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-rw-r--r--tools/msh_preview_renderer.py481
1 files changed, 481 insertions, 0 deletions
diff --git a/tools/msh_preview_renderer.py b/tools/msh_preview_renderer.py
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+++ b/tools/msh_preview_renderer.py
@@ -0,0 +1,481 @@
+#!/usr/bin/env python3
+"""
+Primitive software renderer for NGI MSH models.
+
+Output format: binary PPM (P6), no external dependencies.
+"""
+
+from __future__ import annotations
+
+import argparse
+import math
+import struct
+from pathlib import Path
+from typing import Any
+
+import archive_roundtrip_validator as arv
+
+MAGIC_NRES = b"NRes"
+
+
+def _entry_payload(blob: bytes, entry: dict[str, Any]) -> bytes:
+ start = int(entry["data_offset"])
+ end = start + int(entry["size"])
+ return blob[start:end]
+
+
+def _parse_nres(blob: bytes, source: str) -> dict[str, Any]:
+ if blob[:4] != MAGIC_NRES:
+ raise RuntimeError(f"{source}: not an NRes payload")
+ return arv.parse_nres(blob, source=source)
+
+
+def _by_type(entries: list[dict[str, Any]]) -> dict[int, list[dict[str, Any]]]:
+ out: dict[int, list[dict[str, Any]]] = {}
+ for row in entries:
+ out.setdefault(int(row["type_id"]), []).append(row)
+ return out
+
+
+def _pick_model_payload(archive_path: Path, model_name: str | None) -> tuple[bytes, str]:
+ root_blob = archive_path.read_bytes()
+ parsed = _parse_nres(root_blob, str(archive_path))
+
+ msh_entries = [row for row in parsed["entries"] if str(row["name"]).lower().endswith(".msh")]
+ if msh_entries:
+ chosen: dict[str, Any] | None = None
+ if model_name:
+ model_l = model_name.lower()
+ for row in msh_entries:
+ name_l = str(row["name"]).lower()
+ if name_l == model_l:
+ chosen = row
+ break
+ if chosen is None:
+ for row in msh_entries:
+ if str(row["name"]).lower().startswith(model_l):
+ chosen = row
+ break
+ else:
+ chosen = msh_entries[0]
+
+ if chosen is None:
+ names = ", ".join(str(row["name"]) for row in msh_entries[:12])
+ raise RuntimeError(
+ f"model '{model_name}' not found in {archive_path}. Available: {names}"
+ )
+ return _entry_payload(root_blob, chosen), str(chosen["name"])
+
+ # Fallback: treat file itself as a model NRes payload.
+ by_type = _by_type(parsed["entries"])
+ if all(k in by_type for k in (1, 2, 3, 6, 13)):
+ return root_blob, archive_path.name
+
+ raise RuntimeError(
+ f"{archive_path} does not contain .msh entries and does not look like a direct model payload"
+ )
+
+
+def _get_single(by_type: dict[int, list[dict[str, Any]]], type_id: int, label: str) -> dict[str, Any]:
+ rows = by_type.get(type_id, [])
+ if not rows:
+ raise RuntimeError(f"missing resource type {type_id} ({label})")
+ return rows[0]
+
+
+def _extract_geometry(
+ model_blob: bytes,
+ *,
+ lod: int,
+ group: int,
+ max_faces: int,
+) -> tuple[list[tuple[float, float, float]], list[tuple[int, int, int]], dict[str, int]]:
+ parsed = _parse_nres(model_blob, "<model>")
+ by_type = _by_type(parsed["entries"])
+
+ res1 = _get_single(by_type, 1, "Res1")
+ res2 = _get_single(by_type, 2, "Res2")
+ res3 = _get_single(by_type, 3, "Res3")
+ res6 = _get_single(by_type, 6, "Res6")
+ res13 = _get_single(by_type, 13, "Res13")
+
+ # Positions
+ pos_blob = _entry_payload(model_blob, res3)
+ if len(pos_blob) % 12 != 0:
+ raise RuntimeError(f"Res3 size is not divisible by 12: {len(pos_blob)}")
+ vertex_count = len(pos_blob) // 12
