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* feat(runtime): retain all object visuals in snapshotsValentin Popov2026-07-182-34/+102
* fix(vulkan): validate readback formatsValentin Popov2026-07-182-2/+46
* feat(vulkan): compare readback artifactsValentin Popov2026-07-182-9/+90
* fix(vulkan): label readback image formatsValentin Popov2026-07-184-3/+14
* feat(vulkan): export readback artifactsValentin Popov2026-07-185-26/+87
* feat(vulkan): capture swapchain pixelsValentin Popov2026-07-187-9/+245
* feat(vulkan): select readback-capable swapchainsValentin Popov2026-07-188-3/+64
* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-183-0/+26
* docs(evidence): correct World3D render RVAsValentin Popov2026-07-182-3/+28
* feat(vulkan): draw original terrain geometryValentin Popov2026-07-189-13/+221
* feat(vulkan): add alpha test shader pathValentin Popov2026-07-1812-17/+74
* feat(vulkan): add depth attachment pipeline supportValentin Popov2026-07-187-29/+268
* feat(vulkan): select canonical depth attachment formatsValentin Popov2026-07-183-5/+65
* feat(vulkan): cache pipeline variants by state keyValentin Popov2026-07-186-30/+146
* feat(render): add deterministic pipeline state keysValentin Popov2026-07-185-5/+157
* docs(render): record lightmap evidence gapValentin Popov2026-07-181-1/+2
* feat(render): bind materials per mesh batchValentin Popov2026-07-188-116/+398
* feat(render): preserve original mesh batch drawsValentin Popov2026-07-187-11/+80
* feat(viewer): select Vulkan texture through WEARValentin Popov2026-07-183-32/+189
* feat(assets): expose WEAR material texture selectionValentin Popov2026-07-183-2/+118
* fix(render): use original MSH UV scaleValentin Popov2026-07-182-9/+29
* feat(render): sample original TEXM in VulkanValentin Popov2026-07-1815-41/+307
* feat(render): upload original TEXM to VulkanValentin Popov2026-07-188-21/+529
* feat(render): draw original MSH through VulkanValentin Popov2026-07-189-11/+338
* feat(render): accept static indexed Vulkan meshesValentin Popov2026-07-185-41/+158
* test(render): refresh licensed planning capturesValentin Popov2026-07-181-2/+2
* perf(resource): skip duplicate archive metadata hashingValentin Popov2026-07-181-4/+66
* perf(assets): reuse materials during mission preparationValentin Popov2026-07-181-12/+61
* perf(assets): reuse textures during mission preparationValentin Popov2026-07-181-8/+82
* refactor(render): build game commands from snapshotsValentin Popov2026-07-181-16/+34
* feat(xtask): persist corpus baseline reportsValentin Popov2026-07-181-14/+66
* docs(stage0): confirm native GPU smoke coverageValentin Popov2026-07-181-3/+3
* refactor(xtask): derive closure from Cargo metadataValentin Popov2026-07-181-11/+36
* refactor(xtask): parse Cargo manifests with tomlValentin Popov2026-07-181-76/+91
* fix(stage0): require Windows native smokeValentin Popov2026-07-184-84/+58
* build(platform): restrict runtime scope to WindowsValentin Popov2026-07-186-378/+21
* build(deps): harden winit feature graphValentin Popov2026-07-184-175/+108
* build(deps): pin internal path dependency versionsValentin Popov2026-07-1827-100/+100
* fix(build): align stage zero gates with Rust 1.97Valentin Popov2026-07-185-41/+42
* fix(clippy): address Rust 1.97 lintsValentin Popov2026-07-188-25/+31
* style: format workspace with Rust 1.97Valentin Popov2026-07-188-96/+147
* build: support Windows shader provenanceValentin Popov2026-07-183-36/+92
* fix(policy): normalize Windows FFI pathsValentin Popov2026-07-181-1/+8
* build: upgrade Rust toolchain to 1.97.1Valentin Popov2026-07-186-16/+20
* docs(stage0): record Windows Vulkan smokeValentin Popov2026-07-181-2/+14
* docs: align renderer and evidence statusValentin Popov2026-07-047-1/+237
* chore: clarify planning acceptance semanticsValentin Popov2026-07-045-29/+175
* refactor: harden stage 2 graph and asset limitsValentin Popov2026-07-034-13/+276
* fix: guard prepared asset id collisionsValentin Popov2026-07-033-19/+382
* test: realign stage 2 acceptance coverageValentin Popov2026-07-035-45/+482