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Diffstat (limited to 'docs/tomes')
| -rw-r--r-- | docs/tomes/05-render.md | 22 |
1 files changed, 17 insertions, 5 deletions
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md index 4a082f8..543af27 100644 --- a/docs/tomes/05-render.md +++ b/docs/tomes/05-render.md @@ -1457,11 +1457,23 @@ is the base of the `0x1A4` camera object (vtables at `+0` and `+4`), while with its own vtable. This capture format deliberately preserves the former base-object interpretation and does not invent camera ownership. -A bounded first launch of the capture-driven static preview against the -canonical GOG `MISSIONS/Autodemo.00/data.tma` did not reach a native frame -within 60 seconds. It is therefore load-path evidence only, not a rendering or -pixel-parity result; the existing full dependency preparation remains the next -performance/runtime obstacle before this exact capture can be visually compared. +The first bounded launch showed that repeated fingerprinting, rather than +Vulkan initialization, was the load-path bottleneck: each new MAT0/TEXM request +re-opened an already decoded archive and re-hashed its entire source file. +`ResourceRepository::open_archive_unchanged` now makes the *explicit* bounded +loading-transaction contract available. The normal `open_archive` remains the +strict public path and still invalidates stale entry handles after an external +archive replacement; only mission asset preparation uses the transactional +variant because it consumes an immutable snapshot of the selected game root. + +With that scoped cache, canonical GOG +`MISSIONS/Autodemo.00/data.tma --backend static-vulkan --preview-roots 1` +completed preparation in 6.308 seconds (the visual graph completed in 6.012 +seconds) and produced a 1280×720 native Vulkan frame with the captured D3D7 +camera, 15 material descriptors, and zero validation warnings or errors. This +is a real original-asset rendering milestone, but not pixel parity or gameplay +camera parity: it intentionally renders the bounded first preview root and +uses a one-time offline camera capture. A fresh no-input launch of the canonical `iron_3d.exe` did create a responsive window titled `Parkan. Железная Стратегия`. A read-only probe then requested |