+ positions = [struct.unpack_from("<3f", pos_blob, i * 12) for i in range(vertex_count)]
+
+ # Indices
+ idx_blob = _entry_payload(model_blob, res6)
+ if len(idx_blob) % 2 != 0:
+ raise RuntimeError(f"Res6 size is not divisible by 2: {len(idx_blob)}")
+ index_count = len(idx_blob) // 2
+ indices = list(struct.unpack_from(f"<{index_count}H", idx_blob, 0))
+
+ # Batches
+ batch_blob = _entry_payload(model_blob, res13)
+ if len(batch_blob) % 20 != 0:
+ raise RuntimeError(f"Res13 size is not divisible by 20: {len(batch_blob)}")
+ batch_count = len(batch_blob) // 20
+ batches: list[tuple[int, int, int, int]] = []
+ for i in range(batch_count):
+ off = i * 20
+ # Keep only fields used by renderer:
+ # indexCount, indexStart, baseVertex
+ idx_count = struct.unpack_from("<H", batch_blob, off + 8)[0]
+ idx_start = struct.unpack_from("<I", batch_blob, off + 10)[0]
+ base_vertex = struct.unpack_from("<I", batch_blob, off + 16)[0]
+ batches.append((idx_count, idx_start, base_vertex, i))
+
+ # Slots
+ res2_blob = _entry_payload(model_blob, res2)
+ if len(res2_blob) < 0x8C:
+ raise RuntimeError("Res2 is too small (< 0x8C)")
+ slot_blob = res2_blob[0x8C:]
+ if len(slot_blob) % 68 != 0:
+ raise RuntimeError(f"Res2 slot area is not divisible by 68: {len(slot_blob)}")
+ slot_count = len(slot_blob) // 68
+ slots: list[tuple[int, int, int, int]] = []
+ for i in range(slot_count):
+ off = i * 68
+ tri_start, tri_count, batch_start, slot_batch_count = struct.unpack_from("<4H", slot_blob, off)
+ slots.append((tri_start, tri_count, batch_start, slot_batch_count))
+
+ # Nodes / slot matrix
+ res1_blob = _entry_payload(model_blob, res1)
+ node_stride = int(res1["attr3"])
+ node_count = int(res1["attr1"])
+ node_slot_indices: list[int] = []
+ if node_stride >= 38 and len(res1_blob) >= node_count * node_stride:
+ if lod < 0 or lod > 2:
+ raise RuntimeError(f"lod must be 0..2 (got {lod})")
+ if group < 0 or group > 4:
+ raise RuntimeError(f"group must be 0..4 (got {group})")
+ matrix_index = lod * 5 + group
+ for n in range(node_count):
+ off = n * node_stride + 8 + matrix_index * 2
+ slot_idx = struct.unpack_from("<H", res1_blob, off)[0]
+ if slot_idx == 0xFFFF:
+ continue
+ if slot_idx >= slot_count:
+ continue
+ node_slot_indices.append(slot_idx)
+
+ # Build triangle list.
+ faces: list[tuple[int, int, int]] = []
+ used_batches = 0
+ used_slots = 0
+
+ def append_batch(batch_idx: int) -> None:
+ nonlocal used_batches
+ if batch_idx < 0 or batch_idx >= len(batches):
+ return
+ idx_count, idx_start, base_vertex, _ = batches[batch_idx]
+ if idx_count < 3:
+ return
+ end = idx_start + idx_count
+ if end > len(indices):
+ return
+ used_batches += 1
+ tri_count = idx_count // 3
+ for t in range(tri_count):
+ i0 = indices[idx_start + t * 3 + 0] + base_vertex
+ i1 = indices[idx_start + t * 3 + 1] + base_vertex
+ i2 = indices[idx_start + t * 3 + 2] + base_vertex
+ if i0 >= vertex_count or i1 >= vertex_count or i2 >= vertex_count:
+ continue
+ faces.append((i0, i1, i2))
+ if len(faces) >= max_faces:
+ return
+
+ if node_slot_indices:
+ for slot_idx in node_slot_indices:
+ if len(faces) >= max_faces:
+ break
+ _tri_start, _tri_count, batch_start, slot_batch_count = slots[slot_idx]
+ used_slots += 1
+ for bi in range(batch_start, batch_start + slot_batch_count):
+ append_batch(bi)
+ if len(faces) >= max_faces:
+ break
+ else:
+ # Fallback if slot matrix is unavailable: draw all batches.
