size: 38,
+ });
+ for slot in &mut mesh.slots.slots_raw {
+ slot[20..24].copy_from_slice(&1.0_f32.to_le_bytes());
+ slot[24..28].copy_from_slice(&1.0_f32.to_le_bytes());
+ }
+ let mut foundation = BasementFoundation {
+ placements: Vec::new(),
+ fragments: (0..2)
+ .map(|face| BasementFoundationFragment {
+ source_face: Some(face),
+ surface_mask: mesh.faces[face].flags,
+ positions: mesh.faces[face]
+ .vertices
+ .map(|v| mesh.positions[usize::from(v)]),
+ })
+ .collect(),
+ };
+ foundation.fragments[0].positions.rotate_left(1);
+ let plan = TerrainLodPlan::new(&mesh, Some(&foundation)).unwrap();
+ assert_eq!(plan.source_face_node(3), Some(0));
+ assert_eq!(plan.source_face_node(4), None);
+ assert_eq!(
+ plan.selected_lod(0, [4.0, 4.0], 1.3),
+ Some(TerrainLod::Lod1)
+ );
+ foundation.fragments.pop();
+ let patched = TerrainLodPlan::new(&mesh, Some(&foundation)).unwrap();
+ assert_eq!(
+ patched.selected_lod(0, [4.0, 4.0], 1.3),
+ Some(TerrainLod::Lod0)
+ );
+ mesh.slots.slots_raw[0][24..28].copy_from_slice(&f32::NAN.to_le_bytes());
+ assert!(matches!(
+ TerrainLodPlan::new(&mesh, None),
+ Err(TerrainLodError::InvalidCellGrid)
+ ));
+ }
+
+ #[test]
+ #[ignore = "requires licensed corpus"]
+ fn licensed_corpus_land_meshes_build_native_lod_grids() {
+ let mut files = 0;
+ for path in files_under(&corpus_root("IS")) {
+ if !path
+ .file_name()
+ .and_then(|s| s.to_str())
+ .is_some_and(|s| s.eq_ignore_ascii_case("Land.msh"))
+ {
+ continue;
+ }
+ let bytes = std::fs::read(&path).unwrap();
+ let nres =
+ fparkan_nres::decode(Arc::from(bytes.into_boxed_slice()), ReadProfile::Compatible)
+ .unwrap();
+ let mesh = fparkan_terrain_format::decode_land_msh(&nres).unwrap();
+ let plan = TerrainLodPlan::new(&mesh, None).unwrap_or_else(|e| panic!("{path:?}: {e}"));
+ assert!(plan.has_far_geometry(), "{path:?}: no far slots");
+ files += 1;
+ }
+ assert_eq!(files, 33, "original game LOD grid count");
+ }
+
+ #[test]
#[ignore = "requires licensed corpus"]
fn licensed_corpus_land_meshes_build_surface_worlds() {
for (corpus, expected_files, expected_faces) in [
diff --git a/crates/fparkan-terrain/src/lod.rs b/crates/fparkan-terrain/src/lod.rs
new file mode 100644
index 0000000..cf5991f
--- /dev/null
+++ b/crates/fparkan-terrain/src/lod.rs
@@ -0,0 +1,301 @@
+use crate::{BasementFoundation, TerrainLod, TerrainLodError};
+use fparkan_terrain_format::LandMeshDocument;
+
+/// Camera-dependent terrain detail selection, retaining LOD0 in basement cells.
+#[derive(Clone, Debug)]
+pub struct TerrainLodPlan {
+ origin: [f32; 2],
+ inverse_cell_size: [f32; 2],
+ counts: [usize; 2],
+ forced_lod0: Vec<bool>,
+ has_lod1: Vec<bool>,
+ face_nodes: Vec<usize>,
+}
+
+impl TerrainLodPlan {
+ /// Validates the authored grid and registers foundation patches in its cells.
+ ///
+ /// # Errors
+ /// Returns an error for an invalid slot mapping, grid or foundation source face.
