diff options
Diffstat (limited to 'crates/fparkan-runtime/src')
| -rw-r--r-- | crates/fparkan-runtime/src/lib.rs | 217 |
1 files changed, 215 insertions, 2 deletions
diff --git a/crates/fparkan-runtime/src/lib.rs b/crates/fparkan-runtime/src/lib.rs index 8d32778..8d42958 100644 --- a/crates/fparkan-runtime/src/lib.rs +++ b/crates/fparkan-runtime/src/lib.rs @@ -23,8 +23,8 @@ use fparkan_terrain::SurfaceQuery; use fparkan_vfs::{Vfs, VfsError}; use fparkan_world::{ construct_object, handle_by_original_id, new as new_world, register_object, set_transform, - step, transform_state, InputSnapshot, ObjectDraft, OriginalObjectId, TransformState, World, - WorldConfig, WorldSnapshot, + step, transform_state, InputSnapshot, ObjectDraft, ObjectHandle, OriginalObjectId, + TransformState, World, WorldConfig, WorldSnapshot, }; use std::num::NonZeroUsize; use std::sync::Arc; @@ -115,6 +115,34 @@ pub struct MissionObjectDraft { pub unit_components: Vec<UnitComponentRecord>, } +/// A mission object registered with one clan's native Behavior distributor. +#[derive(Clone, Debug, Eq, PartialEq)] +pub struct BehaviorRegisteredObject { + /// Stable identity from the source TMA object order. + pub original_id: OriginalObjectId, + /// Corresponding live Rust world object. + pub handle: ObjectHandle, + /// Raw DWORD that selects the `GetSuperAI` table slot. + pub selector: u32, + /// Class word recovered from the root Unit DAT header. + pub class_flags: u32, +} + +/// Resource distributor state associated with one TMA clan's constructed AI. +#[derive(Clone, Debug, Eq, PartialEq)] +pub struct BehaviorDistributorState { + /// TMA clan index; it is not an index into the filtered script bundle list. + pub clan_index: usize, + /// Whether a successfully loaded script package published this AI to + /// `GetSuperAI` in the standard host path. + pub super_ai_visible: bool, + /// Objects admitted by the currently recovered standard-load registration path. + pub registered_objects: Vec<BehaviorRegisteredObject>, +} + +const LAST_SUPER_AI_TABLE_INDEX: u32 = 63; +const BEHAVIOR_REGISTRATION_KEY_FLAG: u32 = 0x8000_0000; + /// Native terrain adjustment selected for a mission object's BAS geometry. #[derive(Clone, Copy, Debug, Eq, PartialEq)] pub enum BasementPlacementMode { @@ -429,6 +457,7 @@ struct LoadedMissionState { mission_assets: MissionAssets, asset_plan: MissionAssetPlan, object_drafts: Vec<MissionObjectDraft>, + behavior_distributors: Vec<BehaviorDistributorState>, script_bundles: Vec<MissionScriptBundle>, script_varset: Option<MissionScriptVarSet>, script_init_states: Vec<MissionScriptInitState>, @@ -955,6 +984,58 @@ fn load_mission_with_options( registered_objects += 1; } + let behavior_distributors = if options.asset_scope == MissionAssetScope::Full { + let visible_clan_indices = loaded_scripts + .bundles + .iter() + .map(|bundle| bundle.clan_index) + .filter(|clan_index| { + *clan_index < mission.clans.len() + && *clan_index <= LAST_SUPER_AI_TABLE_INDEX as usize + }) + .collect::<Vec<_>>(); + let mut distributors = mission + .clans + .iter() + .enumerate() + .map(|(clan_index, _)| BehaviorDistributorState { + clan_index, + super_ai_visible: visible_clan_indices.contains(&clan_index), + registered_objects: Vec::new(), + }) + .collect::<Vec<_>>(); + + for (draft, handle) in object_drafts.iter().zip(&handles) { + let Some(class_flags) = draft.unit_dat_header_flags else { + continue; + }; + if !has_behavior_registration_key(class_flags) { + continue; + } + let Some(clan_index) = behavior_clan_for_selector( + draft.raw_after_resource, + mission.clans.len(), + &visible_clan_indices, + ) else { + continue; + }; + let Some(original_id) = draft.original_id else { + continue; + }; + distributors[clan_index] + .registered_objects + .push(BehaviorRegisteredObject { + original_id, + handle: *handle, + selector: draft.raw_after_resource, + class_flags, + }); + } + distributors + } else { + Vec::new() + }; + let mut next_behavior_rng_state = engine.behavior_rng_state; if options.asset_scope == MissionAssetScope::Full { let queue_time_ms = queue_time_ms.expect("full mission loading requires a queue time"); @@ -1029,6 +1110,7 @@ fn load_mission_with_options( mission_assets, asset_plan: mission_asset_plan, object_drafts, + behavior_distributors, script_bundles: loaded_scripts.bundles, script_varset: loaded_scripts.varset, script_init_states: loaded_scripts.init_states, @@ -1300,6 +1382,33 @@ pub fn loaded_mission_object_drafts(engine: &Engine) -> Option<&[MissionObjectDr .map(|state| state.object_drafts.as_slice()) } +/// Returns the clan-indexed Behavior distributors and their registered