+ for bi in range(batch_count):
+ append_batch(bi)
+ if len(faces) >= max_faces:
+ break
+
+ meta = {
+ "vertex_count": vertex_count,
+ "index_count": index_count,
+ "batch_count": batch_count,
+ "slot_count": slot_count,
+ "node_count": node_count,
+ "used_slots": used_slots,
+ "used_batches": used_batches,
+ "face_count": len(faces),
+ }
+ if not faces:
+ raise RuntimeError("no faces selected for rendering")
+ return positions, faces, meta
+
+
+def _write_ppm(path: Path, width: int, height: int, rgb: bytearray) -> None:
+ path.parent.mkdir(parents=True, exist_ok=True)
+ with path.open("wb") as handle:
+ handle.write(f"P6\n{width} {height}\n255\n".encode("ascii"))
+ handle.write(rgb)
+
+
+def _render_software(
+ positions: list[tuple[float, float, float]],
+ faces: list[tuple[int, int, int]],
+ *,
+ width: int,
+ height: int,
+ yaw_deg: float,
+ pitch_deg: float,
+ wireframe: bool,
+) -> bytearray:
+ xs = [p[0] for p in positions]
+ ys = [p[1] for p in positions]
+ zs = [p[2] for p in positions]
+ cx = (min(xs) + max(xs)) * 0.5
+ cy = (min(ys) + max(ys)) * 0.5
+ cz = (min(zs) + max(zs)) * 0.5
+ span = max(max(xs) - min(xs), max(ys) - min(ys), max(zs) - min(zs))
+ radius = max(span * 0.5, 1e-3)
+
+ yaw = math.radians(yaw_deg)
+ pitch = math.radians(pitch_deg)
+ cyaw = math.cos(yaw)
+ syaw = math.sin(yaw)
+ cpitch = math.cos(pitch)
+ spitch = math.sin(pitch)
+
+ camera_dist = radius * 3.2
+ scale = min(width, height) * 0.95
+
+ # Transform all vertices once.
+ vx: list[float] = []
+ vy: list[float] = []
+ vz: list[float] = []
+ sx: list[float] = []
+ sy: list[float] = []
+ for x, y, z in positions:
+ x0 = x - cx
+ y0 = y - cy
+ z0 = z - cz
+ x1 = cyaw * x0 + syaw * z0
+ z1 = -syaw * x0 + cyaw * z0
+ y2 = cpitch * y0 - spitch * z1
+ z2 = spitch * y0 + cpitch * z1 + camera_dist
+ if z2 < 1e-3:
+ z2 = 1e-3
+ vx.append(x1)
+ vy.append(y2)
+ vz.append(z2)
+ sx.append(width * 0.5 + (x1 / z2) * scale)
+ sy.append(height * 0.5 - (y2 / z2) * scale)
+
+ rgb = bytearray([16, 18, 24] * (width * height))
+ zbuf = [float("inf")] * (width * height)
+ light_dir = (0.35, 0.45, 1.0)
+ l_len = math.sqrt(light_dir[0] ** 2 + light_dir[1] ** 2 + light_dir[2] ** 2)
+ light = (light_dir[0] / l_len, light_dir[1] / l_len, light_dir[2] / l_len)
+
+ def edge(ax: float, ay: float, bx: float, by: float, px: float, py: float) -> float:
+ return (px - ax) * (by - ay) - (py - ay) * (bx - ax)
+
+ for i0, i1, i2 in faces:
+ x0 = sx[i0]
+ y0 = sy[i0]
+ x1 = sx[i1]
+ y1 = sy[i1]
+ x2 = sx[i2]
+ y2 = sy[i2]
+ area = edge(x0, y0, x1, y1, x2, y2)
+ if area == 0.0:
+ continue
+
+ # Shading from camera-space normal.
