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-rw-r--r--apps/fparkan-game/src/main.rs138
1 files changed, 117 insertions, 21 deletions
diff --git a/apps/fparkan-game/src/main.rs b/apps/fparkan-game/src/main.rs
index 279fa2c..6101c94 100644
--- a/apps/fparkan-game/src/main.rs
+++ b/apps/fparkan-game/src/main.rs
@@ -18,6 +18,7 @@ use fparkan_assets::{
use fparkan_fx::ambient_op3::{
evaluate_op3_type0_command, evaluate_op3_type1_command, evaluate_op3_type2_command,
};
+use fparkan_fx::ambient_sound::{Op2SoundCommand, Op2SoundState};
use fparkan_fx::atmosphere::{AtmosphereFrame, TypedAtmosphere};
use fparkan_fx::environment::{
decode_env_lightning_fxid, evaluate_op1_point_light_with_basis, Camera as FxCamera,
@@ -707,7 +708,7 @@ struct AmbientEffectMeshPrimitive {
}
#[derive(Clone, Debug)]
-struct ControlPointLightSlot {
+struct ControlEffectSlot {
time_mode: u32,
header_flags: u32,
random_instance_key: ControlEffectInstanceKey,
@@ -728,6 +729,13 @@ struct ControlPointLightSlot {
command: FxCommand,
}
+#[derive(Clone, Debug)]
+struct ControlSoundSlot {
+ effect: ControlEffectSlot,
+ command: Op2SoundCommand,
+ state: Op2SoundState,
+}
+
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
struct ControlEffectInstanceKey {
object_index: usize,
@@ -4617,7 +4625,9 @@ struct StaticPreviewScene {
materials: Vec<VulkanStaticMaterial>,
material_animations: Vec<MaterialAnimationBinding>,
ambient_effect_slots: Vec<AmbientEffectGpuSlot>,
- control_point_light_slots: Vec<ControlPointLightSlot>,
+ control_point_light_slots: Vec<ControlEffectSlot>,
+ control_sound_slots: Vec<ControlSoundSlot>,
+ unsupported_control_sounds: usize,
component_pose_buffers: Vec<Vec<Option<NodePoseBuffer>>>,
component_mount_poses: Vec<Vec<Option<VulkanNodePose>>>,
dynamic_component_geometry: Vec<Vec<Option<DynamicComponentGeometry>>>,
@@ -5253,8 +5263,8 @@ fn ambient_effect_world_from_component_pose_with_random_shift(
)
}
-fn control_point_light_world_from_component_pose_with_random_shift(
- slot: &ControlPointLightSlot,
+fn control_effect_world_from_component_pose_with_random_shift(
+ slot: &ControlEffectSlot,
component_pose_buffers: &[Vec<Option<NodePoseBuffer>>],
random_shift: [f32; 3],
) -> Option<[[f32; 4]; 4]> {
@@ -5278,7 +5288,7 @@ fn control_point_light_world_from_component_pose_with_random_shift(
}
fn update_control_point_lights(
- slots: &mut [ControlPointLightSlot],
+ slots: &mut [ControlEffectSlot],
component_pose_buffers: &[Vec<Option<NodePoseBuffer>>],
component_mount_poses: &[Vec<Option<VulkanNodePose>>],
elapsed_seconds: f32,
@@ -5298,13 +5308,11 @@ fn update_control_point_lights(
.get(&slot.random_instance_key)
.copied()
.unwrap_or_default();
- let Some(world_from_effect) =
- control_point_light_world_from_component_pose_with_random_shift(
- slot,
- component_pose_buffers,
- random_sample.accumulated_shift,
- )
- else {
+ let Some(world_from_effect) = control_effect_world_from_component_pose_with_random_shift(
+ slot,
+ component_pose_buffers,
+ random_sample.accumulated_shift,
+ ) else {
continue;
};
slot.world_from_effect = world_from_effect;
@@ -5461,7 +5469,9 @@ fn append_initial_control_effect_slots(
effect_documents: &mut HashMap<String, FxDocument>,
effect_materials: &mut HashMap<String, PreparedEffectMaterial>,
slots: &mut Vec<AmbientEffectGpuSlot>,
- point_light_slots: &mut Vec<ControlPointLightSlot>,
+ point_light_slots: &mut Vec<ControlEffectSlot>,
+ sound_slots: &mut Vec<ControlSoundSlot>,
+ unsupported_sounds: &mut usize,
) -> Result<(), String> {
let Some(point_list) = control.point_list.as_ref() else {
return Ok(());
@@ -5491,6 +5501,11 @@ fn append_initial_control_effect_slots(
.get(&key)
.ok_or_else(|| format!("Control FX {key} was not cached"))?;
let header = document.header();
+ let sound_commands = document
+ .commands()
+ .iter()
+ .filter(|command| command.opcode == FxOpcode::Op2)
+ .count();
let duration_seconds = header.duration_seconds;
if !duration_seconds.is_finite()
|| duration_seconds < 0.0
@@ -5504,6 +5519,7 @@ fn append_initial_control_effect_slots(
// scale conventions are outside this ambient subset. Leave them
// unexpanded until their lifetime and transform contract are
// understood rather than failing the whole mission preview.
