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-# Current Project Audit
-
-Baseline command:
-
-```text
-cargo xtask ci
-```
-
-Result on 2026-07-18:
-
-- canonical pipeline passes locally with Rust 1.97.1: formatting, policy,
- shader provenance, workspace tests, `clippy`, docs and `cargo deny` are
- executed through `cargo xtask ci`;
-- `rust-toolchain.toml` pins Rust 1.97.1 and installs only the
- `x86_64-pc-windows-msvc` target; Linux and macOS target installation is not
- part of the default developer setup;
-- internal path dependencies are version-pinned and the Windows-only winit
- graph enables only `rwh_06`, excluding Unix window-system dependencies;
-- `cargo deny` runs without advisory exceptions in the supported Windows graph.
-
-Native Vulkan evidence:
-
-- Windows x86_64 local smoke passed again on 2026-07-18 with Rust 1.97.1, the
- system Vulkan loader 1.4.350, and an AMD Radeon Pro WX 3200 Series;
-- the smoke created a Win32 surface and swapchain, presented 300 frames,
- exercised a controlled resize (three observed resize events and two
- swapchain recreations), and shut down with zero validation warnings and
- errors;
-- Windows is the sole supported runtime target for this project; Linux and
- macOS smoke gates are explicitly out of scope.
-
-Scope labels:
-
-- Stage 0 codebase gates: locally evidenced.
-- Stage 0 Windows native runtime: locally evidenced.
-- Linux/macOS runtime and cross-platform hosted CI: out of scope.
-
-## Current architecture contract
-
-The standalone engine keeps binary formats, the resource graph, simulation,
-animation math and backend-neutral render commands independent from the GPU
-adapter. Windows presentation uses `winit`, `raw-window-handle`, `ash-window`
-and `ash`; only the Vulkan/FFI adapters may contain narrowly documented
-`unsafe` code. Raw Vulkan handles do not cross that boundary.
-
-The baseline is Vulkan 1.1 with surface, Win32-surface and swapchain support,
-binary semaphores/fences and a classic render-pass path. Device capability is
-queried at runtime; dynamic rendering, descriptor indexing, synchronization2,
-timeline semaphores and extended dynamic state are optional capability-gated
-enhancements, not requirements. The canonical initial texture upload is RGBA8
-UNORM. Headless builds remain independent of `winit`, Vulkan and a window
-system.
-
-## Current stage model
-
-The canonical Vulkan-revision plan has six dependency-ordered stages numbered
-0--5. Keeping its original numbering matters: Stage 4 is an evidence-gated
-animation/FX runtime, while Stage 5 is the mission/world vertical slice that
-depends on it. They must not be reported as one completed stage.
-
-0. reproducible Windows/Vulkan foundation;
-1. paths, VFS and lossless archives;
-2. prototype graph and prepared CPU assets;
-3. static Vulkan model/terrain viewer;
-4. animation and FX runtime, with reference-only semantics until runtime
- captures close the x87 and effect-lifecycle evidence gaps;
-5. transactional map, mission and world vertical slice, rendered from the
- same immutable snapshot through Vulkan.
-
-This is a local, Windows-only adoption of the Notion page "План реализации
-stage 0--5: Vulkan revision" (reviewed on 2026-07-18). Its former
-Linux/macOS portability and hosted-CI goals are intentionally not imported:
-they conflict with the current supported-platform boundary above. The
-portable architectural rules that do apply -- backend-neutral commands,
-runtime capability queries, narrow Vulkan/FFI `unsafe`, offline shader
-validation, and command capture before pixel comparison -- are retained in
-this audit and the rendering tome.
-
-Contract tests and failure tests precede implementation. Synthetic checks never
-read licensed roots; licensed corpus checks use absolute paths from the local
-manifest. Backend-neutral command capture precedes pixel comparison, and GPU
-addresses, allocator addresses and driver timing are excluded from deterministic
-state hashes.