diff options
Diffstat (limited to 'apps/fparkan-game')
| -rw-r--r-- | apps/fparkan-game/src/main.rs | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/apps/fparkan-game/src/main.rs b/apps/fparkan-game/src/main.rs index 3fc12a7..3b3969e 100644 --- a/apps/fparkan-game/src/main.rs +++ b/apps/fparkan-game/src/main.rs @@ -3841,6 +3841,11 @@ const PROTOTYPE_TYPE_FORT: u32 = u32::from_le_bytes(*b"FORT"); const PROTOTYPE_TYPE_BTLU: u32 = u32::from_le_bytes(*b"BTLU"); const PROTOTYPE_TYPE_STAT: u32 = u32::from_le_bytes(*b"STAT"); +// shortcut: the preview does not load shade.cfg yet, so use CShade's native +// defaults until the settings loader is implemented. +const NATIVE_DEFAULT_ROB_SHADOWS_ON: bool = true; +const NATIVE_DEFAULT_BLD_SHADOWS_ON: bool = false; + /// Maps the resolved registry type to the native object-kind selector used by /// CSun/CShade. The mission object's raw kind is an unrelated TMA field; the /// renderer receives the registry provenance from the prepared visual. @@ -3853,6 +3858,14 @@ fn native_shadow_kind(source_type: Option<u32>) -> Option<u32> { } } +fn native_shadow_caster_enabled(native_kind: u32) -> bool { + if native_kind == 4 { + NATIVE_DEFAULT_ROB_SHADOWS_ON + } else { + NATIVE_DEFAULT_BLD_SHADOWS_ON + } +} + fn compose_unit_pose(parent: VulkanNodePose, child: VulkanNodePose) -> VulkanNodePose { let rotated = rotate_unit_vector(child.translation, parent.rotation); VulkanNodePose { @@ -4288,7 +4301,9 @@ fn static_preview_mesh_and_materials( mesh_components += 1; } } - if let Some(native_kind) = root_native_kind { + if let Some(native_kind) = + root_native_kind.filter(|kind| native_shadow_caster_enabled(*kind)) + { let caster_id = u32::try_from(shadow_casters.len()) .map_err(|_| "shadow caster id exceeds u32".to_string())?; if let Some(caster) = aggregate_shadow_caster( @@ -6439,10 +6454,13 @@ mod tests { } #[test] - fn native_sun_object_source_types_map_to_world_kinds() { + fn native_shadow_kind_mapping_keeps_sun_eligibility_separate_from_caster_defaults() { assert_eq!(native_shadow_kind(Some(PROTOTYPE_TYPE_FORT)), Some(3)); assert_eq!(native_shadow_kind(Some(PROTOTYPE_TYPE_BTLU)), Some(4)); assert_eq!(native_shadow_kind(Some(PROTOTYPE_TYPE_STAT)), Some(10)); + assert!(!native_shadow_caster_enabled(3)); + assert!(native_shadow_caster_enabled(4)); + assert!(!native_shadow_caster_enabled(10)); assert!(native_sun_object_kind_eligible(Some(PROTOTYPE_TYPE_FORT))); assert!(native_sun_object_kind_eligible(Some(PROTOTYPE_TYPE_BTLU))); assert!(native_sun_object_kind_eligible(Some(PROTOTYPE_TYPE_STAT))); |
