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diff --git a/docs/reference/render-frame.md b/docs/reference/render-frame.md index 2c356dc..015f9f3 100644 --- a/docs/reference/render-frame.md +++ b/docs/reference/render-frame.md @@ -40,6 +40,47 @@ end-of-render. Подготовленный item должен ссылаться на immutable данные кадра. Изменение phase или texture cache посреди прохода не должно менять уже собранную очередь. +## MAT0 state and transparent backgrounds + +For mission world ranges, the selected MAT0 material supplies its native +pipeline category. The category sets blend and alpha-test state while preserving +the range's depth and cull state; an animated material selector updates the +category with the selector. Queue membership is independent: sampled opacity +below one or native batch flags `0x108` mark a world range transparent, and a +queued range with depth enabled tests depth without writing it. Fixed +environment ranges keep their explicit states. + +The fixed-camera preview explicitly marks nebula/stars, dome and cloud ranges as +transparent backgrounds. Opaque world ranges stay in their world slots; the +transparent world queue is sorted back-to-front and inserted immediately after +the last marked background. Other fixed ranges retain their relative order. +Thus cloud layers can be drawn before transparent foliage, while later sun, +weather and other foreground ranges keep their existing relative order. This +is a narrow queue rule, not a reordering of every sky or effects pass. + +## Regression evidence + +`cargo test -p fparkan-render-vulkan --lib material_category_and_transparency_preserve_world_state_in_either_order --offline` +checks that category 1 remains source-alpha with alpha testing, retains depth +and cull settings in either update order, and rejects unsupported categories. +`cargo test -p fparkan-render-vulkan --lib tree_canopy_queue_follows_sky_and_precedes_foreground_effects --offline` +checks the explicit queue order: screen gradient, opaque terrain/building, +shadow, nebula/dome/clouds, far-to-near transparent canopy, then sun/weather. + +Viewer-only paired readbacks used `--frames 3 --validation +--legacy-camera-capture` with the pre-fix and patched builds. On AutoDemo TMA +object 4 (`wor_l_n1.dat`, `fr_l_plant`), the 1280x720 camera at eye +`[464.319, 904.719, 38.0]`, aimed at `[374.319, 814.719, 12.0]` with FOV +`0.62`, changed the two black facade panels to tinted, textured portal +surfaces. On Mission.01 object 12 (`s_tree_04`), the 1280x1024 camera at eye +`[492.63855, 312.90244, 46.5]` aimed at +`[492.63855, 442.90244, 55.0]` crosses the canopy against open sky; paired +three-frame captures at the same synthetic atmosphere phase (600 seconds) show +the patched build restoring the missing upper/right fronds along that sky +boundary. Both runs reported clean Vulkan validation. These captures verify our +preview behavior and do not prove the native renderer's pass order, portal +transmittance or exact color. + ## GOG camera dispatch evidence For the GOG `World3D.dll` baseline with SHA-256 |
