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-# ADR-0007: Safe SDL/OpenGL Boundary
-
-Status: provisional
-
-Workspace-owned code forbids `unsafe`. SDL/OpenGL adapters must use maintained
-external crates behind a safe project API; local Objective-C/CGL/SDL/OpenGL FFI
-inside FParkan is not an acceptable implementation strategy.
-
-The current adapter crates are safe boundary stubs. They compile the intended
-ports and deterministic command contracts, but they do not create SDL windows,
-GL contexts, GPU resources, shaders, draw calls, swapchains, or presents. They
-must not be treated as backend readiness evidence.
-
-To close the macOS backend requirement, choose and vendor/lock a maintained
-safe facade stack, then implement:
-
-- SDL event source, window creation, GL context lifecycle, drawable size and
- present;
-- GL shader compile/link, buffer/texture upload, render state, draw calls and
- diagnostics;
-- game/viewer composition roots using those adapters;
-- hidden-window/offscreen macOS smoke tests and licensed local model/terrain
- frame captures.
-
-Until those are implemented, Desktop GL evidence may document external probes
-only; it does not satisfy the permanent adapter requirement.