diff options
Diffstat (limited to 'crates/fparkan-fx')
| -rw-r--r-- | crates/fparkan-fx/src/ambient_op3.rs | 984 | ||||
| -rw-r--r-- | crates/fparkan-fx/src/atmosphere.rs | 38 | ||||
| -rw-r--r-- | crates/fparkan-fx/src/environment.rs | 402 | ||||
| -rw-r--r-- | crates/fparkan-fx/src/fx_visual.rs | 1428 | ||||
| -rw-r--r-- | crates/fparkan-fx/src/lib.rs | 17 | ||||
| -rw-r--r-- | crates/fparkan-fx/src/op7.rs | 1443 | ||||
| -rw-r--r-- | crates/fparkan-fx/src/smoke.rs | 1360 |
7 files changed, 5637 insertions, 35 deletions
diff --git a/crates/fparkan-fx/src/ambient_op3.rs b/crates/fparkan-fx/src/ambient_op3.rs new file mode 100644 index 0000000..5bd2881 --- /dev/null +++ b/crates/fparkan-fx/src/ambient_op3.rs @@ -0,0 +1,984 @@ +//! Native-shaped CPU evaluation for Types 0, 1, and 2 carried by opcode 3. +//! +//! The FX body and the command opcode are separate concepts: this evaluator +//! accepts opcode 3 only when its body discriminator matches the selected +//! evaluator. Types 0/1/2 share the position, scale, material-phase, and +//! opacity tracks; Types 1/2 additionally use an animated axis. Their render +//! basis is selected by the native body discriminator. + +use crate::environment::EffectResource; +use crate::fx_visual::{ + compose_native_effect_matrix, native_camera_facing_basis, native_d110_basis, + native_effect_local_point, transform_native_effect_quad, EffectQuadFrame, EFFECT_QUAD_UV, +}; +use crate::{FxCommand, FxOpcode}; + +const TYPE2_BODY_DISCRIMINATOR: u32 = 2; +const TYPE2_ACTIVE_START_OFFSET: usize = 0x1c; +const TYPE2_ACTIVE_END_OFFSET: usize = 0x20; +const TYPE2_PHASE_START_OFFSET: usize = 0x04; +const TYPE2_PHASE_END_OFFSET: usize = 0x08; +const TYPE2_PHASE_EXPONENT_OFFSET: usize = 0x0c; +const TYPE2_OPACITY_START_OFFSET: usize = 0x10; +const TYPE2_OPACITY_END_OFFSET: usize = 0x14; +const TYPE2_OPACITY_EXPONENT_OFFSET: usize = 0x18; +const TYPE2_POSITION_START_OFFSET: usize = 0x24; +const TYPE2_POSITION_END_OFFSET: usize = 0x30; +#[cfg(test)] +const TYPE2_POSITION_EXPONENT_OFFSET: usize = 0x3c; +const TYPE2_AXIS_START_OFFSET: usize = 0x48; +const TYPE2_AXIS_END_OFFSET: usize = 0x54; +const TYPE2_SCALE_START_OFFSET: usize = 0x60; +const TYPE2_SCALE_END_OFFSET: usize = 0x6c; +const TYPE2_RESOURCE_OFFSET: usize = 0x84; +const TYPE2_RESOURCE_BYTES: usize = 64; +const TYPE0_BODY_DISCRIMINATOR: u32 = 0; +const TYPE1_BODY_DISCRIMINATOR: u32 = 1; + +/// Per-frame values sampled from the verified Op3 Type0 body tracks. +#[derive(Clone, Copy, Debug, PartialEq)] +struct Op3Type0Sample { + /// Animated local translation sampled from body+0x24/+0x30 with exponents + /// at body+0x3c/+0x40/+0x44. + position: [f32; 3], + /// Animated scale sampled from body+0x60/+0x6c with reverse-order + /// exponents at body+0x78/+0x7c/+0x80. + scale: [f32; 3], + /// Native command opacity after its authored curve. + opacity: f32, + /// Wrapped texture phase computed by the native Op3 time track. + material_phase: f32, +} + +/// Per-frame values sampled from the verified native Op3 Type2 body tracks. +#[derive(Clone, Copy, Debug, PartialEq)] +struct Op3Type2Sample { + /// Animated local translation used by native helper 0xC5D0. + position: [f32; 3], + /// Animated local axis used by native helper 0xD110. + axis: [f32; 3], + /// Animated scale applied to the parent matrix basis. + scale: [f32; 3], + /// Opacity multiplier sent through native helper 0x9930 and clamped to + /// `[0, 1]` for the material descriptor. + opacity: f32, + /// Wrapped texture phase computed by the native Op3 time track. + material_phase: f32, +} + +/// Per-frame values sampled from the same track layout in a Type 1 body. +type Op3Type1Sample = Op3Type2Sample; + +/// Evaluates one FX opcode 3 / Type 0 fixed camera-facing command. +/// +/// Type 0 uses the shared animated position and scale tracks but forms its +/// local basis from the camera vector. The current caller supplies the +/// already-composed Control owner transform and header scale. +/// The supported caller path assumes native render-context index 0, which +/// satisfies Effect.dll's shared `context + 0x60 < 8` gate. +#[must_use] +pub fn evaluate_op3_type0_command( + command: &FxCommand, + command_index: usize, + world_from_effect: &[[f32; 4]; 4], + elapsed_seconds: f32, + effect_phase: f32, + camera_world: [f32; 3], +) -> Option<EffectQuadFrame> { + let body = &command.raw_body; + if command.opcode != FxOpcode::Op3 + || read_u32(body, 0)? != TYPE0_BODY_DISCRIMINATOR + || body.len() < TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES + || !world_from_effect + .iter() + .flatten() + .all(|value| value.is_finite()) + || !elapsed_seconds.is_finite() + || !effect_phase.is_finite() + || !camera_world.iter().all(|value| value.is_finite()) + { + return None; + } + + let start = read_f32(body, TYPE2_ACTIVE_START_OFFSET)?; + let end = read_f32(body, TYPE2_ACTIVE_END_OFFSET)?; + if !start.is_finite() || !end.is_finite() || start > end { + return None; + } + + let resource = read_resource(command)?; + let normalized_time = interval_phase(effect_phase, start, end); + let sample = sample_op3_type0_body(body, normalized_time, elapsed_seconds)?; + let camera_local = native_effect_local_point(world_from_effect, camera_world)?; + let view = sub3(camera_local, sample.position); + let local_basis = native_camera_facing_basis(view, sample.position)?; + let matrix = compose_native_effect_matrix( + world_from_effect, + &local_basis, + sample.position, + sample.scale, + )?; + let vertices = transform_native_effect_quad(&matrix)?; + + Some(EffectQuadFrame { + command_index, + opcode: FxOpcode::Op3, + material: resource, + vertices, + uv: EFFECT_QUAD_UV, + color: [1.0, 1.0, 1.0, sample.opacity], + elapsed_seconds, + normalized_time, + material_phase: sample.material_phase, + active: effect_phase >= start && effect_phase <= end, + native_flag_base: None, + }) +} + +/// Evaluates one FX opcode 3 / Type 2 command using native helper matrix rules. +/// +/// `world_from_effect` is the row-major parent descriptor already composed by +/// the caller through the selected CPT row, mission-root transform, resolved +/// owner pose (including a mounted component pose), and FX header scale. The +/// evaluator does not resolve those inputs itself. The matrix is the parent +/// supplied to native helper 0x93D0, not the final quad matrix. +/// +/// `effect_phase` is the header-transformed, command-clamped overall effect +/// phase in `[0, 1]`. The command's inclusive phase window is stored at +/// raw-body offsets `0x1c` and `0x20`. +/// `render_context` mirrors the native 0x106C0 gate (`context + 0x60 < 8`). +/// The function returns `None` for another command/body type, malformed +/// resources, non-finite inputs, or a degenerate non-finite transform. +#[must_use] +pub fn evaluate_op3_type2_command( + command: &FxCommand, + command_index: usize, + world_from_effect: &[[f32; 4]; 4], + elapsed_seconds: f32, + effect_phase: f32, + render_context: u32, +) -> Option<EffectQuadFrame> { + if command.opcode != FxOpcode::Op3 + || read_u32(&command.raw_body, 0)? != TYPE2_BODY_DISCRIMINATOR + || command.raw_body.len() < TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES + || !elapsed_seconds.is_finite() + || !effect_phase.is_finite() + { + return None; + } + + let start = read_f32(&command.raw_body, TYPE2_ACTIVE_START_OFFSET)?; + let end = read_f32(&command.raw_body, TYPE2_ACTIVE_END_OFFSET)?; + if !start.is_finite() || !end.is_finite() || start > end { + return None; + } + + let resource = read_resource(command)?; + let normalized_time = interval_phase(effect_phase, start, end); + let sample = sample_op3_type2_body(&command.raw_body, normalized_time, elapsed_seconds)?; + let matrix = native_op3_type2_matrix(world_from_effect, sample)?; + let vertices = transform_native_effect_quad(&matrix)?; + + Some(EffectQuadFrame { + command_index, + opcode: FxOpcode::Op3, + material: resource, + vertices, + uv: EFFECT_QUAD_UV, + color: [1.0, 1.0, 1.0, sample.opacity], + elapsed_seconds, + normalized_time, + material_phase: sample.material_phase, + active: render_context < 8 && effect_phase >= start && effect_phase <= end, + native_flag_base: None, + }) +} + +/// Evaluates one FX opcode 3 / Type 1 camera-facing command. +/// +/// Type 1 uses the native camera-to-position vector and sampled axis to form +/// its quad basis. The command's body tracks use the same offsets as Type 2. +/// The supported caller path assumes native render-context index 0, which +/// satisfies the Effect.dll `context + 0x60 < 8` gate. +#[must_use] +pub fn evaluate_op3_type1_command( + command: &FxCommand, + command_index: usize, + world_from_effect: &[[f32; 4]; 4], + elapsed_seconds: f32, + effect_phase: f32, + camera_world: [f32; 3], +) -> Option<EffectQuadFrame> { + let body = &command.raw_body; + if command.opcode != FxOpcode::Op3 + || read_u32(body, 0)? != TYPE1_BODY_DISCRIMINATOR + || body.len() < TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES + || !elapsed_seconds.is_finite() + || !effect_phase.is_finite() + || !camera_world.iter().all(|value| value.is_finite()) + { + return None; + } + + let start = read_f32(body, TYPE2_ACTIVE_START_OFFSET)?; + let end = read_f32(body, TYPE2_ACTIVE_END_OFFSET)?; + if !start.is_finite() || !end.is_finite() || start > end { + return None; + } + + let resource = read_resource(command)?; + let normalized_time = interval_phase(effect_phase, start, end); + let sample = sample_op3_type1_body(body, normalized_time, elapsed_seconds)?; + let matrix = native_op3_type1_matrix(world_from_effect, sample, camera_world)?; + let vertices = transform_native_effect_quad(&matrix)?; + + Some(EffectQuadFrame { + command_index, + opcode: FxOpcode::Op3, + material: resource, + vertices, + uv: EFFECT_QUAD_UV, + color: [1.0, 1.0, 1.0, sample.opacity], + elapsed_seconds, + normalized_time, + material_phase: sample.material_phase, + active: effect_phase >= start && effect_phase <= end, + native_flag_base: None, + }) +} + +/// Samples the verified Type2 body tracks used by native Op3 update/render. +/// +/// `normalized_active_time` is the value produced by the inclusive command +/// interval gate. Position and scale use component-wise powers; axis is a +/// linear start/end track. The separate phase track uses elapsed seconds when +/// its raw start is negative, matching native 0x105F0. +#[must_use] +fn sample_op3_type2_body( + body: &[u8], + normalized_active_time: f32, + elapsed_seconds: f32, +) -> Option<Op3Type2Sample> { + if read_u32(body, 0)? != TYPE2_BODY_DISCRIMINATOR + || body.len() < TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES + { + return None; + } + + sample_op3_body_tracks(body, normalized_active_time, elapsed_seconds) +} + +/// Samples the verified Op3 Type0 position/scale and common command tracks. +#[must_use] +fn sample_op3_type0_body( + body: &[u8], + normalized_active_time: f32, + elapsed_seconds: f32, +) -> Option<Op3Type0Sample> { + if read_u32(body, 0)? != TYPE0_BODY_DISCRIMINATOR + || body.len() < TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES + || !normalized_active_time.is_finite() + || !elapsed_seconds.is_finite() + { + return None; + } + + // Native 0x106C0 samples the record's position into helper+0x78 from the + // body position endpoints and exponents. The body tail at +0x78 is the + // reverse-ordered scale exponent vector, not a fixed position. + let position = sample_power_vector( + body, + TYPE2_POSITION_START_OFFSET, + TYPE2_POSITION_END_OFFSET, + [0x3c, 0x40, 0x44], + normalized_active_time, + )?; + let scale = sample_power_vector( + body, + TYPE2_SCALE_START_OFFSET, + TYPE2_SCALE_END_OFFSET, + [0x80, 0x7c, 0x78], + normalized_active_time, + )?; + let (material_phase, opacity) = + sample_op3_material_phase_and_opacity(body, normalized_active_time, elapsed_seconds)?; + Some(Op3Type0Sample { + position, + scale, + opacity, + material_phase, + }) +} + +/// Samples the verified Op3 Type 1 body tracks. +#[must_use] +fn sample_op3_type1_body( + body: &[u8], + normalized_active_time: f32, + elapsed_seconds: f32, +) -> Option<Op3Type1Sample> { + if read_u32(body, 0)? != TYPE1_BODY_DISCRIMINATOR + || body.len() < TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES + { + return None; + } + + sample_op3_body_tracks(body, normalized_active_time, elapsed_seconds) +} + +fn sample_op3_body_tracks( + body: &[u8], + normalized_active_time: f32, + elapsed_seconds: f32, +) -> Option<Op3Type2Sample> { + if !normalized_active_time.is_finite() || !elapsed_seconds.is_finite() { + return None; + } + + let position = sample_power_vector( + body, + TYPE2_POSITION_START_OFFSET, + TYPE2_POSITION_END_OFFSET, + [0x3c, 0x40, 0x44], + normalized_active_time, + )?; + let axis = sample_linear_vector( + body, + TYPE2_AXIS_START_OFFSET, + TYPE2_AXIS_END_OFFSET, + normalized_active_time, + )?; + let scale = sample_power_vector( + body, + TYPE2_SCALE_START_OFFSET, + TYPE2_SCALE_END_OFFSET, + // 0x106C0 loads Z then Y then X from the packed reverse-order + // exponent vector at body+0x78. + [0x80, 0x7c, 0x78], + normalized_active_time, + )?; + + let (material_phase, opacity) = + sample_op3_material_phase_and_opacity(body, normalized_active_time, elapsed_seconds)?; + if !material_phase.is_finite() || !opacity.is_finite() { + return None; + } + + Some(Op3Type2Sample { + position, + axis, + scale, + opacity, + material_phase, + }) +} + +fn sample_op3_material_phase_and_opacity( + body: &[u8], + normalized_active_time: f32, + elapsed_seconds: f32, +) -> Option<(f32, f32)> { + let raw_phase_start = read_f32(body, TYPE2_PHASE_START_OFFSET)?; + let phase_end = read_f32(body, TYPE2_PHASE_END_OFFSET)?; + let phase_exponent = read_f32(body, TYPE2_PHASE_EXPONENT_OFFSET)?; + let opacity_start = read_f32(body, TYPE2_OPACITY_START_OFFSET)?; + let opacity_end = read_f32(body, TYPE2_OPACITY_END_OFFSET)?; + let opacity_exponent = read_f32(body, TYPE2_OPACITY_EXPONENT_OFFSET)?; + if ![ + raw_phase_start, + phase_end, + phase_exponent, + opacity_start, + opacity_end, + opacity_exponent, + normalized_active_time, + elapsed_seconds, + ] + .iter() + .all(|value| value.is_finite()) + { + return None; + } + + let phase_start = raw_phase_start.max(0.0); + let phase_delta = phase_end - phase_start; + let phase_timebase = if raw_phase_start < 0.0 { + elapsed_seconds + } else { + normalized_active_time + }; + let material_phase = fract(phase_start + phase_delta * phase_timebase.powf(phase_exponent)); + let opacity = (opacity_start + + (opacity_end - opacity_start) * normalized_active_time.powf(opacity_exponent)) + .clamp(0.0, 1.0); + (material_phase.is_finite() && opacity.is_finite()).then_some((material_phase, opacity)) +} + +/// Builds the native Type2 Op3 quad matrix from its parent descriptor and +/// already-sampled animated vectors. +/// +/// This matches 0x93D0's order: scale the parent basis by animated scale, +/// multiply by D110's local basis, and then replace the translation with the +/// unscaled parent transform of the animated position. +#[must_use] +fn native_op3_type2_matrix( + world_from_effect: &[[f32; 4]; 4], + sample: Op3Type2Sample, +) -> Option<[[f32; 4]; 4]> { + if !world_from_effect + .iter() + .flatten() + .all(|value| value.is_finite()) + || !sample_is_finite(sample) + { + return None; + } + + let local = native_d110_basis(sample.axis, sample.position)?; + compose_native_effect_matrix(world_from_effect, &local, sample.position, sample.scale) +} + +/// Builds the native Type 1 Op3 quad matrix from the parent transform, sampled +/// tracks, and camera query point. +#[must_use] +fn native_op3_type1_matrix( + world_from_effect: &[[f32; 4]; 4], + sample: Op3Type1Sample, + camera_world: [f32; 3], +) -> Option<[[f32; 4]; 4]> { + if !world_from_effect + .iter() + .flatten() + .all(|value| value.is_finite()) + || !camera_world.iter().all(|value| value.is_finite()) + || !sample_is_finite(sample) + { + return None; + } + + let camera_local = native_effect_local_point(world_from_effect, camera_world)?; + let view = sub3(camera_local, sample.position); + let local_basis = native_op3_type1_basis(view, sample.axis, sample.position)?; + compose_native_effect_matrix( + world_from_effect, + &local_basis, + sample.position, + sample.scale, + ) +} + +/// Native Effect.dll Type 1 basis. The parallel gate compares the raw +/// `view · axis` value to exactly ±1 before building the cross-product frame; +/// neither input vector is normalized. The native path normalizes only +/// `view × axis`, then computes `axis × U` without normalizing the result. +#[must_use] +fn native_op3_type1_basis( + view: [f32; 3], + axis: [f32; 3], + position: [f32; 3], +) -> Option<[[f32; 4]; 4]> { + if !view + .iter() + .chain(axis.iter()) + .chain(position.iter()) + .all(|value| value.is_finite()) + { + return None; + } + + let dot = view[0] * axis[0] + view[1] * axis[1] + view[2] * axis[2]; + if !dot.is_finite() || dot.abs() == 1.0 { + return None; + } + + let mut u = cross3(view, axis); + let length = length3(u)?; + if length == 0.0 { + return None; + } + for value in &mut u { + *value /= length; + } + let w = cross3(axis, u); + let result = [ + [u[0], w[0], axis[0], position[0]], + [u[1], w[1], axis[1], position[1]], + [u[2], w[2], axis[2], position[2]], + [0.0, 0.0, 0.0, 1.0], + ]; + result + .iter() + .flatten() + .all(|value| value.is_finite()) + .then_some(result) +} + +fn interval_phase(phase: f32, start: f32, end: f32) -> f32 { + if phase < start { + return 0.0; + } + if phase > end { + return 1.0; + } + if end == start { + 1.0 + } else if phase == start { + 0.0 + } else if phase == end { + 1.0 + } else { + ((phase - start) / (end - start)).clamp(0.0, 1.0) + } +} + +fn sample_is_finite(sample: Op3Type2Sample) -> bool { + sample + .position + .iter() + .chain(sample.axis.iter()) + .chain(sample.scale.iter()) + .chain([&sample.opacity, &sample.material_phase]) + .all(|value| value.is_finite()) +} + +fn sample_linear_vector(body: &[u8], start: usize, end: usize, time: f32) -> Option<[f32; 3]> { + let start = read_vec3(body, start)?; + let end = read_vec3(body, end)?; + if !start + .iter() + .chain(end.iter()) + .all(|value| value.is_finite()) + || !time.is_finite() + { + return None; + } + let values = std::array::from_fn(|axis| start[axis] + (end[axis] - start[axis]) * time); + values + .iter() + .all(|value| value.is_finite()) + .then_some(values) +} + +fn sample_power_vector( + body: &[u8], + start: usize, + end: usize, + exponent_offsets: [usize; 3], + time: f32, +) -> Option<[f32; 3]> { + let start = read_vec3(body, start)?; + let end = read_vec3(body, end)?; + let exponents = [ + read_f32(body, exponent_offsets[0])?, + read_f32(body, exponent_offsets[1])?, + read_f32(body, exponent_offsets[2])?, + ]; + if !start + .iter() + .chain(end.iter()) + .chain(exponents.iter()) + .all(|value| value.is_finite()) + || !time.is_finite() + { + return None; + } + let values = std::array::from_fn(|axis| { + let amount = time.powf(exponents[axis]); + start[axis] + (end[axis] - start[axis]) * amount + }); + values + .iter() + .all(|value| value.is_finite()) + .then_some(values) +} + +fn read_vec3(body: &[u8], offset: usize) -> Option<[f32; 3]> { + Some([ + read_f32(body, offset)?, + read_f32(body, offset + 4)?, + read_f32(body, offset + 8)?, + ]) +} + +fn cross3(left: [f32; 3], right: [f32; 3]) -> [f32; 3] { + [ + left[1] * right[2] - left[2] * right[1], + left[2] * right[0] - left[0] * right[2], + left[0] * right[1] - left[1] * right[0], + ] +} + +fn sub3(left: [f32; 3], right: [f32; 3]) -> [f32; 3] { + [left[0] - right[0], left[1] - right[1], left[2] - right[2]] +} + +fn length3(vector: [f32; 3]) -> Option<f32> { + let length = (vector[0] * vector[0] + vector[1] * vector[1] + vector[2] * vector[2]).sqrt(); + length.is_finite().then_some(length) +} + +fn fract(value: f32) -> f32 { + value - value.floor() +} + +fn read_resource(command: &FxCommand) -> Option<EffectResource> { + let bytes = command + .raw_body + .get(TYPE2_RESOURCE_OFFSET..TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES)?; + let archive = bounded_name(&bytes[..32])?; + let name = bounded_name(&bytes[32..])?; + (!archive.is_empty() && !name.is_empty()).then_some(EffectResource { archive, name }) +} + +fn bounded_name(bytes: &[u8]) -> Option<String> { + let end = bytes + .iter() + .position(|byte| *byte == 0) + .unwrap_or(bytes.len()); + let value = std::str::from_utf8(&bytes[..end]).ok()?.trim(); + (!value.is_empty()).then(|| value.to_owned()) +} + +fn read_u32(bytes: &[u8], offset: usize) -> Option<u32> { + Some(u32::from_le_bytes( + bytes.get(offset..offset + 4)?.try_into().ok()?, + )) +} + +fn read_f32(bytes: &[u8], offset: usize) -> Option<f32> { + Some(f32::from_le_bytes( + bytes.get(offset..offset + 4)?.try_into().ok()?, + )) +} + +#[cfg(test)] +mod tests { + use super::*; + use std::sync::Arc; + + #[test] + fn type0_command_samples_position_and_scale_tracks_for_camera_facing_quad() { + let mut body = vec![0_u8; 196]; + write_u32(&mut body, 0, TYPE0_BODY_DISCRIMINATOR); + write_f32(&mut body, TYPE2_PHASE_START_OFFSET, -1.0); + write_f32(&mut body, TYPE2_PHASE_END_OFFSET, 1.0); + write_f32(&mut body, TYPE2_PHASE_EXPONENT_OFFSET, 1.0); + write_f32(&mut body, TYPE2_OPACITY_START_OFFSET, 1.0); + write_f32(&mut body, TYPE2_OPACITY_END_OFFSET, 0.0); + write_f32(&mut body, TYPE2_OPACITY_EXPONENT_OFFSET, 1.0); + write_f32(&mut body, TYPE2_ACTIVE_START_OFFSET, 0.0); + write_f32(&mut body, TYPE2_ACTIVE_END_OFFSET, 1.0); + write_vec3(&mut body, TYPE2_POSITION_START_OFFSET, [0.0, 0.0, 0.0]); + write_vec3(&mut body, TYPE2_POSITION_END_OFFSET, [2.0, 4.0, 6.0]); + write_vec3(&mut body, TYPE2_POSITION_EXPONENT_OFFSET, [1.0; 3]); + write_vec3(&mut body, TYPE2_SCALE_START_OFFSET, [1.0; 3]); + write_vec3(&mut body, TYPE2_SCALE_END_OFFSET, [3.0, 4.0, 5.0]); + write_vec3(&mut body, 0x78, [3.0, 2.0, 1.0]); + body[TYPE2_RESOURCE_OFFSET..TYPE2_RESOURCE_OFFSET + 11].copy_from_slice(b"effects.rlb"); + body[TYPE2_RESOURCE_OFFSET + 32..TYPE2_RESOURCE_OFFSET + 32 + 3].copy_from_slice(b"sun"); + + let command = FxCommand { + word: 3, + opcode: FxOpcode::Op3, + native_flag: false, + raw_body: Arc::from(body.into_boxed_slice()), + resource_refs: Vec::new(), + }; + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let sample = sample_op3_type0_body(&command.raw_body, 0.5, 0.25).unwrap(); + assert_eq!(sample.position, [1.0, 2.0, 3.0]); + assert_eq!(sample.scale, [2.0, 1.75, 1.5]); + assert_eq!(sample.opacity, 0.5); + assert_eq!