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| -rw-r--r-- | docs/tomes/05-render.md | 17 |
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diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md index 45bb058..d9bae22 100644 --- a/docs/tomes/05-render.md +++ b/docs/tomes/05-render.md @@ -1538,6 +1538,23 @@ temporary vertex buffers или заменять render representation. UI/shell диагностики полезно уметь сохранять world-only command list и финальный framebuffer отдельно. +Terrain material discovery is now reproducible instead of inferred from the +mesh shape. The original AutoDemo map places two textual sidecar WEAR tables, +`Land1.wea` and `Land2.wea`, beside `Land.msh`; `Terrain.dll` contains the +corresponding `1.wea` and `2.wea` loading suffixes. The new terrain inspector +reports all packed face tags. For `DATA/MAPS/AutoMAP/Land.msh`, its 3,174 faces +use `0x0102` (592), `0x0203` (386), `0xff01` (918), `0xff02` (970), and +`0xff03` (308). The low byte is always a valid positional selector 1..3 in +`Land2.wea`; the high byte is a `Land1.wea` selector or sentinel `0xff`. +This is evidence for a two-layer terrain-material contract, but not yet for +its blend equation, so the Vulkan bridge intentionally remains texture-agnostic +until the base/overlay composition is recovered. + +```powershell +cargo run -q -p fparkan-cli -- terrain inspect ` + 'C:\GOG Games\Parkan - Iron Strategy\DATA\MAPS\AutoMAP\Land.msh' --format json +``` + ## Проверки паритета Главные риски совпадения кадра: |