+ pub fn new(
+ mesh: &LandMeshDocument,
+ foundation: Option<&BasementFoundation>,
+ ) -> Result<Self, TerrainLodError> {
+ let assignments = mesh.face_lod_assignments()?;
+ let bounds = mesh
+ .nodes_raw
+ .chunks_exact(38)
+ .map(|node| {
+ let slot = u16::from_le_bytes([node[8], node[9]]);
+ let raw = mesh.slots.slots_raw.get(usize::from(slot))?;
+ let coordinate =
+ |offset: usize| f32::from_le_bytes(raw[offset..offset + 4].try_into().unwrap());
+ Some((
+ [coordinate(8), coordinate(12)],
+ [coordinate(20), coordinate(24)],
+ ))
+ })
+ .collect::<Option<Vec<_>>>()
+ .ok_or(TerrainLodError::InvalidCellGrid)?;
+ let &(first_min, first_max) = bounds.first().ok_or(TerrainLodError::InvalidCellGrid)?;
+ let header = &mesh.slots.header_raw;
+ let coordinate = |offset: usize| {
+ header
+ .get(offset..offset + 4)
+ .map(|bytes| f32::from_le_bytes(bytes.try_into().unwrap()))
+ };
+ let origin = [
+ coordinate(0).ok_or(TerrainLodError::InvalidCellGrid)?,
+ coordinate(4).ok_or(TerrainLodError::InvalidCellGrid)?,
+ ];
+ let size = [first_max[0] - first_min[0], first_max[1] - first_min[1]];
+ if !origin.iter().all(|value| value.is_finite())
+ || !size.iter().all(|value| value.is_finite() && *value > 0.0)
+ {
+ return Err(TerrainLodError::InvalidCellGrid);
+ }
+ let count_x = mesh
+ .streams
+ .iter()
+ .find(|s| s.type_id == 1)
+ .map(|s| s.attributes.attr2 as usize)
+ .ok_or(TerrainLodError::InvalidCellGrid)?;
+ if count_x == 0 || !bounds.len().is_multiple_of(count_x) {
+ return Err(TerrainLodError::InvalidCellGrid);
+ }
+ let count_y = bounds.len() / count_x;
+ let counts = [count_x, count_y];
+ for (node, &(min, max)) in bounds.iter().enumerate() {
+ let cell = [node / count_y, node % count_y];
+ for axis in 0..2 {
+ let expected = origin[axis] + cell[axis] as f32 * size[axis];
+ let tolerance = size[axis] * 1.0e-5;
+ if !min[axis].is_finite()
+ || !max[axis].is_finite()
+ || (min[axis] - expected).abs() > tolerance
+ || (max[axis] - (expected + size[axis])).abs() > tolerance
+ {
+ return Err(TerrainLodError::InvalidCellGrid);
+ }
+ }
+ }
+ let has_lod1 = mesh
+ .nodes_raw
+ .chunks_exact(38)
+ .map(|node| {
+ let slot = u16::from_le_bytes([node[10], node[11]]);
+ slot != 0xff
+ && slot != u16::MAX
+ && mesh
+ .slots
+ .slots_raw
+ .get(usize::from(slot))
+ .is_some_and(|raw| u16::from_le_bytes([raw[2], raw[3]]) != 0)
+ })
+ .collect();
+ let mut result = Self {
+ origin,
+ inverse_cell_size: size.map(f32::recip),
+ counts,
+ forced_lod0: vec![false; bounds.len()],
+ has_lod1,
+ face_nodes: assignments.iter().map(|a| a.node_index).collect(),
+ };
+ if let Some(foundation) = foundation {
+ let mut fragments = vec![0usize; mesh.faces.len()];
+ let mut unchanged = vec![false; mesh.faces.len()];
+ for fragment in &foundation.fragments {
+ if let Some(face_index) = fragment.source_face {
+ let face = mesh
+ .faces
+ .get(face_index)
+ .ok_or(TerrainLodError::MissingFaceAssignment { face: face_index })?;
+ fragments[face_index] += 1;
+ let original = face.vertices.map(|v| mesh.positions[usize::from(v)]);
+ unchanged[face_index] = fragment.positions.iter().all(|p| original.contains(p));
+ }
+ }
+ for assignment in assignments.iter().filter(|a| a.lod == TerrainLod::Lod0) {
+ if fragments[assignment.face_index] != 1 || !unchanged[assignment.face_index] {
+ result.forced_lod0[assignment.node_index] = true;
+ }
+ }
+ // Native registers patch triangles against every cell, including shared edges.