(sample.material_phase, 0.25); + + let frame = evaluate_op3_type0_command(&command, 7, &identity, 0.25, 0.5, [1.0, 2.0, 13.0]) + .unwrap(); + assert_eq!(frame.command_index, 7); + assert_eq!(frame.material.name, "sun"); + assert_eq!(frame.normalized_time, 0.5); + assert_eq!(frame.material_phase, 0.25); + assert_eq!(frame.color[3], 0.5); + assert!(frame.active); + let center = std::array::from_fn::<_, 3, _>(|axis| { + frame + .vertices + .iter() + .map(|vertex| vertex[axis]) + .sum::<f32>() + / 4.0 + }); + assert_eq!(center, [1.0, 2.0, 3.0]); + assert_ne!(frame.vertices[0], frame.vertices[1]); + + assert!( + evaluate_op3_type0_command(&command, 7, &identity, 0.25, 1.1, [1.0, 2.0, 13.0],) + .is_some_and(|frame| !frame.active) + ); + assert!( + evaluate_op3_type0_command(&command, 7, &identity, 0.25, 0.5, [1.0, 2.0, 3.0],) + .is_none() + ); + } + + #[test] + fn type2_matrix_scales_parent_basis_then_overrides_translation() { + let parent = [ + [2.0, 0.0, 0.0, 10.0], + [0.0, 3.0, 0.0, 20.0], + [0.0, 0.0, 4.0, 30.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let sample = Op3Type2Sample { + position: [1.0, 2.0, 3.0], + axis: [1.0, 2.0, 2.0], + scale: [2.0, 3.0, 4.0], + opacity: 1.0, + material_phase: 0.0, + }; + let result = native_op3_type2_matrix(&parent, sample).unwrap(); + assert_eq!(result[0][3], 12.0); + assert_eq!(result[1][3], 26.0); + assert_eq!(result[2][3], 42.0); + assert_eq!(result[0][0], -8.0 / 5.0_f32.sqrt()); + assert_eq!(result[1][0], 9.0 / 5.0_f32.sqrt()); + assert_eq!(result[3], [0.0, 0.0, 0.0, 1.0]); + } + + #[test] + fn type2_command_keeps_inclusive_single_phase_endpoint() { + let mut body = vec![0_u8; 196]; + body[0..4].copy_from_slice(&TYPE2_BODY_DISCRIMINATOR.to_le_bytes()); + body[TYPE2_ACTIVE_START_OFFSET..TYPE2_ACTIVE_START_OFFSET + 4] + .copy_from_slice(&1.0_f32.to_le_bytes()); + body[TYPE2_ACTIVE_END_OFFSET..TYPE2_ACTIVE_END_OFFSET + 4] + .copy_from_slice(&1.0_f32.to_le_bytes()); + body[TYPE2_RESOURCE_OFFSET..TYPE2_RESOURCE_OFFSET + 11].copy_from_slice(b"effects.rlb"); + body[TYPE2_RESOURCE_OFFSET + 32..TYPE2_RESOURCE_OFFSET + 36].copy_from_slice(b"lamp"); + let command = FxCommand { + word: 3, + opcode: FxOpcode::Op3, + native_flag: false, + raw_body: Arc::from(body.into_boxed_slice()), + resource_refs: Vec::new(), + }; + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let frame = evaluate_op3_type2_command(&command, 0, &identity, 1.0, 1.0, 0).unwrap(); + assert_eq!( + frame.material, + EffectResource { + archive: "effects.rlb".to_owned(), + name: "lamp".to_owned(), + } + ); + assert!(frame.active); + assert_eq!(frame.normalized_time, 1.0); + + let before = evaluate_op3_type2_command(&command, 0, &identity, 0.99, 0.99, 0).unwrap(); + assert!(!before.active); + } + + #[test] + fn samples_verified_type2_position_axis_scale_phase_and_opacity_tracks() { + let mut body = vec![0_u8; 196]; + write_u32(&mut body, 0, TYPE2_BODY_DISCRIMINATOR); + write_f32(&mut body, TYPE2_PHASE_START_OFFSET, -1.0); + write_f32(&mut body, TYPE2_PHASE_END_OFFSET, 9.0); + write_f32(&mut body, TYPE2_PHASE_EXPONENT_OFFSET, 1.0); + write_f32(&mut body, TYPE2_OPACITY_START_OFFSET, 2.0); + write_f32(&mut body, TYPE2_OPACITY_END_OFFSET, -1.0); + write_f32(&mut body, TYPE2_OPACITY_EXPONENT_OFFSET, 1.0); + write_vec3(&mut body, TYPE2_POSITION_START_OFFSET, [0.0, 0.0, 0.0]); + write_vec3(&mut body, TYPE2_POSITION_END_OFFSET, [8.0, 16.0, 24.0]); + write_vec3(&mut body, TYPE2_POSITION_EXPONENT_OFFSET, [1.0, 2.0, 3.0]); + write_vec3(&mut body, TYPE2_AXIS_START_OFFSET, [1.0, 2.0, 3.0]); + write_vec3(&mut body, TYPE2_AXIS_END_OFFSET, [5.0, 6.0, 7.0]); + write_vec3(&mut body, TYPE2_SCALE_START_OFFSET, [1.0; 3]); + write_vec3(&mut body, TYPE2_SCALE_END_OFFSET, [3.0; 3]); + write_f32(&mut body, 0x78, 3.0); + write_f32(&mut body, 0x7c, 2.0); + write_f32(&mut body, 0x80, 1.0); + + let sample = sample_op3_type2_body(&body, 0.5, 0.25).unwrap(); + assert_eq!(sample.position, [4.0, 4.0, 3.0]); + assert_eq!(sample.axis, [3.0, 4.0, 5.0]); + assert_eq!(sample.scale, [2.0, 1.5, 1.25]); + assert_eq!(sample.opacity, 0.5); + assert_eq!(sample.material_phase, 0.25); + } + + #[test] + fn type1_basis_uses_raw_exact_dot_gate_and_native_cross_order() { + // The native comparison is against the raw dot product, so this + // oblique pair is rejected even though the vectors are not parallel. + assert_eq!( + native_op3_type1_basis([1.0, 1.0, 0.0], [1.0, 0.0, 0.0], [0.0; 3]), + None + ); + assert_eq!( + native_op3_type1_basis([1.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0; 3]), + None + ); + assert_eq!( + native_op3_type1_basis([1.0, 0.0, 0.0], [-1.0, 0.0, 0.0], [0.0; 3]), + None + ); + + // A non-unit view gives a raw dot of 2 and proceeds to the native + // cross-product frame instead of being normalized before the gate. + let frame = + native_op3_type1_basis([2.0, 1.0, 0.0], [1.0, 0.0, 0.0], [3.0, 4.0, 5.0]).unwrap(); + assert_eq!(frame[0], [0.0, 0.0, 1.0, 3.0]); + assert_eq!(frame[1], [0.0, 1.0, 0.0, 4.0]); + assert_eq!(frame[2], [-1.0, 0.0, 0.0, 5.0]); + + // The axis is not normalized: W and the axis column keep its scale. + let axis_scaled = + native_op3_type1_basis([2.0, 1.0, 0.0], [0.0, 0.0, 2.0], [0.0; 3]).unwrap(); + let inv_sqrt_5 = 1.0 / 5.0_f32.sqrt(); + assert_eq!(axis_scaled[0][0], inv_sqrt_5); + assert_eq!(axis_scaled[1][0], -2.0 * inv_sqrt_5); + assert_eq!(axis_scaled[0][1], 4.0 * inv_sqrt_5); + assert_eq!(axis_scaled[1][1], 2.0 * inv_sqrt_5); + assert_eq!(axis_scaled[2][2], 2.0); + + assert_eq!( + native_op3_type1_basis([f32::NAN, 0.0, 0.0], [0.0, 0.0, 1.0], [0.0; 3]), + None + ); + } + + #[test] + fn type1_command_samples_authored_tracks_and_camera_basis() { + let mut body = vec![0_u8; 196]; + write_u32(&mut body, 0, TYPE1_BODY_DISCRIMINATOR); + write_f32(&mut body, TYPE2_PHASE_START_OFFSET, -1.0); + write_f32(&mut body, TYPE2_PHASE_END_OFFSET, 2.0); + write_f32(&mut body, TYPE2_PHASE_EXPONENT_OFFSET, 1.0); + write_f32(&mut body, TYPE2_OPACITY_START_OFFSET, 1.0); + write_f32(&mut body, TYPE2_OPACITY_END_OFFSET, 0.0); + write_f32(&mut body, TYPE2_OPACITY_EXPONENT_OFFSET, 1.0); + write_f32(&mut body, TYPE2_ACTIVE_START_OFFSET, 0.0); + write_f32(&mut body, TYPE2_ACTIVE_END_OFFSET, 1.0); + write_vec3(&mut body, TYPE2_POSITION_START_OFFSET, [0.0, 0.0, 0.0]); + write_vec3(&mut body, TYPE2_POSITION_END_OFFSET, [2.0, 0.0, 0.0]); + write_vec3(&mut body, TYPE2_POSITION_EXPONENT_OFFSET, [1.0; 3]); + write_vec3(&mut body, TYPE2_AXIS_START_OFFSET, [0.0, 0.0, 1.0]); + write_vec3(&mut body, TYPE2_AXIS_END_OFFSET, [0.0, 0.0, 1.0]); + write_vec3(&mut body, TYPE2_SCALE_START_OFFSET, [1.0; 3]); + write_vec3(&mut body, TYPE2_SCALE_END_OFFSET, [1.0; 3]); + write_vec3(&mut body, 0x78, [1.0; 3]); + body[TYPE2_RESOURCE_OFFSET..TYPE2_RESOURCE_OFFSET + 12].copy_from_slice(b"material.lib"); + body[TYPE2_RESOURCE_OFFSET + 32..TYPE2_RESOURCE_OFFSET + 37].copy_from_slice(b"b_p08"); + + let command = FxCommand { + word: 3, + opcode: FxOpcode::Op3, + native_flag: false, + raw_body: Arc::from(body.into_boxed_slice()), + resource_refs: Vec::new(), + }; + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let frame = + evaluate_op3_type1_command(&command, 4, &identity, 0.25, 0.5, [2.0, 1.0, 3.0]).unwrap(); + assert_eq!(frame.command_index, 4); + assert_eq!( + frame.material, + EffectResource { + archive: "material.lib".to_owned(), + name: "b_p08".to_owned(), + } + ); + assert!(frame.active); + assert_eq!(frame.normalized_time, 0.5); + assert_eq!(frame.color, [1.0, 1.0, 1.0, 0.5]); + assert_eq!(frame.material_phase, 0.5); + assert!(evaluate_op3_type1_command( + &command, + 4, + &identity, + 0.25, + 0.5, + [f32::NAN, 1.0, 3.0], + ) + .is_none()); + } + + #[test] + fn rejects_truncated_bodies_and_non_finite_tracks_or_inputs() { + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let truncated = FxCommand { + word: 3, + opcode: FxOpcode::Op3, + native_flag: false, + raw_body: Arc::from( + vec![0_u8; TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES - 1].into_boxed_slice(), + ), + resource_refs: Vec::new(), + }; + assert!( + evaluate_op3_type0_command(&truncated, 0, &identity, 0.0, 0.0, [0.0; 3],).is_none() + ); + + let mut type0_body = vec![0_u8; TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES]; + write_u32(&mut type0_body, 0, TYPE0_BODY_DISCRIMINATOR); + write_f32( + &mut type0_body, + TYPE2_POSITION_EXPONENT_OFFSET, + f32::INFINITY, + ); + assert!(sample_op3_type0_body(&type0_body, 0.5, 0.25).is_none()); + + let mut type2_body = vec![0_u8; TYPE2_RESOURCE_OFFSET + TYPE2_RESOURCE_BYTES]; + write_u32(&mut type2_body, 0, TYPE2_BODY_DISCRIMINATOR); + let non_finite_elapsed = FxCommand { + word: 3, + opcode: FxOpcode::Op3, + native_flag: false, + raw_body: Arc::from(type2_body.into_boxed_slice()), + resource_refs: Vec::new(), + }; + assert!(evaluate_op3_type2_command( + &non_finite_elapsed, + 0, + &identity, + f32::INFINITY, + 0.5, + 0, + ) + .is_none()); + } + + fn write_u32(bytes: &mut [u8], offset: usize, value: u32) { + bytes[offset..offset + 4].copy_from_slice(&value.to_le_bytes()); + } + + fn write_f32(bytes: &mut [u8], offset: usize, value: f32) { + bytes[offset..offset + 4].copy_from_slice(&value.to_le_bytes()); + } + + fn write_vec3(bytes: &mut [u8], offset: usize, value: [f32; 3]) { + for (axis, component) in value.into_iter().enumerate() { + write_f32(bytes, offset + axis * 4, component); + } + } +} diff --git a/crates/fparkan-fx/src/atmosphere.rs b/crates/fparkan-fx/src/atmosphere.rs index 2681b00..da3a98b 100644 --- a/crates/fparkan-fx/src/atmosphere.rs +++ b/crates/fparkan-fx/src/atmosphere.rs @@ -1139,8 +1139,7 @@ fn sky_sample(key: &InterpolatedKey) -> SkySample { fn sun_sample(key: &InterpolatedKey, birth: Option<SunBirth>) -> SunSample { let source = key.colors[12].rgba(); let intensity = key.parameters[2]; - // Native selector-0 outputs 5/6 are palette[9]/[14] (Terrain.dll RVA 0x3DFB0); - // CSun uses slot 5 alpha for flare opacity (+0x4B3AB) and slot 6 RGB for secondary light (+0x4B4BE). + // CSun's sprite and flare opacity use palette[10]; its secondary light uses palette[14]. SunSample { active: birth.is_some(), rgb: [ @@ -1149,7 +1148,7 @@ fn sun_sample(key: &InterpolatedKey, birth: Option<SunBirth>) -> SunSample { source[2] * intensity, ], values: [key.parameters[0], key.parameters[1]], - packed: [key.colors[9], key.colors[14]], + packed: [key.colors[10], key.colors[14]], intensity, birth, } @@ -1590,8 +1589,8 @@ mod tests { #[test] fn sun_packed_slots_feed_native_flare_alpha_and_secondary_light() { let mut palette = [0xFF00_0000_u32; KEY_COLOR_COUNT]; - palette[9] = 0x4011_2233; - palette[10] = 0xFFAA_BBCC; + palette[9] = 0xFF00_0000; + palette[10] = 0x4011_2233; palette[12] = 0xFFFF_FFFF; palette[14] = 0x8044_5566; let bytes = document(2, |out| { @@ -1608,7 +1607,7 @@ mod tests { let sampled = parsed.sample_day(0, 0.0); assert!(sampled.sun.active); - assert_eq!(sampled.sun.packed[0], PackedColor(palette[9])); + assert_eq!(sampled.sun.packed[0], PackedColor(palette[10])); assert_eq!(sampled.sun.packed[1], PackedColor(palette[14])); let birth = sampled.sun.birth.expect("sun birth"); @@ -1617,7 +1616,7 @@ mod tests { 0.0, crate::sky::SunConfig::from_birth(birth), ); - assert_eq!(sun.sprite_color, PackedColor(palette[9]).rgba()); + assert_eq!(sun.sprite_color, PackedColor(palette[10]).rgba()); assert_eq!(sun.secondary_color, PackedColor(palette[14]).rgba()[..3]); let optics = crate::sky::sun_optics( @@ -1635,6 +1634,31 @@ mod tests { } #[test] + fn sun_sprite_uses_interpolated_palette_ten() { + let mut first = [0xFF00_0000_u32; KEY_COLOR_COUNT]; + first[9] = 0xFF00_0000; + first[10] = 0x32FF_2800; + first[12] = 0xFFFF_FFFF; + let mut second = first; + second[10] = 0x4BFF_4A00; + let bytes = document(2, |out| { + key(out, 0, 0, 0, first, [0.0, 0.0, 1.0, 0.0], &[]); + key(out, 12, 0, 1, second, [0.0, 0.0, 1.0, 0.0], &[]); + }); + let mut parsed = TypedAtmosphere::parse(&bytes).expect("parse"); + for key in &mut parsed.tracks[0].keys { + key.strings[0] = AtmosphereString { + raw: b"sun".to_vec(), + text: "sun".to_owned(), + }; + } + + let sampled = parsed.sample_day(0, 7.2 * 3_600.0); + assert_eq!(sampled.sun.packed[0], PackedColor(0x41FF_3C00)); + assert_ne!(sampled.sun.packed[0], PackedColor(first[9])); + } + + #[test] fn wraps_last_key_to_first_and_emits_events() { let palette = [0xFF00_0000_u32; KEY_COLOR_COUNT]; let bytes = document(2, |out| { diff --git a/crates/fparkan-fx/src/environment.rs b/crates/fparkan-fx/src/environment.rs index babbd0f..a1f6c13 100644 --- a/crates/fparkan-fx/src/environment.rs +++ b/crates/fparkan-fx/src/environment.rs @@ -7,7 +7,7 @@ //! loading behind the simulation. use crate::sky::SkyMaterials; -use crate::{FxDocument, FxError, FxOpcode}; +use crate::{FxCommand, FxDocument, FxError, FxOpcode}; use std::sync::Arc; // Terrain.dll writes these velocity vectors into the shared precipitation @@ -597,12 +597,14 @@ impl LightningBounds { pub struct PointLightFrame { /// Opcode 1 type word. `env_lightning` uses type 7. pub effect_type: u32, - /// Effect age supplied to the native evaluator, in seconds. - pub elapsed_seconds: f32, + /// Native LightManager selector selected from the opcode 1 type. + pub light_selector: u32, + /// Native LightManager flags selected from the opcode 1 type. + pub native_flags: u32, + /// Native update value compared with the opcode 1 start/end fields. + pub command_time: f32, /// Interpolation parameter between the opcode 1 start/end times. pub normalized_time: f32, - /// FXID lifetime in seconds. - pub duration_seconds: f32, /// World-space LightManager position. pub position: [f32; 3], /// World-space direction submitted alongside the point-light record. @@ -616,10 +618,146 @@ pub struct PointLightFrame { /// The scalar at body offset 116. Its native role is an effect factor, /// not alpha or a UV parameter, so it is preserved without reinterpretation. pub effect_factor: f32, - /// Whether the opcode 1 command is active at `elapsed_seconds`. + /// Whether the opcode 1 command is active at `command_time`. pub active: bool, } +/// Evaluates a native opcode 1 point-light command at `command_time` and +/// applies a parent basis to its local position and direction. `basis` stores +/// the world-space vectors corresponding to local +X, +Y, and +Z. +/// `command_time` is resolved by the caller; FX header duration and lifecycle +/// remain with that caller. The interpolated range is retained as authored; +/// native Op1 does not clamp it to zero. +#[must_use] +pub fn evaluate_op1_point_light_with_basis( + command: &FxCommand, + command_time: f32, + origin: [f32; 3], + basis: [[f32; 3]; 3], +) -> Option<PointLightFrame> { + if command.opcode != FxOpcode::Op1 + || !command_time.is_finite() + || !origin + .into_iter() + .chain(basis.into_iter().flatten()) + .all(f32::is_finite) + { + return None; + } + + let body = command.raw_body.as_ref(); + const FLOAT_OFFSETS: &[usize] = &[ + 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 68, 72, 76, 80, 84, 88, 108, + 112, 116, 120, 124, 128, + ]; + if body.len() < 132 + || FLOAT_OFFSETS + .iter() + .any(|&offset| read_f32(body, offset).is_none_or(|value| !value.is_finite())) + { + return None; + } + let normalized_time = native_opcode1_interval(body, command_time)?; + if !normalized_time.is_finite() { + return None; + } + let sample = sample_op1_point_light(body, normalized_time)?; + let (light_selector, native_flags) = opcode1_light_manager_mapping(sample.effect_type)?; + if light_selector != 1 { + return None; + } + let transformed_direction = transform3(basis, sample.local_direction); + let position = add3(origin, transform3(basis, sample.local_position)); + if !position.into_iter().all(f32::is_finite) + || !transformed_direction.into_iter().all(f32::is_finite) + || !sample.color.into_iter().all(f32::is_finite) + || !sample.range.is_finite() + || !sample.attenuation.into_iter().all(f32::is_finite) + || !sample.effect_factor.is_finite() + { + return None; + } + let direction = normalize_op1_direction(transformed_direction); + + Some(PointLightFrame { + effect_type: sample.effect_type, + light_selector, + native_flags, + command_time, + normalized_time, + position, + direction, + color: sample.color, + range: sample.range, + attenuation: sample.attenuation, + effect_factor: sample.effect_factor, + active: true, + }) +} + +#[derive(Clone, Copy)] +struct Op1PointLightSample { + effect_type: u32, + local_position: [f32; 3], + local_direction: [f32; 3], + color: [f32; 4], + range: f32, + attenuation: [f32; 3], + effect_factor: f32, +} + +fn sample_op1_point_light(body: &[u8], normalized_time: f32) -> Option<Op1PointLightSample> { + Some(Op1PointLightSample { + effect_type: read_u32(body, 0)?, + local_position: lerp3(read_vec3(body, 12)?, read_vec3(body, 24)?, normalized_time), + local_direction: lerp3(read_vec3(body, 36)?, read_vec3(body, 48)?, normalized_time), + color: lerp4(read_vec4(body, 60)?, read_vec4(body, 76)?, normalized_time), + range: lerp(read_f32(body, 108)?, read_f32(body, 112)?, normalized_time), + attenuation: [ + read_f32(body, 120)?, + read_f32(body, 124)?, + read_f32(body, 128)?, + ], + effect_factor: read_f32(body, 116)?, + }) +} + +fn normalize_op1_direction(direction: [f32; 3]) -> [f32; 3] { + // Native FastProc normalization preserves a degenerate vector as zero; + // this path must not invent a fallback axis. + let length = + (direction[0] * direction[0] + direction[1] * direction[1] + direction[2] * direction[2]) + .sqrt(); + if length.is_finite() && length > 0.0 { + direction.map(|component| component / length) + } else { + [0.0; 3] + } +} + +fn lightning_point_light_direction(local_direction: [f32; 3], basis: [[f32; 3]; 3]) -> [f32; 3] { + // Preserve the pre-existing Lightning consumer fallback, which is + // separate from the generic native Op1 behavior. + finite_unit(transform3(basis, local_direction)) + .unwrap_or_else(|| finite_unit(basis[0]).unwrap_or([1.0, 0.0, 0.0])) +} + +/// Maps the native opcode 1 type switch to its LightManager record selector +/// and flags. Types 3 and 4 select non-point record classes; generic point +/// lights reject those selectors, while Lightning keeps the full mapping. +fn opcode1_light_manager_mapping(effect_type: u32) -> Option<(u32, u32)> { + Some(match effect_type { + 1 => (1, 0x8000_0000), + 2 => (1, 0), + 3 => (3, 0), + 4 => (4, 0), + 5 => (1, 0), + 6 => (1, 0xA000_0000), + 7 => (1, 0x2000_0000), + _ => return None, + }) +} + /// Native quad produced by the opcode 3 lightning visual. /// /// CLightning creates this effect after moving the sampled position 300 @@ -959,32 +1097,24 @@ impl LightningEffect { } let body = self.opcode1_body.as_ref(); - let effect_type = read_u32(body, 0)?; let (normalized_time, _) = active_interval(body, elapsed_seconds, self.duration_seconds)?; - let local_position = lerp3(read_vec3(body, 12)?, read_vec3(body, 24)?, normalized_time); - let local_direction = lerp3(read_vec3(body, 36)?, read_vec3(body, 48)?, normalized_time); - let color = lerp4(read_vec4(body, 60)?, read_vec4(body, 76)?, normalized_time); - let range = lerp(read_f32(body, 108)?, read_f32(body, 112)?, normalized_time); - let attenuation = [ - read_f32(body, 120)?, - read_f32(body, 124)?, - read_f32(body, 128)?, - ]; - let effect_factor = read_f32(body, 116)?; - let direction = finite_unit(transform3(basis, local_direction)) - .unwrap_or_else(|| finite_unit(basis[0]).unwrap_or([1.0, 0.0, 0.0])); + let sample = sample_op1_point_light(body, normalized_time)?; + let (light_selector, native_flags) = + opcode1_light_manager_mapping(sample.effect_type).unwrap_or((0, 0)); + let direction = lightning_point_light_direction(sample.local_direction, basis); Some(PointLightFrame { - effect_type, - elapsed_seconds, + effect_type: sample.effect_type, + light_selector, + native_flags, + command_time: elapsed_seconds, normalized_time, - duration_seconds: self.duration_seconds, - position: add3(origin, transform3(basis, local_position)), + position: add3(origin, transform3(basis, sample.local_position)), direction, - color: color.map(sanitize_float), - range: sanitize_float(range).max(0.0), - attenuation: attenuation.map(sanitize_float), - effect_factor: sanitize_float(effect_factor), + color: sample.color.map(sanitize_float), + range: sanitize_float(sample.range).max(0.0), + attenuation: sample.attenuation.map(sanitize_float), + effect_factor: sanitize_float(sample.effect_factor), active: true, }) } @@ -1565,7 +1695,9 @@ impl PrecipitationEmitter { let size = camera.precipitation_size_scalar() * size_factor; for index in 0..desired { let particle = &mut self.particles[index]; - particle.previous_position = particle.position; + if dt_seconds > 0.0 { + particle.previous_position = particle.position; + } particle.position[0] += velocity[0] * dt_seconds; particle.position[1] += velocity[1] * dt_seconds; particle.position[2] += velocity[2] * dt_seconds; @@ -1960,6 +2092,31 @@ fn active_interval(body: &[u8], elapsed: f32, duration: f32) -> Option<(f32, f32 Some((normalized, end.min(duration))) } +fn native_opcode1_interval(body: &[u8], command_time: f32) -> Option<f32> { + let start = read_f32(body, 4)?; + let end = read_f32(body, 8)?; + if !command_time.is_finite() + || !start.is_finite() + || !end.is_finite() + || command_time < start + || command_time > end + { + return None; + } + let span = end - start; + if !span.is_finite() { + return None; + } + // Effect.dll divides by the interval span without an epsilon gate + // (1000F703-1000F783). A zero-width interval produces 0/0, which cannot + // yield a finite LightManager sample; keep that command inactive here. + if span == 0.0 { + return None; + } + let normalized = ((command_time - start) / span).clamp(0.0, 1.0); + normalized.is_finite().then_some(normalized) +} + fn evaluate_position(body: &[u8], normalized_time: f32) -> Option<[f32; 3]> { let start = read_vec3(body, 36)?; let delta = read_vec3(body, 48)?; @@ -2315,6 +2472,29 @@ mod tests { } #[test] + fn duplicate_zero_delta_keeps_rain_frame_and_tail_unchanged() { + let mut system = EnvironmentSystem::new(3); + let camera = Camera::new([10.0, 20.0, 30.0]); + let weather = WeatherInput { + rain: WeatherState::with_resources(true, 0.01, [1.0; 4], ["atm_rain1.wav"]), + ..WeatherInput::clear() + }; + let _ = system.update(0.0, weather.clone(), camera); + let advanced = system.update(0.001, weather.clone(), camera); + let time_seconds = system.time_seconds(); + let repeated = system.update(0.0, weather, camera); + + assert_eq!(system.time_seconds(), time_seconds); + assert_eq!(advanced, repeated); + assert!