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* feat(terrain): expose slot render dispatchValentin Popov2026-07-182-6/+56
* docs(terrain): trace renderer material handoffValentin Popov2026-07-181-0/+9
* docs(terrain): record material phase boundaryValentin Popov2026-07-181-0/+8
* feat(terrain): encode material manager selectorsValentin Popov2026-07-184-8/+90
* feat(terrain): recover material layer contractValentin Popov2026-07-182-1/+66
* feat(terrain): bind map base texturesValentin Popov2026-07-186-26/+223
* feat(terrain): inspect packed material tagsValentin Popov2026-07-182-3/+50
* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-187-38/+281
* feat(render): apply static node fallback posesValentin Popov2026-07-187-4/+286
* feat(msh): retain static node animation dataValentin Popov2026-07-185-3/+159
* feat(render): select static model LOD slotsValentin Popov2026-07-182-4/+109
* fix(render): match Ngi32 camera matricesValentin Popov2026-07-183-25/+34
* feat(render): diagnose captured camera clippingValentin Popov2026-07-184-7/+170
* feat(render): apply recovered TMA orientationValentin Popov2026-07-185-30/+130
* feat(render): recover Iron3D Euler transformValentin Popov2026-07-182-0/+98
* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-186-26/+57
* perf(assets): reuse archives during mission loadsValentin Popov2026-07-183-8/+65
* feat(game): accept legacy camera capturesValentin Popov2026-07-184-17/+192
* feat(render): support per-frame camera updatesValentin Popov2026-07-184-3/+73
* feat(render): retain source world geometryValentin Popov2026-07-183-13/+194
* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-1816-48/+204
* feat(render): recover legacy d3d camera matricesValentin Popov2026-07-182-0/+216
* docs(evidence): trace camera projection dispatchValentin Popov2026-07-181-0/+12
* feat(render): retain raw camera projection stateValentin Popov2026-07-182-0/+64
* docs(evidence): bound camera projection recoveryValentin Popov2026-07-181-1/+9
* docs(evidence): capture live camera projection inputValentin Popov2026-07-181-0/+11
* feat(render): invert raw affine camera transformsValentin Popov2026-07-182-0/+143
* feat(render): retain raw camera posesValentin Popov2026-07-182-0/+76
* docs(evidence): recover camera transform adjustmentValentin Popov2026-07-182-0/+26
* docs(evidence): trace autoplay camera switchesValentin Popov2026-07-182-1/+24
* docs(evidence): confirm live camera global relocationValentin Popov2026-07-182-5/+27
* docs(evidence): record blocked live camera probeValentin Popov2026-07-181-0/+8
* docs(evidence): recover buffering camera projection pathValentin Popov2026-07-182-0/+35
* feat(runtime): trace visual cache sizesValentin Popov2026-07-184-32/+146
* feat(runtime): trace visual graph sizesValentin Popov2026-07-184-10/+69
* perf(assets): cache visual wear validationValentin Popov2026-07-182-2/+52
* docs(render): profile part2 visual graph timingValentin Popov2026-07-181-0/+9
* feat(game): timestamp load progress traceValentin Popov2026-07-182-9/+48
* docs(render): record complete part2 load traceValentin Popov2026-07-181-0/+10
* docs(evidence): locate current camera globalValentin Popov2026-07-181-0/+8
* docs(render): record failed demo captureValentin Popov2026-07-181-0/+7
* feat(game): retain load progress milestonesValentin Popov2026-07-182-1/+30
* feat(runtime): trace material validation requestsValentin Popov2026-07-182-8/+25
* perf(assets): cache visual graph anchorsValentin Popov2026-07-182-5/+23
* feat(runtime): trace visual dependency requestsValentin Popov2026-07-183-11/+142
* perf(resource): avoid copying nres payloadsValentin Popov2026-07-183-13/+40
* chore(toolchain): limit installed targets to windowsValentin Popov2026-07-182-3/+3
* perf(runtime): retain more decoded payloadsValentin Popov2026-07-182-1/+13
* feat(runtime): trace visual graph phasesValentin Popov2026-07-183-5/+69
* docs(render): record part2 graph timeoutValentin Popov2026-07-181-0/+7