+ for fragment in foundation.fragments.iter().filter(|fragment| {
+ fragment
+ .source_face
+ .is_none_or(|face| fragments[face] != 1 || !unchanged[face])
+ }) {
+ for node in 0..bounds.len() {
+ let cell = [node / count_y, node % count_y];
+ let center = std::array::from_fn(|axis| {
+ (cell[axis] as f32 + 0.5) * size[axis] + origin[axis]
+ });
+ if triangle_intersects_cell(
+ fragment.positions,
+ center,
+ result.inverse_cell_size,
+ ) {
+ result.forced_lod0[node] = true;
+ }
+ }
+ }
+ }
+ Ok(result)
+ }
+
+ /// Returns the cell named by the authored slot that owns a source face.
+ #[must_use]
+ pub fn source_face_node(&self, face: usize) -> Option<usize> {
+ self.face_nodes.get(face).copied()
+ }
+
+ fn camera_cell(&self, point: [f32; 2]) -> Option<[i32; 2]> {
+ let cell: [f32; 2] = std::array::from_fn(|axis| {
+ ((point[axis] - self.origin[axis]) * self.inverse_cell_size[axis]).floor()
+ });
+ cell.iter()
+ .all(|v| v.is_finite() && *v >= i32::MIN as f32 && *v < i32::MAX as f32)
+ .then(|| cell.map(|v| v as i32))
+ }
+
+ /// Selects LOD1 at a squared cell distance of at least nine, unless forced near.
+ /// Returns `None` for an invalid node, camera position or FOV.
+ #[must_use]
+ pub fn selected_lod(
+ &self,
+ node: usize,
+ eye: [f32; 2],
+ horizontal_fov: f32,
+ ) -> Option<TerrainLod> {
+ let forced = *self.forced_lod0.get(node)?;
+ let has_far = *self.has_lod1.get(node)?;
+ let camera = self.camera_cell(eye)?;
+ if !horizontal_fov.is_finite() || horizontal_fov <= 0.0 {
+ return None;
+ }
+ let dx = (node / self.counts[1]) as f64 - f64::from(camera[0]);
+ let dy = (node % self.counts[1]) as f64 - f64::from(camera[1]);
+ Some(
+ if !forced && has_far && horizontal_fov >= 0.5 && dx * dx + dy * dy >= 9.0 {
+ TerrainLod::Lod1
+ } else {
+ TerrainLod::Lod0
+ },
+ )
+ }
+
+ /// Whether the map contains any usable far slots.
+ #[must_use]
+ pub fn has_far_geometry(&self) -> bool {
+ self.has_lod1.iter().any(|&value| value)
+ }
+}
+
+fn triangle_intersects_cell(
+ triangle: [[f32; 3]; 3],
+ center: [f32; 2],
+ inverse_size: [f32; 2],
+) -> bool {
+ // Normalize in f32 before testing the native [-0.5, 0.5] box.