+ ux = vx[i1] - vx[i0]
+ uy = vy[i1] - vy[i0]
+ uz = vz[i1] - vz[i0]
+ wx = vx[i2] - vx[i0]
+ wy = vy[i2] - vy[i0]
+ wz = vz[i2] - vz[i0]
+ nx = uy * wz - uz * wy
+ ny = uz * wx - ux * wz
+ nz = ux * wy - uy * wx
+ n_len = math.sqrt(nx * nx + ny * ny + nz * nz)
+ if n_len > 0.0:
+ nx /= n_len
+ ny /= n_len
+ nz /= n_len
+ intensity = nx * light[0] + ny * light[1] + nz * light[2]
+ if intensity < 0.0:
+ intensity = 0.0
+ shade = int(45 + 200 * intensity)
+ color = (shade, shade, min(255, shade + 18))
+
+ minx = int(max(0, math.floor(min(x0, x1, x2))))
+ maxx = int(min(width - 1, math.ceil(max(x0, x1, x2))))
+ miny = int(max(0, math.floor(min(y0, y1, y2))))
+ maxy = int(min(height - 1, math.ceil(max(y0, y1, y2))))
+ if minx > maxx or miny > maxy:
+ continue
+
+ z0 = vz[i0]
+ z1 = vz[i1]
+ z2 = vz[i2]
+
+ for py in range(miny, maxy + 1):
+ fy = py + 0.5
+ row = py * width
+ for px in range(minx, maxx + 1):
+ fx = px + 0.5
+ w0 = edge(x1, y1, x2, y2, fx, fy)
+ w1 = edge(x2, y2, x0, y0, fx, fy)
+ w2 = edge(x0, y0, x1, y1, fx, fy)
+ if area > 0:
+ if w0 < 0 or w1 < 0 or w2 < 0:
+ continue
+ else:
+ if w0 > 0 or w1 > 0 or w2 > 0:
+ continue
+ inv_area = 1.0 / area
+ bz0 = w0 * inv_area
+ bz1 = w1 * inv_area
+ bz2 = w2 * inv_area
+ depth = bz0 * z0 + bz1 * z1 + bz2 * z2
+ idx = row + px
+ if depth >= zbuf[idx]:
+ continue
+ zbuf[idx] = depth
+ p = idx * 3
+ rgb[p + 0] = color[0]
+ rgb[p + 1] = color[1]
+ rgb[p + 2] = color[2]
+
+ if wireframe:
+ def draw_line(xa: float, ya: float, xb: float, yb: float) -> None:
+ x0i = int(round(xa))
+ y0i = int(round(ya))
+ x1i = int(round(xb))
+ y1i = int(round(yb))
+ dx = abs(x1i - x0i)
+ sx_step = 1 if x0i < x1i else -1
+ dy = -abs(y1i - y0i)
+ sy_step = 1 if y0i < y1i else -1
+ err = dx + dy
+ x = x0i
+ y = y0i
+ while True:
+ if 0 <= x < width and 0 <= y < height:
+ p = (y * width + x) * 3
+ rgb[p + 0] = 240
+ rgb[p + 1] = 245
+ rgb[p + 2] = 255
+ if x == x1i and y == y1i:
+ break
+ e2 = 2 * err
+ if e2 >= dy:
+ err += dy
+ x += sx_step
+ if e2 <= dx:
+ err += dx
+ y += sy_step
+
+ for i0, i1, i2 in faces:
+ draw_line(sx[i0], sy[i0], sx[i1], sy[i1])
+ draw_line(sx[i1], sy[i1], sx[i2], sy[i2])
+ draw_line(sx[i2], sy[i2], sx[i0], sy[i0])
+
+ return rgb
+
+
+def cmd_list_models(args: argparse.Namespace) -> int:
+ archive_path = Path(args.archive).resolve()
+ blob = archive_path.read_bytes()
+ parsed = _parse_nres(blob, str(archive_path))
+ rows = [row for row in parsed["entries"] if str(row["name"]).lower().endswith(".msh")]
+ print(f"Archive: {archive_path}")
+ print(f"MSH entries: {len(rows)}")
+ for row in rows:
+ print(f"- {row['name']}")
+ return 0
+
+
+def cmd_render(args: argparse.Namespace) -> int:
+ archive_path = Path(args.archive).resolve()
