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* feat(assets): preserve unit component asset provenanceValentin Popov2026-07-182-2/+48
* feat(prototype): trace unit component edgesValentin Popov2026-07-183-6/+67
* feat(prototype): retain unit component provenanceValentin Popov2026-07-186-0/+60
* docs: reconcile Notion knowledge gapsValentin Popov2026-07-186-33/+224
* docs(control): recover AniMesh config provenanceValentin Popov2026-07-182-0/+32
* docs(control): trace AniMesh loading chainValentin Popov2026-07-181-0/+22
* tools(ghidra): export Control ABI decompilationValentin Popov2026-07-182-0/+46
* docs(control): record loader ABI boundariesValentin Popov2026-07-181-0/+26
* feat(terrain): index surface queries with bvhValentin Popov2026-07-182-3/+280
* feat(headless): expose reference movement commandValentin Popov2026-07-182-3/+148
* feat(runtime): add terrain-snapped reference movementValentin Popov2026-07-185-2/+200
* docs(plan): reconcile Notion Vulkan revisionValentin Popov2026-07-183-0/+176
* feat(render): consume world snapshot transformsValentin Popov2026-07-182-7/+99
* feat(world): retain mission transform stateValentin Popov2026-07-184-4/+123
* feat(render): select static MAT0 material phasesValentin Popov2026-07-184-10/+95
* feat(tools): summarize terrain shade profilesValentin Popov2026-07-182-0/+65
* feat(tools): capture live terrain shade cacheValentin Popov2026-07-182-0/+239
* feat(render): preview explicit animation framesValentin Popov2026-07-186-27/+337
* fix(render): export final Vulkan readback imageValentin Popov2026-07-183-20/+64
* fix(tools): reject non-world camera capturesValentin Popov2026-07-182-29/+88
* feat(tools): capture live legacy cameraValentin Popov2026-07-182-0/+191
* docs(plan): align Vulkan stage boundariesValentin Popov2026-07-181-6/+21
* feat(game): export static Vulkan readbackValentin Popov2026-07-182-4/+94
* docs(render): validate live camera capture ABIValentin Popov2026-07-181-0/+19
* feat(game): preview all mission roots by defaultValentin Popov2026-07-182-9/+14
* feat(render): apply placement in xy previewValentin Popov2026-07-185-32/+102
* docs(terrain): trace generated shade profilesValentin Popov2026-07-181-2/+12
* docs(terrain): trace shade cache populationValentin Popov2026-07-181-2/+11
* docs(terrain): recover shade cache allocation layoutValentin Popov2026-07-181-1/+13
* docs: synchronize local documentation authorityValentin Popov2026-07-183-15/+58
* docs(terrain): decode transient shade cache lookupValentin Popov2026-07-181-10/+20
* docs(terrain): record shade cache lifecycleValentin Popov2026-07-181-0/+7
* docs(terrain): delimit shade cache recordsValentin Popov2026-07-181-0/+12
* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-185-46/+131
* feat(terrain): separate shade material selectionsValentin Popov2026-07-184-5/+65
* feat(terrain): decode slot material pairsValentin Popov2026-07-182-2/+73
* feat(terrain): expose slot render dispatchValentin Popov2026-07-182-6/+56
* docs(terrain): trace renderer material handoffValentin Popov2026-07-181-0/+9
* docs(terrain): record material phase boundaryValentin Popov2026-07-181-0/+8
* feat(terrain): encode material manager selectorsValentin Popov2026-07-184-8/+90
* feat(terrain): recover material layer contractValentin Popov2026-07-182-1/+66
* feat(terrain): bind map base texturesValentin Popov2026-07-186-26/+223
* feat(terrain): inspect packed material tagsValentin Popov2026-07-182-3/+50
* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-187-38/+281
* feat(render): apply static node fallback posesValentin Popov2026-07-187-4/+286
* feat(msh): retain static node animation dataValentin Popov2026-07-185-3/+159
* feat(render): select static model LOD slotsValentin Popov2026-07-182-4/+109
* fix(render): match Ngi32 camera matricesValentin Popov2026-07-183-25/+34
* feat(render): diagnose captured camera clippingValentin Popov2026-07-184-7/+170
* feat(render): apply recovered TMA orientationValentin Popov2026-07-185-30/+130