+ let points = triangle.map(|p| {
+ std::array::from_fn::<_, 2, _>(|axis| {
+ f64::from((p[axis] - center[axis]) * inverse_size[axis])
+ })
+ });
+ let edges = std::array::from_fn::<_, 3, _>(|i| {
+ let next = points[(i + 1) % 3];
+ [next[1] - points[i][1], points[i][0] - next[0]]
+ });
+ [[1.0, 0.0], [0.0, 1.0]]
+ .into_iter()
+ .chain(edges)
+ .all(|axis| {
+ let projections = points.map(|p| p[0] * axis[0] + p[1] * axis[1]);
+ let radius = 0.5 * (axis[0].abs() + axis[1].abs());
+ projections.iter().copied().fold(f64::INFINITY, f64::min) <= radius
+ && projections
+ .iter()
+ .copied()
+ .fold(f64::NEG_INFINITY, f64::max)
+ >= -radius
+ })
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ #[test]
+ fn patch_registration_keeps_native_normalization_and_triangle_edges() {
+ let size = f32::from_bits(0x42d4_15f5);
+ let center = [2.5 * size, 6.5 * size];
+ let edge = [
+ [3.0 * size, 6.0 * size, 0.0],
+ [3.0 * size, 7.0 * size, 0.0],
+ [4.0 * size, 6.0 * size, 0.0],
+ ];
+ // The authored boundary rounds outside this cell after native normalization.
+ assert!(!triangle_intersects_cell(edge, center, [size.recip(); 2]));
+ assert!(triangle_intersects_cell(
+ edge,
+ [3.5 * size, 6.5 * size],
+ [size.recip(); 2]
+ ));
+ assert!(!triangle_intersects_cell(
+ [[0.0, 0.0, 0.0], [2.0, 0.0, 0.0], [0.0, 2.0, 0.0]],
+ [1.75, 1.75],
+ [2.0; 2]
+ ));
+ assert!(triangle_intersects_cell(
+ [[0.0, 0.0, 0.0], [2.0, 0.0, 0.0], [0.0, 2.0, 0.0]],
+ [1.5, 1.0],
+ [2.0; 2]
+ ));
+ }
+
+ #[test]
+ fn native_cell_distance_boundary_zoom_and_basement_override() {
+ let mut plan = TerrainLodPlan {
+ origin: [0.0; 2],
+ inverse_cell_size: [1.0; 2],
+ counts: [8, 8],
+ forced_lod0: vec![false; 64],
+ has_lod1: vec![true; 64],
+ face_nodes: Vec::new(),
+ };
+ assert_eq!(
+ plan.selected_lod(2 * 8 + 2, [0.9, 0.9], 1.3),
+ Some(TerrainLod::Lod0)
+ );
+ assert_eq!(
+ plan.selected_lod(3 * 8, [0.9, 0.9], 1.3),
+ Some(TerrainLod::Lod1)
+ );
+ assert_eq!(
+ plan.selected_lod(3 * 8, [1.0, 0.9], 1.3),
+ Some(TerrainLod::Lod0)
+ );
+ assert_eq!(
+ plan.selected_lod(3 * 8, [0.9, 0.9], 0.49),
+ Some(TerrainLod::Lod0)
+ );
+ assert_eq!(
+ plan.selected_lod(3 * 8, [0.9, 0.9], 0.5),
+ Some(TerrainLod::Lod1)
+ );
+ plan.forced_lod0[3 * 8] = true;
+ assert_eq!(
+ plan.selected_lod(3 * 8, [0.9, 0.9], 1.3),
+ Some(TerrainLod::Lod0)
+ );
+ plan.has_lod1[7 * 8] = false;
+ assert_eq!(
+ plan.selected_lod(7 * 8, [0.9, 0.9], 1.3),
+ Some(TerrainLod::Lod0)
+ );
+ assert_eq!(plan.selected_lod(64, [0.0; 2], 1.3), None);
+ assert_eq!(plan.selected_lod(0, [f32::NAN, 0.0], 1.3), None);
+ assert_eq!(plan.selected_lod(0, [0.0; 2], f32::INFINITY), None);
+ }
+}
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md
index 610491b..034e255 100644
--- a/docs/tomes/05-render.md
+++ b/docs/tomes/05-render.md
@@ -1030,11 +1030,39 @@ Node38, а диапазоны граней — в 68-байтовых Slot68. В
проверяются на единственное назначение, а выходящий за массив, повторный или
неподдерживаемый диапазон считается ошибкой загрузки.
