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-rw-r--r--docs/reference/render-frame.md10
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@@ -40,6 +40,16 @@ end-of-render.
Подготовленный item должен ссылаться на immutable данные кадра. Изменение phase
или texture cache посреди прохода не должно менять уже собранную очередь.
+## GOG camera dispatch evidence
+
+For the GOG `World3D.dll` baseline with SHA-256
+`17e4a3089b2583a8cf2356c9db0390b1aba138356a09130d79b4e7e4791da61e`,
+the exported `stdRenderGame` is RVA `0x13BD0`. It first calls
+`Terrain::stdSetCurrentCamera2(camera)`, stores the camera pointer only for
+the frame, and clears it before return. `sendEndOfRender` is a separate export
+at RVA `0x13D90`. This is frame-order evidence only: the camera ABI, matrices
+and viewport values still require dynamic capture or further decompilation.
+
## Parity risks
- x87 precision and rounding;