+ *unsupported_sounds += sound_commands;
continue;
}
let owner_node_index =
@@ -5515,6 +5531,7 @@ fn append_initial_control_effect_slots(
|| (*owner_node == 0 && component_pose_buffer.is_none())
});
let Some(owner_node_index) = owner_node_index else {
+ *unsupported_sounds += sound_commands;
continue;
};
let owner_node_pose = control_effect_owner_node_pose(
@@ -5523,6 +5540,7 @@ fn append_initial_control_effect_slots(
owner_node_index,
);
let Some(owner_node_pose) = owner_node_pose else {
+ *unsupported_sounds += sound_commands;
continue;
};
let root_transform = LegacyIron3dEulerTransform {
@@ -5559,8 +5577,8 @@ fn append_initial_control_effect_slots(
);
for (command_index, command) in document.commands().iter().enumerate() {
- if ambient_effect_op1_supported(command) {
- point_light_slots.push(ControlPointLightSlot {
+ if ambient_effect_op1_supported(command) || command.opcode == FxOpcode::Op2 {
+ let slot = ControlEffectSlot {
time_mode: header.time_mode,
header_flags: header.flags,
random_instance_key,
@@ -5579,7 +5597,21 @@ fn append_initial_control_effect_slots(
world_from_effect,
command_index,
command: command.clone(),
- });
+ };
+ if command.opcode == FxOpcode::Op2 {
+ if let Some(sound) = Op2SoundCommand::from_command(command) {
+ sound_slots.push(ControlSoundSlot {
+ effect: slot,
+ command: sound,
+ state: Op2SoundState::default(),
+ });
+ } else {
+ *unsupported_sounds += 1;
+ eprintln!("unsupported Control Op2 object={object_index} component={component_index} effect={key} command={command_index} (mode, backend parameter or malformed body)");
+ }
+ } else {
+ point_light_slots.push(slot);
+ }
continue;
}
let Some(kind) = ambient_effect_command_kind(command) else {
@@ -5935,7 +5967,8 @@ fn control_effect_instance_seed(
fn advance_control_effect_random_states(
states: &mut HashMap<ControlEffectInstanceKey, ControlEffectRandomState>,
ambient_slots: &[AmbientEffectGpuSlot],
- point_light_slots: &[ControlPointLightSlot],
+ point_light_slots: &[ControlEffectSlot],
+ sound_slots: &[ControlSoundSlot],
sample_id: SceneSampleId,
control_clock_ms: u32,
elapsed_seconds: f32,
@@ -5958,7 +5991,10 @@ fn advance_control_effect_random_states(
initial_phase,
));
}
- for slot in point_light_slots {
+ for slot in point_light_slots
+ .iter()
+ .chain(sound_slots.iter().map(|slot| &slot.effect))
+ {
let initial_phase = ambient_effect_phase(
slot.time_mode,
slot.header_flags,
@@ -7928,6 +7964,8 @@ fn static_preview_mesh_and_materials(
let mut material_animations = Vec::new();
let mut ambient_effect_slots = Vec::new();
let mut control_point_light_slots = Vec::new();
+ let mut control_sound_slots = Vec::new();
+ let mut unsupported_control_sounds = 0;
let mut effect_documents = HashMap::new();
let mut effect_materials = HashMap::new();
let mut component_pose_buffers_by_object = Vec::with_capacity(roots.len());
@@ -8085,6 +8123,8 @@ fn static_preview_mesh_and_materials(
&mut effect_materials,
&mut ambient_effect_slots,
&mut control_point_light_slots,
+ &mut control_sound_slots,
+ &mut unsupported_control_sounds,
)?;
}
}
@@ -8231,6 +8271,8 @@ fn static_preview_mesh_and_materials(
&mut effect_materials,
&mut ambient_effect_slots,
&mut control_point_light_slots,
+ &mut control_sound_slots,
+ &mut unsupported_control_sounds,
)?;
}
}
@@ -8479,6 +8521,8 @@ fn static_preview_mesh_and_materials(
material_animations,
ambient_effect_slots,
control_point_light_slots,
+ control_sound_slots,
+ unsupported_control_sounds,
component_pose_buffers: component_pose_buffers_by_object,
component_mount_poses: component_mount_poses_by_object,
dynamic_component_geometry: dynamic_component_geometry_by_object,
@@ -9262,7 +9306,9 @@ struct StaticVulkanApp {
materials: Vec<VulkanStaticMaterial>,
material_animations: Vec<MaterialAnimationBinding>,
ambient_effect_slots: Vec<AmbientEffectGpuSlot>,
- control_point_light_slots: Vec<ControlPointLightSlot>,
+ control_point_light_slots: Vec<ControlEffectSlot>,
+ control_sound_slots: Vec<ControlSoundSlot>,
+ unsupported_control_sounds: usize,
control_effect_random_states: HashMap<ControlEffectInstanceKey, ControlEffectRandomState>,
