diff options
Diffstat (limited to 'adr/ADR-0007-safe-sdl-opengl.md')
| -rw-r--r-- | adr/ADR-0007-safe-sdl-opengl.md | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/adr/ADR-0007-safe-sdl-opengl.md b/adr/ADR-0007-safe-sdl-opengl.md deleted file mode 100644 index 01e35e4..0000000 --- a/adr/ADR-0007-safe-sdl-opengl.md +++ /dev/null @@ -1,26 +0,0 @@ -# ADR-0007: Safe SDL/OpenGL Boundary - -Status: provisional - -Workspace-owned code forbids `unsafe`. SDL/OpenGL adapters must use maintained -external crates behind a safe project API; local Objective-C/CGL/SDL/OpenGL FFI -inside FParkan is not an acceptable implementation strategy. - -The current adapter crates are safe boundary stubs. They compile the intended -ports and deterministic command contracts, but they do not create SDL windows, -GL contexts, GPU resources, shaders, draw calls, swapchains, or presents. They -must not be treated as backend readiness evidence. - -To close the macOS backend requirement, choose and vendor/lock a maintained -safe facade stack, then implement: - -- SDL event source, window creation, GL context lifecycle, drawable size and - present; -- GL shader compile/link, buffer/texture upload, render state, draw calls and - diagnostics; -- game/viewer composition roots using those adapters; -- hidden-window/offscreen macOS smoke tests and licensed local model/terrain - frame captures. - -Until those are implemented, Desktop GL evidence may document external probes -only; it does not satisfy the permanent adapter requirement. |
