diff options
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/tomes/05-render.md | 46 |
1 files changed, 26 insertions, 20 deletions
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md index 25225d8..520b137 100644 --- a/docs/tomes/05-render.md +++ b/docs/tomes/05-render.md @@ -1421,14 +1421,15 @@ proves ownership and the D3D7 boundary, while keeping the earlier `CBufferingCamera` FOV=`1.04` as a distinct upstream interface value. The live GOG layout is now independently repeatable without invoking any game -method: `Terrain.dll + 0x7355c` contains the current camera interface pointer, -whose vtable relocates to `Terrain.dll` RVA `0x665b4`. Its selector-0 block -starts with one 32-bit internal tag at interface `+28`; the actual sixteen -row-major matrix words begin at `+32`. Captures for `RawCameraTransform` must -therefore contain those sixteen payload words, not the tag. A passive AutoDemo -sample produced a finite affine camera matrix and passed through the offline -Vulkan adapter as source-world geometry, rather than relying on a guessed -identity view. +method: `Terrain.dll + 0x7355c` contains the current outer camera-object +pointer, whose vtable relocates to `Terrain.dll` RVA `0x665b4`. Selector 0 +returns the affine block beginning at outer `+0x20`; its sixteen row-major +words have translations at indices 3, 7 and 11. The public `LoadCamera` +interface at outer `+0x134` is a different view and must not be substituted +for that block. Captures for `RawCameraTransform` therefore contain the sixteen +selector-0 words from outer `+0x20`. A passive AutoDemo sample produced a +finite affine camera matrix and passed through the offline Vulkan adapter as +source-world geometry, rather than relying on a guessed identity view. The Vulkan static path now accepts this recovered camera as `VulkanStaticCamera`. It composes the row-major D3D7 result as @@ -1501,8 +1502,13 @@ comparison. `tools/capture-original-camera.ps1` makes that handoff repeatable for a live GOG process. It finds the actual `Terrain.dll` base with Toolhelp module enumeration, opens the chosen PID with only -`PROCESS_QUERY_INFORMATION | PROCESS_VM_READ`, reads the camera global at its -RVA and then exactly 64 matrix bytes at interface `+32`. It emits the +`PROCESS_QUERY_INFORMATION | PROCESS_VM_READ`, verifies the expected outer +vtable, and reads exactly 64 selector-0 bytes at outer `+0x20`. AutoDemo can +briefly select a normalized/reflection-like camera object whose finite +translation is near the origin. The tool therefore re-reads the global on +each attempt and accepts a sample only when the proven translation length +exceeds its explicit `-MinimumWorldTranslation` threshold (default `100`); +the JSON retains the accepted outer pointer and translation for audit. It emits the `fparkan-legacy-camera-v1` JSON accepted by `fparkan-game`; it does not write to the process, send window messages, inject code, suspend threads, or invoke an original method. PowerShell execution policy may require the explicit @@ -1518,16 +1524,16 @@ cargo run -q -p fparkan-game -- --root 'C:\GOG Games\Parkan - Iron Strategy' ` --readback-out target\fparkan\autodemo-live-camera.raw ``` -On the unattended live AutoDemo the tool produced a new finite matrix and the -same all-root static bridge completed with 46 clip-visible vertices, 71 -descriptors, a 7,372,800-byte format-50 readback, FNV-1a -`11081931966175262997`, and zero Vulkan validation warnings/errors. A passive -desktop-surface capture of that original window also proved that the selected -instant contains the textured terrain, atmospheric sky, HUD and weapon FX; -`PrintWindow` itself returns a black Direct3D buffer, so it must not be treated -as an original-frame oracle. Neither screenshot establishes pixel parity: HUD, -FX, lighting, terrain layer composition and the remaining scene objects are -not yet represented by the static bridge. +On the unattended live AutoDemo the accepted world-space capture completed the +same all-root static bridge with 10,152 clip-visible vertices, 71 descriptors, +a 7,372,800-byte format-50 readback, and zero Vulkan validation +warnings/errors. A passive desktop-surface capture of that original window also +proved that the selected instant contains the textured terrain, atmospheric +sky, HUD and weapon FX; `PrintWindow` itself returns a black Direct3D buffer, +so it must not be treated as an original-frame oracle. The paired images expose +the next real renderer gap: sharing the raw pose and Ngi32 projection inputs is +not yet pixel parity, because the static bridge still lacks the full runtime +camera-selection timing, terrain composition, culling, lighting, UI and FX. For visual regression work, `fparkan-game --backend static-vulkan` also accepts `--readback-out <path>`. It writes the final synchronized Vulkan readback bytes |
