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* fix(assets): retain texture resolver test helpersValentin Popov2026-07-181-0/+16
* perf(assets): cache graph texm validationValentin Popov2026-07-182-14/+36
* feat(runtime): split visual graph load phaseValentin Popov2026-07-182-2/+14
* fix(terrain): use xy ground coordinatesValentin Popov2026-07-182-36/+44
* fix(render): project static scene on xy planeValentin Popov2026-07-186-83/+219
* feat(cli): inspect mission transformsValentin Popov2026-07-184-3/+94
* feat(game): preview multiple mission rootsValentin Popov2026-07-183-109/+232
* docs(render): recover camera reflection factory ABIValentin Popov2026-07-182-3/+20
* feat(render): compose terrain with preview rootValentin Popov2026-07-187-108/+357
* docs(render): map camera selection flowValentin Popov2026-07-181-0/+14
* docs(render): trace GOG camera ownershipValentin Popov2026-07-181-0/+18
* feat(game): merge preview root componentsValentin Popov2026-07-184-64/+208
* docs(render): record part preview probesValentin Popov2026-07-181-0/+11
* feat(game): bind preview diffuse materialsValentin Popov2026-07-185-25/+127
* feat(runtime): bound static preview graph rootsValentin Popov2026-07-184-33/+36
* feat(runtime): report mission load phasesValentin Popov2026-07-184-28/+191
* feat(runtime): bound static preview asset loadingValentin Popov2026-07-185-21/+94
* feat(game): add static mission Vulkan modeValentin Popov2026-07-186-7/+298
* feat(runtime): preserve mission object IDs in drawsValentin Popov2026-07-182-1/+44
* feat(runtime): use mission placement in render snapshotsValentin Popov2026-07-182-7/+64
* feat(runtime): retain all object visuals in snapshotsValentin Popov2026-07-182-34/+102
* fix(vulkan): validate readback formatsValentin Popov2026-07-182-2/+46
* feat(vulkan): compare readback artifactsValentin Popov2026-07-182-9/+90
* fix(vulkan): label readback image formatsValentin Popov2026-07-184-3/+14
* feat(vulkan): export readback artifactsValentin Popov2026-07-185-26/+87
* feat(vulkan): capture swapchain pixelsValentin Popov2026-07-187-9/+245
* feat(vulkan): select readback-capable swapchainsValentin Popov2026-07-188-3/+64
* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-183-0/+26
* docs(evidence): correct World3D render RVAsValentin Popov2026-07-182-3/+28
* feat(vulkan): draw original terrain geometryValentin Popov2026-07-189-13/+221
* feat(vulkan): add alpha test shader pathValentin Popov2026-07-1812-17/+74
* feat(vulkan): add depth attachment pipeline supportValentin Popov2026-07-187-29/+268
* feat(vulkan): select canonical depth attachment formatsValentin Popov2026-07-183-5/+65
* feat(vulkan): cache pipeline variants by state keyValentin Popov2026-07-186-30/+146
* feat(render): add deterministic pipeline state keysValentin Popov2026-07-185-5/+157
* docs(render): record lightmap evidence gapValentin Popov2026-07-181-1/+2
* feat(render): bind materials per mesh batchValentin Popov2026-07-188-116/+398
* feat(render): preserve original mesh batch drawsValentin Popov2026-07-187-11/+80
* feat(viewer): select Vulkan texture through WEARValentin Popov2026-07-183-32/+189
* feat(assets): expose WEAR material texture selectionValentin Popov2026-07-183-2/+118
* fix(render): use original MSH UV scaleValentin Popov2026-07-182-9/+29
* feat(render): sample original TEXM in VulkanValentin Popov2026-07-1815-41/+307
* feat(render): upload original TEXM to VulkanValentin Popov2026-07-188-21/+529
* feat(render): draw original MSH through VulkanValentin Popov2026-07-189-11/+338
* feat(render): accept static indexed Vulkan meshesValentin Popov2026-07-185-41/+158
* test(render): refresh licensed planning capturesValentin Popov2026-07-181-2/+2
* perf(resource): skip duplicate archive metadata hashingValentin Popov2026-07-181-4/+66
* perf(assets): reuse materials during mission preparationValentin Popov2026-07-181-12/+61
* perf(assets): reuse textures during mission preparationValentin Popov2026-07-181-8/+82
* refactor(render): build game commands from snapshotsValentin Popov2026-07-181-16/+34