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-rw-r--r--tools/terrain_map_preview_renderer.py679
1 files changed, 679 insertions, 0 deletions
diff --git a/tools/terrain_map_preview_renderer.py b/tools/terrain_map_preview_renderer.py
new file mode 100644
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--- /dev/null
+++ b/tools/terrain_map_preview_renderer.py
@@ -0,0 +1,679 @@
+#!/usr/bin/env python3
+"""
+Software 3D renderer for terrain Land.msh + Land.map overlay.
+
+Output format: binary PPM (P6), dependency-free.
+"""
+
+from __future__ import annotations
+
+import argparse
+import math
+import struct
+from pathlib import Path
+from typing import Any
+
+import archive_roundtrip_validator as arv
+
+MAGIC_NRES = b"NRes"
+
+
+def _entry_payload(blob: bytes, entry: dict[str, Any]) -> bytes:
+ start = int(entry["data_offset"])
+ end = start + int(entry["size"])
+ return blob[start:end]
+
+
+def _parse_nres(blob: bytes, source: str) -> dict[str, Any]:
+ if blob[:4] != MAGIC_NRES:
+ raise RuntimeError(f"{source}: not an NRes payload")
+ return arv.parse_nres(blob, source=source)
+
+
+def _by_type(entries: list[dict[str, Any]]) -> dict[int, list[dict[str, Any]]]:
+ out: dict[int, list[dict[str, Any]]] = {}
+ for row in entries:
+ out.setdefault(int(row["type_id"]), []).append(row)
+ return out
+
+
+def _get_single(by_type: dict[int, list[dict[str, Any]]], type_id: int, label: str) -> dict[str, Any]:
+ rows = by_type.get(type_id, [])
+ if not rows:
+ raise RuntimeError(f"missing resource type {type_id} ({label})")
+ return rows[0]
+
+
+def _downsample_faces(
+ faces: list[tuple[int, int, int]],
+ max_faces: int,
+) -> list[tuple[int, int, int]]:
+ if max_faces <= 0 or len(faces) <= max_faces:
+ return faces
+ step = len(faces) / max_faces
+ out: list[tuple[int, int, int]] = []
+ pos = 0.0
+ while len(out) < max_faces and int(pos) < len(faces):
+ out.append(faces[int(pos)])
+ pos += step
+ return out
+
+
+def load_terrain_msh(
+ path: Path,
+ *,
+ max_faces: int,
+) -> tuple[list[tuple[float, float, float]], list[tuple[int, int, int]], dict[str, int]]:
+ blob = path.read_bytes()
+ parsed = _parse_nres(blob, str(path))
+ by_type = _by_type(parsed["entries"])
+
+ res3 = _get_single(by_type, 3, "positions")
+ res21 = _get_single(by_type, 21, "terrain faces")
+
+ pos_blob = _entry_payload(blob, res3)
+ if len(pos_blob) % 12 != 0:
+ raise RuntimeError(f"{path}: type 3 payload size is not divisible by 12")
+ vertex_count = len(pos_blob) // 12
+ positions = [struct.unpack_from("<3f", pos_blob, i * 12) for i in range(vertex_count)]
+
+ face_blob = _entry_payload(blob, res21)
+ if len(face_blob) % 28 != 0:
+ raise RuntimeError(f"{path}: type 21 payload size is not divisible by 28")
+ all_faces: list[tuple[int, int, int]] = []
+ raw_face_count = len(face_blob) // 28
+ dropped = 0
+ for i in range(raw_face_count):
+ off = i * 28
+ i0, i1, i2 = struct.unpack_from("<HHH", face_blob, off + 8)
+ if i0 >= vertex_count or i1 >= vertex_count or i2 >= vertex_count:
+ dropped += 1
+ continue
+ all_faces.append((i0, i1, i2))
+
+ faces = _downsample_faces(all_faces, max_faces)
+ meta = {
+ "vertex_count": vertex_count,
+ "face_count_raw": raw_face_count,
+ "face_count_valid": len(all_faces),