+ output_path = Path(args.output).resolve()
+
+ model_blob, model_label = _pick_model_payload(archive_path, args.model)
+ positions, faces, meta = _extract_geometry(
+ model_blob,
+ lod=int(args.lod),
+ group=int(args.group),
+ max_faces=int(args.max_faces),
+ )
+ rgb = _render_software(
+ positions,
+ faces,
+ width=int(args.width),
+ height=int(args.height),
+ yaw_deg=float(args.yaw),
+ pitch_deg=float(args.pitch),
+ wireframe=bool(args.wireframe),
+ )
+ _write_ppm(output_path, int(args.width), int(args.height), rgb)
+
+ print(f"Rendered model: {model_label}")
+ print(f"Output : {output_path}")
+ print(
+ "Geometry : "
+ f"vertices={meta['vertex_count']}, faces={meta['face_count']}, "
+ f"batches={meta['used_batches']}/{meta['batch_count']}, slots={meta['used_slots']}/{meta['slot_count']}"
+ )
+ print(f"Mode : lod={args.lod}, group={args.group}, wireframe={bool(args.wireframe)}")
+ return 0
+
+
+def build_parser() -> argparse.ArgumentParser:
+ parser = argparse.ArgumentParser(
+ description="Primitive NGI MSH renderer (software, dependency-free)."
+ )
+ sub = parser.add_subparsers(dest="command", required=True)
+
+ list_models = sub.add_parser("list-models", help="List .msh entries in an NRes archive.")
+ list_models.add_argument("--archive", required=True, help="Path to archive (e.g. animals.rlb).")
+ list_models.set_defaults(func=cmd_list_models)
+
+ render = sub.add_parser("render", help="Render one model to PPM image.")
+ render.add_argument("--archive", required=True, help="Path to NRes archive or direct model payload.")
+ render.add_argument(
+ "--model",
+ help="Model entry name (*.msh) inside archive. If omitted, first .msh is used.",
+ )
+ render.add_argument("--output", required=True, help="Output .ppm file path.")
+ render.add_argument("--lod", type=int, default=0, help="LOD index 0..2 (default: 0).")
+ render.add_argument("--group", type=int, default=0, help="Group index 0..4 (default: 0).")
+ render.add_argument("--max-faces", type=int, default=120000, help="Face limit (default: 120000).")
+ render.add_argument("--width", type=int, default=1280, help="Image width (default: 1280).")
+ render.add_argument("--height", type=int, default=720, help="Image height (default: 720).")
+ render.add_argument("--yaw", type=float, default=35.0, help="Yaw angle in degrees (default: 35).")
+ render.add_argument("--pitch", type=float, default=18.0, help="Pitch angle in degrees (default: 18).")
+ render.add_argument("--wireframe", action="store_true", help="Draw white wireframe overlay.")
+ render.set_defaults(func=cmd_render)
+
+ return parser
+
+
+def main() -> int:
+ parser = build_parser()
+ args = parser.parse_args()
+ return int(args.func(args))
+
+
+if __name__ == "__main__":
+ raise SystemExit(main())