index
:
fparkan
devel
master
Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
*
docs(control): record loader ABI boundaries
Valentin Popov
2026-07-18
1
-0
/
+26
*
feat(terrain): index surface queries with bvh
Valentin Popov
2026-07-18
2
-3
/
+280
*
feat(headless): expose reference movement command
Valentin Popov
2026-07-18
2
-3
/
+148
*
feat(runtime): add terrain-snapped reference movement
Valentin Popov
2026-07-18
5
-2
/
+200
*
docs(plan): reconcile Notion Vulkan revision
Valentin Popov
2026-07-18
3
-0
/
+176
*
feat(render): consume world snapshot transforms
Valentin Popov
2026-07-18
2
-7
/
+99
*
feat(world): retain mission transform state
Valentin Popov
2026-07-18
4
-4
/
+123
*
feat(render): select static MAT0 material phases
Valentin Popov
2026-07-18
4
-10
/
+95
*
feat(tools): summarize terrain shade profiles
Valentin Popov
2026-07-18
2
-0
/
+65
*
feat(tools): capture live terrain shade cache
Valentin Popov
2026-07-18
2
-0
/
+239
*
feat(render): preview explicit animation frames
Valentin Popov
2026-07-18
6
-27
/
+337
*
fix(render): export final Vulkan readback image
Valentin Popov
2026-07-18
3
-20
/
+64
*
fix(tools): reject non-world camera captures
Valentin Popov
2026-07-18
2
-29
/
+88
*
feat(tools): capture live legacy camera
Valentin Popov
2026-07-18
2
-0
/
+191
*
docs(plan): align Vulkan stage boundaries
Valentin Popov
2026-07-18
1
-6
/
+21
*
feat(game): export static Vulkan readback
Valentin Popov
2026-07-18
2
-4
/
+94
*
docs(render): validate live camera capture ABI
Valentin Popov
2026-07-18
1
-0
/
+19
*
feat(game): preview all mission roots by default
Valentin Popov
2026-07-18
2
-9
/
+14
*
feat(render): apply placement in xy preview
Valentin Popov
2026-07-18
5
-32
/
+102
*
docs(terrain): trace generated shade profiles
Valentin Popov
2026-07-18
1
-2
/
+12
*
docs(terrain): trace shade cache population
Valentin Popov
2026-07-18
1
-2
/
+11
*
docs(terrain): recover shade cache allocation layout
Valentin Popov
2026-07-18
1
-1
/
+13
*
docs: synchronize local documentation authority
Valentin Popov
2026-07-18
3
-15
/
+58
*
docs(terrain): decode transient shade cache lookup
Valentin Popov
2026-07-18
1
-10
/
+20
*
docs(terrain): record shade cache lifecycle
Valentin Popov
2026-07-18
1
-0
/
+7
*
docs(terrain): delimit shade cache records
Valentin Popov
2026-07-18
1
-0
/
+12
*
fix(terrain): preserve opaque shade lookup keys
Valentin Popov
2026-07-18
5
-46
/
+131
*
feat(terrain): separate shade material selections
Valentin Popov
2026-07-18
4
-5
/
+65
*
feat(terrain): decode slot material pairs
Valentin Popov
2026-07-18
2
-2
/
+73
*
feat(terrain): expose slot render dispatch
Valentin Popov
2026-07-18
2
-6
/
+56
*
docs(terrain): trace renderer material handoff
Valentin Popov
2026-07-18
1
-0
/
+9
*
docs(terrain): record material phase boundary
Valentin Popov
2026-07-18
1
-0
/
+8
*
feat(terrain): encode material manager selectors
Valentin Popov
2026-07-18
4
-8
/
+90
*
feat(terrain): recover material layer contract
Valentin Popov
2026-07-18
2
-1
/
+66
*
feat(terrain): bind map base textures
Valentin Popov
2026-07-18
6
-26
/
+223
*
feat(terrain): inspect packed material tags
Valentin Popov
2026-07-18
2
-3
/
+50
*
feat(animation): recover Node38 fallback hierarchy
Valentin Popov
2026-07-18
7
-38
/
+281
*
feat(render): apply static node fallback poses
Valentin Popov
2026-07-18
7
-4
/
+286
*
feat(msh): retain static node animation data
Valentin Popov
2026-07-18
5
-3
/
+159
*
feat(render): select static model LOD slots
Valentin Popov
2026-07-18
2
-4
/
+109
*
fix(render): match Ngi32 camera matrices
Valentin Popov
2026-07-18
3
-25
/
+34
*
feat(render): diagnose captured camera clipping
Valentin Popov
2026-07-18
4
-7
/
+170
*
feat(render): apply recovered TMA orientation
Valentin Popov
2026-07-18
5
-30
/
+130
*
feat(render): recover Iron3D Euler transform
Valentin Popov
2026-07-18
2
-0
/
+98
*
feat(render): support full-scene 32-bit indices
Valentin Popov
2026-07-18
6
-26
/
+57
*
perf(assets): reuse archives during mission loads
Valentin Popov
2026-07-18
3
-8
/
+65
*
feat(game): accept legacy camera captures
Valentin Popov
2026-07-18
4
-17
/
+192
*
feat(render): support per-frame camera updates
Valentin Popov
2026-07-18
4
-3
/
+73
*
feat(render): retain source world geometry
Valentin Popov
2026-07-18
3
-13
/
+194
*
feat(render): bridge legacy camera to Vulkan
Valentin Popov
2026-07-18
16
-48
/
+204
[next]