+ "face_count_rendered": len(faces),
+ "face_dropped_invalid": dropped,
+ }
+ return positions, faces, meta
+
+
+def load_areal_map(path: Path) -> tuple[list[dict[str, Any]], dict[str, int]]:
+ blob = path.read_bytes()
+ parsed = _parse_nres(blob, str(path))
+ by_type = _by_type(parsed["entries"])
+ chunk = _get_single(by_type, 12, "ArealMapGeometry")
+
+ payload = _entry_payload(blob, chunk)
+ areal_count = int(chunk["attr1"])
+ ptr = 0
+ areals: list[dict[str, Any]] = []
+ for idx in range(areal_count):
+ if ptr + 56 > len(payload):
+ raise RuntimeError(f"{path}: truncated areal header at index={idx}")
+ class_id = struct.unpack_from("<I", payload, ptr + 40)[0]
+ vertex_count, poly_count = struct.unpack_from("<II", payload, ptr + 48)
+ verts_off = ptr + 56
+ verts_size = 12 * vertex_count
+ if verts_off + verts_size > len(payload):
+ raise RuntimeError(f"{path}: areal[{idx}] vertices out of bounds")
+ verts = [struct.unpack_from("<3f", payload, verts_off + 12 * i) for i in range(vertex_count)]
+
+ links_off = verts_off + verts_size
+ links_size = 8 * (vertex_count + 3 * poly_count)
+ p = links_off + links_size
+ for _ in range(poly_count):
+ if p + 4 > len(payload):
+ raise RuntimeError(f"{path}: areal[{idx}] poly header out of bounds")
+ n = struct.unpack_from("<I", payload, p)[0]
+ p += 4 * (3 * n + 1)
+ if p > len(payload):
+ raise RuntimeError(f"{path}: areal[{idx}] poly data out of bounds")
+
+ areals.append(
+ {
+ "index": idx,
+ "class_id": class_id,
+ "vertices": verts,
+ }
+ )
+ ptr = p
+
+ if ptr + 8 > len(payload):
+ raise RuntimeError(f"{path}: missing cells section")
+ cells_x, cells_y = struct.unpack_from("<II", payload, ptr)
+ ptr += 8
+ for _x in range(cells_x):
+ for _y in range(cells_y):
+ if ptr + 2 > len(payload):
+ raise RuntimeError(f"{path}: cells section truncated")
+ hit_count = struct.unpack_from("<H", payload, ptr)[0]
+ ptr += 2 + 2 * hit_count
+ if ptr > len(payload):
+ raise RuntimeError(f"{path}: cells section out of bounds")
+ if ptr != len(payload):
+ raise RuntimeError(f"{path}: trailing bytes in chunk12 parse ({len(payload) - ptr})")
+
+ meta = {
+ "areal_count": areal_count,
+ "cells_x": cells_x,
+ "cells_y": cells_y,
+ }
+ return areals, meta
+
+
+def _color_for_class(class_id: int) -> tuple[int, int, int]:
+ x = (class_id * 1103515245 + 12345) & 0x7FFFFFFF
+ r = 60 + (x & 0x7F)
+ g = 60 + ((x >> 7) & 0x7F)
+ b = 60 + ((x >> 14) & 0x7F)
+ return r, g, b
+
+
+def _write_ppm(path: Path, width: int, height: int, rgb: bytearray) -> None:
+ path.parent.mkdir(parents=True, exist_ok=True)
+ with path.open("wb") as handle:
+ handle.write(f"P6\n{width} {height}\n255\n".encode("ascii"))
+ handle.write(rgb)
+
+
+def _write_obj(
+ path: Path,
+ terrain_positions: list[tuple[float, float, float]],
+ terrain_faces: list[tuple[int, int, int]],
+ areals: list[dict[str, Any]],
+ *,
+ include_areals: bool,
+) -> None:
+ path.parent.mkdir(parents=True, exist_ok=True)
+ with path.open("w", encoding="utf-8", newline="\n") as out:
+ out.write("# Exported by terrain_map_preview_renderer.py\n")
+ out.write("o terrain\n")
+ for x, y, z in terrain_positions:
+ out.write(f"v {x:.9g} {y:.9g} {z:.9g}\n")
+ for i0, i1, i2 in terrain_faces:
+ # OBJ indices are 1-based.