(advanced.primitives.iter().any(|primitive| match primitive { + EnvironmentPrimitive::Particle { screen, .. } => { + screen.world_head != screen.world_tail + } + EnvironmentPrimitive::Lightning(_) => false, + })); + } + + #[test] fn precipitation_uses_native_volume_ratio_and_nearest_even_count() { let reference = PrecipitationVolume::native(); assert_eq!(reference.particle_count_for(reference, 1.0, 0.5004), 500); @@ -2593,6 +2773,172 @@ mod tests { } #[test] + fn generic_opcode1_uses_native_command_time_not_header_duration_phase() { + // These type/start/end values come from the shipped f_blinklight_r + // (header mode 2, duration 2s) and b_sphere_main (mode 0, duration + // 6s) Op1 records. Their local command clocks must reach their own + // authored windows; dividing by the FX lifetime would miss both. + let blinklight = op1_test_command(6, 0.75, 1.0); + let sphere = op1_test_command(5, 1.0 / 3.0, 1.0); + + let blink_midpoint = evaluate_op1_point_light_identity(&blinklight, 0.875, [0.0; 3]) + .expect("blink light command midpoint"); + let sphere_midpoint = evaluate_op1_point_light_identity(&sphere, 2.0 / 3.0, [0.0; 3]) + .expect("sphere command midpoint"); + assert_eq!(blink_midpoint.effect_type, 6); + assert_eq!(blink_midpoint.light_selector, 1); + assert_eq!(blink_midpoint.native_flags, 0xA000_0000); + assert_eq!(blink_midpoint.command_time, 0.875); + assert!((blink_midpoint.normalized_time - 0.5).abs() < 1.0e-6); + assert_eq!(sphere_midpoint.effect_type, 5); + assert_eq!(sphere_midpoint.light_selector, 1); + assert_eq!(sphere_midpoint.native_flags, 0); + assert!((sphere_midpoint.normalized_time - 0.5).abs() < 1.0e-6); + + // The native comparisons accept the endpoint; the effect remains + // active at `end`, where its interpolation reaches one. + let blink_end = evaluate_op1_point_light_identity(&blinklight, 1.0, [0.0; 3]) + .expect("inclusive end of native interval"); + assert_eq!(blink_end.normalized_time, 1.0); + assert!( + evaluate_op1_point_light_identity(&blinklight, 1.0 + f32::EPSILON, [0.0; 3]).is_none() + ); + assert!( + evaluate_op1_point_light_identity(&op1_test_command(3, 0.0, 1.0), 0.5, [0.0; 3]) + .is_none() + ); + assert!( + evaluate_op1_point_light_identity(&op1_test_command(4, 0.0, 1.0), 0.5, [0.0; 3]) + .is_none() + ); + } + + #[test] + fn generic_opcode1_preserves_narrow_native_intervals_and_rejects_zero_span() { + let narrow_end = f32::EPSILON * 0.5; + let narrow = op1_test_command(5, 0.0, narrow_end); + let sample = evaluate_op1_point_light_identity(&narrow, narrow_end * 0.5, [0.0; 3]) + .expect("non-zero native interval below epsilon"); + assert!((sample.normalized_time - 0.5).abs() < 1.0e-6); + + let zero_width = op1_test_command(5, 0.0, 0.0); + assert!(evaluate_op1_point_light_identity(&zero_width, 0.0, [0.0; 3]).is_none()); + } + + #[test] + fn generic_opcode1_preserves_negative_native_range() { + let mut command = op1_test_command(5, 0.0, 1.0); + let mut body = command.raw_body.to_vec(); + body[108..112].copy_from_slice(&(-2.0_f32).to_le_bytes()); + body[112..116].copy_from_slice(&(-4.0_f32).to_le_bytes()); + command.raw_body = Arc::from(body.into_boxed_slice()); + + let sample = evaluate_op1_point_light_identity(&command, 0.5, [0.0; 3]) + .expect("native Op1 sample with a negative range"); + assert_eq!(sample.range, -3.0); + } + + #[test] + fn generic_opcode1_keeps_zero_direction_zero() { + let mut command = op1_test_command(5, 0.0, 1.0); + let mut body = command.raw_body.to_vec(); + body[36..60].fill(0); + command.raw_body = Arc::from(body.into_boxed_slice()); + + let sample = evaluate_op1_point_light_identity(&command, 0.5, [0.0; 3]) + .expect("native Op1 sample with a zero direction"); + assert_eq!(sample.direction, [0.0; 3]); + } + + #[test] + fn generic_opcode1_validates_only_values_consumed_by_the_handler() { + let mut command = op1_test_command(7, 0.0, 1.0); + let mut body = command.raw_body.to_vec(); + body[92..96].copy_from_slice(&f32::NAN.to_le_bytes()); + command.raw_body = Arc::from(body.into_boxed_slice()); + assert!(evaluate_op1_point_light_identity(&command, 0.5, [0.0; 3]).is_some()); + + let mut body = command.raw_body.to_vec(); + body[80..84].copy_from_slice(&f32::NAN.to_le_bytes()); + command.raw_body = Arc::from(body.into_boxed_slice()); + assert!(evaluate_op1_point_light_identity(&command, 0.5, [0.0; 3]).is_none()); + } + + #[test] + fn generic_opcode1_rejects_non_finite_transformed_values() { + let command = op1_test_command(5, 0.0, 1.0); + + assert!(evaluate_op1_point_light_with_basis( + &command, + 0.5, + [f32::MAX, 0.0, 0.0], + [[f32::MAX, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]], + ) + .is_none()); + } + + fn op1_test_command(effect_type: u32, start: f32, end: f32) -> FxCommand { + let mut body = vec![0; 132]; + body[0..4].copy_from_slice(&effect_type.to_le_bytes()); + body[4..8].copy_from_slice(&start.to_le_bytes()); + body[8..12].copy_from_slice(&end.to_le_bytes()); + body[12..24].copy_from_slice( + &[0.0_f32; 3] + .iter() + .flat_map(|value| value.to_le_bytes()) + .collect::<Vec<_>>(), + ); + body[24..36].copy_from_slice( + &[2.0_f32, 4.0, 6.0] + .iter() + .flat_map(|value| value.to_le_bytes()) + .collect::<Vec<_>>(), + ); + body[36..48].copy_from_slice( + &[1.0_f32, 0.0, 0.0] + .iter() + .flat_map(|value| value.to_le_bytes()) + .collect::<Vec<_>>(), + ); + body[48..60].copy_from_slice( + &[0.0_f32, 1.0, 0.0] + .iter() + .flat_map(|value| value.to_le_bytes()) + .collect::<Vec<_>>(), + ); + body[60..76].copy_from_slice( + &[1.0_f32, 1.0, 1.0, 1.0] + .iter() + .flat_map(|value| value.to_le_bytes()) + .collect::<Vec<_>>(), + ); + body[76..92].copy_from_slice( + &[3.0_f32, 3.0, 3.0, 1.0] + .iter() + .flat_map(|value| value.to_le_bytes()) + .collect::<Vec<_>>(), + ); + body[108..112].copy_from_slice(&10.0_f32.to_le_bytes()); + body[112..116].copy_from_slice(&20.0_f32.to_le_bytes()); + body[116..120].copy_from_slice(&0.5_f32.to_le_bytes()); + FxCommand { + word: 1, + opcode: FxOpcode::Op1, + native_flag: false, + raw_body: Arc::from(body.into_boxed_slice()), + resource_refs: Vec::new(), + } + } + + fn evaluate_op1_point_light_identity( + command: &FxCommand, + command_time: f32, + origin: [f32; 3], + ) -> Option<PointLightFrame> { + evaluate_op1_point_light_with_basis(command, command_time, origin, identity_basis()) + } + + #[test] fn opcode3_quad_applies_parent_diagonal_before_offset_and_scale() { let mut body = vec![0; 196]; body[0..4].copy_from_slice(&1_u32.to_le_bytes()); diff --git a/crates/fparkan-fx/src/fx_visual.rs b/crates/fparkan-fx/src/fx_visual.rs new file mode 100644 index 0000000..0c09d4a --- /dev/null +++ b/crates/fparkan-fx/src/fx_visual.rs @@ -0,0 +1,1428 @@ +//! Shared, native-shaped output for FX commands that render one four-vertex +//! effect primitive. +//! +//! This module keeps the small affine and frame contracts separate from the +//! environment-specific lightning emitter. Command evaluators only belong +//! here once their native inputs and output fields are established. + +use crate::environment::EffectResource; +use crate::{FxCommand, FxOpcode}; + +/// Canonical native four-vertex topology in helper-local coordinates. +/// +/// The consumer's triangle list is `[0, 1, 2, 2, 3, 0]`. +const EFFECT_QUAD_CORNERS: [[f32; 3]; 4] = [ + [-0.5, 0.5, 0.0], + [-0.5, -0.5, 0.0], + [0.5, -0.5, 0.0], + [0.5, 0.5, 0.0], +]; + +/// Native full-texture quad coordinates, with the 0.99 edge inset. +pub(crate) const EFFECT_QUAD_UV: [[f32; 2]; 4] = + [[0.0, 0.99], [0.0, 0.0], [0.99, 0.0], [0.99, 0.99]]; + +/// One evaluated native-style FX quad. +#[derive(Clone, Debug, PartialEq)] +pub struct EffectQuadFrame { + /// Source command index in the FXID. + pub command_index: usize, + /// Source command opcode. + pub opcode: FxOpcode, + /// MAT0 resource selected by the command. + pub material: EffectResource, + /// World-space vertices in native corner order. + pub vertices: [[f32; 3]; 4], + /// Native texture coordinates in matching corner order. + pub uv: [[f32; 2]; 4], + /// Per-vertex RGBA value supplied by the native command evaluator. + /// + /// The alpha is the native FX opacity value. Native render assignment + /// replaces MAT0 phase alpha with this value rather than multiplying it. + pub color: [f32; 4], + /// Wrapped command phase supplied to the material's MAT0 animation. + pub material_phase: f32, + /// Effect age in seconds. + pub elapsed_seconds: f32, + /// Normalized command time over its native active interval. + pub normalized_time: f32, + /// Whether the native command is active at `elapsed_seconds`. + pub active: bool, + /// Category-independent native draw-flag base selected by Op9 body C4. + /// + /// The native renderer combines this base with render-context category + /// bits and a trailing command flag. Those inputs are not part of this + /// geometry evaluator's interface yet, so this stores only the proven + /// selector mapping (C4 0/1/2 -> 3/5/6). + pub native_flag_base: Option<u32>, +} + +/// One evaluated indexed mesh emitted by a native FX command. +/// +/// Position and UV arrays use the native element order; `indices` expands +/// those elements into triangles for renderers that consume indexed lists. +#[derive(Clone, Debug, PartialEq)] +pub struct EffectMeshFrame { + /// Source command index in the FXID. + pub command_index: usize, + /// Source command opcode. + pub opcode: FxOpcode, + /// MAT0 resource selected by the command. + pub material: EffectResource, + /// World-space mesh positions in native element order. + pub vertices: Vec<[f32; 3]>, + /// Texture coordinates paired with `vertices`. + pub uv: Vec<[f32; 2]>, + /// Triangle-list indices into `vertices` and `uv`. + pub indices: Vec<u16>, + /// Per-vertex RGBA value supplied by the native command evaluator. + pub color: [f32; 4], + /// Wrapped command phase supplied to the material's MAT0 animation. + pub material_phase: f32, + /// Effect age in seconds. + pub elapsed_seconds: f32, + /// Normalized command time over its native active interval. + pub normalized_time: f32, + /// Whether the native command is active at `elapsed_seconds`. + pub active: bool, + /// Category-independent selector base from Op9 body+C4. + pub native_flag_base: u32, + /// Native category selected by the top two bits of the renderer flags. + pub native_category: u8, +} + +const F_GENER_BALL_RESOURCE_OFFSET: usize = 0x84; +const F_GENER_BALL_RESOURCE_BYTES: usize = 64; + +struct FGenerBallSample { + opcode: FxOpcode, + material: EffectResource, + matrix: [[f32; 4]; 4], + color: [f32; 4], + material_phase: f32, + elapsed_seconds: f32, + normalized_time: f32, + active: bool, + native_flag_base: Option<u32>, +} + +/// Evaluates a supported opcode-4 `f_gener_ball` billboard quad. +/// +/// `world_from_effect` is the row-major native parent matrix after owner +/// transforms and the FX header scale have been applied. `effect_phase` is the +/// normalized overall effect age; `elapsed_seconds` is command age in seconds. +/// `camera_world` is the render-context query point consumed by the native +/// opcode-4 path. Opcode 9 emits generated hemisphere geometry and must use +/// [`evaluate_f_gener_ball_mesh`] instead. +/// +/// Opcode 4 body mode 0 is supported when its distance denominator at +/// body+0xC4 is positive. Other mode/body combinations return `None` until +/// their native branches are verified. +#[must_use] +pub fn evaluate_f_gener_ball( + command: &FxCommand, + command_index: usize, + world_from_effect: &[[f32; 4]; 4], + effect_phase: f32, + elapsed_seconds: f32, + camera_world: [f32; 3], +) -> Option<EffectQuadFrame> { + if command.opcode != FxOpcode::Op4 { + return None; + } + let sample = evaluate_f_gener_ball_sample( + command, + world_from_effect, + effect_phase, + elapsed_seconds, + camera_world, + )?; + let vertices = transform_native_effect_quad(&sample.matrix)?; + + Some(EffectQuadFrame { + command_index, + opcode: sample.opcode, + material: sample.material, + vertices, + uv: EFFECT_QUAD_UV, + color: sample.color, + elapsed_seconds: sample.elapsed_seconds, + normalized_time: sample.normalized_time, + material_phase: sample.material_phase, + active: sample.active, + native_flag_base: sample.native_flag_base, + }) +} + +/// Evaluates an Op9 `f_gener_ball` command as the native generated hemisphere. +/// +/// `native_category` is `(renderer_flags >> 30)`, the native category index +/// consumed by Terrain's geometry selector. The three C4 selectors map to +/// generated-mesh modes 0, 1, and 2. Body+0xC8 selects the native UV path: +/// zero uses per-vertex projected XY coordinates; nonzero uses Terrain's +/// static quad/triangle UV layouts. Op4 remains a billboard quad and is not +/// accepted here. +#[must_use] +pub fn evaluate_f_gener_ball_mesh( + command: &FxCommand, + command_index: usize, + world_from_effect: &[[f32; 4]; 4], + effect_phase: f32, + elapsed_seconds: f32, + camera_world: [f32; 3], + native_category: u8, +) -> Option<EffectMeshFrame> { + if command.opcode != FxOpcode::Op9 || native_category > 3 { + return None; + } + let sample = evaluate_f_gener_ball_sample( + command, + world_from_effect, + effect_phase, + elapsed_seconds, + camera_world, + )?; + let native_flag_base = sample.native_flag_base?; + let static_uv = read_u32(&command.raw_body, 0xC8)? != 0; + let (vertices, uv, indices) = + generated_op9_hemisphere(native_flag_base, native_category, static_uv)?; + let vertices = vertices + .into_iter() + .map(|vertex| transform_native_effect_point(&sample.matrix, vertex)) + .collect::<Option<Vec<_>>>()?; + + Some(EffectMeshFrame { + command_index, + opcode: sample.opcode, + material: sample.material, + vertices, + uv, + indices, + color: sample.color, + material_phase: sample.material_phase, + elapsed_seconds: sample.elapsed_seconds, + normalized_time: sample.normalized_time, + active: sample.active, + native_flag_base, + native_category, + }) +} + +fn evaluate_f_gener_ball_sample( + command: &FxCommand, + world_from_effect: &[[f32; 4]; 4], + effect_phase: f32, + elapsed_seconds: f32, + camera_world: [f32; 3], +) -> Option<FGenerBallSample> { + if !world_from_effect + .iter() + .flatten() + .all(|value| value.is_finite()) + || !effect_phase.is_finite() + || !elapsed_seconds.is_finite() + { + return None; + } + if !matches!(command.opcode, FxOpcode::Op9 | FxOpcode::Op4) { + return None; + } + + let body = &command.raw_body; + let mode = read_u32(body, 0x00)?; + let (billboard, distance_denominator, native_flag_base) = match command.opcode { + FxOpcode::Op9 if mode == 2 => { + let selector = read_u32(body, 0xC4)?; + let flag_base = match selector { + 0 => 3, + 1 => 5, + 2 => 6, + _ => return None, + }; + (false, None, Some(flag_base)) + } + FxOpcode::Op4 if mode == 0 => { + let denominator = read_f32(body, 0xC4)?; + if !denominator.is_finite() || denominator <= 0.0 { + return None; + } + (true, Some(denominator), None) + } + _ => return None, + }; + + let resource = read_effect_resource(body)?; + let start = read_f32(body, 0x1C)?; + let end = read_f32(body, 0x20)?; + let phase_start_raw = read_f32(body, 0x04)?; + let phase_end = read_f32(body, 0x08)?; + let phase_exponent = read_f32(body, 0x0C)?; + let opacity_start = read_f32(body, 0x10)?; + let opacity_end = read_f32(body, 0x14)?; + let opacity_exponent = read_f32(body, 0x18)?; + if ![ + start, + end, + phase_start_raw, + phase_end, + phase_exponent, + opacity_start, + opacity_end, + opacity_exponent, + ] + .iter() + .all(|value| value.is_finite()) + || start > end + { + return None; + } + + let interval_time = command_interval_phase(effect_phase, start, end); + let animation_time = if let Some(denominator) = distance_denominator { + if !camera_world.iter().all(|value| value.is_finite()) { + return None; + } + let camera_local = native_effect_local_point(world_from_effect, camera_world)?; + let distance = vector_length(camera_local)?; + (interval_time * distance / denominator).min(1.0) + } else { + interval_time + }; + if !animation_time.is_finite() { + return None; + } + + let position_start = read_vec3(body, 0x24)?; + let position_end = read_vec3(body, 0x30)?; + let position_exponents = read_vec3(body, 0x3C)?; + let axis_start = read_vec3(body, 0x48)?; + let axis_end = read_vec3(body, 0x54)?; + let scale_start = read_vec3(body, 0x60)?; + let scale_end = read_vec3(body, 0x6C)?; + // Native pushes these exponent fields in reverse stack order; their + // resulting XYZ pairing is body+0x80, +0x7C, +0x78. + let scale_exponents = [ + read_f32(body, 0x80)?, + read_f32(body, 0x7C)?, + read_f32(body, 0x78)?, + ]; + + let position = curve_vector( + position_start, + position_end, + position_exponents, + animation_time, + )?; + let axis = lerp_vector(axis_start, axis_end, animation_time); + let scale = curve_vector(scale_start, scale_end, scale_exponents, animation_time)?; + let opacity_curve_time = animation_time.powf(opacity_exponent); + let opacity = + (opacity_start + (opacity_end - opacity_start) * opacity_curve_time).clamp(0.0, 1.0); + + let material_timebase = if phase_start_raw < 0.0 { + elapsed_seconds + } else { + interval_time + }; + let phase_start = phase_start_raw.max(0.0); + let phase = phase_start + (phase_end - phase_start) * material_timebase.powf(phase_exponent); + let material_phase = phase.rem_euclid(1.0); + if !opacity.is_finite() || !material_phase.is_finite() { + return None; + } + + let local_basis = if billboard { + let camera_local = native_effect_local_point(world_from_effect, camera_world)?; + let view = subtract_vector(camera_local, position); + native_camera_facing_basis(view, position)? + } else { + native_d110_basis(axis, position)? + }; + let matrix = compose_native_effect_matrix(world_from_effect, &local_basis, position, scale)?; + let active = effect_phase >= start && effect_phase <= end; + + Some(FGenerBallSample { + opcode: command.opcode, + material: resource, + matrix, + color: [1.0, 1.0, 1.0, opacity], + elapsed_seconds, + normalized_time: animation_time, + material_phase, + active, + native_flag_base, + }) +} + +// Terrain::18520's native mode/category tables, indexed by +// `mode * 4 + (renderer_flags >> 30)`. These values are assigned from the +// Terrain globals at initialization and drive both 18D40 draw loops. +const OP9_SECTOR_COUNTS: [[usize; 4]; 3] = [[8, 6, 5, 4], [16, 12, 10, 8], [24, 20, 16, 10]]; +const OP9_RING_COUNTS: [[usize; 4]; 3] = [[3, 3, 2, 1], [6, 5, 4, 3], [9, 8, 6, 4]]; + +fn generated_op9_hemisphere( + native_flag_base: u32, + native_category: u8, + static_uv: bool, +) -> Option<(Vec<[f32; 3]>, Vec<[f32; 2]>, Vec<u16>)> { + let mode = match native_flag_base { + 3 => 0, + 5 => 1, + 6 => 2, + _ => return None, + }; + let category = usize::from(native_category); + if category >= 4 { + return None; + } + + let sectors = OP9_SECTOR_COUNTS[mode][category]; + let rings = OP9_RING_COUNTS[mode][category]; + let quad_count = sectors.checked_mul(rings.checked_sub(1)?)?; + let vertex_count = quad_count + .checked_mul(4)? + .checked_add(sectors.checked_mul(3)?)?; + let index_count = quad_count + .checked_mul(6)? + .checked_add(sectors.checked_mul(3)?)?; + let mut vertices = Vec::with_capacity(vertex_count); + let mut uv = Vec::with_capacity(vertex_count); + let mut indices = Vec::with_capacity(index_count); + let latitude_step = std::f32::consts::FRAC_PI_2 / rings as f32; + + // 18310 stores quads sector-major, then ring-major. Each cell's order is + // top/current-azimuth, top/next-azimuth, bottom/next, bottom/current. + for sector in 0..sectors { + let phi0 = std::f32::consts::TAU * sector as f32 / sectors as f32; + let phi1 = std::f32::consts::TAU * (sector + 1) as f32 / sectors as f32; + for ring in 0..rings.saturating_sub(1) { + let theta0 = latitude_step * (ring + 1) as f32; + let theta1 = latitude_step * (ring + 2) as f32; + let element_start = u16::try_from(vertices.len()).ok()?; + let element = [ + hemisphere_point(theta0, phi0), + hemisphere_point(theta0, phi1), + hemisphere_point(theta1, phi1), + hemisphere_point(theta1, phi0), + ]; + for (corner, point) in element.into_iter().enumerate() { + uv.push(if static_uv { + EFFECT_QUAD_UV[corner] + } else { + [(point[0] + 1.0) * 0.5, (point[1] + 1.0) * 0.5] + }); + vertices.push(point); + } + indices.extend_from_slice(&[ + element_start, + element_start + 1, + element_start + 2, + element_start + 2, + element_start + 3, + element_start, + ]); + } + } + + // 18190 appends the cap fan after all quads, ordered pole, next sector, + // current sector. The UVs are the same native XY projection as 18310. + for sector in 0..sectors { + let phi0 = std::f32::consts::TAU * sector as f32 / sectors as f32; + let phi1 = std::f32::consts::TAU * (sector + 1) as f32 / sectors as f32; + let theta = latitude_step; + let element_start = u16::try_from(vertices.len()).ok()?; + let element = [ + [0.0, 0.0, 1.0], + hemisphere_point(theta, phi1), + hemisphere_point(theta, phi0), + ]; + let static_triangle_uv = [[0.5, 0.99], [0.0, 0.0], [0.99, 0.0]]; + for (corner, point) in element.into_iter().enumerate() { + uv.push(if static_uv { + static_triangle_uv[corner] + } else { + [(point[0] + 1.0) * 0.5, (point[1] + 1.0) * 0.5] + }); + vertices.push(point); + } + indices.extend_from_slice(&[element_start, element_start + 1, element_start + 2]); + } + + (vertices.len() == vertex_count && indices.len() == index_count) + .then_some((vertices, uv, indices)) +} + +fn hemisphere_point(theta: f32, phi: f32) -> [f32; 3] { + let radial = theta.sin(); + [radial * phi.sin(), radial * phi.cos(), theta.cos()] +} + +pub(crate) fn native_camera_facing_basis( + view: [f32; 3], + position: [f32; 3], +) -> Option<[[f32; 4]; 4]> { + if !view + .iter() + .chain(position.iter()) + .all(|value| value.is_finite()) + { + return None; + } + let length = vector_length(view)?; + if length == 0.0 { + // The native 93F4 branch clears its active byte and returns false when + // camera and animated position coincide. + return None; + } + let view = [view[0] / length, view[1] / length, view[2] / length]; + let mut u = if view[0] == 0.0 { + [1.0, 0.0, 0.0] + } else if view[1] == 0.0 { + [0.0, 1.0, 0.0] + } else { + [-view[1], view[0], 0.0] + }; + if view[2] != 0.0 && view[0] != 0.0 && view[1] != 0.0 { + let u_length = vector_length(u)?; + if u_length == 0.0 { + return None; + } + for component in &mut u { + *component /= u_length; + } + } + let v = cross(view, u); + Some([ + [u[0], v[0], view[0], position[0]], + [u[1], v[1], view[1], position[1]], + [u[2], v[2], view[2], position[2]], + [0.0, 0.0, 0.0, 1.0], + ]) +} + +fn multiply_affine(left: &[[f32; 4]; 4], right: &[[f32; 4]; 4]) -> Option<[[f32; 4]; 4]> { + let result = std::array::from_fn(|row| { + std::array::from_fn(|column| { + (0..4) + .map(|inner| left[row][inner] * right[inner][column]) + .sum::<f32>() + }) + }); + result + .iter() + .flatten() + .all(|value| value.is_finite()) + .then_some(result) +} + +fn read_effect_resource(body: &[u8]) -> Option<EffectResource> { + let bytes = body.get( + F_GENER_BALL_RESOURCE_OFFSET..F_GENER_BALL_RESOURCE_OFFSET + F_GENER_BALL_RESOURCE_BYTES, + )?; + let archive = bounded_name(&bytes[..32])?; + let name = bounded_name(&bytes[32..])