diff options
Diffstat (limited to 'crates/fparkan-render/src')
| -rw-r--r-- | crates/fparkan-render/src/lib.rs | 5 | ||||
| -rw-r--r-- | crates/fparkan-render/src/water.rs | 174 |
2 files changed, 177 insertions, 2 deletions
diff --git a/crates/fparkan-render/src/lib.rs b/crates/fparkan-render/src/lib.rs index db0171f..80193c7 100644 --- a/crates/fparkan-render/src/lib.rs +++ b/crates/fparkan-render/src/lib.rs @@ -382,8 +382,9 @@ pub enum LegacyCullMode { /// CPU diffuse alpha for a colourless MSH batch carrying flag `0x0008`. /// -/// `packet_distance` is the distance to the packet's first accepted vertex, -/// after its object transform. Flag `0x0010` takes precedence over `0x0040`. +/// `packet_distance` is the native distance to the input packet's first indexed +/// vertex after its object transform, even when that vertex is outside the +/// viewport. Flag `0x0010` takes precedence over `0x0040`. /// Returns `None` for invalid distance or projection inputs. Callers must keep /// the material alpha for batches with a type-16 colour stream or without `0x0008`. #[must_use] diff --git a/crates/fparkan-render/src/water.rs b/crates/fparkan-render/src/water.rs index 0c7ad2a..7a5ccbd 100644 --- a/crates/fparkan-render/src/water.rs +++ b/crates/fparkan-render/src/water.rs @@ -7,6 +7,32 @@ pub const EMBM_BUMP_TILE: f32 = 100.0; /// Native diagonal bump matrix, without luminance modulation. pub const EMBM_COEFFICIENTS: [f32; 2] = [0.01, 0.01]; +/// Terrain draws ordinary textured water into its reflection with this alpha. +pub const REFLECTED_WATER_ALPHA: f32 = 0.1; + +/// Native packet category 4 enables source-alpha blending without changing depth. +#[must_use] +pub fn legacy_reflected_water_pipeline( + state: crate::LegacyPipelineState, +) -> crate::LegacyPipelineState { + crate::LegacyPipelineState { + blend: crate::LegacyBlendMode::SourceAlpha, + alpha_test: true, + ..state + } +} + +/// Square reflection size chosen by Terrain.dll RVA 0x27FC7 from renderer dimensions. +#[must_use] +pub fn legacy_embm_reflection_size(extent: [u32; 2]) -> u32 { + let limit = extent[0].min(extent[1]).min(1024); + let mut side = 2; + while side * 2 <= limit { + side *= 2; + } + side +} + /// Generates the signed bytes written by Terrain.dll RVA 0x2BF50 with CW 0x007F. #[must_use] pub fn legacy_embm_bump_map() -> Vec<[i8; 2]> { @@ -51,11 +77,159 @@ pub fn legacy_embm_uv(world_xy: [f32; 2], bounds: [f32; 4]) -> Option<[f32; 2]> ]) } +/// The EMBM camera looks up from the mirrored eye, with its window on the water rectangle. +/// Terrain.dll+4EFF0 supplies `[min_y-eye_y, min_x-eye_x, span_y, span_x, eye_z-height]`. +/// The ordinary perspective's depth mapping is retained; orthographic inputs use the caller's fallback. +#[must_use] +pub fn legacy_embm_reflection_clip( + main_clip: [f32; 16], + eye: [f32; 3], + height: f32, + bounds: [f32; 4], +) -> Option<[f32; 16]> { + let span = [bounds[2] - bounds[0], bounds[3] - bounds[1]]; + let distance = eye[2] - height; + if !main_clip + .into_iter() + .chain(eye) + .chain([height]) + .chain(bounds) + .chain(span) + .all(f32::is_finite) + || distance <= 0.0 + || span.into_iter().any(|v| v <= 0.0) + { + return None; + } + let w = [main_clip[3], main_clip[7], main_clip[11]]; + let squared = w.into_iter().map(|v| v * v).sum::<f32>(); + if !squared.is_finite() || squared <= f32::EPSILON { + return None; + } + let depth_a = (main_clip[2] * w[0] + main_clip[6] * w[1] + main_clip[10] * w[2]) / squared; + // shortcut: retain the main depth range until the native shifted depth matrix is verified. + let depth_b = (main_clip[14] - depth_a * main_clip[15]) / squared.sqrt(); + if !depth_a.is_finite() || !depth_b.is_finite() || depth_a < 1.0 || depth_b >= 0.0 { + return None; + } + let z = 2.0 * height - eye[2]; + let x_scale = -2.0 * distance / span[1]; + let y_scale = -2.0 * distance / span[0]; + let x_shift = 1.0 + 2.0 * (bounds[1] - eye[1]) / span[1]; + let y_shift = 1.0 + 2.0 * (bounds[0] - eye[0]) / span[0]; + let matrix = [ + 0.0, + y_scale, + 0.0, + 0.0, + x_scale, + 0.0, + 0.0, + 0.0, + x_shift, + y_shift, + depth_a, + 1.0, + -x_scale * eye[1] - x_shift * z, + -y_scale * eye[0] - y_shift * z, + depth_b - depth_a * z, + -z, + ]; + matrix.into_iter().all(f32::is_finite).then_some(matrix) +} + #[cfg(test)] mod tests { use super::*; #[test] + fn reflected_water_blends_material_alpha_and_preserves_depth_and_cull() { + use crate::{LegacyBlendMode, LegacyCullMode, LegacyDepthMode, LegacyPipelineState}; + for depth in [ + LegacyDepthMode::Disabled, + LegacyDepthMode::TestWrite, + LegacyDepthMode::TestReadOnly, + ] { + let original = LegacyPipelineState { + depth, + cull: LegacyCullMode::FrontFace, + ..LegacyPipelineState::default() + }; + let fallback = legacy_reflected_water_pipeline(original); + assert_eq!(fallback.blend, LegacyBlendMode::SourceAlpha); + assert!(fallback.alpha_test); + assert_eq!(fallback.depth, original.depth); + assert_eq!(fallback.cull, original.cull); + } + assert_eq!(REFLECTED_WATER_ALPHA.to_bits(), 0x3dcc_cccd); + } + + #[test] + fn reflection_size_matches_native_renderer_dimension_vectors() { + for (extent, expected) in [ + ([1280, 1024], 1024), + ([1280, 720], 512), + ([800, 600], 512), + ([640, 480], 256), + ([1920, 1080], 1024), + ([2048, 2048], 1024), + ([4, 7], 4), + ([3, 300], 2), + ([1, 1], 2), + ([700, 700], 512), + ] { + assert_eq!(legacy_embm_reflection_size(extent), expected, "{extent:?}"); + } + } + + #[test] + fn shifted_camera_maps_native_water_corners_and_retains_perspective_depth() { + let projection = crate::LegacyD3d7Projection { + viewport: [0, 0, 1280, 1024], + near_plane: 0.5, + far_plane: 700.0, + field_of_view_radians: 1.3, + } + .try_direct3d7_projection_row_major() + .unwrap(); + let eye = [1200.0, 800.0, 185.0]; + let mut main = [0.0; 16]; + main[2] = projection[10]; + main[3] = projection[11]; + main[14] = -eye[0] * projection[10] + projection[14]; + main[15] = -eye[0] * projection[11]; + let bounds = [1000.0, 500.0, 1500.0, 1200.0]; + let matrix = legacy_embm_reflection_clip(main, eye, 150.0, bounds).unwrap(); + let project = |point: [f32; 3]| -> [f32; 4] { + std::array::from_fn(|column| { + point[0] * matrix[column] + + point[1] * matrix[4 + column] + + point[2] * matrix[8 + column] + + matrix[12 + column] + }) + }; + for point in [ + [1000.0, 500.0, 150.0], + [1500.0, 1200.0, 150.0], + [1125.0, 1025.0, 150.0], + ] { + let clip = project(point); + let expected = legacy_embm_uv([point[0], point[1]], bounds).unwrap(); + for axis in 0..2 { + assert!((clip[axis] / clip[3] * 0.5 + 0.5 - expected[axis]).abs() < 0.00001); + } + assert_eq!(clip[3], 35.0); + } + let near = project([1200.0, 800.0, 115.5]); + assert!((near[2] / near[3]).abs() < 0.001); + let far = project([1200.0, 800.0, 815.0]); + assert!((far[2] / far[3] - 1.0).abs() < 0.00001); + assert!(legacy_embm_reflection_clip([0.0; 16], eye, 150.0, bounds).is_none()); + assert!(legacy_embm_reflection_clip(main, eye, 185.0, bounds).is_none()); + assert!(legacy_embm_reflection_clip(main, eye, 150.0, [1.0; 4]).is_none()); + } + + #[test] fn wave_bytes_match_native_generation_and_clock_wraps_without_float_time_loss() { let texels = legacy_embm_bump_map(); assert_eq!(texels.len(), 128 * 128); |