objects. +#[must_use] +pub fn loaded_mission_behavior_distributors( + engine: &Engine, +) -> Option<&[BehaviorDistributorState]> { + engine + .loaded + .as_ref() + .map(|state| state.behavior_distributors.as_slice()) +} + +fn behavior_clan_for_selector( + selector: u32, + clan_count: usize, + super_ai_clan_indices: &[usize], +) -> Option<usize> { + if selector > LAST_SUPER_AI_TABLE_INDEX { + return None; + } + let clan_index = usize::try_from(selector).ok()?; + (clan_index < clan_count && super_ai_clan_indices.contains(&clan_index)).then_some(clan_index) +} + +fn has_behavior_registration_key(class_flags: u32) -> bool { + class_flags & BEHAVIOR_REGISTRATION_KEY_FLAG != 0 +} + fn normalize_engine_path(role: &'static str, value: &str) -> Result<NormalizedPath, EngineError> { normalize_relative(value.as_bytes(), PathPolicy::StrictLegacy).map_err(|source| { EngineError::Path { @@ -1667,6 +1776,26 @@ mod tests { } #[test] + fn behavior_selector_requires_an_exact_visible_clan_slot() { + let sparse_slots = [1, 63]; + assert_eq!(behavior_clan_for_selector(1, 64, &sparse_slots), Some(1)); + assert_eq!(behavior_clan_for_selector(63, 64, &[63]), Some(63)); + assert_eq!(behavior_clan_for_selector(0, 64, &[1, 63]), None); + assert_eq!(behavior_clan_for_selector(64, 65, &[64]), None); + assert_eq!(behavior_clan_for_selector(0xfffe, 65_535, &[0xfffe]), None); + assert_eq!(behavior_clan_for_selector(63, 63, &[63]), None); + } + + #[test] + fn behavior_registration_uses_the_class_high_bit() { + assert!(has_behavior_registration_key(0x8000_0010)); + assert!(has_behavior_registration_key(0x8000_0002)); + assert!(has_behavior_registration_key(0x8000_0123)); + assert!(!has_behavior_registration_key(0x0000_0123)); + assert!(!has_behavior_registration_key(0x7fff_ffff)); + } + + #[test] fn behavior_warm_start_uses_native_clock_and_shared_rng_vectors() { let mut rng_state = 1; let first = BehaviorWarmStartState::start(100_000, &mut rng_state); @@ -2260,6 +2389,80 @@ mod tests { assert_eq!(draft.identity_or_clan_raw, object.identity_or_clan_raw); } + let distributors = + loaded_mission_behavior_distributors(&engine).expect("Behavior distributors"); + assert_eq!( + distributors + .iter() + .map(|distributor| (distributor.clan_index, distributor.super_ai_visible)) + .collect::<Vec<_>>(), + vec![(0, true), (1, true)] + ); + let registered = distributors + .iter() + .flat_map(|distributor| { + distributor + .registered_objects + .iter() + .map(move |object| (distributor.clan_index, object)) + }) + .collect::<Vec<_>>(); + assert_eq!( + registered + .iter() + .map(|(clan_index, object)| { + let draft = drafts + .iter() + .find(|draft| draft.original_id == Some(object.original_id)) + .expect("registered object draft"); + ( + *clan_index, + object.original_id, + draft.resource_name_raw.as_slice(), + object.selector, + object.class_flags, + ) + }) + .collect::<Vec<_>>(), + vec![ + ( + 0, + OriginalObjectId(4), + &b"UNITS\\BUILDS\\PLANT\\wor_l_n1.dat"[..], + 0, + 0x8000_0010, + ), + ( + 0, + OriginalObjectId(6), + &b"UNITS\\BUILDS\\GENER\\gener01.dat"[..], + 0, + 0x8000_0002, + ), + ( + 1, + OriginalObjectId(5), + &b"UNITS\\BUILDS\\PLANT\\wor_l_n1.dat"[..], + 1, + 0x8000_0010, + ), + ( + 1, + OriginalObjectId(7), + &b"UNITS\\BUILDS\\GENER\\gener01.dat"[..], + 1, + 0x8000_0002, + ), + ] + ); + assert_eq!(registered.len(), 4); + for (_, object) in registered { + assert_eq!( + handle_by_original_id(&engine.world, object.original_id), + Some(object.handle) + ); + } + assert_eq!( mission .clans @@ -2333,6 +2536,9 @@ mod tests { .expect("load licensed campaign preview"); let bundles = loaded_mission_script_bundles(&engine).expect("script bundles"); + assert!(loaded_mission_behavior_distributors(&engine) + .expect("preview Behavior distributors") + .is_empty()); assert!(bundles .iter() .all(|bundle| bundle.behavior_warm_start.is_none())); @@ -2639,6 +2845,9 @@ mod tests { let previous_bundles = loaded_mission_script_bundles(&engine) .expect("previous bundles") .to_vec(); + let previous_distributors = loaded_mission_behavior_distributors(&engine) + .expect("previous Behavior distributors") + .to_vec(); let previous_rng = engine.behavior_rng_state; let before = step_headless(&mut engine, InputSnapshot) .expect("step previous world") @@ -2662,6 +2871,10 @@ mod tests { loaded_mission_script_bundles(&engine), Some(previous_bundles.as_slice()) ); + assert_eq!( + loaded_mission_behavior_distributors(&engine), + Some(previous_distributors.as_slice()) + ); assert_eq!(engine.behavior_rng_state, previous_rng); let after = step_headless(&mut engine, InputSnapshot) .expect("step retained world") |