?; + (!archive.is_empty() && !name.is_empty()).then_some(EffectResource { archive, name }) +} + +fn bounded_name(bytes: &[u8]) -> Option<String> { + let end = bytes + .iter() + .position(|byte| *byte == 0) + .unwrap_or(bytes.len()); + let value = std::str::from_utf8(&bytes[..end]).ok()?.trim(); + (!value.is_empty()).then(|| value.to_owned()) +} + +fn read_u32(body: &[u8], offset: usize) -> Option<u32> { + Some(u32::from_le_bytes( + body.get(offset..offset + 4)?.try_into().ok()?, + )) +} + +fn read_f32(body: &[u8], offset: usize) -> Option<f32> { + Some(f32::from_le_bytes( + body.get(offset..offset + 4)?.try_into().ok()?, + )) +} + +fn read_vec3(body: &[u8], offset: usize) -> Option<[f32; 3]> { + Some([ + read_f32(body, offset)?, + read_f32(body, offset + 4)?, + read_f32(body, offset + 8)?, + ]) +} + +fn command_interval_phase(phase: f32, start: f32, end: f32) -> f32 { + if phase < start { + 0.0 + } else if end == start { + 1.0 + } else if phase >= end { + 1.0 + } else { + ((phase - start) / (end - start)).clamp(0.0, 1.0) + } +} + +/// Builds the native D110 Type2 local basis in row-major matrix form. +/// +/// The X/Y degeneracies use native constant fallbacks. For a general axis U +/// is normalized only when its Z component is nonzero; V is `axis × U`, and +/// the axis vector itself remains unnormalized. +#[must_use] +pub(crate) fn native_d110_basis(axis: [f32; 3], position: [f32; 3]) -> Option<[[f32; 4]; 4]> { + if !axis + .iter() + .chain(position.iter()) + .all(|value| value.is_finite()) + { + return None; + } + + let mut u = if axis[0] == 0.0 { + [1.0, 0.0, 0.0] + } else if axis[1] == 0.0 { + [0.0, 1.0, 0.0] + } else { + [-axis[1], axis[0], 0.0] + }; + if axis[2] != 0.0 && axis[0] != 0.0 && axis[1] != 0.0 { + let length = vector_length(u)?; + if length == 0.0 { + return None; + } + for value in &mut u { + *value /= length; + } + } + + let v = cross(axis, u); + let result = [ + [u[0], v[0], axis[0], position[0]], + [u[1], v[1], axis[1], position[1]], + [u[2], v[2], axis[2], position[2]], + [0.0, 0.0, 0.0, 1.0], + ]; + result + .iter() + .flatten() + .all(|value| value.is_finite()) + .then_some(result) +} + +fn curve_vector(start: [f32; 3], end: [f32; 3], exponent: [f32; 3], time: f32) -> Option<[f32; 3]> { + let result = std::array::from_fn(|axis| { + start[axis] + (end[axis] - start[axis]) * time.powf(exponent[axis]) + }); + result + .iter() + .all(|value| value.is_finite()) + .then_some(result) +} + +fn lerp_vector(start: [f32; 3], end: [f32; 3], time: f32) -> [f32; 3] { + std::array::from_fn(|axis| start[axis] + (end[axis] - start[axis]) * time) +} + +fn vector_length(vector: [f32; 3]) -> Option<f32> { + let length = (vector[0] * vector[0] + vector[1] * vector[1] + vector[2] * vector[2]).sqrt(); + length.is_finite().then_some(length) +} + +fn subtract_vector(left: [f32; 3], right: [f32; 3]) -> [f32; 3] { + [left[0] - right[0], left[1] - right[1], left[2] - right[2]] +} + +fn cross(left: [f32; 3], right: [f32; 3]) -> [f32; 3] { + [ + left[1] * right[2] - left[2] * right[1], + left[2] * right[0] - left[0] * right[2], + left[0] * right[1] - left[1] * right[0], + ] +} + +/// Applies the native affine point transform used by the quad helper. +/// +/// The matrix is row-major. Each output component is the dot product of one +/// of the first three rows with `[x, y, z, 1]`. +#[must_use] +pub(crate) fn transform_native_effect_point( + matrix: &[[f32; 4]; 4], + point: [f32; 3], +) -> Option<[f32; 3]> { + if !matrix.iter().flatten().all(|value| value.is_finite()) + || !point.iter().all(|value| value.is_finite()) + { + return None; + } + let result = std::array::from_fn(|row| { + matrix[row][0] * point[0] + + matrix[row][1] * point[1] + + matrix[row][2] * point[2] + + matrix[row][3] + }); + result + .iter() + .all(|value| value.is_finite()) + .then_some(result) +} + +/// Transforms the native canonical quad through the final helper matrix. +#[must_use] +pub(crate) fn transform_native_effect_quad(matrix: &[[f32; 4]; 4]) -> Option<[[f32; 3]; 4]> { + let vertices = EFFECT_QUAD_CORNERS.map(|corner| transform_native_effect_point(matrix, corner)); + if vertices.iter().any(Option::is_none) { + return None; + } + Some(vertices.map(Option::unwrap)) +} + +/// Applies the native `g_FastProc + 0x68` point operation. +/// +/// This is the native component-wise projection: subtract matrix translation, +/// dot the delta with each basis column, and divide by that column's squared +/// length. It is the `g_FastProc + 0x68` contract used by effect callers. +#[must_use] +pub(crate) fn native_effect_local_point( + matrix: &[[f32; 4]; 4], + point: [f32; 3], +) -> Option<[f32; 3]> { + if !matrix.iter().flatten().all(|value| value.is_finite()) + || !point.iter().all(|value| value.is_finite()) + { + return None; + } + let delta = [ + point[0] - matrix[0][3], + point[1] - matrix[1][3], + point[2] - matrix[2][3], + ]; + let mut result = [0.0; 3]; + for axis in 0..3 { + let basis = [matrix[0][axis], matrix[1][axis], matrix[2][axis]]; + let squared_length = basis + .iter() + .map(|component| component * component) + .sum::<f32>(); + if !squared_length.is_finite() || squared_length == 0.0 { + return None; + } + result[axis] = + (basis[0] * delta[0] + basis[1] * delta[1] + basis[2] * delta[2]) / squared_length; + } + result + .iter() + .all(|value| value.is_finite()) + .then_some(result) +} + +/// Composes a native FX local basis and translation with the effect parent. +/// +/// This matches the shared `93D0` finalization: scale the parent basis columns +/// by the animated scale, multiply by the local basis, then replace the +/// translation with the unscaled parent transform of the animated position. +#[must_use] +pub(crate) fn compose_native_effect_matrix( + world_from_effect: &[[f32; 4]; 4], + local_basis: &[[f32; 4]; 4], + position: [f32; 3], + scale: [f32; 3], +) -> Option<[[f32; 4]; 4]> { + if !world_from_effect + .iter() + .flatten() + .all(|value| value.is_finite()) + || !local_basis.iter().flatten().all(|value| value.is_finite()) + || !position + .iter() + .chain(scale.iter()) + .all(|value| value.is_finite()) + { + return None; + } + let mut scaled_parent = *world_from_effect; + for row in 0..3 { + for column in 0..3 { + scaled_parent[row][column] *= scale[column]; + } + } + let mut result = multiply_affine(&scaled_parent, local_basis)?; + let world_position = transform_native_effect_point(world_from_effect, position)?; + for axis in 0..3 { + result[axis][3] = world_position[axis]; + } + result[3] = [0.0, 0.0, 0.0, 1.0]; + result + .iter() + .flatten() + .all(|value| value.is_finite()) + .then_some(result) +} + +#[cfg(test)] +mod tests { + use super::*; + use std::sync::Arc; + + #[test] + fn d110_builds_general_axis_basis_and_preserves_native_axis_length() { + let matrix = native_d110_basis([1.0, 2.0, 2.0], [3.0, 4.0, 5.0]).unwrap(); + let inv_sqrt_5 = 1.0 / 5.0_f32.sqrt(); + assert_eq!(matrix[0], [-2.0 * inv_sqrt_5, -2.0 * inv_sqrt_5, 1.0, 3.0]); + assert_eq!(matrix[1], [inv_sqrt_5, -4.0 * inv_sqrt_5, 2.0, 4.0]); + assert_eq!(matrix[2], [0.0, 5.0 / 5.0_f32.sqrt(), 2.0, 5.0]); + } + + #[test] + fn d110_uses_native_x_then_y_degenerate_fallbacks() { + let x_fallback = native_d110_basis([0.0, 1.0, 0.0], [0.0; 3]).unwrap(); + assert_eq!(x_fallback[0][0..3], [1.0, 0.0, 0.0]); + assert_eq!(x_fallback[1][0..3], [0.0, 0.0, 1.0]); + + let y_fallback = native_d110_basis([1.0, 0.0, 0.0], [0.0; 3]).unwrap(); + assert_eq!(y_fallback[0][0..3], [0.0, 0.0, 1.0]); + assert_eq!(y_fallback[1][0..3], [1.0, 0.0, 0.0]); + } + + #[test] + fn native_point_operation_projects_each_translated_basis_column() { + // Deliberately non-symmetric, translated, and non-orthogonal. The + // native helper projects independently onto each column and divides + // by that column's squared length; this is not a full matrix inverse. + let matrix = [ + [2.0, 3.0, 5.0, 7.0], + [11.0, 13.0, 17.0, 19.0], + [23.0, 29.0, 31.0, 37.0], + [0.0, 0.0, 0.0, 1.0], + ]; + assert_eq!( + native_effect_local_point(&matrix, [41.0, 43.0, 47.0]), + Some([562.0 / 654.0, 704.0 / 1019.0, 888.0 / 1275.0]) + ); + + let nonuniform_translated = [ + [2.0, 0.0, 0.0, 1.0], + [0.0, 3.0, 0.0, 2.0], + [0.0, 0.0, 4.0, 3.0], + [0.0, 0.0, 0.0, 1.0], + ]; + assert_eq!( + native_effect_local_point(&nonuniform_translated, [6.0, 8.0, 8.0]), + Some([2.5, 2.0, 1.25]) + ); + + let tiny_basis = [ + [0.0001, 0.0, 0.0, 0.0], + [0.0, 2.0, 0.0, 0.0], + [0.0, 0.0, 3.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + assert_eq!( + native_effect_local_point(&tiny_basis, [0.0002, 2.0, 3.0]), + Some([2.0, 1.0, 1.0]) + ); + } + + #[test] + fn native_quad_uses_canonical_corner_order_and_affine_rows() { + let matrix = [ + [2.0, 3.0, 5.0, 7.0], + [11.0, 13.0, 17.0, 19.0], + [23.0, 29.0, 31.0, 37.0], + [0.0, 0.0, 0.0, 1.0], + ]; + assert_eq!( + transform_native_effect_quad(&matrix), + Some([ + [7.5, 20.0, 40.0], + [4.5, 7.0, 11.0], + [6.5, 18.0, 34.0], + [9.5, 31.0, 63.0], + ]) + ); + assert_eq!( + EFFECT_QUAD_UV, + [[0.0, 0.99], [0.0, 0.0], [0.99, 0.0], [0.99, 0.99]] + ); + } + + #[test] + fn affine_helpers_reject_non_finite_inputs_and_results() { + let mut matrix = [[0.0; 4]; 4]; + matrix[3][3] = 1.0; + assert_eq!( + transform_native_effect_point(&matrix, [f32::NAN, 0.0, 0.0]), + None + ); + matrix[0][0] = f32::INFINITY; + assert_eq!(transform_native_effect_quad(&matrix), None); + } + + #[test] + fn f_gener_ball_snapshot_emits_generated_op9_meshes_and_an_op4_quad() { + // Provenance: decoded `effects.rlb/f_gener_ball` snapshot in + // target/research-playground/generator-orb/fx-bodies.txt. The source + // archive SHA-256 was + // 3DAF49A8A4DA2FBC181F86822E125E47EB18F431BB5DF10EC53AC2EDC29C0A89. + // Keep only the known command fields here; no licensed archive bytes + // or unneeded Op1 semantics are copied into the test. + let commands = f_gener_ball_snapshot_commands(); + assert_eq!(commands.len(), 4); + assert_eq!( + commands + .iter() + .map(|command| command.opcode) + .collect::<Vec<_>>(), + [FxOpcode::Op9, FxOpcode::Op9, FxOpcode::Op4, FxOpcode::Op1] + ); + + // The decoded FX header carries a uniform 0.75 parent scale. That + // scale belongs to the input matrix, not the command body. + let parent = uniform_scale_matrix(0.75); + let camera = [0.0, 0.0, 500.0 / 0.75]; + let op9_meshes = commands[..2] + .iter() + .enumerate() + .map(|(index, command)| { + evaluate_f_gener_ball_mesh(command, index, &parent, 0.875, 0.3, camera, 0) + .expect("native Op9 mode emits a generated hemisphere") + }) + .collect::<Vec<_>>(); + assert_eq!(op9_meshes.len(), 2); + assert_eq!(op9_meshes[0].command_index, 0); + assert_eq!(op9_meshes[1].command_index, 1); + + for frame in &op9_meshes { + assert_eq!( + frame.material, + EffectResource { + archive: "material.lib".to_owned(), + name: "laser_y_hit".to_owned(), + } + ); + assert_eq!(frame.normalized_time, 0.5); + assert!((frame.color[3] - 0.5).abs() < 1e-6); + assert!((frame.material_phase - 0.3).abs() < 1e-6); + assert!(frame.active); + assert_eq!(frame.native_flag_base, 3); + assert_eq!(frame.native_category, 0); + assert_eq!(frame.vertices.len(), 88); + assert_eq!(frame.uv.len(), 88); + assert_eq!(frame.indices.len(), 120); + } + assert_ne!(op9_meshes[0].vertices, op9_meshes[1].vertices); + assert!(evaluate_f_gener_ball(&commands[0], 0, &parent, 0.875, 0.3, camera).is_none()); + + let frame = evaluate_f_gener_ball(&commands[2], 2, &parent, 0.875, 0.3, camera) + .expect("Op4 remains a billboard quad"); + assert_eq!( + frame.material, + EffectResource { + archive: "material.lib".to_owned(), + name: "glow_y".to_owned(), + } + ); + // FastProc projects through the parent basis and divides by its + // squared length, so the uniform 0.75 parent scale maps the adjusted + // world camera to local distance 500 / (0.75 * 0.75) before Op4 rescales time. + assert!((frame.normalized_time - 8.0 / 9.0).abs() < 1e-6); + assert!((frame.color[3] - 17.0 / 18.0).abs() < 1e-6); + assert!((frame.material_phase - 0.7).abs() < 1e-6); + assert!(frame.active); + assert_vec3_close(frame.vertices[0], [-3.008_333_4, 3.008_333_4, 0.0]); + } + + #[test] + fn f_gener_ball_samples_position_scale_and_opacity_curves() { + let mut command = f_gener_ball_command(FxOpcode::Op9); + let body = Arc::make_mut(&mut command.raw_body); + put_vec3(body, 0x30, [2.0, 4.0, 8.0]); + put_vec3(body, 0x3C, [1.0, 2.0, 3.0]); + put_vec3(body, 0x48, [0.0, 1.0, 0.0]); + put_vec3(body, 0x54, [0.0, 0.0, 1.0]); + put_vec3(body, 0x60, [1.0, 2.0, 3.0]); + put_vec3(body, 0x6C, [3.0, 6.0, 11.0]); + // Native XYZ exponent order is body+0x80, +0x7C, +0x78. + put_vec3(body, 0x78, [3.0, 2.0, 1.0]); + put_f32(body, 0x10, 0.2); + put_f32(body, 0x14, 1.0); + put_f32(body, 0x18, 2.0); + + let identity = identity_matrix(); + let sample = evaluate_f_gener_ball_sample(&command, &identity, 0.875, 0.35, [0.0; 3]) + .expect("curve fields are valid"); + assert_eq!(sample.normalized_time, 0.5); + assert_vec3_close( + transform_native_effect_point(&sample.matrix, [0.0; 3]).unwrap(), + [1.0, 1.0, 1.0], + ); + for (column, expected_length) in [2.0, 2.5, 2.5].into_iter().enumerate() { + let basis = [ + sample.matrix[0][column], + sample.matrix[1][column], + sample.matrix[2][column], + ]; + assert!((vector_length(basis).unwrap() - expected_length).abs() < 1e-6); + } + assert!((sample.color[3] - 0.4).abs() < 1e-6); + } + + #[test] + fn f_gener_ball_op4_uses_local_camera_distance_and_billboard_basis() { + let command = f_gener_ball_snapshot_commands().remove(2); + let identity = identity_matrix(); + let frame = evaluate_f_gener_ball(&command, 2, &identity, 0.875, 0.3, [0.0, 0.0, 500.0]) + .expect("supported Op4 fixture command"); + + assert_eq!(frame.command_index, 2); + assert_eq!( + frame.material, + EffectResource { + archive: "material.lib".to_owned(), + name: "glow_y".to_owned(), + } + ); + assert_eq!(frame.normalized_time, 0.5); + assert!((frame.material_phase - 0.7).abs() < 1e-6); + assert_eq!(frame.color, [1.0, 1.0, 1.0, 0.75]); + assert!(frame.active); + let expected_extent = 4.6 * 0.5; + assert_eq!( + frame.vertices, + [ + [-expected_extent, expected_extent, 0.0], + [-expected_extent, -expected_extent, 0.0], + [expected_extent, -expected_extent, 0.0], + [expected_extent, expected_extent, 0.0], + ] + ); + + let mut far_camera = [0.0, 0.0, 1000.0]; + let capped = evaluate_f_gener_ball(&command, 2, &identity, 0.875, 0.3, far_camera) + .expect("camera distance caps Op4 progress"); + assert_eq!(capped.normalized_time, 1.0); + far_camera[2] = 0.0; + assert!(evaluate_f_gener_ball(&command, 2, &identity, 0.875, 0.3, far_camera).is_none()); + + let nonuniform_parent = [ + [2.0, 0.0, 0.0, 1.0], + [0.0, 3.0, 0.0, 2.0], + [0.0, 0.0, 4.0, 3.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let camera_world = [6.0, 8.0, 8.0]; + let camera_local = native_effect_local_point(&nonuniform_parent, camera_world).unwrap(); + let expected_time = 0.5 * vector_length(camera_local).unwrap() / 500.0; + let transformed = + evaluate_f_gener_ball(&command, 2, &nonuniform_parent, 0.875, 0.3, camera_world) + .expect("Op4 uses the native column-projection camera query"); + assert!((transformed.normalized_time - expected_time).abs() < 1e-6); + } + + #[test] + fn f_gener_ball_phase_uses_interval_age_before_op4_camera_rescaling() { + let mut command = f_gener_ball_command(FxOpcode::Op4); + let body = Arc::make_mut(&mut command.raw_body); + put_f32(body, 0x04, 0.5); + let identity = identity_matrix(); + + // The command interval maps effect phase 0.875 into age 0.5. Op4's + // 250/500 render-distance factor reduces track time to 0.25, while + // 105F0/108F0 has already computed MAT0 phase from the unscaled 0.5. + let frame = evaluate_f_gener_ball(&command, 2, &identity, 0.875, 0.3, [0.0, 0.0, 250.0]) + .expect("valid Op4 command"); + assert_eq!(frame.normalized_time, 0.25); + assert_eq!(frame.material_phase, 0.75); + } + + #[test] + fn f_gener_ball_rejects_unverified_modes_and_non_finite_state() { + let mut command = f_gener_ball_command(FxOpcode::Op9); + let identity = identity_matrix(); + Arc::make_mut(&mut command.raw_body)[..4].copy_from_slice(&1u32.to_le_bytes()); + assert!( + evaluate_f_gener_ball_mesh(&command, 0, &identity, 0.875, 0.35, [0.0; 3], 0).is_none() + ); + + let mut invalid_selector = f_gener_ball_command(FxOpcode::Op9); + put_u32(Arc::make_mut(&mut invalid_selector.raw_body), 0xC4, 3); + assert!(evaluate_f_gener_ball_mesh( + &invalid_selector, + 0, + &identity, + 0.875, + 0.35, + [0.0; 3], + 0 + ) + .is_none()); + + let command = f_gener_ball_command(FxOpcode::Op9); + let mut invalid_parent = identity; + invalid_parent[1][2] = f32::NAN; + assert!( + evaluate_f_gener_ball_mesh(&command, 0, &invalid_parent, 0.875, 0.35, [0.0; 3], 0) + .is_none() + ); + } + + #[test] + fn op9_c4_selector_maps_to_native_draw_flag_base() { + let identity = identity_matrix(); + for (selector, expected) in [(0, 3), (1, 5), (2, 6)] { + let mut command = f_gener_ball_command(FxOpcode::Op9); + put_u32(Arc::make_mut(&mut command.raw_body), 0xC4, selector); + let frame = evaluate_f_gener_ball_mesh( + &command, + 0, + &identity, + 0.875, + 0.35, + [0.0, 0.0, 500.0], + 0, + ) + .expect("native Op9 C4 selector 0..=2"); + assert_eq!(frame.native_flag_base, expected); + assert_eq!(frame.native_category, 0); + let (sectors, rings) = match selector { + 0 => (8, 3), + 1 => (16, 6), + 2 => (24, 9), + _ => unreachable!(), + }; + let quads = sectors * (rings - 1); + assert_eq!(frame.vertices.len(), quads * 4 + sectors * 3); + assert_eq!(frame.indices.len(), quads * 6 + sectors * 3); + } + } + + #[test] + fn op9_mesh_uses_native_mode_category_counts_and_projected_uvs() { + let identity = identity_matrix(); + let command = f_gener_ball_command(FxOpcode::Op9); + let expected = [ + [(8_usize, 3_usize), (6, 3), (5, 2), (4, 1)], + [(16, 6), (12, 5), (10, 4), (8, 3)], + [(24, 9), (20, 8), (16, 6), (10, 4)], + ]; + + for (selector, mode) in [(0, 0), (1, 1), (2, 2)] { + let mut command = command.clone(); + put_u32(Arc::make_mut(&mut command.raw_body), 0xC4, selector); + for category in 0..4_u8 { + let mesh = evaluate_f_gener_ball_mesh( + &command, + 0, + &identity, + 0.875, + 0.35, + [0.0, 0.0, 500.0], + category, + ) + .expect("all native mode/category combinations have a mesh"); + let (sectors, rings) = expected[mode][usize::from(category)]; + let quads = sectors * (rings - 1); + assert_eq!(mesh.vertices.len(), quads * 4 + sectors * 3); + assert_eq!(mesh.uv.len(), mesh.vertices.len()); + assert_eq!(mesh.indices.len(), quads * 6 + sectors * 3); + assert!(mesh + .vertices + .iter() + .flatten() + .all(|value| value.is_finite())); + assert!(mesh.uv.iter().flatten().all(|value| value.is_finite())); + assert!(mesh + .indices + .iter() + .all(|index| usize::from(*index) < mesh.vertices.len())); + } + } + + let mut mode0_command = command.clone(); + put_u32(Arc::make_mut(&mut mode0_command.raw_body), 0xC4, 0); + put_vec3( + Arc::make_mut(&mut mode0_command.raw_body), + 0x48, + [0.0, 0.0, 1.0], + ); + put_vec3( + Arc::make_mut(&mut mode0_command.raw_body), + 0x54, + [0.0, 0.0, 1.0], + ); + let mesh = evaluate_f_gener_ball_mesh( + &mode0_command, + 0, + &identity, + 0.875, + 0.35, + [0.0, 0.0, 500.0], + 0, + ) + .expect("last selector remains valid"); + // Native triangle cap starts after all sector-major quads. Sector 0 + // is pole, next azimuth, current azimuth with XY-projected UVs. + let cap_start = (8 * (3 - 1)) * 4; + assert_vec3_close(mesh.vertices[cap_start], [0.0, 0.0, 0.4]); + assert_eq!(mesh.uv[cap_start], [0.5, 0.5]); + let next = mesh.vertices[cap_start + 1]; + assert!((next[0] - 0.10606602).abs() < 1e-6); + assert!((next[1] - 0.14142136).abs() < 1e-6); + assert!((next[2] - 0.34641016).abs() < 1e-6); + let cap_index_start = (8 * (3 - 1)) * 6; + assert_eq!(mesh.indices[cap_index_start], cap_start as u16); + assert_eq!(mesh.indices[cap_index_start + 1], cap_start as u16 + 1); + assert_eq!(mesh.indices[cap_index_start + 2], cap_start as u16 + 2); + + let mut static_uv_command = mode0_command.clone(); + put_u32(Arc::make_mut(&mut static_uv_command.raw_body), 0xC8, 1); + let static_uv_mesh = evaluate_f_gener_ball_mesh( + &static_uv_command, + 0, + &identity, + 0.875, + 0.35, + [0.0, 0.0, 500.0], + 0, + ) + .expect("nonzero native UV flag selects static UV arrays"); + assert_eq!(&static_uv_mesh.uv[..4], &EFFECT_QUAD_UV); + assert_eq!( + &static_uv_mesh.uv[cap_start..cap_start + 3], + &[[0.5, 0.99], [0.0, 0.0], [0.99, 0.0]] + ); + assert!(evaluate_f_gener_ball_mesh( + &command, + 0, + &identity, + 0.875, + 0.35, + [0.0, 0.0, 500.0], + 4, + ) + .is_none()); + } + + #[test] + fn op9_generated_mesh_triangles_keep_native_outward_winding() { + for (mode, flag_base) in [(0, 3), (1, 5), (2, 6)] { + for category in 0..4_u8 { + let (vertices, _, indices) = + generated_op9_hemisphere(flag_base, category, false).unwrap(); + assert!(!vertices.is_empty()); + assert_eq!(indices.len() % 3, 0); + for triangle in indices.chunks_exact(3) { + let a = vertices[usize::from(triangle[0])]; + let b = vertices[usize::from(triangle[1])]; + let c = vertices[usize::from(triangle[2])]; + let normal = cross(subtract_vector(b, a), subtract_vector(c, a)); + let centroid = [ + (a[0] + b[0] + c[0]) / 3.0, + (a[1] + b[1] + c[1]) / 3.0, + (a[2] + b[2] + c[2]) / 3.0, + ]; + let outward = + normal[0] * centroid[0] + normal[1] * centroid[1] + normal[2] * centroid[2]; + assert!( + outward > 0.0, + "mode {mode}, category {category}, triangle {triangle:?}" + ); + } + } + } + } + + #[test] + #[ignore = "requires the original GOG installation"] + fn original_gog_recharge_and_tree_plate_op9_modes_evaluate() { + let root = std::env::var_os("PARKAN_GOG_ROOT") + .map(std::path::PathBuf::from) + .unwrap_or_else(|| std::path::PathBuf::from(r"C:\GOG Games\Parkan - Iron Strategy")); + let archive_bytes: Arc<[u8]> = std::fs::read(root.join("effects.rlb")) + .expect("read effects.rlb") + .into(); + let archive = fparkan_nres::decode(archive_bytes, fparkan_nres::ReadProfile::Compatible) + .expect("decode effects.rlb"); + let identity = identity_matrix(); + + for name in ["f_recharge_r", "tree_plate_58"] { + let entry_id = archive + .find(name) + .unwrap_or_else(|| panic!