-Первый рендер карты, terrain-запросы высоты и пересечения, receiver-ы теней и
-обрезка контуром зданий используют только LOD0. Отбор сохраняет порядок
-исходных граней, а контурный проход отдельно переводит индекс спроецированной
-грани обратно в исходный. LOD1 пока не подставляется по расстоянию: такой
-переход не реализован.
+Рисуемый уровень выбирается по ячейкам, а не по расстоянию до отдельного
+треугольника. Начало сетки находится в первых двух float заголовка Slot68,
+размер ячейки — в границах первого слота LOD0. Атрибут 2 потока Node38 задаёт
+число ячеек по X; индекс ячейки равен `x * count_y + y`. Приложение проверяет,
+что границы всех слотов образуют эту регулярную сетку. Все 33 карты GOG
+проходят такую проверку, включая вырожденные грани на общей границе ячеек:
+принадлежность грани берётся из слота, а не угадывается по её центру.
+
+Координаты камеры переводятся в целые координаты сетки округлением вниз.
+Если `dx * dx + dy * dy >= 9` и горизонтальный FOV не меньше 0,5 радиана,
+выбирается LOD1. При увеличении масштаба, отсутствии дальнего слота или
+наличии геометрического patch остаётся LOD0. Камера за границей карты не
+прижимается к крайней ячейке для этого расчёта. Правило восстановлено по
+GOG `Terrain.dll` ([сборка и SHA-256](../reference/original-binaries.md)):
+`CLandscape::Render`, RVA `0x11340`, выбор уровня `0x11878–0x11A03`.
+Исполнение оригинала подтверждает выбор дальнего слота, а getter камеры
+`Ngi32.dll` RVA `0x4D960` возвращает именно FOV.
+
+Основания строений сохраняют подробную геометрию. Нативная регистрация
+patch (`Terrain.dll` RVA `0x12E20`) проверяет его треугольники против каждой
+ячейки через `mrnParaIntersectsPoly`. Поэтому учитываются и соседние ячейки,
+которых касается край треугольника. Перед проверкой координаты нормализуются
+в `f32` относительно центра ячейки; замена этой операции сравнением мировых
+границ меняет результат на общих рёбрах. На «Конструкторе» игнорируемый
+ресурсный тест сверяет все 22 ячейки с принудительным LOD0 с набором,
+полученным в живом оригинале.
+
+Vulkan получает оба уровня один раз. Диапазоны индексов разделены по
+материалу и исходной ячейке; на каждом кадре включается только выбранный
+уровень. Сгенерированные отмостки остаются включены. Terrain-запросы высоты
+и пересечения, receiver-ы теней и обрезка контуром зданий используют
+канонический LOD0. Отбор сохраняет порядок исходных граней, а контурный проход
+отдельно переводит индекс спроецированной грани обратно в исходный.
```rust
let assignments = mesh.face_lod_assignments()?;
@@ -1052,9 +1080,10 @@ for (face, assignment) in mesh.faces.iter().zip(assignments.iter()) {
исходные фрагменты рельефа вместе с треугольниками отмостки в одном наборе.
`TerrainWorld::with_basement_foundation` принимает этот набор во владение и
устанавливает те же координаты и маски в BVH высотных запросов и пересечений.
-Предпросмотр миссии на Vulkan пока строит только LOD0: связывание BAS-записей
-с этой подготовкой ещё не подключено, поэтому наличие API не означает, что
-геометрия миссии уже обрезана.
+Предпросмотр миссии связывает BAS-записи с этой подготовкой до загрузки
+материалов. Полученная поверхность общая для изображения, теней и запросов;
+поправка размещения основания один раз применяется к корню строения и его
+присоединённым компонентам.
Внешнее кольцо должно лежать на области LOD0, а каждый его сегмент — оставаться
покрытым текущей поверхностью. Непокрытый сегмент или пересекающиеся контуры