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* feat(render): consume world snapshot transformsValentin Popov2026-07-182-7/+99
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* feat(world): retain mission transform stateValentin Popov2026-07-184-4/+123
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* feat(render): select static MAT0 material phasesValentin Popov2026-07-184-10/+95
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* feat(tools): summarize terrain shade profilesValentin Popov2026-07-182-0/+65
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* feat(tools): capture live terrain shade cacheValentin Popov2026-07-182-0/+239
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* feat(render): preview explicit animation framesValentin Popov2026-07-186-27/+337
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* fix(render): export final Vulkan readback imageValentin Popov2026-07-183-20/+64
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* fix(tools): reject non-world camera capturesValentin Popov2026-07-182-29/+88
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* feat(tools): capture live legacy cameraValentin Popov2026-07-182-0/+191
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* docs(plan): align Vulkan stage boundariesValentin Popov2026-07-181-6/+21
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* feat(game): export static Vulkan readbackValentin Popov2026-07-182-4/+94
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* docs(render): validate live camera capture ABIValentin Popov2026-07-181-0/+19
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* feat(game): preview all mission roots by defaultValentin Popov2026-07-182-9/+14
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* feat(render): apply placement in xy previewValentin Popov2026-07-185-32/+102
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* docs(terrain): trace generated shade profilesValentin Popov2026-07-181-2/+12
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* docs(terrain): trace shade cache populationValentin Popov2026-07-181-2/+11
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* docs(terrain): recover shade cache allocation layoutValentin Popov2026-07-181-1/+13
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* docs: synchronize local documentation authorityValentin Popov2026-07-183-15/+58
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* docs(terrain): decode transient shade cache lookupValentin Popov2026-07-181-10/+20
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* docs(terrain): record shade cache lifecycleValentin Popov2026-07-181-0/+7
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* docs(terrain): delimit shade cache recordsValentin Popov2026-07-181-0/+12
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* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-185-46/+131
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* feat(terrain): separate shade material selectionsValentin Popov2026-07-184-5/+65
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* feat(terrain): decode slot material pairsValentin Popov2026-07-182-2/+73
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* feat(terrain): expose slot render dispatchValentin Popov2026-07-182-6/+56
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* docs(terrain): trace renderer material handoffValentin Popov2026-07-181-0/+9
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* docs(terrain): record material phase boundaryValentin Popov2026-07-181-0/+8
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* feat(terrain): encode material manager selectorsValentin Popov2026-07-184-8/+90
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* feat(terrain): recover material layer contractValentin Popov2026-07-182-1/+66
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* feat(terrain): bind map base texturesValentin Popov2026-07-186-26/+223
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* feat(terrain): inspect packed material tagsValentin Popov2026-07-182-3/+50
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* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-187-38/+281
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* feat(render): apply static node fallback posesValentin Popov2026-07-187-4/+286
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* feat(msh): retain static node animation dataValentin Popov2026-07-185-3/+159
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* feat(render): select static model LOD slotsValentin Popov2026-07-182-4/+109
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* fix(render): match Ngi32 camera matricesValentin Popov2026-07-183-25/+34
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* feat(render): diagnose captured camera clippingValentin Popov2026-07-184-7/+170
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* feat(render): apply recovered TMA orientationValentin Popov2026-07-185-30/+130
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* feat(render): recover Iron3D Euler transformValentin Popov2026-07-182-0/+98
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* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-186-26/+57
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* perf(assets): reuse archives during mission loadsValentin Popov2026-07-183-8/+65
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* feat(game): accept legacy camera capturesValentin Popov2026-07-184-17/+192
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* feat(render): support per-frame camera updatesValentin Popov2026-07-184-3/+73
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* feat(render): retain source world geometryValentin Popov2026-07-183-13/+194
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* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-1816-48/+204
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* feat(render): recover legacy d3d camera matricesValentin Popov2026-07-182-0/+216
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* docs(evidence): trace camera projection dispatchValentin Popov2026-07-181-0/+12
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* feat(render): retain raw camera projection stateValentin Popov2026-07-182-0/+64
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* docs(evidence): bound camera projection recoveryValentin Popov2026-07-181-1/+9
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* docs(evidence): capture live camera projection inputValentin Popov2026-07-181-0/+11
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