("missing {name}")); + let document = crate::decode_fxid(Arc::from( + archive + .payload(entry_id) + .expect("FXID payload") + .to_vec() + .into_boxed_slice(), + )) + .unwrap_or_else(|error| panic!("decode {name}: {error}")); + let mut seen = false; + for (index, command) in document.commands().iter().enumerate() { + if command.opcode != FxOpcode::Op9 + || read_u32(&command.raw_body, 0) + .unwrap_or_else(|| panic!("{name} malformed Op9 mode")) + != 2 + { + continue; + } + let selector = read_u32(&command.raw_body, 0xC4) + .unwrap_or_else(|| panic!("{name} Op9 missing C4 selector")); + if !(0..=2).contains(&selector) { + continue; + } + let phase_start = read_f32(&command.raw_body, 0x1C) + .unwrap_or_else(|| panic!("{name} Op9 missing phase start")); + let phase_end = read_f32(&command.raw_body, 0x20) + .unwrap_or_else(|| panic!("{name} Op9 missing phase end")); + let frame = evaluate_f_gener_ball_mesh( + command, + index, + &identity, + (phase_start + phase_end) * 0.5, + 0.0, + [0.0, 0.0, 500.0], + 0, + ) + .unwrap_or_else(|| panic!("{name} Op9 selector {selector} did not evaluate")); + assert_eq!(frame.native_flag_base, [3, 5, 6][selector as usize]); + let (sectors, rings) = match selector { + 0 => (8, 3), + 1 => (16, 6), + 2 => (24, 9), + _ => unreachable!(), + }; + assert_eq!( + frame.vertices.len(), + sectors * (rings - 1) * 4 + sectors * 3 + ); + seen = true; + } + assert!(seen, "{name} has no supported Op9 mode"); + } + } + + fn f_gener_ball_snapshot_commands() -> Vec<FxCommand> { + let mut first_op9 = f_gener_ball_command(FxOpcode::Op9); + let mut second_op9 = f_gener_ball_command(FxOpcode::Op9); + put_vec3( + Arc::make_mut(&mut second_op9.raw_body), + 0x48, + [1.0, 0.0, 0.0], + ); + put_vec3( + Arc::make_mut(&mut second_op9.raw_body), + 0x54, + [1.0, 0.0, 0.0], + ); + // Both checked Op9 commands have opacity 0 -> 1 and opposite X axes. + put_f32(Arc::make_mut(&mut first_op9.raw_body), 0x10, 0.0); + put_f32(Arc::make_mut(&mut second_op9.raw_body), 0x10, 0.0); + + let mut op4 = f_gener_ball_command(FxOpcode::Op4); + put_f32(Arc::make_mut(&mut op4.raw_body), 0x10, 0.5); + + // The checked decoder confirms only that the fourth row is Op1. Its + // raw body is intentionally absent: this evaluator does not claim its + // layout or behavior. + let op1 = FxCommand { + word: 1, + opcode: FxOpcode::Op1, + native_flag: false, + raw_body: Arc::from([]), + resource_refs: Vec::new(), + }; + vec![first_op9, second_op9, op4, op1] + } + + fn f_gener_ball_command(opcode: FxOpcode) -> FxCommand { + let is_op9 = opcode == FxOpcode::Op9; + let mut body = vec![0u8; if is_op9 { 0xCC } else { 0xC8 }]; + let mode = if is_op9 { 2 } else { 0 }; + put_u32(&mut body, 0x00, mode); + put_f32(&mut body, 0x04, -1.0); + put_f32(&mut body, 0x08, if is_op9 { 11.0 } else { 9.0 }); + put_f32(&mut body, 0x0C, 1.0); + put_f32(&mut body, 0x10, 0.0); + put_f32(&mut body, 0x14, 1.0); + put_f32(&mut body, 0x18, 1.0); + put_f32(&mut body, 0x1C, 0.75); + put_f32(&mut body, 0x20, 1.0); + put_vec3(&mut body, 0x24, [0.0; 3]); + put_vec3(&mut body, 0x30, [0.0; 3]); + put_vec3(&mut body, 0x3C, [1.0; 3]); + let axis = if is_op9 { + [-1.0, 0.0, 0.0] + } else { + [1.0, 0.0, 0.0] + }; + put_vec3(&mut body, 0x48, axis); + put_vec3(&mut body, 0x54, axis); + let scale_start = if is_op9 { [0.3, 0.4, 0.4] } else { [0.2; 3] }; + let scale_end = if is_op9 { [0.3, 0.4, 0.4] } else { [9.0; 3] }; + put_vec3(&mut body, 0x60, scale_start); + put_vec3(&mut body, 0x6C, scale_end); + put_vec3(&mut body, 0x78, [1.0; 3]); + put_name(&mut body, 0x84, "material.lib"); + put_name( + &mut body, + 0xA4, + if is_op9 { "laser_y_hit" } else { "glow_y" }, + ); + if is_op9 { + put_u32(&mut body, 0xC4, 0); + } else { + put_f32(&mut body, 0xC4, 500.0); + } + FxCommand { + word: if is_op9 { 9 } else { 4 }, + opcode, + native_flag: false, + raw_body: Arc::from(body), + resource_refs: Vec::new(), + } + } + + fn put_u32(body: &mut [u8], offset: usize, value: u32) { + body[offset..offset + 4].copy_from_slice(&value.to_le_bytes()); + } + + fn put_f32(body: &mut [u8], offset: usize, value: f32) { + body[offset..offset + 4].copy_from_slice(&value.to_le_bytes()); + } + + fn put_vec3(body: &mut [u8], offset: usize, value: [f32; 3]) { + for (index, component) in value.into_iter().enumerate() { + put_f32(body, offset + index * 4, component); + } + } + + fn put_name(body: &mut [u8], offset: usize, value: &str) { + body[offset..offset + value.len()].copy_from_slice(value.as_bytes()); + } + + fn identity_matrix() -> [[f32; 4]; 4] { + [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ] + } + + fn uniform_scale_matrix(scale: f32) -> [[f32; 4]; 4] { + [ + [scale, 0.0, 0.0, 0.0], + [0.0, scale, 0.0, 0.0], + [0.0, 0.0, scale, 0.0], + [0.0, 0.0, 0.0, 1.0], + ] + } + + fn assert_vec3_close(actual: [f32; 3], expected: [f32; 3]) { + for (actual, expected) in actual.into_iter().zip(expected) { + assert!((actual - expected).abs() < 1e-6, "{actual} != {expected}"); + } + } +} diff --git a/crates/fparkan-fx/src/lib.rs b/crates/fparkan-fx/src/lib.rs index 2ef5b56..4125a68 100644 --- a/crates/fparkan-fx/src/lib.rs +++ b/crates/fparkan-fx/src/lib.rs @@ -6,10 +6,27 @@ //! reference stub until opcode timing, gates, RNG, and command-body semantics //! are backed by runtime-captured evidence. +pub mod ambient_op3; pub mod atmosphere; pub mod environment; +pub mod fx_visual; +pub mod op7; pub mod shadow; pub mod sky; +pub mod smoke; + +/// Advances the native FX 16-bit-pair random state and returns its new high half. +/// +/// Native helpers store `low' = low * 2 ^ high` and `high' = high >> 1 ^ low'`. +#[must_use] +pub fn advance_native_fx_random_state(state: &mut u32) -> u16 { + let low = *state as u16; + let high = (*state >> 16) as u16; + let next_low = low.wrapping_shl(1) ^ high; + let next_high = (high >> 1) ^ next_low; + *state = u32::from(next_low) | (u32::from(next_high) << 16); + next_high +} use fparkan_binary::{Cursor, DecodeError}; use std::sync::Arc; diff --git a/crates/fparkan-fx/src/op7.rs b/crates/fparkan-fx/src/op7.rs new file mode 100644 index 0000000..ac31f44 --- /dev/null +++ b/crates/fparkan-fx/src/op7.rs @@ -0,0 +1,1443 @@ +//! Native-shaped evaluation for opcode-7 particle pools. +//! +//! Op7 is a fixed pool of independently randomized position and scale tracks. +//! It has a different lifecycle from the scheduled ring used by Op8. + +use crate::environment::EffectResource; +use crate::fx_visual::{ + compose_native_effect_matrix, native_camera_facing_basis, native_effect_local_point, + transform_native_effect_quad, EffectQuadFrame, EFFECT_QUAD_UV, +}; +use crate::{FxCommand, FxOpcode}; +use std::sync::Arc; + +const RESOURCE_OFFSET: usize = 0x8C; +const RESOURCE_BYTES: usize = 64; +const MIN_BODY_SIZE: usize = RESOURCE_OFFSET + RESOURCE_BYTES; +const MAX_PARTICLES: usize = 4096; +const U16_TO_UNIT: f32 = 1.0 / 65_536.0; + +#[derive(Clone, Copy, Debug)] +struct Track { + start: [f32; 3], + end: [f32; 3], + exponent: [f32; 3], +} + +#[derive(Clone, Copy, Debug, PartialEq, Eq)] +struct Lfsr16Pair { + state: u32, +} + +impl Lfsr16Pair { + fn from_word(state: u32) -> Self { + Self { state } + } + + fn next_unit(&mut self) -> f32 { + f32::from(crate::advance_native_fx_random_state(&mut self.state)) * U16_TO_UNIT + } + + fn next_signed(&mut self, width: f32) -> f32 { + (self.next_unit() - 0.5) * width + } +} + +#[derive(Clone, Debug)] +struct Particle { + group: usize, + helper_mode: u32, + visibility_cutoff: f32, + position: Track, + scale: Track, +} + +/// Mutable deterministic state for one Op7 command instance. +/// +/// Native Op7 initializes all slots once and then samples their fixed tracks; +/// retain one state per command instance and call [`evaluate_op7_emitter`] on +/// each update. The seed only supplies deterministic stand-ins for the +/// process-global native random streams. +#[derive(Clone, Debug)] +pub struct Op7EmitterState { + initial_particle_rng: Lfsr16Pair, + initial_visibility_rng: Lfsr16Pair, + particle_rng: Lfsr16Pair, + visibility_rng: Lfsr16Pair, + body: Option<Arc<[u8]>>, + visibility_profile: Option<Op7VisibilityProfile>, + particles: Vec<Particle>, + last_clock: Option<f32>, + group_clocks: Vec<f32>, +} + +impl Op7EmitterState { + /// Creates deterministic evaluator state from particle and visibility seeds. + #[must_use] + pub fn new(particle_seed: u32, visibility_seed: u32) -> Self { + let initial_particle_rng = Lfsr16Pair::from_word(particle_seed); + let initial_visibility_rng = Lfsr16Pair::from_word(visibility_seed); + Self { + initial_particle_rng, + initial_visibility_rng, + particle_rng: initial_particle_rng, + visibility_rng: initial_visibility_rng, + body: None, + visibility_profile: None, + particles: Vec::new(), + last_clock: None, + group_clocks: Vec::new(), + } + } + + /// Clears initialized slots and restores the initial random streams. + fn reset(&mut self) { + self.particle_rng = self.initial_particle_rng; + self.visibility_rng = self.initial_visibility_rng; + self.body = None; + self.visibility_profile = None; + self.particles.clear(); + self.last_clock = None; + self.group_clocks.clear(); + } +} + +/// Native Op7's per-slot visibility range from the effect settings tables. +/// +/// `width` and `bias` are the pair selected by the caller's native settings +/// context (`settings_id >> 8`) for helper 0xEC50. The sampled cutoff is +/// `random_unit * width - bias`; this is a detail cutoff, not a time offset. +#[derive(Clone, Copy, Debug, PartialEq)] +pub struct Op7VisibilityProfile { + /// Width from the native settings table. + pub width: f32, + /// Bias from the native settings table. + pub bias: f32, +} + +/// Per-render context consumed by the native Op7 visibility gate. +#[derive(Clone, Copy, Debug, PartialEq)] +pub struct Op7RenderContext { + /// Ordinal returned by the native render-context detail selector. + /// The native outer dispatcher bypasses rendering for values >= 8. + pub detail_level: u32, + /// Native settings-table pair used to initialize fixed slot cutoffs. + pub visibility: Op7VisibilityProfile, + /// Native world scalar returned by Terrain.dll's GetWorld vslot +0x10. + /// Effect.dll multiplies Op7 body B88 by this value and by 0.5. + pub world_scalar: f32, +} + +#[derive(Clone, Debug)] +struct Params { + material: EffectResource, + helper_mode: u32, + pool_count: usize, + copies_per_group: usize, + start: f32, + end: f32, + lifetime: f32, + material_phase_factor: f32, + vertical_acceleration: f32, + opacity_start: f32, + opacity_end: f32, + opacity_exponent: f32, + position: Track, + position_width: [f32; 3], + scale: Track, + scale_width: [f32; 3], +} + +impl Params { + fn parse(command: &FxCommand, world_scalar: f32) -> Option<Self> { + let body = &command.raw_body; + if body.len() < MIN_BODY_SIZE { + return None; + } + let start = read_f32(body, 0x10)?; + let end = read_f32(body, 0x14)?; + let lifetime = read_f32(body, 0x18)?; + let material_phase_factor = read_f32(body, 0x1C)?; + let vertical_acceleration = read_f32(body, 0x88)? * world_scalar * 0.5; + let pool_count = read_u32(body, 0x20)? as usize; + let copies_per_group = read_u32(body, 0x24)? as usize; + let opacity_start = read_f32(body, 0x04)?; + let opacity_end = read_f32(body, 0x08)?; + let opacity_exponent = read_f32(body, 0x0C)?; + let position = Track { + start: read_vec3(body, 0x28)?, + end: read_vec3(body, 0x34)?, + exponent: read_vec3(body, 0x4C)?, + }; + let position_width = read_vec3(body, 0x40)?; + let scale = Track { + start: read_vec3(body, 0x58)?, + end: read_vec3(body, 0x64)?, + exponent: read_vec3(body, 0x7C)?, + }; + let scale_width = read_vec3(body, 0x70)?; + let particle_count = pool_count.checked_mul(copies_per_group)?; + let mode_field = read_u32(body, 0x00)?; + let helper_mode = if mode_field == 1 { 3 } else { 0 }; + if start >= end + || !lifetime.is_finite() + || lifetime <= 0.0 + || !material_phase_factor.is_finite() + || material_phase_factor == 0.0 + || !world_scalar.is_finite() + || !vertical_acceleration.is_finite() + || pool_count == 0 + || copies_per_group == 0 + || particle_count > MAX_PARTICLES + || ![start, end, opacity_start, opacity_end, opacity_exponent] + .iter() + .all(|value| value.is_finite()) + || !position + .start + .iter() + .chain(position.end.iter()) + .chain(position.exponent.iter()) + .chain(position_width.iter()) + .chain(scale.start.iter()) + .chain(scale.end.iter()) + .chain(scale.exponent.iter()) + .chain(scale_width.iter()) + .all(|value| value.is_finite()) + { + return None; + } + Some(Self { + material: read_resource(body)?, + helper_mode, + pool_count, + copies_per_group, + start, + end, + lifetime, + material_phase_factor, + vertical_acceleration, + opacity_start, + opacity_end, + opacity_exponent, + position, + position_width, + scale, + scale_width, + }) + } +} + +/// Evaluates an Op7 fixed particle pool at one effect phase. +/// +/// `effect_phase` is the native command clock used by the inclusive body +/// window. `world_from_effect` is the owner transform after the FX header +/// transform, and `camera_world` is the render context point used by the +/// particle billboard. Frames are returned only for slots whose staggered +/// lifetime is currently active. +#[must_use] +pub fn evaluate_op7_emitter( + command: &FxCommand, + command_index: usize, + world_from_effect: &[[f32; 4]; 4], + camera_world: [f32; 3], + effect_phase: f32, + elapsed_seconds: f32, + render_context: Op7RenderContext, + state: &mut Op7EmitterState, +) -> Option<Vec<EffectQuadFrame>> { + if command.opcode != FxOpcode::Op7 + || !world_from_effect + .iter() + .flatten() + .all(|value| value.is_finite()) + || !camera_world.iter().all(|value| value.is_finite()) + || !effect_phase.is_finite() + || !elapsed_seconds.is_finite() + || !render_context.visibility.width.is_finite() + || !render_context.visibility.bias.is_finite() + || !render_context.world_scalar.is_finite() + || render_context.visibility.width < 0.0 + { + return None; + } + let params = Params::parse(command, render_context.world_scalar)?; + if state + .body + .as_deref() + .is_some_and(|body| body != command.raw_body.as_ref()) + { + state.reset(); + } + if state + .visibility_profile + .is_some_and(|profile| profile != render_context.visibility) + { + // The native base class samples these cutoffs once during object + // initialization. A caller changing the settings pair mid-emitter is + // not the same native state, so reject that frame instead of silently + // rerolling particle and visibility RNGs. + return None; + } + state.body = Some(Arc::clone(&command.raw_body)); + if state.particles.is_empty() { + initialize_particles(¶ms, render_context.visibility, state)?; + state.visibility_profile = Some(render_context.visibility); + } + + let frame_delta = elapsed_seconds - state.last_clock.unwrap_or(0.0); + if !frame_delta.is_finite() { + return None; + } + let in_window = effect_phase >= params.start && effect_phase <= params.end; + state.last_clock = Some(elapsed_seconds); + + if render_context.detail_level >= 8 || !in_window { + return Some(Vec::new()); + } + let window_phase = (effect_phase - params.start) / (params.end - params.start); + let mut frames = Vec::with_capacity(params.particles_len()); + let mut group_contexts = Vec::with_capacity(params.pool_count); + for group in 0..params.pool_count { + let stagger = (1.0 - params.lifetime) * group as f32 / params.pool_count as f32; + let group_age = (window_phase - stagger) / params.lifetime; + if !(0.0..=1.0).contains(&group_age) { + group_contexts.push(None); + continue; + } + let mut owner_matrix = *world_from_effect; + if params.vertical_acceleration != 0.0 { + let group_clock = *state.group_clocks.get(group)?; + let delta_z = group_clock * group_clock * params.vertical_acceleration; + if !delta_z.is_finite() { + return None; + } + // The native update accumulator updates the emitter's bounds + // position, while the renderer applies only this group's clock + // to its copied owner matrix. + owner_matrix[2][3] -= delta_z; + let group_clock = state.group_clocks.get_mut(group)?; + *group_clock += frame_delta; + if !group_clock.is_finite() { + return None; + } + } + let camera_local = native_effect_local_point(&owner_matrix, camera_world)?; + group_contexts.push(Some((owner_matrix, camera_local))); + } + for particle in &state.particles { + // Renderer 01300 converts context+0x60's DWORD ordinal with FILD and + // skips this slot only when the ordinal compares greater than the + // native per-slot float in state+0x2c. + if render_context.detail_level as f32 > particle.visibility_cutoff { + continue; + } + // Native 01000 spaces group starts by (1 - lifetime) / pool_count; + // the second pool dimension shares its group's start phase. + let stagger = (1.0 - params.lifetime) * particle.group as f32 / params.pool_count as f32; + let age = (window_phase - stagger) / params.lifetime; + if !(0.0..=1.0).contains(&age) { + continue; + } + let Some(position) = sample_track(particle.position, age) else { + return None; + }; + let Some(scale) = sample_track(particle.scale, age) else { + return None; + }; + let Some((owner_matrix, camera_local)) = group_contexts.get(particle.group)?.as_ref() + else { + continue; + }; + let camera_local = *camera_local; + let opacity = params.opacity_start + + (params.opacity_end - params.opacity_start) * age.powf(params.opacity_exponent); + if !opacity.is_finite() { + return None; + } + let Some(local_basis) = + native_mode_basis(particle.helper_mode, owner_matrix, camera_local, position) + else { + continue; + }; + let matrix = compose_native_effect_matrix(owner_matrix, &local_basis, position, scale)?; + let vertices = transform_native_effect_quad(&matrix)?; + frames.push(EffectQuadFrame { + command_index, + opcode: FxOpcode::Op7, + material: params.material.clone(), + vertices, + uv: EFFECT_QUAD_UV, + color: [1.0, 1.0, 1.0, opacity.clamp(0.0, 1.0)], + // Native material timing uses the normalized effect-window phase + // minus the group offset. It does not reuse the lifetime-scaled + // particle age used by position, scale, and opacity. + material_phase: native_material_phase( + window_phase - stagger, + params.material_phase_factor, + )?, + elapsed_seconds, + normalized_time: age, + active: true, + native_flag_base: None, + }); + } + Some(frames) +} + +impl Params { + fn particles_len(&self) -> usize { + self.pool_count * self.copies_per_group + } +} + +fn initialize_particles( + params: &Params, + visibility: Op7VisibilityProfile, + state: &mut Op7EmitterState, +) -> Option<()> { + state.particles.reserve(params.particles_len()); + state.group_clocks.resize(params.pool_count, 0.0); + for group in 0..params.pool_count { + for _ in 0..params.copies_per_group { + state.particles.push(Particle { + group, + helper_mode: params.helper_mode, + visibility_cutoff: state.visibility_rng.next_unit() * visibility.width + - visibility.bias, + position: randomize_track( + params.position, + params.position_width, + &mut state.particle_rng, + )?, + scale: randomize_track(params.scale, params.scale_width, &mut state.particle_rng)?, + }); + } + } + Some(()) +} + +fn randomize_track( + mut track: Track, + width: [f32; 3], + particle_rng: &mut Lfsr16Pair, +) -> Option<Track> { + // Native 01720 advances the same process-global state for Z, Y, and X; + // scale randomization continues that stream after position randomization. + track.end[2] += particle_rng.next_unit() * width[2] - width[2] * 0.5; + track.end[1] += particle_rng.next_signed(width[1]); + track.end[0] += particle_rng.next_signed(width[0]); + track + .start + .iter() + .chain(track.end.iter()) + .chain(track.exponent.iter()) + .all(|value| value.is_finite()) + .then_some(track) +} + +fn native_material_phase(window_phase: f32, factor: f32) -> Option<f32> { + let phase = if factor > 1.0 { + (window_phase * factor).fract() + } else { + window_phase / factor + }; + phase + .is_finite() + .then_some(if phase >= 1.0 { 0.99 } else { phase }) +} + +fn sample_track(track: Track, phase: f32) -> Option<[f32; 3]> { + if !phase.is_finite() || !(0.0..=1.0).contains(&phase) { + return None; + } + let mut result = [0.0; 3]; + for axis in 0..3 { + let curve = phase.powf(track.exponent[axis]); + result[axis] = track.start[axis] + (track.end[axis] - track.start[axis]) * curve; + } + result + .iter() + .all(|value| value.is_finite()) + .then_some(result) +} + +fn native_mode_basis( + helper_mode: u32, + world_from_effect: &[[f32; 4]; 4], + camera_local: [f32; 3], + position: [f32; 3], +) -> Option<[[f32; 4]; 4]> { + match helper_mode { + 0 => { + let view = subtract(camera_local, position); + native_camera_facing_basis(view, position) + } + 3 => native_mode_three_basis(world_from_effect, camera_local, position), + _ => None, + } +} + +/// Reproduces Op7's native helper-mode-3 basis selection (Effect.dll 9575, +/// with 038D0 as its degenerate-cross fallback). +fn native_mode_three_basis( + world_from_effect: &[[f32; 4]; 4], + camera_local: [f32; 3], + position: [f32; 3], +) -> Option<[[f32; 4]; 4]> { + // The slot helper's +0x54 point is initialized to zero by 092D0. Native + // FastProc+0x68 projects that world point through the owner matrix before + // using it as the forward-vector origin. + let origin_local = native_effect_local_point(world_from_effect, [0.0; 3])?; + let forward = normalize(subtract(position, origin_local))?; + let to_camera = subtract(camera_local, position); + let dot = dot(forward, to_camera); + if !dot.is_finite() || dot.abs() == 1.0 { + // The x87 comparison at 9667..9683 clears the helper's active byte for + // the exact-equality or unordered path. + return None; + } + + let right = cross(to_camera, forward); + let local_right = match normalize(right) { + Some(right) => right, + None => mode_three_fallback_right(forward)?, + }; + Some(matrix_from_forward_right(forward, local_right, position)) +} + +fn mode_three_fallback_right(forward: [f32; 3]) -> Option<[f32; 3]> { + let right = if forward[0] == 0.0 { + [0.0, 1.0, 0.0] + } else if forward[1] == 0.0 { + [1.0, 0.0, 0.0] + } else { + [-forward[1], forward[0], 0.0] + }; + if forward[2] != 0.0 && forward[0] != 0.0 && forward[1] != 0.0 { + normalize(right) + } else { + Some(right) + } +} + +fn matrix_from_forward_right( + forward: [f32; 3], + right: [f32; 3], + position: [f32; 3], +) -> [[f32; 4]; 4] { + let up = cross(forward, right); + [ + [forward[0], right[0], up[0], position[0]], + [forward[1], right[1], up[1], position[1]], + [forward[2], right[2], up[2], position[2]], + [0.0, 0.0, 0.0, 1.0], + ] +} + +fn subtract(left: [f32; 3], right: [f32; 3]) -> [f32; 3] { + [left[0] - right[0], left[1] - right[1], left[2] - right[2]] +} + +fn dot(left: [f32; 3], right: [f32; 3]) -> f32 { + left[0] * right[0] + left[1] * right[1] + left[2] * right[2] +} + +fn cross(left: [f32; 3], right: [f32; 3]) -> [f32; 3] { + [ + left[1] * right[2] - left[2] * right[1], + left[2] * right[0] - left[0] * right[2], + left[0] * right[1] - left[1] * right[0], + ] +} + +fn normalize(vector: [f32; 3]) -> Option<[f32; 3]> { + if !vector.iter().all(|component| component.is_finite()) { + return None; + } + let length = dot(vector, vector).sqrt(); + if !length.is_finite() || length == 0.0 { + return None; + } + Some([vector[0] / length, vector[1] / length, vector[2] / length]) +} + +fn read_resource(body: &[u8]) -> Option<EffectResource> { + let bytes = body.get(RESOURCE_OFFSET..RESOURCE_OFFSET + RESOURCE_BYTES)?; + let archive = read_name(&bytes[..32])?; + let name = read_name(&bytes[32..])