+ out.write(f"f {i0 + 1} {i1 + 1} {i2 + 1}\n")
+
+ if include_areals and areals:
+ base = len(terrain_positions)
+ area_vertex_counts: list[int] = []
+ out.write("o areal_edges\n")
+ for area in areals:
+ verts = area["vertices"]
+ area_vertex_counts.append(len(verts))
+ for x, y, z in verts:
+ out.write(f"v {x:.9g} {y:.9g} {z:.9g}\n")
+
+ ptr = base
+ for area_idx, area in enumerate(areals):
+ cnt = area_vertex_counts[area_idx]
+ if cnt < 2:
+ ptr += cnt
+ continue
+ # closed polyline.
+ line = [str(ptr + i + 1) for i in range(cnt)]
+ line.append(str(ptr + 1))
+ out.write("l " + " ".join(line) + "\n")
+ ptr += cnt
+
+
+def _render_scene(
+ terrain_positions: list[tuple[float, float, float]],
+ terrain_faces: list[tuple[int, int, int]],
+ areals: list[dict[str, Any]],
+ *,
+ width: int,
+ height: int,
+ yaw_deg: float,
+ pitch_deg: float,
+ wireframe: bool,
+ areal_overlay: bool,
+) -> bytearray:
+ all_positions = list(terrain_positions)
+ if areal_overlay:
+ for area in areals:
+ all_positions.extend(area["vertices"])
+ if not all_positions:
+ raise RuntimeError("scene is empty")
+
+ xs = [p[0] for p in all_positions]
+ ys = [p[1] for p in all_positions]
+ zs = [p[2] for p in all_positions]
+ cx = (min(xs) + max(xs)) * 0.5
+ cy = (min(ys) + max(ys)) * 0.5
+ cz = (min(zs) + max(zs)) * 0.5
+ span = max(max(xs) - min(xs), max(ys) - min(ys), max(zs) - min(zs))
+ radius = max(span * 0.5, 1e-3)
+
+ yaw = math.radians(yaw_deg)
+ pitch = math.radians(pitch_deg)
+ cyaw = math.cos(yaw)
+ syaw = math.sin(yaw)
+ cpitch = math.cos(pitch)
+ spitch = math.sin(pitch)
+ camera_dist = radius * 3.2
+ scale = min(width, height) * 0.96
+
+ # Terrain transform cache.
+ vx: list[float] = []
+ vy: list[float] = []
+ vz: list[float] = []
+ sx: list[float] = []
+ sy: list[float] = []
+ for x, y, z in terrain_positions:
+ x0 = x - cx
+ y0 = y - cy
+ z0 = z - cz
+ x1 = cyaw * x0 + syaw * z0
+ z1 = -syaw * x0 + cyaw * z0
+ y2 = cpitch * y0 - spitch * z1
+ z2 = spitch * y0 + cpitch * z1 + camera_dist
+ if z2 < 1e-3:
+ z2 = 1e-3
+ vx.append(x1)
+ vy.append(y2)
+ vz.append(z2)
+ sx.append(width * 0.5 + (x1 / z2) * scale)
+ sy.append(height * 0.5 - (y2 / z2) * scale)
+
+ def project_point(x: float, y: float, z: float) -> tuple[float, float, float]:
+ x0 = x - cx
+ y0 = y - cy
+ z0 = z - cz
+ x1 = cyaw * x0 + syaw * z0
+ z1 = -syaw * x0 + cyaw * z0
+ y2 = cpitch * y0 - spitch * z1
+ z2 = spitch * y0 + cpitch * z1 + camera_dist
+ if z2 < 1e-3:
+ z2 = 1e-3
+ px = width * 0.5 + (x1 / z2) * scale
+ py = height * 0.5 - (y2 / z2) * scale
+ return px, py, z2
+
+ rgb = bytearray([14, 16, 20] * (width * height))
+ zbuf = [float("inf")] * (width * height)
+ light_dir = (0.35, 0.45, 1.0)
+ l_len = math.sqrt(light_dir[0] ** 2 + light_dir[1] ** 2 + light_dir[2] ** 2)
