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fparkan
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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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Author
Age
Files
Lines
*
docs(evidence): trace autoplay camera switches
Valentin Popov
2026-07-18
2
-1
/
+24
*
docs(evidence): confirm live camera global relocation
Valentin Popov
2026-07-18
2
-5
/
+27
*
docs(evidence): record blocked live camera probe
Valentin Popov
2026-07-18
1
-0
/
+8
*
docs(evidence): recover buffering camera projection path
Valentin Popov
2026-07-18
2
-0
/
+35
*
feat(runtime): trace visual cache sizes
Valentin Popov
2026-07-18
4
-32
/
+146
*
feat(runtime): trace visual graph sizes
Valentin Popov
2026-07-18
4
-10
/
+69
*
perf(assets): cache visual wear validation
Valentin Popov
2026-07-18
2
-2
/
+52
*
docs(render): profile part2 visual graph timing
Valentin Popov
2026-07-18
1
-0
/
+9
*
feat(game): timestamp load progress trace
Valentin Popov
2026-07-18
2
-9
/
+48
*
docs(render): record complete part2 load trace
Valentin Popov
2026-07-18
1
-0
/
+10
*
docs(evidence): locate current camera global
Valentin Popov
2026-07-18
1
-0
/
+8
*
docs(render): record failed demo capture
Valentin Popov
2026-07-18
1
-0
/
+7
*
feat(game): retain load progress milestones
Valentin Popov
2026-07-18
2
-1
/
+30
*
feat(runtime): trace material validation requests
Valentin Popov
2026-07-18
2
-8
/
+25
*
perf(assets): cache visual graph anchors
Valentin Popov
2026-07-18
2
-5
/
+23
*
feat(runtime): trace visual dependency requests
Valentin Popov
2026-07-18
3
-11
/
+142
*
perf(resource): avoid copying nres payloads
Valentin Popov
2026-07-18
3
-13
/
+40
*
chore(toolchain): limit installed targets to windows
Valentin Popov
2026-07-18
2
-3
/
+3
*
perf(runtime): retain more decoded payloads
Valentin Popov
2026-07-18
2
-1
/
+13
*
feat(runtime): trace visual graph phases
Valentin Popov
2026-07-18
3
-5
/
+69
*
docs(render): record part2 graph timeout
Valentin Popov
2026-07-18
1
-0
/
+7
*
docs(render): record part1 xy vulkan probe
Valentin Popov
2026-07-18
1
-0
/
+7
*
docs(render): record corrected xy vulkan probe
Valentin Popov
2026-07-18
1
-0
/
+9
*
fix(assets): satisfy material cache lint
Valentin Popov
2026-07-18
1
-1
/
+1
*
perf(assets): cache graph material validation
Valentin Popov
2026-07-18
2
-1
/
+40
*
feat(runtime): split model asset load checkpoints
Valentin Popov
2026-07-18
3
-13
/
+20
*
feat(runtime): trace asset preparation phases
Valentin Popov
2026-07-18
3
-12
/
+110
*
perf(assets): cache prepared model dependencies
Valentin Popov
2026-07-18
2
-9
/
+48
*
fix(assets): retain texture resolver test helpers
Valentin Popov
2026-07-18
1
-0
/
+16
*
perf(assets): cache graph texm validation
Valentin Popov
2026-07-18
2
-14
/
+36
*
feat(runtime): split visual graph load phase
Valentin Popov
2026-07-18
2
-2
/
+14
*
fix(terrain): use xy ground coordinates
Valentin Popov
2026-07-18
2
-36
/
+44
*
fix(render): project static scene on xy plane
Valentin Popov
2026-07-18
6
-83
/
+219
*
feat(cli): inspect mission transforms
Valentin Popov
2026-07-18
4
-3
/
+94
*
feat(game): preview multiple mission roots
Valentin Popov
2026-07-18
3
-109
/
+232
*
docs(render): recover camera reflection factory ABI
Valentin Popov
2026-07-18
2
-3
/
+20
*
feat(render): compose terrain with preview root
Valentin Popov
2026-07-18
7
-108
/
+357
*
docs(render): map camera selection flow
Valentin Popov
2026-07-18
1
-0
/
+14
*
docs(render): trace GOG camera ownership
Valentin Popov
2026-07-18
1
-0
/
+18
*
feat(game): merge preview root components
Valentin Popov
2026-07-18
4
-64
/
+208
*
docs(render): record part preview probes
Valentin Popov
2026-07-18
1
-0
/
+11
*
feat(game): bind preview diffuse materials
Valentin Popov
2026-07-18
5
-25
/
+127
*
feat(runtime): bound static preview graph roots
Valentin Popov
2026-07-18
4
-33
/
+36
*
feat(runtime): report mission load phases
Valentin Popov
2026-07-18
4
-28
/
+191
*
feat(runtime): bound static preview asset loading
Valentin Popov
2026-07-18
5
-21
/
+94
*
feat(game): add static mission Vulkan mode
Valentin Popov
2026-07-18
6
-7
/
+298
*
feat(runtime): preserve mission object IDs in draws
Valentin Popov
2026-07-18
2
-1
/
+44
*
feat(runtime): use mission placement in render snapshots
Valentin Popov
2026-07-18
2
-7
/
+64
*
feat(runtime): retain all object visuals in snapshots
Valentin Popov
2026-07-18
2
-34
/
+102
*
fix(vulkan): validate readback formats
Valentin Popov
2026-07-18
2
-2
/
+46
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