?; + (!archive.is_empty() && !name.is_empty()).then_some(EffectResource { archive, name }) +} + +fn read_name(bytes: &[u8]) -> Option<String> { + let end = bytes + .iter() + .position(|byte| *byte == 0) + .unwrap_or(bytes.len()); + Some(std::str::from_utf8(&bytes[..end]).ok()?.trim().to_owned()) +} + +fn read_u32(body: &[u8], offset: usize) -> Option<u32> { + Some(u32::from_le_bytes( + body.get(offset..offset + 4)?.try_into().ok()?, + )) +} + +fn read_f32(body: &[u8], offset: usize) -> Option<f32> { + Some(f32::from_le_bytes( + body.get(offset..offset + 4)?.try_into().ok()?, + )) +} + +fn read_vec3(body: &[u8], offset: usize) -> Option<[f32; 3]> { + Some([ + read_f32(body, offset)?, + read_f32(body, offset + 4)?, + read_f32(body, offset + 8)?, + ]) +} + +#[cfg(test)] +mod tests { + use super::{ + evaluate_op7_emitter, Lfsr16Pair, Op7EmitterState, Op7RenderContext, Op7VisibilityProfile, + }; + use crate::{decode_fxid, FxCommand, FxOpcode, FXID_KIND}; + use fparkan_nres::{decode, ReadProfile}; + use std::path::PathBuf; + use std::sync::Arc; + + fn command() -> FxCommand { + let mut body = vec![0; 0xCC]; + put_f32(&mut body, 0x04, 1.0); + put_f32(&mut body, 0x08, 0.0); + put_f32(&mut body, 0x0C, 1.0); + put_f32(&mut body, 0x10, 0.05); + put_f32(&mut body, 0x14, 0.5); + put_f32(&mut body, 0x18, 0.5); + put_f32(&mut body, 0x1C, 1.5); + put_u32(&mut body, 0x20, 6); + put_u32(&mut body, 0x24, 1); + put_vec3(&mut body, 0x28, [0.0, 0.0, 0.0]); + put_vec3(&mut body, 0x34, [1.0, 0.0, 6.0]); + put_vec3(&mut body, 0x40, [1.0, 1.0, 2.0]); + put_vec3(&mut body, 0x4C, [1.0; 3]); + put_vec3(&mut body, 0x58, [2.5; 3]); + put_vec3(&mut body, 0x64, [2.0; 3]); + put_vec3(&mut body, 0x70, [1.5; 3]); + put_vec3(&mut body, 0x7C, [1.0; 3]); + body[0x8C..0x98].copy_from_slice(b"material.lib"); + body[0xAC..0xB4].copy_from_slice(b"smoke_yg"); + FxCommand { + word: 0x107, + opcode: FxOpcode::Op7, + native_flag: true, + raw_body: Arc::from(body.into_boxed_slice()), + resource_refs: Vec::new(), + } + } + + fn b88_command(pool_count: u32, lifetime: f32) -> FxCommand { + let mut command = command(); + let mut body = command.raw_body.to_vec(); + put_f32(&mut body, 0x10, 0.0); + put_f32(&mut body, 0x14, 1.0); + put_f32(&mut body, 0x18, lifetime); + put_u32(&mut body, 0x20, pool_count); + put_u32(&mut body, 0x24, 1); + put_vec3(&mut body, 0x28, [0.0; 3]); + put_vec3(&mut body, 0x34, [0.0; 3]); + put_vec3(&mut body, 0x40, [0.0; 3]); + put_vec3(&mut body, 0x58, [1.0; 3]); + put_vec3(&mut body, 0x64, [1.0; 3]); + put_vec3(&mut body, 0x70, [0.0; 3]); + put_f32(&mut body, 0x88, 1.0); + command.raw_body = Arc::from(body.into_boxed_slice()); + command + } + + fn render_context(detail_level: u32) -> Op7RenderContext { + Op7RenderContext { + detail_level, + // Synthetic profile used to exercise the native ordinal gate. + // Production callers pass their resolved runtime settings pair. + visibility: Op7VisibilityProfile { + width: 3.0, + bias: 0.0, + }, + world_scalar: 10.0, + } + } + + fn matrix_center_z(frame: &crate::fx_visual::EffectQuadFrame) -> f32 { + frame.vertices.iter().map(|vertex| vertex[2]).sum::<f32>() / 4.0 + } + + #[test] + fn op7_lfsr_matches_native_two_half_transition() { + let mut rng = Lfsr16Pair { state: 0x1234_5678 }; + assert_eq!(rng.next_unit(), f32::from(0xB7DE_u16) / 65_536.0); + assert_eq!(rng, Lfsr16Pair { state: 0xB7DE_BEC4 }); + assert_eq!(rng.next_unit(), f32::from(0x91B9_u16) / 65_536.0); + assert_eq!(rng, Lfsr16Pair { state: 0x91B9_CA56 }); + } + + fn put_u32(body: &mut [u8], offset: usize, value: u32) { + body[offset..offset + 4].copy_from_slice(&value.to_le_bytes()); + } + + fn put_f32(body: &mut [u8], offset: usize, value: f32) { + body[offset..offset + 4].copy_from_slice(&value.to_le_bytes()); + } + + fn put_vec3(body: &mut [u8], offset: usize, value: [f32; 3]) { + for (index, component) in value.into_iter().enumerate() { + put_f32(body, offset + index * 4, component); + } + } + + fn centroid(frame: &crate::fx_visual::EffectQuadFrame) -> [f32; 3] { + std::array::from_fn(|axis| { + frame + .vertices + .iter() + .map(|vertex| vertex[axis]) + .sum::<f32>() + / 4.0 + }) + } + + #[test] + fn op7_samples_randomized_tracks_and_native_group_stagger() { + let command = command(); + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let mut state = Op7EmitterState::new(17, 29); + + assert!( + evaluate_op7_emitter( + &command, + 0, + &identity, + [0.0, 0.0, -20.0], + 0.05, + 0.0, + render_context(0), + &mut state, + ) + .unwrap() + .len() + <= 1 + ); + let frames = evaluate_op7_emitter( + &command, + 0, + &identity, + [0.0, 0.0, -20.0], + 0.25, + 0.5, + render_context(0), + &mut state, + ) + .unwrap(); + assert_eq!(frames.len(), 6); + assert!(frames.iter().all(|frame| frame.opcode == FxOpcode::Op7)); + assert!(frames.iter().all(|frame| frame.material.name == "smoke_yg")); + let first_age = frames[0].normalized_time; + assert!((first_age - 0.888_888_9).abs() < 1e-5); + for (left, right) in frames.iter().zip(frames.iter().skip(1)) { + assert!((left.normalized_time - right.normalized_time - 1.0 / 6.0).abs() < 1e-5); + } + assert!((frames[0].color[3] - (1.0 - first_age)).abs() < 1e-5); + let window_phase = (0.25_f32 - 0.05) / (0.5 - 0.05); + let native_material_phase = (window_phase * 1.5).fract(); + assert!((frames[0].material_phase - native_material_phase).abs() < 1e-5); + // Native material timing uses the window phase (about 0.444), not + // the lifetime-scaled particle age (about 0.889). + assert!((frames[0].material_phase - first_age).abs() > 0.1); + assert!(centroid(&frames[0])[2] > 0.0); + } + + #[test] + fn op7_b88_uses_world_scalar_and_moves_owner_and_camera_basis() { + let command = b88_command(1, 1.0); + let mut unaccelerated = command.clone(); + Arc::make_mut(&mut unaccelerated.raw_body)[0x88..0x8C] + .copy_from_slice(&0.0_f32.to_le_bytes()); + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let camera = [10.0, 2.0, 10.0]; + + let mut default_state = Op7EmitterState::new(31, 31); + let default_context = render_context(0); + let default_first = evaluate_op7_emitter( + &command, + 0, + &identity, + camera, + 0.25, + 0.2, + default_context, + &mut default_state, + ) + .expect("native default world scalar"); + assert_eq!(default_first.len(), 1); + assert!(matrix_center_z(&default_first[0]).abs() < 1e-6); + assert!((default_state.group_clocks[0] - 0.2).abs() < 1e-6); + let default_frames = evaluate_op7_emitter( + &command, + 0, + &identity, + camera, + 0.3, + 0.4, + default_context, + &mut default_state, + ) + .expect("second update renders with prior group clock only"); + assert!((matrix_center_z(&default_frames[0]) + 0.2).abs() < 1e-6); + assert!((default_state.group_clocks[0] - 0.4).abs() < 1e-6); + + let mut alternate_state = Op7EmitterState::new(31, 31); + let mut alternate_context = render_context(0); + alternate_context.world_scalar = 4.0; + let alternate_first = evaluate_op7_emitter( + &command, + 0, + &identity, + camera, + 0.25, + 0.2, + alternate_context, + &mut alternate_state, + ) + .expect("alternate world scalar"); + assert!(matrix_center_z(&alternate_first[0]).abs() < 1e-6); + let alternate_frames = evaluate_op7_emitter( + &command, + 0, + &identity, + camera, + 0.3, + 0.4, + alternate_context, + &mut alternate_state, + ) + .expect("alternate scalar renders with prior group clock only"); + assert!((matrix_center_z(&alternate_frames[0]) + 0.08).abs() < 1e-6); + + let mut unaccelerated_state = Op7EmitterState::new(31, 31); + let unaccelerated_first = evaluate_op7_emitter( + &unaccelerated, + 0, + &identity, + camera, + 0.25, + 0.2, + default_context, + &mut unaccelerated_state, + ) + .expect("zero B88 command"); + let unaccelerated_frames = evaluate_op7_emitter( + &unaccelerated, + 0, + &identity, + camera, + 0.3, + 0.4, + default_context, + &mut unaccelerated_state, + ) + .expect("zero B88 command on second update"); + assert!(matrix_center_z(&unaccelerated_first[0]).abs() < 1e-6); + let edge = |frame: &crate::fx_visual::EffectQuadFrame| { + std::array::from_fn::<_, 3, _>(|axis| frame.vertices[3][axis] - frame.vertices[0][axis]) + }; + assert_ne!(edge(&default_frames[0]), edge(&unaccelerated_frames[0])); + } + + #[test] + fn op7_group_clocks_advance_only_for_active_groups_and_remain_separate() { + let command = b88_command(2, 0.5); + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let mut state = Op7EmitterState::new(37, 37); + let context = render_context(0); + + let first = evaluate_op7_emitter( + &command, + 0, + &identity, + [10.0, 2.0, 10.0], + 0.2, + 0.2, + context, + &mut state, + ) + .expect("first active phase"); + assert_eq!(first.len(), 1); + assert_eq!(state.group_clocks, [0.2, 0.0]); + assert!(matrix_center_z(&first[0]).abs() < 1e-6); + + let inactive = evaluate_op7_emitter( + &command, + 0, + &identity, + [10.0, 2.0, 10.0], + 1.2, + 0.6, + context, + &mut state, + ) + .expect("outside the active window"); + assert!(inactive.is_empty()); + assert_eq!(state.group_clocks, [0.2, 0.0]); + + let resumed = evaluate_op7_emitter( + &command, + 0, + &identity, + [10.0, 2.0, 10.0], + 0.4, + 0.7, + context, + &mut state, + ) + .expect("re-enter the active window"); + assert_eq!(resumed.len(), 2); + assert!((state.group_clocks[0] - 0.3).abs() < 1e-6); + assert!((state.group_clocks[1] - 0.1).abs() < 1e-6); + assert!((matrix_center_z(&resumed[0]) + 0.2).abs() < 1e-5); + assert!(matrix_center_z(&resumed[1]).abs() < 1e-6); + } + + #[test] + fn op7_active_group_clocks_advance_before_detail_cutoff() { + let command = b88_command(2, 0.5); + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let mut context = render_context(0); + context.visibility = Op7VisibilityProfile { + width: 0.0, + bias: 1.0, + }; + let mut state = Op7EmitterState::new(37, 37); + let frames = evaluate_op7_emitter( + &command, + 0, + &identity, + [10.0, 2.0, 10.0], + 0.3, + 0.3, + context, + &mut state, + ) + .unwrap(); + + assert!(frames.is_empty()); + assert_eq!(state.group_clocks, [0.3, 0.3]); + } + + #[test] + fn op7_group_phases_match_native_activity_at_zero_and_one() { + let mut command = command(); + let mut body = command.raw_body.to_vec(); + put_f32(&mut body, 0x10, 0.0); + put_f32(&mut body, 0x14, 1.0); + put_u32(&mut body, 0x20, 4); + command.raw_body = Arc::from(body.into_boxed_slice()); + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let mut state = Op7EmitterState::new(17, 17); + let mut context = render_context(0); + context.visibility = Op7VisibilityProfile { + width: 0.0, + bias: -1.0, + }; + + let at_zero = evaluate_op7_emitter( + &command, + 0, + &identity, + [0.0, 0.0, -20.0], + 0.0, + 0.0, + context, + &mut state, + ) + .unwrap(); + assert_eq!(at_zero.len(), 1); + assert!((at_zero[0].normalized_time - 0.0).abs() < 1e-6); + + let before_last_group = evaluate_op7_emitter( + &command, + 0, + &identity, + [0.0, 0.0, -20.0], + 0.3749, + 0.0, + context, + &mut state, + ) + .unwrap(); + assert_eq!(before_last_group.len(), 3); + + let at_last_group = evaluate_op7_emitter( + &command, + 0, + &identity, + [0.0, 0.0, -20.0], + 0.375, + 0.0, + context, + &mut state, + ) + .unwrap(); + assert_eq!(at_last_group.len(), 4); + assert!(at_last_group + .iter() + .any(|frame| frame.normalized_time.abs() < 1e-6)); + + let at_one = evaluate_op7_emitter( + &command, + 0, + &identity, + [0.0, 0.0, -20.0], + 0.5, + 0.0, + context, + &mut state, + ) + .unwrap(); + assert_eq!(at_one.len(), 4); + assert!((at_one[0].normalized_time - 1.0).abs() < 1e-6); + + let after_first_group = evaluate_op7_emitter( + &command, + 0, + &identity, + [0.0, 0.0, -20.0], + 0.5001, + 0.0, + context, + &mut state, + ) + .unwrap(); + assert_eq!(after_first_group.len(), 3); + assert!(after_first_group + .iter() + .all(|frame| frame.normalized_time <= 1.0)); + } + + #[test] + fn op7_position_and_scale_randomization_share_the_native_lfsr_stream() { + let mut command = command(); + let mut body = command.raw_body.to_vec(); + put_u32(&mut body, 0x20, 1); + command.raw_body = Arc::from(body.into_boxed_slice()); + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let mut state = Op7EmitterState::new(0x1234_5678, 0xBEEF); + let _ = evaluate_op7_emitter( + &command, + 0, + &identity, + [0.0, 0.0, -20.0], + 0.25, + 0.5, + render_context(0), + &mut state, + ) + .unwrap(); + let particle = &state.particles[0]; + assert!((particle.position.end[2] - 6.436_462_4).abs() < 1e-6); + assert!((particle.position.end[1] - 0.069_229_126).abs() < 1e-6); + assert!((particle.position.end[0] - 0.803_848_27).abs() < 1e-6); + assert!((particle.scale.end[2] - 1.818_519_6).abs() < 1e-6); + assert!((particle.scale.end[1] - 2.552_292).abs() < 1e-6); + assert!((particle.scale.end[0] - 1.887_962_3).abs() < 1e-6); + assert_eq!(state.particle_rng, super::Lfsr16Pair { state: 0x6CE1_03C0 }); + } + + #[test] + fn op7_rejects_non_finite_world_scalar() { + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let acceleration = b88_command(1, 1.0); + let mut context = render_context(0); + context.world_scalar = f32::NAN; + let mut state = Op7EmitterState::new(11, 11); + assert!(evaluate_op7_emitter( + &acceleration, + 0, + &identity, + [0.0, 0.0, -20.0], + 0.25, + 2.0, + context, + &mut state, + ) + .is_none()); + } + + #[test] + fn op7_rejects_truncated_body() { + let mut command = command(); + command.raw_body = Arc::from( + command.raw_body[..super::MIN_BODY_SIZE - 1] + .to_vec() + .into_boxed_slice(), + ); + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let mut state = Op7EmitterState::new(11, 11); + assert!(evaluate_op7_emitter( + &command, + 0, + &identity, + [0.0, 0.0, -20.0], + 0.25, + 2.0, + render_context(0), + &mut state, + ) + .is_none()); + } + + #[test] + fn op7_mode_three_deactivates_on_native_exact_dot_one_precheck() { + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + // F=(1,0,0), D=(1,1,0): abs(F·D)==1 although D×F is nonzero. + // Native 9667..9683 deactivates before reaching its cross fallback. + assert!( + super::native_mode_three_basis(&identity, [2.0, 1.0, 0.0], [1.0, 0.0, 0.0]).is_none() + ); + } + + #[test] + fn op7_mode_three_uses_038d0_fallback_when_camera_cross_is_zero() { + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + // F=(0,0,1), D=(0,0,2), so abs(dot)=2 (past the early gate), + // but D×F is zero. 038D0 chooses +Y as the right axis and F×R as up. + assert_eq!( + super::native_mode_three_basis(&identity, [0.0, 0.0, 4.0], [0.0, 0.0, 2.0]), + Some([ + [0.0, 0.0, -1.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [1.0, 0.0, 0.0, 2.0], + [0.0, 0.0, 0.0, 1.0], + ]) + ); + } + + #[test] + fn op7_mode_three_uses_camera_cross_basis_for_non_degenerate_view() { + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let matrix = + super::native_mode_three_basis(&identity, [0.0, 0.0, -10.0], [1.0, 1.0, 1.0]).unwrap(); + let inv_sqrt_two = std::f32::consts::FRAC_1_SQRT_2; + assert!((matrix[0][0] - 1.0 / 3.0_f32.sqrt()).abs() < 1e-6); + assert!((matrix[0][1] - inv_sqrt_two).abs() < 1e-6); + assert!((matrix[0][2] - 1.0 / (6.0_f32.sqrt() * 1.0)).abs() < 1e-6); + assert!((matrix[1][0] - 1.0 / 3.0_f32.sqrt()).abs() < 1e-6); + assert!((matrix[1][1] + inv_sqrt_two).abs() < 1e-6); + assert!((matrix[1][2] - 1.0 / (6.0_f32.sqrt() * 1.0)).abs() < 1e-6); + assert!((matrix[2][0] - 1.0 / 3.0_f32.sqrt()).abs() < 1e-6); + assert!(matrix[2][2] + 2.0 / 6.0_f32.sqrt() < 1e-6); + assert_eq!([matrix[0][3], matrix[1][3], matrix[2][3]], [1.0, 1.0, 1.0]); + } + + #[test] + fn op7_mode_three_projects_the_zero_helper_point_through_owner_matrix() { + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let translated = [ + [1.0, 0.0, 0.0, 10.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let local = + super::native_mode_three_basis(&identity, [0.0, 0.0, -10.0], [1.0, 1.0, 1.0]).unwrap(); + // FastProc+68 maps world origin to owner-local [-10,0,0]. Pairing it + // with this local slot point and the same owner-local camera yields + // the same forward vector as the untransformed reference case. + let translated_local = + super::native_mode_three_basis(&translated, [0.0, 0.0, -10.0], [-9.0, 1.0, 1.0]) + .unwrap(); + for row in 0..3 { + assert!((translated_local[row][0] - local[row][0]).abs() < 1e-6); + } + } + + #[test] + fn op7_mode_three_evaluator_renders_supported_slots() { + let mut command = command(); + let mut body = command.raw_body.to_vec(); + put_u32(&mut body, 0x00, 1); + put_f32(&mut body, 0x10, 0.0); + put_f32(&mut body, 0x14, 1.0); + put_f32(&mut body, 0x18, 1.0); + put_u32(&mut body, 0x20, 1); + put_vec3(&mut body, 0x28, [1.0, 1.0, 1.0]); + put_vec3(&mut body, 0x34, [1.0, 1.0, 1.0]); + put_vec3(&mut body, 0x40, [0.0; 3]); + put_vec3(&mut body, 0x4C, [1.0; 3]); + put_vec3(&mut body, 0x58, [1.0; 3]); + put_vec3(&mut body, 0x64, [1.0; 3]); + put_vec3(&mut body, 0x70, [0.0; 3]); + put_vec3(&mut body, 0x7C, [1.0; 3]); + command.raw_body = Arc::from(body.into_boxed_slice()); + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let mut context = render_context(0); + context.visibility = Op7VisibilityProfile { + width: 0.0, + bias: -1.0, + }; + let mut state = Op7EmitterState::new(9, 9); + let frames = evaluate_op7_emitter( + &command, + 0, + &identity, + [0.0, 0.0, -10.0], + 0.5, + 0.0, + context, + &mut state, + ) + .unwrap(); + assert_eq!(frames.len(), 1); + let center = centroid(&frames[0]); + for (actual, expected) in center.into_iter().zip([1.0, 1.0, 1.0]) { + assert!((actual - expected).abs() < 1e-6); + } + } + + #[test] + fn op7_billboard_uses_owner_local_camera_point_for_translated_owner() { + let mut command = command(); + let mut body = command.raw_body.to_vec(); + put_f32(&mut body, 0x10, 0.0); + put_f32(&mut body, 0x14, 1.0); + put_f32(&mut body, 0x18, 1.0); + put_vec3(&mut body, 0x28, [0.0; 3]); + put_vec3(&mut body, 0x34, [0.0; 3]); + put_vec3(&mut body, 0x40, [0.0; 3]); + put_vec3(&mut body, 0x4C, [1.0; 3]); + put_vec3(&mut body, 0x58, [1.0; 3]); + put_vec3(&mut body, 0x64, [1.0; 3]); + put_vec3(&mut body, 0x70, [0.0; 3]); + put_vec3(&mut body, 0x7C, [1.0; 3]); + put_u32(&mut body, 0x20, 1); + command.raw_body = Arc::from(body.into_boxed_slice()); + + let translated_owner = [ + [1.0, 0.0, 0.0, 10.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let mut context = render_context(0); + context.visibility = Op7VisibilityProfile { + width: 0.0, + bias: -1.0, + }; + let frames = evaluate_op7_emitter( + &command, + 0, + &translated_owner, + [10.0, 0.0, -10.0], + 0.5, + 0.5, + context, + &mut Op7EmitterState::new(7, 7), + ) + .unwrap(); + + assert_eq!(frames.len(), 1); + // Native 07D10 transforms context+48 through the inverse owner matrix + // before 01300 passes it to 93D0. With a translation-only owner that + // leaves a camera directly behind the particle, so the quad is axis + // aligned; raw world coordinates would rotate it around the view ray. + assert_eq!(frames[0].vertices[0], [9.5, -0.5, 0.0]); + assert_eq!(frames[0].vertices[2], [10.5, 0.5, 0.0]); + } + + #[test] + fn op7_is_inactive_outside_its_native_window() { + let command = command(); + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let mut state = Op7EmitterState::new(7, 7); + let frames = evaluate_op7_emitter( + &command, + 0, + &identity, + [0.0, 0.0, -1.0], + 0.51, + 0.8, + render_context(0), + &mut state, + ) + .unwrap(); + assert!(frames.is_empty()); + } + + #[test] + fn op7_detail_ordinal_filters_fixed_cutoffs_not_particle_age() { + let command = command(); + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + // This stream places five of six native cutoffs below level 1 and + // one above it, so the test observes ordinal filtering directly. + let mut state = Op7EmitterState::new(17, 0x0156); + let run = |detail_level, state: &mut Op7EmitterState| { + evaluate_op7_emitter( + &command, + 0, + &identity, + [0.0, 0.0, -20.0], + 0.25, + 0.5, + render_context(detail_level), + state, + ) + .unwrap() + }; + let best = run(0, &mut state); + let lower = run(1, &mut state); + let lowest = run(2, &mut state); + assert_eq!(best.len(), 6); + assert!(lower.len() < best.len()); + assert!(lowest.len() <= lower.len()); + assert!(lower.iter().all(|frame| best + .iter() + .any(|full| frame.normalized_time == full.normalized_time))); + } + + #[test] + #[ignore = "requires the original GOG installation"] + fn original_gog_breath_anl_03a_b_c_load_as_op7() { + let root = std::env::var_os("PARKAN_GOG_ROOT") + .map(PathBuf::from) + .unwrap_or_else(|| PathBuf::from(r"C:\GOG Games\Parkan - Iron Strategy")); + let bytes = std::fs::read(root.join("effects.rlb")).expect("read effects.rlb"); + let archive = decode(Arc::from(bytes.into_boxed_slice()), ReadProfile::Compatible) + .expect("decode effects.rlb"); + let identity = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + for name in ["breath_anl_03a", "breath_anl_03b", "breath_anl_03c"] { + let id = archive.find(name).expect("FXID entry"); + let entry = archive.entry(id).expect("FXID metadata"); + assert_eq!(entry.meta().type_id, FXID_KIND); + let bytes = archive.payload(id).expect("FXID payload"); + let document = decode_fxid(Arc::from(bytes.to_vec().into_boxed_slice())) + .unwrap_or_else(|error| panic!("{name}: {error}")); + let command = document.commands().first().expect("Op7 command"); + assert_eq!(command.opcode, FxOpcode::Op7, "{name}"); + assert_eq!( + super::read_u32(&command.raw_body, 0x00), + Some(0), + "{name} B0" + ); + assert_eq!