+ light = (light_dir[0] / l_len, light_dir[1] / l_len, light_dir[2] / l_len)
+
+ def edge(ax: float, ay: float, bx: float, by: float, px: float, py: float) -> float:
+ return (px - ax) * (by - ay) - (py - ay) * (bx - ax)
+
+ for i0, i1, i2 in terrain_faces:
+ x0 = sx[i0]
+ y0 = sy[i0]
+ x1 = sx[i1]
+ y1 = sy[i1]
+ x2 = sx[i2]
+ y2 = sy[i2]
+ area = edge(x0, y0, x1, y1, x2, y2)
+ if area == 0.0:
+ continue
+
+ ux = vx[i1] - vx[i0]
+ uy = vy[i1] - vy[i0]
+ uz = vz[i1] - vz[i0]
+ wx = vx[i2] - vx[i0]
+ wy = vy[i2] - vy[i0]
+ wz = vz[i2] - vz[i0]
+ nx = uy * wz - uz * wy
+ ny = uz * wx - ux * wz
+ nz = ux * wy - uy * wx
+ n_len = math.sqrt(nx * nx + ny * ny + nz * nz)
+ if n_len > 0.0:
+ nx /= n_len
+ ny /= n_len
+ nz /= n_len
+ intensity = nx * light[0] + ny * light[1] + nz * light[2]
+ if intensity < 0.0:
+ intensity = 0.0
+ shade = int(45 + 185 * intensity)
+ color = (min(255, shade + 6), min(255, shade + 14), min(255, shade + 28))
+
+ minx = int(max(0, math.floor(min(x0, x1, x2))))
+ maxx = int(min(width - 1, math.ceil(max(x0, x1, x2))))
+ miny = int(max(0, math.floor(min(y0, y1, y2))))
+ maxy = int(min(height - 1, math.ceil(max(y0, y1, y2))))
+ if minx > maxx or miny > maxy:
+ continue
+
+ z0 = vz[i0]
+ z1 = vz[i1]
+ z2 = vz[i2]
+ inv_area = 1.0 / area
+ for py in range(miny, maxy + 1):
+ fy = py + 0.5
+ row = py * width
+ for px in range(minx, maxx + 1):
+ fx = px + 0.5
+ w0 = edge(x1, y1, x2, y2, fx, fy)
+ w1 = edge(x2, y2, x0, y0, fx, fy)
+ w2 = edge(x0, y0, x1, y1, fx, fy)
+ if area > 0:
+ if w0 < 0 or w1 < 0 or w2 < 0:
+ continue
+ else:
+ if w0 > 0 or w1 > 0 or w2 > 0:
+ continue
+ bz0 = w0 * inv_area
+ bz1 = w1 * inv_area
+ bz2 = w2 * inv_area
+ depth = bz0 * z0 + bz1 * z1 + bz2 * z2
+ idx = row + px
+ if depth >= zbuf[idx]:
+ continue
+ zbuf[idx] = depth
+ p = idx * 3
+ rgb[p + 0] = color[0]
+ rgb[p + 1] = color[1]
+ rgb[p + 2] = color[2]
+
+ def draw_line(
+ xa: float,
+ ya: float,
+ xb: float,
+ yb: float,
+ color: tuple[int, int, int],
+ ) -> None:
+ x0i = int(round(xa))
+ y0i = int(round(ya))
+ x1i = int(round(xb))
+ y1i = int(round(yb))
+ dx = abs(x1i - x0i)
+ sx_step = 1 if x0i < x1i else -1
+ dy = -abs(y1i - y0i)
+ sy_step = 1 if y0i < y1i else -1
+ err = dx + dy
+ x = x0i
+ y = y0i
+ while True:
+ if 0 <= x < width and 0 <= y < height:
+ p = (y * width + x) * 3
+ rgb[p + 0] = color[0]
+ rgb[p + 1] = color[1]
+ rgb[p + 2] = color[2]
+ if x == x1i and y == y1i:
+ break
+ e2 = 2 * err
+ if e2 >= dy:
+ err += dy
+ x += sx_step
+ if e2 <= dx:
+ err += dx
+ y += sy_step
+
+ if wireframe:
+ wf = (225, 232, 246)
+ for i0, i1, i2 in terrain_faces:
+ draw_line(sx[i0], sy[i0], sx[i1], sy[i1], wf)
+ draw_line(sx[i1], sy[i1], sx[i2], sy[i2], wf)
+ draw_line(sx[i2], sy[i2], sx[i0], sy[i0], wf)
+
