diff options
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/rendering/renderer_truth_table.md | 8 | ||||
| -rw-r--r-- | docs/tomes/05-render.md | 7 |
2 files changed, 10 insertions, 5 deletions
diff --git a/docs/rendering/renderer_truth_table.md b/docs/rendering/renderer_truth_table.md index 14cf198..c4f0ac1 100644 --- a/docs/rendering/renderer_truth_table.md +++ b/docs/rendering/renderer_truth_table.md @@ -38,9 +38,11 @@ `VulkanSmokeRenderer` с пустым списком materials (явный white-fallback). Режим использует отдельный bounded preview loader: normal `load_mission` по-прежнему готовит все reachable assets, тогда как preview останавливает asset preparation после первого root с mesh-backed - model. Это не является rendered acceptance: fresh GOG `MISSIONS/Autodemo.00/data.tma` test - с этим scope всё равно не дошёл до окна за локальный 120-second runner limit, поэтому нет - live report, pixel artifact или validation evidence именно для game path. + model. `--load-progress <file>` writes the last entered loader phase synchronously for timeout + diagnosis. This is not rendered acceptance: fresh GOG `MISSIONS/Autodemo.00/data.tma` test + with this scope still did not reach a window in the local 120-second runner; its checkpoint + was `Graph`, therefore no live report, pixel artifact or validation evidence exists for the + game path. - `apps/fparkan-viewer` сейчас inspection-only CLI и не открывает live Vulkan asset viewer. - Следующий реальный milestone для rendered acceptance: `VulkanAssetRenderer` diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md index 34bf873..d55b63b 100644 --- a/docs/tomes/05-render.md +++ b/docs/tomes/05-render.md @@ -956,8 +956,11 @@ loading remains full and transactional; the preview scope walks root spans in TMA order and stops asset preparation after the first mesh-backed model. It is therefore not a hidden relaxation of gameplay validation. A second GOG `Autodemo.00` attempt with this narrower asset scope still exceeded 120 seconds -before opening a window, which locates the remaining startup cost before the -Vulkan draw loop but does not identify it as terrain versus graph work. +before opening a window. The diagnostic `--load-progress <file>` checkpoint +reported `Graph`, which proves the remaining startup cost is in prototype graph +construction/visual-dependency expansion rather than terrain decode, asset +preparation, window creation or the Vulkan draw loop. The timeout probe does +not distinguish individual graph suboperations; no renderer acceptance follows. `Land.msh` использует отдельный geometry-only bridge: validated `TerrainFace28` сохраняет source triangle order, а его positions и packed UV0 попадают в тот же |
