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# Render Parity Dataset
-This folder stores parity-test input for `crates/render-parity`.
+This folder stores parity-test input for legacy render comparison workflows.
- `cases.toml`: list of deterministic render cases.
- `reference/*.png`: baseline frames captured from the original renderer.
Expected workflow:
-1. Capture baseline PNG frames from original game/editor for each case.
+1. Capture baseline PNG frames for each case.
2. Add entries to `cases.toml`.
-3. Run:
+3. Run the acceptance renderer capture workflow with fixed profiles and compare
+ output captures out-of-tree.
-```bash
-cargo run -p render-parity -- \
- --manifest parity/cases.toml \
- --output-dir target/render-parity/current
+```text
+1) Prepare `cases.toml` and baseline captures.
+2) Run `fparkan-game` (or dedicated acceptance runner) with fixed seed.
+3) Compare outputs against baseline in dedicated comparison tooling.
```
-On failure, diff images are saved to `target/render-parity/current/diff`.
+The `render-parity` crate is no longer present as a standalone runner in this
+workspace snapshot; parity evidence is now produced through the acceptance
+artifacts and stage audit tooling.