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Diffstat (limited to 'docs/tomes/05-render.md')
| -rw-r--r-- | docs/tomes/05-render.md | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md index 96b7e52..7ce73a6 100644 --- a/docs/tomes/05-render.md +++ b/docs/tomes/05-render.md @@ -971,13 +971,12 @@ startup is not attributed to Vulkan. This is only a cross-corpus confirmation of the first-root static-preview bridge, not a claim that the two games' full mission renderers are compatible. -The preview now asks `load_mission_static_preview` for both graph and assets. -Normal mission loading remains full and transactional; preview graph traversal -and asset preparation are restricted to the first TMA root. It is therefore not -a hidden relaxation of gameplay validation. The preceding all-root preview -probe timed out at `Graph`; this reduction is what allowed the successful GOG -native run. If that first root has no usable MSH, static preview fails explicitly -rather than expanding later roots or pretending to render the entire mission. +The preview now has an explicit root-prefix contract. `--preview-roots N` +prepares the first non-zero `N` TMA roots for the opt-in static Vulkan path; +the default remains one root. Normal mission loading remains full and +transactional, so this is not a hidden relaxation of gameplay validation. The +previous all-root probe timed out at `Graph`; the prefix makes broader scene +work measurable without pretending that a bounded preview is the full game. ### Shared terrain/root diagnostic frame @@ -1002,6 +1001,22 @@ one terrain component, 15 descriptors, a 7,372,800-byte readback (FNV-1a from the earlier first-root-only preview is expected because the submitted geometry and descriptor set changed; it is not an original-frame comparison. +### Multiple static-preview roots + +The native bridge now combines every mesh-backed visual of each selected root, +using that root's preserved TMA `position` and `scale` in the shared diagnostic +XZ frame. It reports the actual selected root count as `preview_roots`, rather +than implying that all mission objects are rendered. Raw orientation, original +camera/frustum and visibility remain unresolved. + +Fresh canonical GOG `Autodemo.00` evidence with `--preview-roots 2` completed +in 59.7 seconds: 25 submitted MSH components, one terrain component and 26 +descriptors on the native 1280x720 two-image swapchain, with validation +warnings/errors `0/0`. The readback FNV-1a remained +`10739087367165646439`, equal to the one-root terrain/root run. That equality +does **not** prove the second root is visible or equivalent: it is recorded as +a camera/frustum/overlap investigation target, not hidden as a parity result. + ### Camera ownership boundary from the GOG renderer The GOG `World3D.dll` export `LoadCamera` at RVA `0x1FB06` is only an import |