( + super::read_f32(&command.raw_body, 0x1C), + Some(1.5), + "{name} B1C" + ); + assert_eq!( + super::read_f32(&command.raw_body, 0x88), + Some(0.0), + "{name} B88" + ); + let mut state = Op7EmitterState::new(7, 7); + let frames = evaluate_op7_emitter( + command, + 0, + &identity, + [0.0, 0.0, -20.0], + 0.275, + 0.5, + render_context(0), + &mut state, + ) + .unwrap_or_else(|| panic!("{name}: native Op7 fields should parse")); + assert_eq!(state.particles.len(), 6, "{name} pool slots"); + assert!(frames.len() <= 6, "{name} visible slots"); + assert!(frames.iter().all(|frame| frame.material.name == "smoke_yg")); + } + + let id = archive.find("breath_anl_03").expect("Op8 FXID entry"); + let bytes = archive.payload(id).expect("Op8 FXID payload"); + let document = decode_fxid(Arc::from(bytes.to_vec().into_boxed_slice())) + .expect("decode breath_anl_03"); + assert_eq!(document.commands()[0].opcode, FxOpcode::Op8); + } +} diff --git a/crates/fparkan-fx/src/smoke.rs b/crates/fparkan-fx/src/smoke.rs new file mode 100644 index 0000000..116dcb7 --- /dev/null +++ b/crates/fparkan-fx/src/smoke.rs @@ -0,0 +1,1360 @@ +//! Deterministic evaluator for verified native opcode-8 particle pools. + +use crate::environment::EffectResource; +use crate::fx_visual::{ + compose_native_effect_matrix, native_camera_facing_basis, native_effect_local_point, + transform_native_effect_quad, EffectQuadFrame, EFFECT_QUAD_UV, +}; +use crate::{FxCommand, FxOpcode}; +use std::sync::Arc; + +const RESOURCE_OFFSET: usize = 0xB4; +const RESOURCE_BYTES: usize = 64; +const MIN_BODY_SIZE: usize = RESOURCE_OFFSET + RESOURCE_BYTES; +const MAX_POOL_SIZE: usize = 4096; +const MAX_CATCH_UP: usize = 100_000; +const U16_TO_UNIT: f32 = 1.0 / 65_536.0; + +/// Bounds for the native per-particle detail threshold. +#[derive(Clone, Copy, Debug, PartialEq)] +pub struct Op8DetailThresholdRange { + /// Lower native threshold bound. + min: f32, + /// Upper native threshold bound. + max: f32, +} + +impl Op8DetailThresholdRange { + /// Returns a range only when both endpoints are finite and ordered. + #[must_use] + pub fn new(min: f32, max: f32) -> Option<Self> { + (min.is_finite() && max.is_finite() && min <= max).then_some(Self { min, max }) + } +} + +#[derive(Clone, Copy, Debug, PartialEq, Eq)] +struct NativeLfsr16Pair { + state: u32, +} + +impl NativeLfsr16Pair { + fn from_word(state: u32) -> Self { + Self { state } + } + + fn next_u16(&mut self) -> u16 { + crate::advance_native_fx_random_state(&mut self.state) + } + + fn next_unit(&mut self) -> f32 { + f32::from(self.next_u16()) * U16_TO_UNIT + } + + fn next_signed(&mut self, width: f32) -> f32 { + (self.next_unit() - 0.5) * width + } +} + +#[derive(Clone, Copy, Debug)] +struct Op8Track { + start: [f32; 3], + end: [f32; 3], + exponent: [f32; 3], +} + +#[derive(Clone, Debug)] +struct ParticleSlot { + born_at: f32, + threshold: f32, + random_phase: f32, + owner_matrix: [[f32; 4]; 4], + position: Op8Track, + scale: Op8Track, +} + +/// Mutable state for one Op8 command. Keep one state per command instance. +#[derive(Clone, Debug)] +pub struct SmokeEmitterState { + initial_emitter_rng: NativeLfsr16Pair, + initial_signed_rng: NativeLfsr16Pair, + initial_material_rng: NativeLfsr16Pair, + emitter_rng: NativeLfsr16Pair, + signed_rng: NativeLfsr16Pair, + material_rng: NativeLfsr16Pair, + body: Option<Arc<[u8]>>, + emitter_position: Option<Op8Track>, + stored_anchor: Option<[f32; 3]>, + cursor: usize, + last_spawn: f32, + interval: f32, + slots: Vec<Option<ParticleSlot>>, +} + +impl SmokeEmitterState { + /// Creates an evaluator with explicit emitter, signed-range, and material seeds. + #[must_use] + pub fn new(emitter_seed: u32, signed_seed: u32, material_seed: u32) -> Self { + let initial_emitter_rng = NativeLfsr16Pair::from_word(emitter_seed); + let initial_signed_rng = NativeLfsr16Pair::from_word(signed_seed); + let initial_material_rng = NativeLfsr16Pair::from_word(material_seed); + Self { + initial_emitter_rng, + initial_signed_rng, + initial_material_rng, + emitter_rng: initial_emitter_rng, + signed_rng: initial_signed_rng, + material_rng: initial_material_rng, + body: None, + emitter_position: None, + stored_anchor: None, + cursor: 0, + last_spawn: 0.0, + interval: 0.0, + slots: Vec::new(), + } + } + + /// Resets the three streams and the native pool state. + fn reset(&mut self) { + self.emitter_rng = self.initial_emitter_rng; + self.signed_rng = self.initial_signed_rng; + self.material_rng = self.initial_material_rng; + self.body = None; + self.emitter_position = None; + self.stored_anchor = None; + self.cursor = 0; + self.last_spawn = 0.0; + self.interval = 0.0; + self.slots.clear(); + } + + /// Number of slots retained by the native ring. + #[must_use] + #[cfg(test)] + fn pool_len(&self) -> usize { + self.slots.len() + } + + /// Native ring cursor. A scheduled event advances this index before access. + #[must_use] + #[cfg(test)] + fn next_slot(&self) -> usize { + self.cursor + } + + fn material_threshold(&mut self, range: Op8DetailThresholdRange) -> f32 { + range.min + self.material_rng.next_unit() * (range.max - range.min) + } +} + +/// Tests the native inclusive detail gate. +#[must_use] +fn detail_class_passes_threshold(detail_class: f32, threshold: f32) -> bool { + detail_class.is_finite() && threshold.is_finite() && detail_class <= threshold +} + +/// Evaluates the native Op8 pool and returns one frame per slot in ring order. +/// +/// The body is parsed from its verified shared offsets, so material names and +/// pool sizes can vary. The caller supplies the native update clock, normalized +/// effect phase, detail threshold bounds, owner transform, camera position, +/// and explicit RNG state. The first in-window call captures the owner pose +/// and emits nothing, matching the native update path. Each emitted particle +/// keeps its interpolated birth anchor and a motion-oriented slot basis. +#[must_use] +#[allow(clippy::too_many_arguments)] +pub fn evaluate_op8_emitter( + command: &FxCommand, + command_index: usize, + world_from_effect: &[[f32; 4]; 4], + camera_world: [f32; 3], + update_clock: f32, + effect_phase: f32, + detail_class: u32, + detail_threshold_range: Op8DetailThresholdRange, + state: &mut SmokeEmitterState, +) -> Option<Vec<EffectQuadFrame>> { + if command.opcode != FxOpcode::Op8 + || !world_from_effect + .iter() + .flatten() + .all(|value| value.is_finite()) + || !camera_world.iter().all(|value| value.is_finite()) + || !update_clock.is_finite() + || !effect_phase.is_finite() + || !detail_threshold_range.min.is_finite() + || !detail_threshold_range.max.is_finite() + || detail_threshold_range.min > detail_threshold_range.max + || !(detail_threshold_range.max - detail_threshold_range.min).is_finite() + { + return None; + } + + let params = Op8Params::parse(command)?; + if state + .body + .as_deref() + .is_some_and(|body| body != command.raw_body.as_ref()) + { + state.reset(); + } + state.body = Some(Arc::clone(&command.raw_body)); + + if state.slots.len() != params.pool_count { + if !state.slots.is_empty() { + state.reset(); + state.body = Some(Arc::clone(&command.raw_body)); + } + state.slots.resize_with(params.pool_count, || None); + state.cursor = 0; + } + if state.emitter_position.is_none() { + state.emitter_position = Some(sample_emitter_position(¶ms, state)?); + } + + let in_window = effect_phase >= params.window_start && effect_phase <= params.window_end; + let interval_phase = + normalized_window_phase(effect_phase, params.window_start, params.window_end); + let due_interval = + params.interval_start + (params.interval_end - params.interval_start) * interval_phase; + let schedule_interval = + params.interval_start + (params.interval_end - params.interval_start) * effect_phase; + if !due_interval.is_finite() || due_interval <= 0.0 { + return None; + } + let emitter_offset = sample_track(state.emitter_position?, interval_phase)?; + let current_anchor = apply_emitter_offset(world_from_effect, emitter_offset)?; + + if !in_window && !state.slots.iter().any(Option::is_some) { + // The native update returns early once its live-particle count is zero. + // A later in-window update captures a fresh owner anchor before emitting. + state.stored_anchor = None; + state.last_spawn = 0.0; + state.interval = due_interval; + } else if state.last_spawn == 0.0 { + // Native uses a zero schedule base as its initialization sentinel. + // If the first update clock is zero, the next update captures again. + state.stored_anchor = Some(matrix_translation(¤t_anchor)); + state.last_spawn = update_clock; + state.interval = due_interval; + } else { + // Native clamps only the schedule base on a time rewind. Existing + // particles and all three random streams remain intact. + if state.last_spawn > update_clock { + state.last_spawn = update_clock; + } + let catch_up = catch_up_count( + state.last_spawn, + update_clock, + due_interval, + schedule_interval, + )?; + let schedule_origin = state.last_spawn; + let mut stored_anchor = state.stored_anchor?; + let velocity = if catch_up == 0 { + [0.0; 3] + } else { + owner_anchor_velocity( + ¤t_anchor, + stored_anchor, + update_clock, + schedule_origin, + )? + }; + for _ in 0..catch_up { + let schedule_base = state.last_spawn; + let born_at = schedule_base + due_interval; + let next_schedule_base = schedule_base + schedule_interval; + if !born_at.is_finite() { + return None; + } + if !next_schedule_base.is_finite() || next_schedule_base <= schedule_base { + return None; + } + let (owner_matrix, next_anchor) = + advance_owner_anchor(¤t_anchor, stored_anchor, velocity, due_interval)?; + if in_window { + spawn_particle( + ¶ms, + detail_threshold_range, + born_at, + owner_matrix, + state, + )?; + } else { + retire_particle(params.pool_count, state); + } + stored_anchor = next_anchor; + state.stored_anchor = Some(next_anchor); + state.last_spawn = next_schedule_base; + } + state.interval = due_interval; + } + + let interval_period = state.interval * params.pool_count as f32; + if !interval_period.is_finite() || interval_period <= 0.0 { + return None; + } + let mut frames = Vec::with_capacity(params.pool_count); + + for (slot_index, slot) in state.slots.iter().enumerate() { + let Some(particle) = slot else { + frames.push(empty_frame(command_index, ¶ms.resource)); + continue; + }; + let mut raw_phase = (update_clock - state.last_spawn) / interval_period + + (state.cursor as f32 - slot_index as f32) / params.pool_count as f32; + if raw_phase < 0.0 { + raw_phase += 1.0; + } + if !raw_phase.is_finite() { + return None; + } + + let position = sample_track(particle.position, raw_phase)?; + let scale = sample_track(particle.scale, raw_phase)?; + let opacity = params.opacity_start + + (params.opacity_end - params.opacity_start) * raw_phase.powf(params.opacity_exponent); + let material_phase = if params.material_phase_exponent < 0.0 { + particle.random_phase + } else { + raw_phase.powf(params.material_phase_exponent) + }; + if !opacity.is_finite() || !material_phase.is_finite() { + return None; + } + + let local_position = position; + let detail_passes = detail_class_passes_threshold(detail_class as f32, particle.threshold); + let camera_local = native_effect_local_point(&particle.owner_matrix, camera_world)?; + let view = subtract3(camera_local, local_position); + let Some(local_basis) = native_camera_facing_basis(view, local_position) else { + frames.push(EffectQuadFrame { + command_index, + opcode: FxOpcode::Op8, + material: params.resource.clone(), + vertices: [[0.0; 3]; 4], + uv: EFFECT_QUAD_UV, + color: [1.0, 1.0, 1.0, 0.0], + material_phase, + elapsed_seconds: (update_clock - particle.born_at).max(0.0), + normalized_time: raw_phase, + active: false, + native_flag_base: None, + }); + continue; + }; + let matrix = compose_native_effect_matrix( + &particle.owner_matrix, + &local_basis, + local_position, + scale, + )?; + let vertices = transform_native_effect_quad(&matrix)?; + let visible = detail_passes; + frames.push(EffectQuadFrame { + command_index, + opcode: FxOpcode::Op8, + material: params.resource.clone(), + vertices, + uv: EFFECT_QUAD_UV, + color: [1.0, 1.0, 1.0, if visible { opacity } else { 0.0 }], + material_phase, + elapsed_seconds: (update_clock - particle.born_at).max(0.0), + normalized_time: raw_phase, + active: visible, + native_flag_base: None, + }); + } + Some(frames) +} + +#[derive(Clone, Debug)] +struct Op8Params { + resource: EffectResource, + pool_count: usize, + window_start: f32, + window_end: f32, + interval_start: f32, + interval_end: f32, + material_phase_exponent: f32, + opacity_start: f32, + opacity_end: f32, + opacity_exponent: f32, + emitter_position_start: [f32; 3], + emitter_position_end_center: [f32; 3], + emitter_position_width: [f32; 3], + emitter_position_exponent: [f32; 3], + position_start: [f32; 3], + position_end_center: [f32; 3], + position_width: [f32; 3], + position_exponent: [f32; 3], + scale_start: [f32; 3], + scale_end_center: [f32; 3], + scale_width: [f32; 3], + scale_exponent: [f32; 3], +} + +impl Op8Params { + fn parse(command: &FxCommand) -> Option<Self> { + let body = &command.raw_body; + if body.len() < MIN_BODY_SIZE { + return None; + } + let pool_count = read_u32(body, 0x20)? as usize; + let window_start = read_f32(body, 0x0C)?; + let window_end = read_f32(body, 0x10)?; + let interval_start = read_f32(body, 0x14)?; + let interval_end = read_f32(body, 0x18)?; + let material_phase_exponent = read_f32(body, 0x1C)?; + let opacity_start = read_f32(body, 0x00)?; + let opacity_end = read_f32(body, 0x04)?; + let opacity_exponent = read_f32(body, 0x08)?; + let emitter_position_start = read_vec3(body, 0x24)?; + let emitter_position_end_center = read_vec3(body, 0x30)?; + let emitter_position_width = read_vec3(body, 0x3C)?; + let emitter_position_exponent = read_vec3(body, 0x48)?; + let position_start = read_vec3(body, 0x54)?; + let position_end_center = read_vec3(body, 0x60)?; + let position_width = read_vec3(body, 0x6C)?; + let position_exponent = read_vec3(body, 0x78)?; + let scale_start = read_vec3(body, 0x84)?; + let scale_end_center = read_vec3(body, 0x90)?; + let scale_width = read_vec3(body, 0x9C)?; + let scale_exponent = read_vec3(body, 0xA8)?; + if pool_count == 0 + || pool_count > MAX_POOL_SIZE + || ![ + window_start, + window_end, + interval_start, + interval_end, + material_phase_exponent, + opacity_start, + opacity_end, + opacity_exponent, + ] + .iter() + .all(|value| value.is_finite()) + || window_start > window_end + || interval_start <= 0.0 + || interval_end <= 0.0 + || !emitter_position_start + .iter() + .chain(emitter_position_end_center.iter()) + .chain(emitter_position_width.iter()) + .chain(emitter_position_exponent.iter()) + .chain(position_start.iter()) + .chain(position_end_center.iter()) + .chain(position_width.iter()) + .chain(position_exponent.iter()) + .chain(scale_start.iter()) + .chain(scale_end_center.iter()) + .chain(scale_width.iter()) + .chain(scale_exponent.iter()) + .all(|value| value.is_finite()) + { + return None; + } + + Some(Self { + resource: read_resource(body)?, + pool_count, + window_start, + window_end, + interval_start, + interval_end, + material_phase_exponent, + opacity_start, + opacity_end, + opacity_exponent, + emitter_position_start, + emitter_position_end_center, + emitter_position_width, + emitter_position_exponent, + position_start, + position_end_center, + position_width, + position_exponent, + scale_start, + scale_end_center, + scale_width, + scale_exponent, + }) + } +} + +fn normalized_window_phase(phase: f32, start: f32, end: f32) -> f32 { + let phase = (phase - start) / (end - start); + if !(phase >= 0.0) { + 0.0 + } else if phase > 1.0 { + 1.0 + } else { + phase + } +} + +fn catch_up_count( + last_spawn: f32, + update_clock: f32, + due_interval: f32, + schedule_interval: f32, +) -> Option<usize> { + if !last_spawn.is_finite() || !update_clock.is_finite() || !due_interval.is_finite() { + return None; + } + if due_interval <= 0.0 { + return None; + } + + let mut scheduled = last_spawn; + let mut count = 0; + loop { + let due_at = scheduled + due_interval; + if !due_at.is_finite() { + return None; + } + if !(due_at < update_clock) { + return Some(count); + } + if count == MAX_CATCH_UP || !schedule_interval.is_finite() || schedule_interval <= 0.0 { + return None; + } + let next_base = scheduled + schedule_interval; + if !next_base.is_finite() || next_base <= scheduled { + return None; + } + scheduled = next_base; + count += 1; + } +} + +fn sample_emitter_position(params: &Op8Params, state: &mut SmokeEmitterState) -> Option<Op8Track> { + // Native 11343..113A4 draws Z from the uniform stream first and centers + // it around zero, then draws centered Y and X from the signed-range stream. + let mut end = params.emitter_position_end_center; + end[2] += state.emitter_rng.next_unit() * params.emitter_position_width[2] + - params.emitter_position_width[2] * 0.5; + end[1] += state + .signed_rng + .next_signed(params.emitter_position_width[1]); + end[0] += state + .signed_rng + .next_signed(params.emitter_position_width[0]); + end.iter() + .all(|value| value.is_finite()) + .then_some(Op8Track { + start: params.emitter_position_start, + end, + exponent: params.emitter_position_exponent, + }) +} + +fn apply_emitter_offset(owner: &[[f32; 4]; 4], offset: [f32; 3]) -> Option<[[f32; 4]; 4]> { + let mut anchor = *owner; + for axis in 0..3 { + anchor[axis][3] += offset[axis]; + } + anchor + .iter() + .flatten() + .all(|value| value.is_finite()) + .then_some(anchor) +} + +fn spawn_particle( + params: &Op8Params, + threshold_range: Op8DetailThresholdRange, + born_at: f32, + owner_matrix: [[f32; 4]; 4], + state: &mut SmokeEmitterState, +) -> Option<()> { + let threshold = state.material_threshold(threshold_range); + let random_phase = state.emitter_rng.next_unit(); + let position_z = params.position_end_center[2] + + state.emitter_rng.next_unit() * params.position_width[2] + - params.position_width[2] * 0.5; + let position_y = + params.position_end_center[1] + state.signed_rng.next_signed(params.position_width[1]); + let position_x = + params.position_end_center[0] + state.signed_rng.next_signed(params.position_width[0]); + let scale_z = params.scale_end_center[2] + state.signed_rng.next_signed(params.scale_width[2]); + let scale_y = params.scale_end_center[1] + state.signed_rng.next_signed(params.scale_width[1]); + let scale_x = params.scale_end_center[0] + state.signed_rng.next_signed(params.scale_width[0]); + let position_end = [position_x, position_y, position_z]; + let scale_end = [scale_x, scale_y, scale_z]; + if !threshold.is_finite() + || !position_end.iter().all(|value| value.is_finite()) + || !scale_end.iter().all(|value| value.is_finite()) + || !born_at.is_finite() + { + return None; + } + // The native ring increments its cursor before using the slot. + state.cursor = (state.cursor + 1) % params.pool_count; + state.slots[state.cursor] = Some(ParticleSlot { + born_at, + threshold, + random_phase, + owner_matrix, + position: Op8Track { + start: params.position_start, + end: position_end, + exponent: params.position_exponent, + }, + scale: Op8Track { + start: params.scale_start, + end: scale_end, + exponent: params.scale_exponent, + }, + }); + Some(()) +} + +fn retire_particle(pool_count: usize, state: &mut SmokeEmitterState) { + // Out-of-window ticks follow the same cursor cadence, but mark the slot + // reached by that tick inactive instead of emitting a replacement. + state.cursor = (state.cursor + 1) % pool_count; + state.slots[state.cursor] = None; +} + +fn matrix_translation(matrix: &[[f32; 4]; 4]) -> [f32; 3] { + [matrix[0][3], matrix[1][3], matrix[2][3]] +} + +fn owner_anchor_velocity( + current: &[[f32; 4]; 4], + stored_anchor: [f32; 3], + update_clock: f32, + schedule_base: f32, +) -> Option<[f32; 3]> { + let elapsed = update_clock - schedule_base; + if !elapsed.is_finite() || elapsed <= 0.0 { + return None; + } + let velocity = std::array::from_fn(|axis| (current[axis][3] - stored_anchor[axis]) / elapsed); + velocity + .iter() + .all(|value| value.is_finite()) + .then_some(velocity) +} + +fn advance_owner_anchor( + current: &[[f32; 4]; 4], + stored_anchor: [f32; 3], + velocity: [f32; 3], + due_interval: f32, +) -> Option<([[f32; 4]; 4], [f32; 3])> { + let mut velocity = velocity; + if vector_length_squared(velocity)? == 0.0 { + // Native replaces the zero velocity vector with the current owner's X + // column before both stepping the anchor and building the slot frame. + velocity = [current[0][0], current[1][0], current[2][0]]; + } + let translation = + std::array::from_fn(|axis| stored_anchor[axis] + velocity[axis] * due_interval); + let tangent = normalize_vector(velocity)?; + + let owner_up = [current[0][2], current[1][2], current[2][2]]; + let side_candidate = cross(owner_up, tangent); + let side = if vector_length_squared(side_candidate)? == 0.0 { + native_fallback_side(tangent)? + } else { + normalize_vector(side_candidate)? + }; + let up = cross(tangent, side); + let matrix = [ + [tangent[0], side[0], up[0], translation[0]], + [tangent[1], side[1], up[1], translation[1]], + [tangent[2], side[2], up[2], translation[2]], + [0.0, 0.0, 0.0, 1.0], + ]; + (matrix.iter().flatten().all(|value| value.is_finite()) + && translation.iter().all(|value| value.is_finite())) + .then_some((matrix, translation)) +} + +fn vector_length_squared(vector: [f32; 3]) -> Option<f32> { + let length_squared = vector + .iter() + .map(|component| component * component) + .sum::<f32>(); + length_squared.is_finite().then_some(length_squared) +} + +fn normalize_vector(vector: [f32; 3]) -> Option<[f32; 3]> { + let length_squared = vector_length_squared(vector)?; + if length_squared == 0.0 { + return None; + } + let inverse_length = length_squared.sqrt().recip(); + let normalized = vector.map(|component| component * inverse_length); + normalized + .iter() + .all(|component| component.is_finite()) + .then_some(normalized) +} + +fn native_fallback_side(tangent: [f32; 3]) -> Option<[f32; 3]> { + // Match 38D0: choose X when tangent X is zero, otherwise Y when tangent + // Y is zero, otherwise use (-Y, X, 0) and normalize only when Z is nonzero. + let mut side = if tangent[0] == 0.0 { + [1.0, 0.0, 0.0] + } else if tangent[1] == 0.0 { + [0.0, 1.0, 0.0] + } else { + [-tangent[1], tangent[0], 0.0] + }; + if tangent[0] != 0.0 && tangent[1] != 0.0 && tangent[2] != 0.0 { + side = normalize_vector(side)?; + } + Some(side) +} + +fn cross(left: [f32; 3], right: [f32; 3]) -> [f32; 3] { + [ + left[1] * right[2] - left[2] * right[1], + left[2] * right[0] - left[0] * right[2], + left[0] * right[1] - left[1] * right[0], + ] +} + +fn sample_track(track: Op8Track, phase: f32) -> Option<[f32; 3]> { + let sample = std::array::from_fn(|axis| { + track.start[axis] + (track.end[axis] - track.start[axis]) * phase.powf(track.exponent[axis]) + }); + sample + .iter() + .all(|value| value.is_finite()) + .then_some(sample) +} + +fn empty_frame(command_index: usize, resource: &EffectResource) -> EffectQuadFrame { + EffectQuadFrame { + command_index, + opcode: FxOpcode::Op8, + material: resource.clone(), + vertices: [[0.0; 3]; 4], + uv: EFFECT_QUAD_UV, + color: [1.0, 1.0, 1.0, 0.0], + material_phase: 0.0, + elapsed_seconds: 0.0, + normalized_time: 0.0, + active: false, + native_flag_base: None, + } +} + +fn read_resource(body: &[u8]) -> Option<EffectResource> { + let bytes = body.get(RESOURCE_OFFSET..RESOURCE_OFFSET + RESOURCE_BYTES)?; + Some(EffectResource { + archive: read_name(&bytes[..32])?, + name: read_name(&bytes[32..])