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-rw-r--r--adr/ADR-0001-modular-monolith.md5
-rw-r--r--adr/ADR-0002-behavior-not-abi.md5
-rw-r--r--adr/ADR-0003-raw-and-interpreted-data.md5
-rw-r--r--adr/ADR-0004-synthetic-and-licensed-tests.md5
-rw-r--r--adr/ADR-0005-deterministic-reference-runtime.md5
-rw-r--r--adr/ADR-0006-error-policy.md5
-rw-r--r--adr/ADR-0007-safe-sdl-opengl.md26
7 files changed, 0 insertions, 56 deletions
diff --git a/adr/ADR-0001-modular-monolith.md b/adr/ADR-0001-modular-monolith.md
deleted file mode 100644
index 82c36b9..0000000
--- a/adr/ADR-0001-modular-monolith.md
+++ /dev/null
@@ -1,5 +0,0 @@
-# ADR-0001: Modular Monolith
-
-Status: accepted
-
-FParkan is implemented as one Cargo workspace with local crates grouped by domain. Binaries and adapters compose domain crates; domain crates do not import platform, windowing, OpenGL, GUI, or application packages.
diff --git a/adr/ADR-0002-behavior-not-abi.md b/adr/ADR-0002-behavior-not-abi.md
deleted file mode 100644
index aea3c7e..0000000
--- a/adr/ADR-0002-behavior-not-abi.md
+++ /dev/null
@@ -1,5 +0,0 @@
-# ADR-0002: Behavior Compatibility, Not ABI Compatibility
-
-Status: accepted
-
-The project targets clean-room behavior compatibility for formats, resource lookup, loading order, deterministic runtime behavior, and presentation command semantics. It does not reproduce original DLL boundaries, exports, calling conventions, object layouts, RVAs, or native singleton access patterns.
diff --git a/adr/ADR-0003-raw-and-interpreted-data.md b/adr/ADR-0003-raw-and-interpreted-data.md
deleted file mode 100644
index 5938b83..0000000
--- a/adr/ADR-0003-raw-and-interpreted-data.md
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@@ -1,5 +0,0 @@
-# ADR-0003: Raw And Interpreted Data
-
-Status: accepted
-
-Legacy data models keep raw bytes distinct from validated structure and interpreted domain views. Writers preserve raw data unless an explicit editing profile requests canonical rebuilding.
diff --git a/adr/ADR-0004-synthetic-and-licensed-tests.md b/adr/ADR-0004-synthetic-and-licensed-tests.md
deleted file mode 100644
index 0084ac4..0000000
--- a/adr/ADR-0004-synthetic-and-licensed-tests.md
+++ /dev/null
@@ -1,5 +0,0 @@
-# ADR-0004: Synthetic And Licensed Tests
-
-Status: accepted
-
-Synthetic tests run everywhere and contain no proprietary data. Licensed corpus tests require an explicit local manifest and fail when requested without configuration. Reports contain metrics and fingerprints, not payload dumps or absolute game roots.
diff --git a/adr/ADR-0005-deterministic-reference-runtime.md b/adr/ADR-0005-deterministic-reference-runtime.md
deleted file mode 100644
index 5e89d30..0000000
--- a/adr/ADR-0005-deterministic-reference-runtime.md
+++ /dev/null
@@ -1,5 +0,0 @@
-# ADR-0005: Deterministic Reference Runtime
-
-Status: accepted
-
-Stages 0-5 use a single-threaded deterministic reference profile. Stable ordering, explicit ticks, named random streams, and canonical captures are part of the contract. Wall-clock time, pointer addresses, hash iteration order, and GPU handles are not semantic inputs.
diff --git a/adr/ADR-0006-error-policy.md b/adr/ADR-0006-error-policy.md
deleted file mode 100644
index 1080497..0000000
--- a/adr/ADR-0006-error-policy.md
+++ /dev/null
@@ -1,5 +0,0 @@
-# ADR-0006: Error Policy
-
-Status: accepted
-
-Missing required resources, malformed bytes, unsupported documented branches, capability mismatches, and budget failures are structured errors. Runtime code must not silently skip mandatory objects or convert corrupted data into empty success values.
diff --git a/adr/ADR-0007-safe-sdl-opengl.md b/adr/ADR-0007-safe-sdl-opengl.md
deleted file mode 100644
index 01e35e4..0000000
--- a/adr/ADR-0007-safe-sdl-opengl.md
+++ /dev/null
@@ -1,26 +0,0 @@
-# ADR-0007: Safe SDL/OpenGL Boundary
-
-Status: provisional
-
-Workspace-owned code forbids `unsafe`. SDL/OpenGL adapters must use maintained
-external crates behind a safe project API; local Objective-C/CGL/SDL/OpenGL FFI
-inside FParkan is not an acceptable implementation strategy.
-
-The current adapter crates are safe boundary stubs. They compile the intended
-ports and deterministic command contracts, but they do not create SDL windows,
-GL contexts, GPU resources, shaders, draw calls, swapchains, or presents. They
-must not be treated as backend readiness evidence.
-
-To close the macOS backend requirement, choose and vendor/lock a maintained
-safe facade stack, then implement:
-
-- SDL event source, window creation, GL context lifecycle, drawable size and
- present;
-- GL shader compile/link, buffer/texture upload, render state, draw calls and
- diagnostics;
-- game/viewer composition roots using those adapters;
-- hidden-window/offscreen macOS smoke tests and licensed local model/terrain
- frame captures.
-
-Until those are implemented, Desktop GL evidence may document external probes
-only; it does not satisfy the permanent adapter requirement.