diff options
Diffstat (limited to 'adapters/fparkan-render-vulkan/shaders')
| -rw-r--r-- | adapters/fparkan-render-vulkan/shaders/triangle.frag | 26 | ||||
| -rw-r--r-- | adapters/fparkan-render-vulkan/shaders/triangle.frag.spv | bin | 14512 -> 15060 bytes | |||
| -rw-r--r-- | adapters/fparkan-render-vulkan/shaders/triangle.vert | 12 | ||||
| -rw-r--r-- | adapters/fparkan-render-vulkan/shaders/triangle.vert.spv | bin | 20384 -> 20860 bytes |
4 files changed, 24 insertions, 14 deletions
diff --git a/adapters/fparkan-render-vulkan/shaders/triangle.frag b/adapters/fparkan-render-vulkan/shaders/triangle.frag index 5d10152..b945905 100644 --- a/adapters/fparkan-render-vulkan/shaders/triangle.frag +++ b/adapters/fparkan-render-vulkan/shaders/triangle.frag @@ -75,29 +75,35 @@ void main() { if ((mode & 32) != 0 && (mode & 4) == 0 && in_world_position.z < frame.camera_position.w) { discard; } - if ((mode & 64) != 0) { + vec2 base_uv = vec2(material.base_page_x, material.base_page_y) + + in_uv * vec2(material.base_page_w, material.base_page_h); + if ((mode & (64 | 256)) != 0) { vec2 reflection_uv = gl_FragCoord.xy / vec2(textureSize(reflection_color, 0)); vec2 span = frame.embm_bounds.zw - frame.embm_bounds.xy; vec2 plane_uv = vec2(1.0) - (in_world_position.yx - frame.embm_bounds.yx) / span.yx; vec2 bump_uv = plane_uv * frame.embm_wave.y + frame.embm_wave.x; vec2 duv = max(vec2(-1.0), (texture(embm_bump, bump_uv).rg * 255.0 - 128.0) / 127.0); vec2 displacement = duv * frame.embm_wave.zw; - // shortcut: convert native map-UV displacement to the current mirror projection; - // replace this projection when accepting the original shifted reflection camera. - vec3 displaced_world = in_world_position - vec3(displacement.yx * span, 0.0); - vec4 displaced_clip = frame.clip_from_world * vec4(displaced_world, 1.0); - if (displaced_clip.w > 0.000001) { - reflection_uv = displaced_clip.xy / displaced_clip.w * 0.5 + 0.5; + if ((mode & 128) != 0) { + reflection_uv = plane_uv + displacement; + } else { + // shortcut: non-perspective API cameras retain the projective mirror fallback. + vec3 displaced_world = in_world_position - vec3(displacement.yx * span, 0.0); + vec4 displaced_clip = frame.clip_from_world * vec4(displaced_world, 1.0); + if (displaced_clip.w > 0.000001) { + reflection_uv = displaced_clip.xy / displaced_clip.w * 0.5 + 0.5; + } } - vec3 rgb = texture(reflection_color, reflection_uv).rgb * in_base_diffuse + in_base_specular; + vec3 water_color = (mode & 256) != 0 + ? texture(base_color, base_uv).rgb + : texture(reflection_color, reflection_uv).rgb; + vec3 rgb = water_color * in_base_diffuse + in_base_specular; out_color = vec4(mix(rgb * in_color, frame.fog_color.rgb, in_fog_factor), material.diffuse_alpha); if (out_color.a < material.alpha_cutoff) { discard; } return; } - vec2 base_uv = vec2(material.base_page_x, material.base_page_y) - + in_uv * vec2(material.base_page_w, material.base_page_h); vec2 detail_uv = vec2(material.detail_page_x, material.detail_page_y) + in_detail_uv * vec2(material.detail_page_w, material.detail_page_h); vec2 overlay_uv = vec2(material.overlay_page_x, material.overlay_page_y) diff --git a/adapters/fparkan-render-vulkan/shaders/triangle.frag.spv b/adapters/fparkan-render-vulkan/shaders/triangle.frag.spv Binary files differindex de3ace6..02596d1 100644 --- a/adapters/fparkan-render-vulkan/shaders/triangle.frag.spv +++ b/adapters/fparkan-render-vulkan/shaders/triangle.frag.spv diff --git a/adapters/fparkan-render-vulkan/shaders/triangle.vert b/adapters/fparkan-render-vulkan/shaders/triangle.vert index 8e04536..3accd2e 100644 --- a/adapters/fparkan-render-vulkan/shaders/triangle.vert +++ b/adapters/fparkan-render-vulkan/shaders/triangle.vert @@ -45,7 +45,8 @@ layout(std430, set = 0, binding = 5) readonly buffer MaterialSpecular { struct PointLightRecord { vec4 position_range; vec4 rgb_active; - vec4 coefficients_active; + vec3 coefficients; + uint owner_scope; }; layout(std430, set = 0, binding = 6) readonly buffer PointLightBuffer { @@ -197,6 +198,9 @@ LightingTerms native_material_lighting( } for (uint index = 0u; index < point_light_buffer.header.x; ++index) { PointLightRecord point_light = point_light_buffer.records[index]; + if (point_light.owner_scope != 0u && point_light.owner_scope != uint(gl_InstanceIndex)) { + continue; + } vec3 to_light = point_light.position_range.xyz - world_position; float distance_squared = dot(to_light, to_light); float range = point_light.position_range.w; @@ -209,9 +213,9 @@ LightingTerms native_material_lighting( float ndotl = dot(normal, light_direction); if (ndotl > 0.0) { float t = (range - distance_to_light) / range; - float attenuation = point_light.coefficients_active.x - + point_light.coefficients_active.y * t - + point_light.coefficients_active.z * t * t; + float attenuation = point_light.coefficients.x + + point_light.coefficients.y * t + + point_light.coefficients.z * t * t; attenuation = max(attenuation, 0.0); accumulated += ndotl * directional_rgb * point_light.rgb_active.rgb * attenuation; specular += specular_from_light( diff --git a/adapters/fparkan-render-vulkan/shaders/triangle.vert.spv b/adapters/fparkan-render-vulkan/shaders/triangle.vert.spv Binary files differindex 439e2a0..74adcc7 100644 --- a/adapters/fparkan-render-vulkan/shaders/triangle.vert.spv +++ b/adapters/fparkan-render-vulkan/shaders/triangle.vert.spv |