?, + }) +} + +fn read_name(bytes: &[u8]) -> Option<String> { + let end = bytes + .iter() + .position(|byte| *byte == 0) + .unwrap_or(bytes.len()); + let name = std::str::from_utf8(&bytes[..end]).ok()?.trim(); + (!name.is_empty()).then(|| name.to_owned()) +} + +fn read_u32(bytes: &[u8], offset: usize) -> Option<u32> { + Some(u32::from_le_bytes( + bytes.get(offset..offset + 4)?.try_into().ok()?, + )) +} + +fn read_f32(bytes: &[u8], offset: usize) -> Option<f32> { + Some(f32::from_le_bytes( + bytes.get(offset..offset + 4)?.try_into().ok()?, + )) +} + +fn read_vec3(bytes: &[u8], offset: usize) -> Option<[f32; 3]> { + Some([ + read_f32(bytes, offset)?, + read_f32(bytes, offset + 4)?, + read_f32(bytes, offset + 8)?, + ]) +} + +fn subtract3(left: [f32; 3], right: [f32; 3]) -> [f32; 3] { + std::array::from_fn(|axis| left[axis] - right[axis]) +} + +#[cfg(test)] +mod tests { + use super::{ + detail_class_passes_threshold, evaluate_op8_emitter, Op8DetailThresholdRange, + SmokeEmitterState, + }; + use crate::{fx_visual::EffectQuadFrame, FxCommand, FxOpcode}; + use std::sync::Arc; + + const IDENTITY: [[f32; 4]; 4] = [ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + + fn command(resource: &str, pool_count: u32, native_flag: bool) -> FxCommand { + let mut body = vec![0_u8; 0xF4]; + put_f32(&mut body, 0x00, 1.0); + put_f32(&mut body, 0x04, 0.0); + put_f32(&mut body, 0x08, 1.0); + put_f32(&mut body, 0x0C, 0.0); + put_f32(&mut body, 0x10, 1.0); + put_f32(&mut body, 0x14, 0.08); + put_f32(&mut body, 0x18, 0.08); + put_f32(&mut body, 0x1C, 1.0); + put_u32(&mut body, 0x20, pool_count); + put_vec3(&mut body, 0x24, [0.0; 3]); + put_vec3(&mut body, 0x30, [0.0; 3]); + put_vec3(&mut body, 0x3C, [0.0; 3]); + put_vec3(&mut body, 0x48, [1.0; 3]); + put_vec3(&mut body, 0x54, [0.0; 3]); + put_vec3(&mut body, 0x60, [0.0, 0.0, 50.0]); + put_vec3(&mut body, 0x6C, [10.0, 30.0, 30.0]); + put_vec3(&mut body, 0x78, [1.0; 3]); + put_vec3(&mut body, 0x84, [10.0; 3]); + put_vec3(&mut body, 0x90, [30.0; 3]); + put_vec3(&mut body, 0x9C, [0.0, 1.0, 1.0]); + put_vec3(&mut body, 0xA8, [1.0; 3]); + put_name(&mut body, 0xB4, "material.lib"); + put_name(&mut body, 0xD4, resource); + FxCommand { + word: if native_flag { 0x108 } else { 8 }, + opcode: FxOpcode::Op8, + native_flag, + raw_body: Arc::from(body), + resource_refs: Vec::new(), + } + } + + fn evaluate( + command: &FxCommand, + clock: f32, + phase: f32, + detail_class: u32, + state: &mut SmokeEmitterState, + ) -> Vec<EffectQuadFrame> { + evaluate_with_owner(command, clock, phase, detail_class, &IDENTITY, state) + } + + fn evaluate_with_owner( + command: &FxCommand, + clock: f32, + phase: f32, + detail_class: u32, + owner: &[[f32; 4]; 4], + state: &mut SmokeEmitterState, + ) -> Vec<EffectQuadFrame> { + evaluate_op8_emitter( + command, + 0, + owner, + [0.0, 0.0, 500.0], + clock, + phase, + detail_class, + Op8DetailThresholdRange::new(1.0, 1.0).unwrap(), + state, + ) + .unwrap() + } + + fn put_u32(body: &mut [u8], offset: usize, value: u32) { + body[offset..offset + 4].copy_from_slice(&value.to_le_bytes()); + } + + fn put_f32(body: &mut [u8], offset: usize, value: f32) { + body[offset..offset + 4].copy_from_slice(&value.to_le_bytes()); + } + + fn put_vec3(body: &mut [u8], offset: usize, value: [f32; 3]) { + for (axis, component) in value.into_iter().enumerate() { + put_f32(body, offset + axis * 4, component); + } + } + + fn put_name(body: &mut [u8], offset: usize, value: &str) { + body[offset..offset + value.len()].copy_from_slice(value.as_bytes()); + } + + fn centroid(frame: &EffectQuadFrame) -> [f32; 3] { + std::array::from_fn(|axis| { + frame + .vertices + .iter() + .map(|vertex| vertex[axis]) + .sum::<f32>() + / 4.0 + }) + } + + fn distance(left: [f32; 3], right: [f32; 3]) -> f32 { + let delta = std::array::from_fn::<_, 3, _>(|axis| left[axis] - right[axis]); + (delta[0] * delta[0] + delta[1] * delta[1] + delta[2] * delta[2]).sqrt() + } + + #[test] + fn first_update_strict_interval_and_catch_up_match_native_schedule() { + let command = command("fire_smoke", 30, false); + let mut state = SmokeEmitterState::new(13, 13, 13); + assert!(evaluate(&command, 0.0, 0.0, 0, &mut state) + .iter() + .all(|frame| !frame.active)); + assert_eq!(state.next_slot(), 0); + assert_eq!(state.last_spawn, 0.0); + assert_eq!( + evaluate(&command, 0.08, 0.0, 0, &mut state) + .iter() + .filter(|frame| frame.active) + .count(), + 0 + ); + assert_eq!(state.last_spawn, 0.08); + assert_eq!( + evaluate(&command, 0.16, 0.0, 0, &mut state) + .iter() + .filter(|frame| frame.active) + .count(), + 0 + ); + assert_eq!( + evaluate(&command, 0.160_001, 0.0, 0, &mut state) + .iter() + .filter(|frame| frame.active) + .count(), + 1 + ); + assert_eq!( + evaluate(&command, 0.320_001, 0.0, 0, &mut state) + .iter() + .filter(|frame| frame.active) + .count(), + 3 + ); + assert_eq!(state.next_slot(), 3); + } + + #[test] + fn b_sphere_start_uses_normalized_due_interval_and_raw_schedule_step() { + let mut command = command("B_Sphere_Start", 6, true); + let body = Arc::make_mut(&mut command.raw_body); + // These values are from effects.rlb / B_Sphere_Start command 14. + put_f32(body, 0x0C, 0.269); + put_f32(body, 0x10, 0.885); + put_f32(body, 0x14, 0.05); + put_f32(body, 0x18, 0.01); + let mut state = SmokeEmitterState::new(17, 29, 43); + + evaluate(&command, 0.01, 0.5, 0, &mut state); + evaluate(&command, 0.09, 0.5, 0, &mut state); + + // At phase .5, native normalizes to .375 and tests events at .035, + // then .065 relative to the captured .01 base. After each event it + // advances the schedule base by the raw-phase interval .03. + assert!((state.last_spawn - 0.07).abs() < 1e-6); + assert_eq!(state.next_slot(), 2); + assert!((state.slots[1].as_ref().unwrap().born_at - 0.045).abs() < 1e-6); + assert!((state.slots[2].as_ref().unwrap().born_at - 0.075).abs() < 1e-6); + } + + #[test] + fn equal_window_phase_matches_native_unordered_and_clamp_comparisons() { + assert_eq!(super::normalized_window_phase(0.269, 0.269, 0.269), 0.0); + assert_eq!(super::normalized_window_phase(0.268, 0.269, 0.269), 0.0); + assert_eq!(super::normalized_window_phase(0.270, 0.269, 0.269), 1.0); + } + + #[test] + fn clock_rewind_clamps_only_schedule_base() { + let command = command("smoke_yg", 6, true); + let mut state = SmokeEmitterState::new(17, 29, 43); + evaluate(&command, 0.01, 0.5, 0, &mut state); + evaluate(&command, 0.090_001, 0.5, 0, &mut state); + + let cursor = state.cursor; + let born_at = state.slots[1].as_ref().unwrap().born_at; + let emitter_rng = state.emitter_rng; + let signed_rng = state.signed_rng; + let material_rng = state.material_rng; + assert!((state.last_spawn - 0.09).abs() < 1e-6); + + evaluate(&command, 0.04, 0.5, 0, &mut state); + + assert_eq!(state.last_spawn, 0.04); + assert_eq!(state.cursor, cursor); + assert_eq!(state.slots[1].as_ref().unwrap().born_at, born_at); + assert_eq!(state.emitter_rng, emitter_rng); + assert_eq!(state.signed_rng, signed_rng); + assert_eq!(state.material_rng, material_rng); + } + + #[test] + fn catch_up_requires_advancing_base_and_honors_validation_bound() { + assert_eq!(super::catch_up_count(0.0, 1.0, 0.5, 0.25), Some(2)); + assert!(super::catch_up_count(0.0, 200_001.0, 1.0, 1.0).is_none()); + assert!(super::catch_up_count(16_777_216.0, 16_777_220.0, 0.01, 0.01).is_none()); + } + + #[test] + fn moving_owner_advances_from_the_last_emitted_anchor() { + let command = command("smoke_yg", 6, true); + let owner_start = IDENTITY; + let mut owner_end = [ + [0.0, -1.0, 0.0, 0.0], + [1.0, 0.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]; + let mut owner_later = IDENTITY; + owner_end[0][3] = 10.0; + owner_later[0][3] = 20.0; + let mut state = SmokeEmitterState::new(17, 17, 17); + + evaluate_with_owner(&command, 0.01, 0.0, 0, &owner_start, &mut state); + evaluate_with_owner(&command, 0.05, 0.5, 0, &owner_end, &mut state); + assert_eq!(state.stored_anchor.unwrap(), [0.0, 0.0, 0.0]); + + // No scheduled event has happened, so the stored anchor stays at the + // initialization pose. Native divides the full displacement by the + // time from that anchor's schedule base when an event becomes due. + evaluate_with_owner(&command, 0.110_001, 0.5, 0, &owner_end, &mut state); + let slot = state.slots[1].as_ref().unwrap(); + assert!((slot.owner_matrix[0][3] - 8.0).abs() < 1e-4); + assert_eq!( + state.stored_anchor.unwrap(), + [slot.owner_matrix[0][3], 0.0, 0.0] + ); + // The native slot frame uses motion direction and current owner Z. + // The yawed owner with X-directed motion yields an identity basis. + assert_eq!( + slot.owner_matrix[0], + [1.0, 0.0, 0.0, slot.owner_matrix[0][3]] + ); + assert_eq!(slot.owner_matrix[1], [0.0, 1.0, 0.0, 0.0]); + assert_eq!(slot.owner_matrix[2], [0.0, 0.0, 1.0, 0.0]); + + let frames = evaluate_with_owner(&command, 0.12, 0.6, 0, &owner_later, &mut state); + let slot = state.slots[1].as_ref().unwrap(); + let local_position = super::sample_track(slot.position, frames[1].normalized_time).unwrap(); + // A no-event update leaves the previously emitted anchor unchanged. + assert!((slot.owner_matrix[0][3] - 8.0).abs() < 1e-4); + assert!((state.stored_anchor.unwrap()[0] - 8.0).abs() < 1e-4); + let center_x = centroid(&frames[1])[0]; + assert!((center_x - (slot.owner_matrix[0][3] + local_position[0])).abs() < 1e-4); + assert!((center_x - (owner_later[0][3] + local_position[0])).abs() > 10.0); + + let frames = evaluate_with_owner(&command, 0.250_001, 0.7, 0, &owner_later, &mut state); + assert!((state.slots[2].as_ref().unwrap().born_at - 0.17).abs() < 1e-6); + assert!((state.slots[3].as_ref().unwrap().born_at - 0.25).abs() < 1e-6); + // Both catch-up particles use the single velocity computed from the + // stored X=8 anchor and the original schedule base, stepping by .08. + assert!((state.slots[2].as_ref().unwrap().owner_matrix[0][3] - 14.0).abs() < 1e-3); + assert!((state.slots[3].as_ref().unwrap().owner_matrix[0][3] - 20.0).abs() < 1e-3); + assert!(frames[2].active && frames[3].active); + } + + #[test] + fn moving_owner_uses_native_zero_motion_and_parallel_axis_fallbacks() { + let command = command("smoke_yg", 6, true); + let previous = IDENTITY; + let mut current = IDENTITY; + // Tiny nonzero movement must remain a velocity, not take the exact + // zero-motion branch. A parallel owner-up axis then exercises 38D0. + current[0][3] = 0.000_01; + current[0][2] = 1.0; + current[2][2] = 0.0; + current[0][0] = 0.0; + current[1][0] = 1.0; + current[2][0] = 0.0; + let mut state = SmokeEmitterState::new(19, 19, 19); + evaluate_with_owner(&command, 0.01, 0.0, 0, &previous, &mut state); + evaluate_with_owner(&command, 0.090_001, 0.5, 0, ¤t, &mut state); + let matrix = state.slots[1].as_ref().unwrap().owner_matrix; + assert_eq!([matrix[0][0], matrix[1][0], matrix[2][0]], [1.0, 0.0, 0.0]); + assert_eq!([matrix[0][1], matrix[1][1], matrix[2][1]], [0.0, 1.0, 0.0]); + assert_eq!([matrix[0][2], matrix[1][2], matrix[2][2]], [0.0, 0.0, 1.0]); + + // Exactly zero movement uses the current owner X column, matching the + // separate 11B83 branch before the 38D0 parallel-axis fallback. + let mut static_owner = IDENTITY; + static_owner[0][0] = 0.0; + static_owner[1][0] = 1.0; + static_owner[2][0] = 0.0; + let mut stationary = SmokeEmitterState::new(23, 23, 23); + evaluate_with_owner(&command, 0.01, 0.0, 0, &previous, &mut stationary); + evaluate_with_owner(&command, 0.090_001, 0.5, 0, &static_owner, &mut stationary); + let matrix = stationary.slots[1].as_ref().unwrap().owner_matrix; + assert_eq!([matrix[0][0], matrix[1][0], matrix[2][0]], [0.0, 1.0, 0.0]); + assert_eq!([matrix[0][1], matrix[1][1], matrix[2][1]], [-1.0, 0.0, 0.0]); + assert_eq!([matrix[0][2], matrix[1][2], matrix[2][2]], [0.0, 0.0, 1.0]); + assert!((matrix[1][3] - 0.08).abs() < 1e-6); + assert_eq!(stationary.stored_anchor.unwrap(), [0.0, 0.08, 0.0]); + } + + #[test] + fn particles_drain_through_the_ring_and_keep_fading_after_the_window() { + let mut command = command("smoke_yg", 6, true); + put_f32(Arc::make_mut(&mut command.raw_body), 0x10, 0.5); + let mut state = SmokeEmitterState::new(31, 31, 31); + + evaluate(&command, 0.01, 0.25, 0, &mut state); + assert_eq!( + evaluate(&command, 0.090_001, 0.25, 0, &mut state) + .iter() + .filter(|frame| frame.active) + .count(), + 1 + ); + + let tail = evaluate(&command, 0.170_001, 0.75, 0, &mut state); + assert_eq!(tail.iter().filter(|frame| frame.active).count(), 1); + assert!(tail[1].color[3] > 0.0 && tail[1].color[3] < 1.0); + + // Out-of-window events still advance the native ring. This particle + // remains alive until the cursor reaches its slot on the sixth tick. + let before_wrap = evaluate(&command, 0.490_001, 0.75, 0, &mut state); + assert_eq!(before_wrap.iter().filter(|frame| frame.active).count(), 1); + assert!(before_wrap[1].active); + assert!(before_wrap[1].color[3] < tail[1].color[3]); + + let drained = evaluate(&command, 0.570_001, 0.75, 0, &mut state); + assert!(drained.iter().all(|frame| !frame.active)); + assert!(state.slots.iter().all(Option::is_none)); + } + + #[test] + fn generic_six_slot_smoke_yg_body_samples_tracks_opacity_and_phase() { + let mut command = command("smoke_yg", 6, true); + let body = Arc::make_mut(&mut command.raw_body); + put_f32(body, 0x00, 0.25); + put_f32(body, 0x04, 0.75); + put_f32(body, 0x08, 2.0); + put_f32(body, 0x1C, -1.0); + put_f32(body, 0x14, 0.08); + put_f32(body, 0x18, 0.08); + put_f32(body, 0x44, 0.0); + put_vec3(body, 0x48, [1.0; 3]); + put_vec3(body, 0x24, [0.0, 0.0, 3.0]); + put_vec3(body, 0x30, [0.0, 0.0, 3.0]); + put_vec3(body, 0x54, [0.0, 0.0, 3.0]); + put_vec3(body, 0x60, [0.0, 0.0, 13.0]); + put_vec3(body, 0x6C, [0.0, 0.0, 6.0]); + put_vec3(body, 0x78, [1.0, 1.0, 0.5]); + put_vec3(body, 0x84, [0.5, 0.75, 1.0]); + put_vec3(body, 0x90, [1.5, 1.75, 2.0]); + put_vec3(body, 0x9C, [0.0; 3]); + put_vec3(body, 0xA8, [1.0, 2.0, 3.0]); + + let mut state = SmokeEmitterState::new(17, 29, 43); + let first = evaluate(&command, 0.01, 0.0, 1, &mut state); + assert_eq!(first.len(), 6); + assert!(first.iter().all(|frame| !frame.active)); + let frames = evaluate(&command, 0.090_001, 0.5, 1, &mut state); + let frame = &frames[1]; + let particle = state.slots[1].as_ref().unwrap(); + let phase: f32 = (0.090_001 - 0.09) / (0.08 * 6.0); + let position: [f32; 3] = std::array::from_fn(|axis| { + particle.position.start[axis] + + (particle.position.end[axis] - particle.position.start[axis]) + * phase.powf(particle.position.exponent[axis]) + }); + let scale: [f32; 3] = std::array::from_fn(|axis| { + particle.scale.start[axis] + + (particle.scale.end[axis] - particle.scale.start[axis]) + * phase.powf(particle.scale.exponent[axis]) + }); + let expected_center = + crate::fx_visual::transform_native_effect_point(&particle.owner_matrix, position) + .unwrap(); + let expected_opacity = 0.25 + (0.75 - 0.25) * phase.powf(2.0); + let camera_local = + crate::fx_visual::native_effect_local_point(&particle.owner_matrix, [0.0, 0.0, 500.0]) + .unwrap(); + let view = std::array::from_fn(|axis| camera_local[axis] - position[axis]); + let local_basis = super::native_camera_facing_basis(view, position).unwrap(); + let expected_edge_length = |basis_column| { + let edge: [f32; 3] = std::array::from_fn(|row| { + (0..3) + .map(|axis| { + particle.owner_matrix[row][axis] + * scale[axis] + * local_basis[axis][basis_column] + }) + .sum::<f32>() + }); + (edge[0] * edge[0] + edge[1] * edge[1] + edge[2] * edge[2]).sqrt() + }; + + assert!(frame.active); + assert_eq!(frame.material.name, "smoke_yg"); + assert!((frame.normalized_time - phase).abs() < 1e-6); + assert!((frame.material_phase - particle.random_phase).abs() < 1e-6); + assert!((frame.color[3] - expected_opacity).abs() < 1e-6); + for (actual, expected) in centroid(frame).into_iter().zip(expected_center) { + assert!( + (actual - expected).abs() < 1e-4, + "actual={actual}, expected={expected}" + ); + } + assert!( + (distance(frame.vertices[0], frame.vertices[3]) - expected_edge_length(0)).abs() < 1e-4 + ); + assert!( + (distance(frame.vertices[0], frame.vertices[1]) - expected_edge_length(1)).abs() < 1e-4 + ); + } + + #[test] + fn mission02_breath_anl_03_op8_fixture_uses_shared_body_fields() { + let mut command = command("smoke_yg", 6, true); + let body = Arc::make_mut(&mut command.raw_body); + put_f32(body, 0x44, 0.0); + put_vec3(body, 0x54, [0.0, 0.0, 1.0]); + put_vec3(body, 0x60, [0.0, 0.0, 3.0]); + put_vec3(body, 0x6C, [3.0, 2.0, 1.0]); + put_vec3(body, 0x78, [1.0; 3]); + put_vec3(body, 0x84, [4.0; 3]); + put_vec3(body, 0x90, [5.0; 3]); + put_vec3(body, 0x9C, [1.0; 3]); + put_vec3(body, 0xA8, [1.0; 3]); + + let mut state = SmokeEmitterState::new(17, 29, 43); + evaluate(&command, 0.01, 0.0, 1, &mut state); + let frames = evaluate(&command, 0.090_001, 0.5, 1, &mut state); + let frame = &frames[1]; + let particle = state.slots[1].as_ref().unwrap(); + let phase: f32 = (0.090_001 - 0.09) / (0.08 * 6.0); + let position = super::sample_track(particle.position, phase).unwrap(); + + assert!(frame.active); + assert_eq!(frame.material.name, "smoke_yg"); + assert!((frame.normalized_time - phase).abs() < 1e-6); + assert!((frame.material_phase - phase).abs() < 1e-6); + assert!((frame.color[3] - (1.0 - phase)).abs() < 1e-6); + let expected_center = + crate::fx_visual::transform_native_effect_point(&particle.owner_matrix, position) + .unwrap(); + for (actual, expected) in centroid(frame).into_iter().zip(expected_center) { + assert!((actual - expected).abs() < 1e-4); + } + } + + #[test] + fn generic_body_uses_dynamic_resource_pool_and_wraps_ring() { + let command = command("cloud_B2_ADD", 6, false); + let mut left = SmokeEmitterState::new(77, 77, 77); + let mut right = SmokeEmitterState::new(77, 77, 77); + evaluate(&command, 0.01, 0.0, 0, &mut left); + evaluate(&command, 0.01, 0.0, 0, &mut right); + let left_frames = evaluate(&command, 0.570_001, 0.0, 0, &mut left); + let right_frames = evaluate(&command, 0.570_001, 0.0, 0, &mut right); + assert_eq!(left.pool_len(), 6); + assert_eq!(left.next_slot(), 1); + assert_eq!(left_frames, right_frames); + assert_eq!(left_frames[0].material.name, "cloud_B2_ADD"); + } + + #[test] + fn emitter_position_track_moves_birth_anchor_from_start_to_randomized_end() { + let mut command = command("smoke_yg", 6, true); + let body = Arc::make_mut(&mut command.raw_body); + put_vec3(body, 0x24, [1.0, 2.0, 3.0]); + put_vec3(body, 0x30, [11.0, 22.0, 33.0]); + put_vec3(body, 0x3C, [4.0, 6.0, 8.0]); + put_vec3(body, 0x48, [1.0, 2.0, 3.0]); + + let uniform_seed = 0x0001_0000; + let signed_seed = 0x0002_0000; + let mut state = SmokeEmitterState::new(uniform_seed, signed_seed, 1); + evaluate(&command, 0.01, 0.0, 0, &mut state); + let track = state.emitter_position.unwrap(); + let signed = |word: f32, width: f32| (word / 65_536.0 - 0.5) * width; + let expected_end = [ + 11.0 + signed(6.0, 4.0), + 22.0 + signed(3.0, 6.0), + 33.0 + 1.0 / 65_536.0 * 8.0 - 4.0, + ]; + assert_eq!(track.start, [1.0, 2.0, 3.0]); + for (actual, expected) in track.end.into_iter().zip(expected_end) { + assert!((actual - expected).abs() < 1e-6); + } + let mut expected_uniform_rng = super::NativeLfsr16Pair::from_word(uniform_seed); + let mut expected_signed_rng = super::NativeLfsr16Pair::from_word(signed_seed); + expected_uniform_rng.next_unit(); + expected_signed_rng.next_signed(6.0); + expected_signed_rng.next_signed(4.0); + assert_eq!(state.emitter_rng, expected_uniform_rng); + assert_eq!(state.signed_rng, expected_signed_rng); + + // The midpoint uses each component's own exponent, and the sampled + // offset is added to the owner translation before the slot is born. + let midpoint = super::sample_track(track, 0.5).unwrap(); + let mut state = SmokeEmitterState::new(uniform_seed, signed_seed, 1); + evaluate(&command, 0.01, 0.0, 0, &mut state); + let mut owner = IDENTITY; + owner[0][3] = 5.0; + let frames = evaluate_with_owner(&command, 0.090_001, 0.5, 0, &owner, &mut state); + let particle = state.slots[1].as_ref().unwrap(); + let expected_position_z = 50.0 + 4.0 / 65_536.0 * 30.0 - 15.0; + assert!((particle.position.end[2] - expected_position_z).abs() < 1e-6); + // The spawn is almost at the current update, whose owner anchor is + // the trajectory sample at phase 0.5. + for axis in 0..3 { + assert!( + (particle.owner_matrix[axis][3] - (owner[axis][3] + midpoint[axis])).abs() < 1e-3 + ); + } + let local_position = + super::sample_track(particle.position, frames[1].normalized_time).unwrap(); + let expected_center = + crate::fx_visual::transform_native_effect_point(&particle.owner_matrix, local_position) + .unwrap(); + for (actual, expected) in centroid(&frames[1]).into_iter().zip(expected_center) { + assert!((actual - expected).abs() < 1e-3); + } + } + + #[test] + fn detail_gate_is_inclusive_and_rejects_the_next_float() { + assert!(detail_class_passes_threshold(3.0, 3.0)); + let next_float = f32::from_bits(3.0_f32.to_bits() + 1); + assert!(!detail_class_passes_threshold(next_float, 3.0)); + assert!(detail_class_passes_threshold(0.0, 0.0)); + } + + #[test] + fn rejects_malformed_or_oversized_op8_bodies_before_state_changes() { + let command = FxCommand { + word: 8, + opcode: FxOpcode::Op8, + native_flag: false, + raw_body: Arc::from(vec![0_u8; 32]), + resource_refs: Vec::new(), + }; + let mut state = SmokeEmitterState::new(13, 13, 13); + assert!(evaluate_op8_emitter( + &command, + 0, + &IDENTITY, + [0.0, 0.0, 500.0], + 1.0, + 0.0, + 0, + Op8DetailThresholdRange::new(0.0, 3.0).unwrap(), + &mut state, + ) + .is_none()); + assert_eq!(state.pool_len(), 0); + assert_eq!(state.next_slot(), 0); + } +} |