+ if areal_overlay:
+ for area in areals:
+ verts = area["vertices"]
+ if len(verts) < 2:
+ continue
+ color = _color_for_class(int(area["class_id"]))
+ projected = [project_point(x, y, z + 0.35) for x, y, z in verts]
+ for i in range(len(projected)):
+ x0, y0, _ = projected[i]
+ x1, y1, _ = projected[(i + 1) % len(projected)]
+ draw_line(x0, y0, x1, y1, color)
+
+ return rgb
+
+
+def cmd_render(args: argparse.Namespace) -> int:
+ msh_path = Path(args.land_msh).resolve()
+ map_path = Path(args.land_map).resolve() if args.land_map else None
+ output_path = Path(args.output).resolve()
+
+ positions, faces, terrain_meta = load_terrain_msh(msh_path, max_faces=int(args.max_faces))
+ areals: list[dict[str, Any]] = []
+ map_meta: dict[str, int] = {"areal_count": 0, "cells_x": 0, "cells_y": 0}
+ if map_path:
+ areals, map_meta = load_areal_map(map_path)
+
+ rgb = _render_scene(
+ positions,
+ faces,
+ areals,
+ width=int(args.width),
+ height=int(args.height),
+ yaw_deg=float(args.yaw),
+ pitch_deg=float(args.pitch),
+ wireframe=bool(args.wireframe),
+ areal_overlay=bool(args.overlay_areals),
+ )
+ _write_ppm(output_path, int(args.width), int(args.height), rgb)
+
+ print(f"Rendered terrain : {msh_path}")
+ if map_path:
+ print(f"Areal overlay : {map_path}")
+ print(f"Output : {output_path}")
+ print(
+ "Terrain geometry : "
+ f"vertices={terrain_meta['vertex_count']}, "
+ f"faces={terrain_meta['face_count_rendered']}/{terrain_meta['face_count_valid']} "
+ f"(raw={terrain_meta['face_count_raw']}, dropped={terrain_meta['face_dropped_invalid']})"
+ )
+ if map_path:
+ print(
+ "Areal map : "
+ f"areals={map_meta['areal_count']}, cells={map_meta['cells_x']}x{map_meta['cells_y']}"
+ )
+ return 0
+
+
+def cmd_export_obj(args: argparse.Namespace) -> int:
+ msh_path = Path(args.land_msh).resolve()
+ map_path = Path(args.land_map).resolve() if args.land_map else None
+ output_path = Path(args.output).resolve()
+
+ positions, faces, terrain_meta = load_terrain_msh(msh_path, max_faces=int(args.max_faces))
+ areals: list[dict[str, Any]] = []
+ if map_path and bool(args.include_areals):
+ areals, _ = load_areal_map(map_path)
+
+ _write_obj(
+ output_path,
+ positions,
+ faces,
+ areals,
+ include_areals=bool(args.include_areals),
+ )
+
+ areal_vertices = sum(len(a["vertices"]) for a in areals)
+ print(f"Terrain source : {msh_path}")
+ if map_path:
+ print(f"Areal source : {map_path}")
+ print(f"OBJ output : {output_path}")
+ print(
+ "Terrain geometry : "
+ f"vertices={terrain_meta['vertex_count']}, "
+ f"faces={terrain_meta['face_count_rendered']}/{terrain_meta['face_count_valid']}"
+ )
+ if bool(args.include_areals):
+ print(f"Areal edges : areals={len(areals)}, extra_vertices={areal_vertices}")
+ return 0
+
+