component_pose_buffers: Vec<Vec<Option<NodePoseBuffer>>>,
component_mount_poses: Vec<Vec<Option<VulkanNodePose>>>,
@@ -9367,6 +9413,8 @@ impl StaticVulkanApp {
material_animations: preview.material_animations,
ambient_effect_slots: preview.ambient_effect_slots,
control_point_light_slots: preview.control_point_light_slots,
+ control_sound_slots: preview.control_sound_slots,
+ unsupported_control_sounds: preview.unsupported_control_sounds,
control_effect_random_states: HashMap::new(),
component_pose_buffers: preview.component_pose_buffers,
component_mount_poses: preview.component_mount_poses,
@@ -9454,6 +9502,7 @@ impl StaticVulkanApp {
})
.count();
eprintln!("render_coverage control_op1_jitter_unsupported={randomized_lights} (using authored color and radius; native RNG sampling pending)");
+ eprintln!("render_coverage control_op2_supported={} control_op2_unsupported={} (unsupported timing, backend mode or parameters are skipped)", self.control_sound_slots.len(), self.unsupported_control_sounds);
eprintln!("render_coverage fog_pass_eligibility_approx={} (global world fog and horizon RGB; native shade-state/color verification pending)", self.world_range_indices.len());
for &range_index in &self.world_range_indices {
let range = self
@@ -9840,6 +9889,7 @@ impl StaticVulkanApp {
&mut self.control_effect_random_states,
&self.ambient_effect_slots,
&self.control_point_light_slots,
+ &self.control_sound_slots,
clock.id,
control_clock_ms,
effect_elapsed_seconds,
@@ -10030,6 +10080,47 @@ impl StaticVulkanApp {
audio
.update_listener(camera.position, camera.forward, camera.up)
.map_err(|error| format!("update audio listener: {error}"))?;
+ for (id, sound) in self.control_sound_slots.iter_mut().enumerate() {
+ let slot = &mut sound.effect;
+ if slot.owner_component_is_mounted {
+ slot.mount_pose = self
+ .component_mount_poses
+ .get(slot.owner_object_index)
+ .and_then(|components| components.get(slot.owner_component_index))
+ .copied()
+ .flatten();
+ }
+ let random = control_effect_random_samples
+ .get(&slot.random_instance_key)
+ .copied()
+ .unwrap_or_default();
+ let Some(matrix) = control_effect_world_from_component_pose_with_random_shift(
+ slot,
+ &self.component_pose_buffers,
+ random.accumulated_shift,
+ ) else {
+ continue;
+ };
+ let Some(phase) = ambient_effect_phase(
+ slot.time_mode,
+ slot.header_flags,
+ effect_elapsed_seconds,
+ slot.duration_seconds,
+ )
+ .map(|phase| native_command_phase(slot.header_flags, phase, random.phase_jitter)) else {
+ continue;
+ };
+ if let Some(event) = sound.command.update(
+ &mut sound.state,
+ phase,
+ matrix,
+ audio.control_sound_is_playing(id),
+ ) {
+ audio
+ .handle_control_sound(id, &event)
+ .map_err(|error| format!("play Control sound {id}: {error}"))?;
+ }
+ }
}
let environment = if let Some(environment) = self.environment.as_mut() {
Some(environment.update_cpu(
@@ -13471,7 +13562,7 @@ mod tests {
table_index: 0,
row_index: 0,
};
- let control_slot = ControlPointLightSlot {
+ let control_slot = ControlEffectSlot {
time_mode: 1,
header_flags: 9,
random_instance_key: key,
@@ -13591,6 +13682,8 @@ mod tests {
material_animations: vec![material_animation],
ambient_effect_slots: Vec::new(),
control_point_light_slots: vec![control_slot],
+ control_sound_slots: Vec::new(),
+ unsupported_control_sounds: 0,
component_pose_buffers: vec![vec![None]],
component_mount_poses: vec![vec![None]],
dynamic_component_geometry: Vec::new(),
@@ -16379,7 +16472,7 @@ mod tests {
#[test]
fn op1_control_lights_use_native_phase_owner_transform_and_flags() {
- let mut slot = ControlPointLightSlot {
+ let mut slot = ControlEffectSlot {
time_mode: 1,
header_flags: 0,
random_instance_key: ControlEffectInstanceKey {
@@ -16460,6 +16553,7 @@ mod tests {
&mut states,
&[],
&sibling_slots,
+ &[],
SceneSampleId::Replay(7),
150,
1.5,
@@ -16484,6 +16578,7 @@ mod tests {
&mut states,
&[],
&sibling_slots,
+ &[],
SceneSampleId::Replay(7),
150,
1.5,
@@ -16495,6 +16590,7 @@ mod tests {
&mut states,
&[],
&sibling_slots,
+ &[],
SceneSampleId::Replay(8),
200,
0.5,