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Diffstat (limited to 'crates/fparkan-render/src/water.rs')
| -rw-r--r-- | crates/fparkan-render/src/water.rs | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/crates/fparkan-render/src/water.rs b/crates/fparkan-render/src/water.rs new file mode 100644 index 0000000..58a2817 --- /dev/null +++ b/crates/fparkan-render/src/water.rs @@ -0,0 +1,245 @@ +//! The GOG Terrain EMBM wave map and its world-space animation clock. + +/// Side length of the native signed Du/Dv texture. +pub const EMBM_BUMP_SIZE: u32 = 128; +/// Native default wave tiling across the bounding rectangle of reflective faces. +pub const EMBM_BUMP_TILE: f32 = 100.0; +/// Native diagonal bump matrix, without luminance modulation. +pub const EMBM_COEFFICIENTS: [f32; 2] = [0.01, 0.01]; + +/// Square reflection size chosen by Terrain.dll RVA 0x27FC7 from renderer dimensions. +#[must_use] +pub fn legacy_embm_reflection_size(extent: [u32; 2]) -> u32 { + let limit = extent[0].min(extent[1]).min(1024); + let mut side = 2; + while side * 2 <= limit { + side *= 2; + } + side +} + +/// Generates the signed bytes written by Terrain.dll RVA 0x2BF50 with CW 0x007F. +#[must_use] +pub fn legacy_embm_bump_map() -> Vec<[i8; 2]> { + let mut texels = Vec::with_capacity((EMBM_BUMP_SIZE * EMBM_BUMP_SIZE) as usize); + for y in 0..EMBM_BUMP_SIZE { + for x in 0..EMBM_BUMP_SIZE { + // The native constant is slightly smaller than mathematical 4*pi. + let angle = ((y as f32 / EMBM_BUMP_SIZE as f32 - 0.5) + + (x as f32 / EMBM_BUMP_SIZE as f32 - 0.5)) + * f32::from_bits(0x4149_0fd0); + texels.push([ + (angle.cos() * 64.0).round_ties_even() as i8, + (angle.sin() * 64.0).round_ties_even() as i8, + ]); + } + } + texels +} + +/// Queue clock modulo the native ten-second wave scroll period. +#[must_use] +pub fn legacy_embm_phase(clock_ms: u32) -> f32 { + (clock_ms % 10_000) as f32 / 10_000.0 +} + +/// Native reflection coordinates: U reverses world Y and V reverses world X. +#[must_use] +pub fn legacy_embm_uv(world_xy: [f32; 2], bounds: [f32; 4]) -> Option<[f32; 2]> { + let span = [bounds[2] - bounds[0], bounds[3] - bounds[1]]; + if !world_xy + .into_iter() + .chain(bounds) + .chain(span) + .all(f32::is_finite) + || span.iter().any(|&value| value <= 0.0) + { + return None; + } + Some([ + 1.0 - (world_xy[1] - bounds[1]) / span[1], + 1.0 - (world_xy[0] - bounds[0]) / span[0], + ]) +} + +/// The EMBM camera looks up from the mirrored eye, with its window on the water rectangle. +/// Terrain.dll+4EFF0 supplies `[min_y-eye_y, min_x-eye_x, span_y, span_x, eye_z-height]`. +/// The ordinary perspective's depth mapping is retained; orthographic inputs use the caller's fallback. +#[must_use] +pub fn legacy_embm_reflection_clip( + main_clip: [f32; 16], + eye: [f32; 3], + height: f32, + bounds: [f32; 4], +) -> Option<[f32; 16]> { + let span = [bounds[2] - bounds[0], bounds[3] - bounds[1]]; + let distance = eye[2] - height; + if !main_clip + .into_iter() + .chain(eye) + .chain([height]) + .chain(bounds) + .chain(span) + .all(f32::is_finite) + || distance <= 0.0 + || span.into_iter().any(|v| v <= 0.0) + { + return None; + } + let w = [main_clip[3], main_clip[7], main_clip[11]]; + let squared = w.into_iter().map(|v| v * v).sum::<f32>(); + if !squared.is_finite() || squared <= f32::EPSILON { + return None; + } + let depth_a = (main_clip[2] * w[0] + main_clip[6] * w[1] + main_clip[10] * w[2]) / squared; + // shortcut: retain the main depth range until the native shifted depth matrix is verified. + let depth_b = (main_clip[14] - depth_a * main_clip[15]) / squared.sqrt(); + if !depth_a.is_finite() || !depth_b.is_finite() || depth_a < 1.0 || depth_b >= 0.0 { + return None; + } + let z = 2.0 * height - eye[2]; + let x_scale = -2.0 * distance / span[1]; + let y_scale = -2.0 * distance / span[0]; + let x_shift = 1.0 + 2.0 * (bounds[1] - eye[1]) / span[1]; + let y_shift = 1.0 + 2.0 * (bounds[0] - eye[0]) / span[0]; + let matrix = [ + 0.0, + y_scale, + 0.0, + 0.0, + x_scale, + 0.0, + 0.0, + 0.0, + x_shift, + y_shift, + depth_a, + 1.0, + -x_scale * eye[1] - x_shift * z, + -y_scale * eye[0] - y_shift * z, + depth_b - depth_a * z, + -z, + ]; + matrix.into_iter().all(f32::is_finite).then_some(matrix) +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn reflection_size_matches_native_renderer_dimension_vectors() { + for (extent, expected) in [ + ([1280, 1024], 1024), + ([1280, 720], 512), + ([800, 600], 512), + ([640, 480], 256), + ([1920, 1080], 1024), + ([2048, 2048], 1024), + ([4, 7], 4), + ([3, 300], 2), + ([1, 1], 2), + ([700, 700], 512), + ] { + assert_eq!(legacy_embm_reflection_size(extent), expected, "{extent:?}"); + } + } + + #[test] + fn shifted_camera_maps_native_water_corners_and_retains_perspective_depth() { + let projection = crate::LegacyD3d7Projection { + viewport: [0, 0, 1280, 1024], + near_plane: 0.5, + far_plane: 700.0, + field_of_view_radians: 1.3, + } + .try_direct3d7_projection_row_major() + .unwrap(); + let eye = [1200.0, 800.0, 185.0]; + let mut main = [0.0; 16]; + main[2] = projection[10]; + main[3] = projection[11]; + main[14] = -eye[0] * projection[10] + projection[14]; + main[15] = -eye[0] * projection[11]; + let bounds = [1000.0, 500.0, 1500.0, 1200.0]; + let matrix = legacy_embm_reflection_clip(main, eye, 150.0, bounds).unwrap(); + let project = |point: [f32; 3]| -> [f32; 4] { + std::array::from_fn(|column| { + point[0] * matrix[column] + + point[1] * matrix[4 + column] + + point[2] * matrix[8 + column] + + matrix[12 + column] + }) + }; + for point in [ + [1000.0, 500.0, 150.0], + [1500.0, 1200.0, 150.0], + [1125.0, 1025.0, 150.0], + ] { + let clip = project(point); + let expected = legacy_embm_uv([point[0], point[1]], bounds).unwrap(); + for axis in 0..2 { + assert!((clip[axis] / clip[3] * 0.5 + 0.5 - expected[axis]).abs() < 0.00001); + } + assert_eq!(clip[3], 35.0); + } + let near = project([1200.0, 800.0, 115.5]); + assert!((near[2] / near[3]).abs() < 0.001); + let far = project([1200.0, 800.0, 815.0]); + assert!((far[2] / far[3] - 1.0).abs() < 0.00001); + assert!(legacy_embm_reflection_clip([0.0; 16], eye, 150.0, bounds).is_none()); + assert!(legacy_embm_reflection_clip(main, eye, 185.0, bounds).is_none()); + assert!(legacy_embm_reflection_clip(main, eye, 150.0, [1.0; 4]).is_none()); + } + + #[test] + fn wave_bytes_match_native_generation_and_clock_wraps_without_float_time_loss() { + let texels = legacy_embm_bump_map(); + assert_eq!(texels.len(), 128 * 128); + assert_eq!( + &texels[..16], + &[ + [64, 0], + [64, 6], + [63, 12], + [61, 19], + [59, 24], + [56, 30], + [53, 36], + [49, 41], + [45, 45], + [41, 49], + [36, 53], + [30, 56], + [24, 59], + [19, 61], + [12, 63], + [6, 64], + ] + ); + assert_eq!(texels[16], [0, 64]); + assert_eq!(texels[32], [-64, 0]); + assert_eq!(texels[48], [0, -64]); + let native_hash = texels + .iter() + .flatten() + .fold(0xcbf29ce484222325u64, |hash, &byte| { + (hash ^ u64::from(byte as u8)).wrapping_mul(0x100000001b3) + }); + assert_eq!(native_hash, 0x0b92dc6a9e482625); + assert_eq!(legacy_embm_phase(0), 0.0); + assert_eq!(legacy_embm_phase(5_000), 0.5); + assert_eq!(legacy_embm_phase(10_000), 0.0); + assert_eq!(legacy_embm_phase(u32::MAX), 0.7295); + } + + #[test] + fn mapping_uses_the_reflective_rectangle_and_keeps_axis_order() { + let bounds = [100.0, 200.0, 300.0, 600.0]; + assert_eq!(legacy_embm_uv([100.0, 200.0], bounds), Some([1.0, 1.0])); + assert_eq!(legacy_embm_uv([300.0, 600.0], bounds), Some([0.0, 0.0])); + assert_eq!(legacy_embm_uv([150.0, 500.0], bounds), Some([0.25, 0.75])); + assert_eq!(legacy_embm_uv([0.0; 2], [1.0; 4]), None); + assert_eq!(legacy_embm_uv([f32::NAN, 0.0], bounds), None); + } +} |