+def cmd_render_turntable(args: argparse.Namespace) -> int:
+ msh_path = Path(args.land_msh).resolve()
+ map_path = Path(args.land_map).resolve() if args.land_map else None
+ output_dir = Path(args.output_dir).resolve()
+ output_dir.mkdir(parents=True, exist_ok=True)
+
+ frames = int(args.frames)
+ if frames <= 0:
+ raise RuntimeError("--frames must be > 0")
+
+ positions, faces, terrain_meta = load_terrain_msh(msh_path, max_faces=int(args.max_faces))
+ areals: list[dict[str, Any]] = []
+ if map_path:
+ areals, _ = load_areal_map(map_path)
+
+ yaw_start = float(args.yaw_start)
+ yaw_end = float(args.yaw_end)
+ if frames == 1:
+ yaws = [yaw_start]
+ else:
+ step = (yaw_end - yaw_start) / (frames - 1)
+ yaws = [yaw_start + i * step for i in range(frames)]
+
+ prefix = str(args.prefix)
+ for i, yaw in enumerate(yaws):
+ rgb = _render_scene(
+ positions,
+ faces,
+ areals,
+ width=int(args.width),
+ height=int(args.height),
+ yaw_deg=yaw,
+ pitch_deg=float(args.pitch),
+ wireframe=bool(args.wireframe),
+ areal_overlay=bool(args.overlay_areals),
+ )
+ out = output_dir / f"{prefix}_{i:03d}.ppm"
+ _write_ppm(out, int(args.width), int(args.height), rgb)
+
+ print(f"Turntable source : {msh_path}")
+ if map_path:
+ print(f"Areal source : {map_path}")
+ print(f"Output dir : {output_dir}")
+ print(f"Frames : {frames} ({yaws[0]:.3f} -> {yaws[-1]:.3f} yaw)")
+ print(
+ "Terrain geometry : "
+ f"vertices={terrain_meta['vertex_count']}, faces={terrain_meta['face_count_rendered']}"
+ )
+ return 0
+
+
+def cmd_render_batch(args: argparse.Namespace) -> int:
+ maps_root = Path(args.maps_root).resolve()
+ output_dir = Path(args.output_dir).resolve()
+ msh_paths = sorted(maps_root.rglob("Land.msh"))
+ if not msh_paths:
+ raise RuntimeError(f"no Land.msh files under {maps_root}")
+
+ rendered = 0
+ skipped = 0
+ for msh_path in msh_paths:
+ map_path = msh_path.with_name("Land.map")
+ if not map_path.exists():
+ skipped += 1
+ continue
+ rel = msh_path.parent.relative_to(maps_root)
+ out = output_dir / f"{rel.as_posix().replace('/', '__')}.ppm"
+ cmd_render(
+ argparse.Namespace(
+ land_msh=str(msh_path),
+ land_map=str(map_path),
+ output=str(out),
+ max_faces=args.max_faces,
+ width=args.width,
+ height=args.height,
+ yaw=args.yaw,
+ pitch=args.pitch,
+ wireframe=args.wireframe,
+ overlay_areals=args.overlay_areals,
+ )
+ )
+ rendered += 1
+
+ print(f"Batch summary: rendered={rendered}, skipped_no_map={skipped}, output_dir={output_dir}")
+ return 0
+
+
+def build_parser() -> argparse.ArgumentParser:
+ parser = argparse.ArgumentParser(
+ description="Software 3D terrain renderer (Land.msh + optional Land.map overlay)."
+ )
+ sub = parser.add_subparsers(dest="command", required=True)
+
+ render = sub.add_parser("render", help="Render one terrain map to PPM.")
