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* feat(runtime): trace visual dependency requestsValentin Popov2026-07-183-11/+142
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* perf(resource): avoid copying nres payloadsValentin Popov2026-07-183-13/+40
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* chore(toolchain): limit installed targets to windowsValentin Popov2026-07-182-3/+3
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* perf(runtime): retain more decoded payloadsValentin Popov2026-07-182-1/+13
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* feat(runtime): trace visual graph phasesValentin Popov2026-07-183-5/+69
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* docs(render): record part2 graph timeoutValentin Popov2026-07-181-0/+7
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* docs(render): record part1 xy vulkan probeValentin Popov2026-07-181-0/+7
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* docs(render): record corrected xy vulkan probeValentin Popov2026-07-181-0/+9
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* fix(assets): satisfy material cache lintValentin Popov2026-07-181-1/+1
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* perf(assets): cache graph material validationValentin Popov2026-07-182-1/+40
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* feat(runtime): split model asset load checkpointsValentin Popov2026-07-183-13/+20
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* feat(runtime): trace asset preparation phasesValentin Popov2026-07-183-12/+110
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* perf(assets): cache prepared model dependenciesValentin Popov2026-07-182-9/+48
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* fix(assets): retain texture resolver test helpersValentin Popov2026-07-181-0/+16
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* perf(assets): cache graph texm validationValentin Popov2026-07-182-14/+36
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* feat(runtime): split visual graph load phaseValentin Popov2026-07-182-2/+14
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* fix(terrain): use xy ground coordinatesValentin Popov2026-07-182-36/+44
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* fix(render): project static scene on xy planeValentin Popov2026-07-186-83/+219
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* feat(cli): inspect mission transformsValentin Popov2026-07-184-3/+94
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* feat(game): preview multiple mission rootsValentin Popov2026-07-183-109/+232
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* docs(render): recover camera reflection factory ABIValentin Popov2026-07-182-3/+20
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* feat(render): compose terrain with preview rootValentin Popov2026-07-187-108/+357
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* docs(render): map camera selection flowValentin Popov2026-07-181-0/+14
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* docs(render): trace GOG camera ownershipValentin Popov2026-07-181-0/+18
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* feat(game): merge preview root componentsValentin Popov2026-07-184-64/+208
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* docs(render): record part preview probesValentin Popov2026-07-181-0/+11
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* feat(game): bind preview diffuse materialsValentin Popov2026-07-185-25/+127
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* feat(runtime): bound static preview graph rootsValentin Popov2026-07-184-33/+36
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* feat(runtime): report mission load phasesValentin Popov2026-07-184-28/+191
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* feat(runtime): bound static preview asset loadingValentin Popov2026-07-185-21/+94
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* feat(game): add static mission Vulkan modeValentin Popov2026-07-186-7/+298
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* feat(runtime): preserve mission object IDs in drawsValentin Popov2026-07-182-1/+44
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* feat(runtime): use mission placement in render snapshotsValentin Popov2026-07-182-7/+64
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* feat(runtime): retain all object visuals in snapshotsValentin Popov2026-07-182-34/+102
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* fix(vulkan): validate readback formatsValentin Popov2026-07-182-2/+46
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* feat(vulkan): compare readback artifactsValentin Popov2026-07-182-9/+90
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* fix(vulkan): label readback image formatsValentin Popov2026-07-184-3/+14
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* feat(vulkan): export readback artifactsValentin Popov2026-07-185-26/+87
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* feat(vulkan): capture swapchain pixelsValentin Popov2026-07-187-9/+245
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* feat(vulkan): select readback-capable swapchainsValentin Popov2026-07-188-3/+64
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* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-183-0/+26
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* docs(evidence): correct World3D render RVAsValentin Popov2026-07-182-3/+28
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* feat(vulkan): draw original terrain geometryValentin Popov2026-07-189-13/+221
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* feat(vulkan): add alpha test shader pathValentin Popov2026-07-1812-17/+74
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* feat(vulkan): add depth attachment pipeline supportValentin Popov2026-07-187-29/+268
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* feat(vulkan): select canonical depth attachment formatsValentin Popov2026-07-183-5/+65
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* feat(vulkan): cache pipeline variants by state keyValentin Popov2026-07-186-30/+146
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* feat(render): add deterministic pipeline state keysValentin Popov2026-07-185-5/+157
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* docs(render): record lightmap evidence gapValentin Popov2026-07-181-1/+2
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* feat(render): bind materials per mesh batchValentin Popov2026-07-188-116/+398
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