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* feat(render): retain source world geometryValentin Popov2026-07-183-13/+194
* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-1816-48/+204
* feat(render): recover legacy d3d camera matricesValentin Popov2026-07-182-0/+216
* docs(evidence): trace camera projection dispatchValentin Popov2026-07-181-0/+12
* feat(render): retain raw camera projection stateValentin Popov2026-07-182-0/+64
* docs(evidence): bound camera projection recoveryValentin Popov2026-07-181-1/+9
* docs(evidence): capture live camera projection inputValentin Popov2026-07-181-0/+11
* feat(render): invert raw affine camera transformsValentin Popov2026-07-182-0/+143
* feat(render): retain raw camera posesValentin Popov2026-07-182-0/+76
* docs(evidence): recover camera transform adjustmentValentin Popov2026-07-182-0/+26
* docs(evidence): trace autoplay camera switchesValentin Popov2026-07-182-1/+24
* docs(evidence): confirm live camera global relocationValentin Popov2026-07-182-5/+27
* docs(evidence): record blocked live camera probeValentin Popov2026-07-181-0/+8
* docs(evidence): recover buffering camera projection pathValentin Popov2026-07-182-0/+35
* feat(runtime): trace visual cache sizesValentin Popov2026-07-184-32/+146
* feat(runtime): trace visual graph sizesValentin Popov2026-07-184-10/+69
* perf(assets): cache visual wear validationValentin Popov2026-07-182-2/+52
* docs(render): profile part2 visual graph timingValentin Popov2026-07-181-0/+9
* feat(game): timestamp load progress traceValentin Popov2026-07-182-9/+48
* docs(render): record complete part2 load traceValentin Popov2026-07-181-0/+10
* docs(evidence): locate current camera globalValentin Popov2026-07-181-0/+8
* docs(render): record failed demo captureValentin Popov2026-07-181-0/+7
* feat(game): retain load progress milestonesValentin Popov2026-07-182-1/+30
* feat(runtime): trace material validation requestsValentin Popov2026-07-182-8/+25
* perf(assets): cache visual graph anchorsValentin Popov2026-07-182-5/+23
* feat(runtime): trace visual dependency requestsValentin Popov2026-07-183-11/+142
* perf(resource): avoid copying nres payloadsValentin Popov2026-07-183-13/+40
* chore(toolchain): limit installed targets to windowsValentin Popov2026-07-182-3/+3
* perf(runtime): retain more decoded payloadsValentin Popov2026-07-182-1/+13
* feat(runtime): trace visual graph phasesValentin Popov2026-07-183-5/+69
* docs(render): record part2 graph timeoutValentin Popov2026-07-181-0/+7
* docs(render): record part1 xy vulkan probeValentin Popov2026-07-181-0/+7
* docs(render): record corrected xy vulkan probeValentin Popov2026-07-181-0/+9
* fix(assets): satisfy material cache lintValentin Popov2026-07-181-1/+1
* perf(assets): cache graph material validationValentin Popov2026-07-182-1/+40
* feat(runtime): split model asset load checkpointsValentin Popov2026-07-183-13/+20
* feat(runtime): trace asset preparation phasesValentin Popov2026-07-183-12/+110
* perf(assets): cache prepared model dependenciesValentin Popov2026-07-182-9/+48
* fix(assets): retain texture resolver test helpersValentin Popov2026-07-181-0/+16
* perf(assets): cache graph texm validationValentin Popov2026-07-182-14/+36
* feat(runtime): split visual graph load phaseValentin Popov2026-07-182-2/+14
* fix(terrain): use xy ground coordinatesValentin Popov2026-07-182-36/+44
* fix(render): project static scene on xy planeValentin Popov2026-07-186-83/+219
* feat(cli): inspect mission transformsValentin Popov2026-07-184-3/+94
* feat(game): preview multiple mission rootsValentin Popov2026-07-183-109/+232
* docs(render): recover camera reflection factory ABIValentin Popov2026-07-182-3/+20
* feat(render): compose terrain with preview rootValentin Popov2026-07-187-108/+357
* docs(render): map camera selection flowValentin Popov2026-07-181-0/+14
* docs(render): trace GOG camera ownershipValentin Popov2026-07-181-0/+18
* feat(game): merge preview root componentsValentin Popov2026-07-184-64/+208