+ render.add_argument("--land-msh", required=True, help="Path to Land.msh")
+ render.add_argument("--land-map", help="Path to Land.map (optional)")
+ render.add_argument("--output", required=True, help="Output .ppm path")
+ render.add_argument("--max-faces", type=int, default=220000, help="Face limit (default: 220000)")
+ render.add_argument("--width", type=int, default=1280, help="Image width (default: 1280)")
+ render.add_argument("--height", type=int, default=720, help="Image height (default: 720)")
+ render.add_argument("--yaw", type=float, default=38.0, help="Yaw angle in degrees (default: 38)")
+ render.add_argument("--pitch", type=float, default=26.0, help="Pitch angle in degrees (default: 26)")
+ render.add_argument("--wireframe", action="store_true", help="Draw terrain wireframe overlay")
+ render.add_argument(
+ "--overlay-areals",
+ action="store_true",
+ help="Draw ArealMap polygon overlay",
+ )
+ render.set_defaults(func=cmd_render)
+
+ export_obj = sub.add_parser("export-obj", help="Export terrain (and optional areal edges) to OBJ.")
+ export_obj.add_argument("--land-msh", required=True, help="Path to Land.msh")
+ export_obj.add_argument("--land-map", help="Path to Land.map (optional)")
+ export_obj.add_argument("--output", required=True, help="Output .obj path")
+ export_obj.add_argument("--max-faces", type=int, default=0, help="Face limit (0 = all)")
+ export_obj.add_argument(
+ "--include-areals",
+ action="store_true",
+ help="Export areal polygons as OBJ polyline object",
+ )
+ export_obj.set_defaults(func=cmd_export_obj)
+
+ turn = sub.add_parser("render-turntable", help="Render turntable frame sequence to PPM.")
+ turn.add_argument("--land-msh", required=True, help="Path to Land.msh")
+ turn.add_argument("--land-map", help="Path to Land.map (optional)")
+ turn.add_argument("--output-dir", required=True, help="Output directory for frames")
+ turn.add_argument("--prefix", default="frame", help="Frame filename prefix (default: frame)")
+ turn.add_argument("--frames", type=int, default=36, help="Frame count (default: 36)")
+ turn.add_argument("--yaw-start", type=float, default=0.0, help="Start yaw in degrees (default: 0)")
+ turn.add_argument("--yaw-end", type=float, default=360.0, help="End yaw in degrees (default: 360)")
+ turn.add_argument("--pitch", type=float, default=26.0, help="Pitch angle in degrees (default: 26)")
+ turn.add_argument("--max-faces", type=int, default=160000, help="Face limit (default: 160000)")
+ turn.add_argument("--width", type=int, default=960, help="Image width (default: 960)")
+ turn.add_argument("--height", type=int, default=540, help="Image height (default: 540)")
+ turn.add_argument("--wireframe", action="store_true", help="Draw terrain wireframe overlay")
+ turn.add_argument(
+ "--overlay-areals",
+ action="store_true",
+ help="Draw ArealMap polygon overlay",
+ )
+ turn.set_defaults(func=cmd_render_turntable)
+
+ batch = sub.add_parser("render-batch", help="Render all MAPS/**/Land.msh under root.")
+ batch.add_argument(
+ "--maps-root",
+ default="tmp/gamedata/DATA/MAPS",
+ help="Root directory with MAPS subfolders (default: tmp/gamedata/DATA/MAPS)",
+ )
+ batch.add_argument("--output-dir", required=True, help="Directory for output PPM files")
+ batch.add_argument("--max-faces", type=int, default=90000, help="Face limit per map (default: 90000)")
+ batch.add_argument("--width", type=int, default=960, help="Image width (default: 960)")
+ batch.add_argument("--height", type=int, default=540, help="Image height (default: 540)")
+ batch.add_argument("--yaw", type=float, default=38.0, help="Yaw angle in degrees (default: 38)")
+ batch.add_argument("--pitch", type=float, default=26.0, help="Pitch angle in degrees (default: 26)")
+ batch.add_argument("--wireframe", action="store_true", help="Draw terrain wireframe overlay")
+ batch.add_argument(
+ "--overlay-areals",
+ action="store_true",
+ help="Draw ArealMap polygon overlay",
+ )
+ batch.set_defaults(func=cmd_render_batch)
+
+ return parser
+
+
+def main() -> int:
+ parser = build_parser()
+ args = parser.parse_args()
+ return int(args.func(args))
+
+
+if __name__ == "__main__":
+ raise SystemExit(main())