| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove legacy SDL/OpenGL adapters from the workspace and introduce winit/Vulkan adapter boundaries for the rendered composition root.
Add reproducible toolchain and xtask CI coverage for formatting, tests, clippy, docs, policy, deny, acceptance auditing, and hosted OS matrix evidence.
Strengthen Stage 1 data contracts with byte-first paths, VFS hardening, structured diagnostics, RsLi writer/edit scaffolding, corpus reporting, and resource error classification.
Advance Stage 2 asset preparation by moving mission loading through assets/runtime boundaries, materializing prototype graph data, preserving provenance, and adding inspection/viewer integration.
Record the Stage 0-2 audit input, acceptance roadmap, coverage updates, and documentation notes for follow-up evidence.
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Add the modular fparkan workspace, domain crates, adapters, apps, xtask policy/CI, acceptance evidence, and licensed corpus gates for the macOS-focused roadmap foundation.
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from renovate/actions-checkout-7.x into devel
Reviewed-on: https://code.popov.link/valentineus/fparkan/pulls/16
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renovate/toml-1.x into devel
Reviewed-on: https://code.popov.link/valentineus/fparkan/pulls/14
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- Introduced `terrain-core` crate for loading and processing terrain mesh data.
- Added `tma` crate for parsing mission files, including footer and object records.
- Created `unitdat` crate for reading unit data files with validation of structure.
- Implemented error handling and tests for all new crates.
- Documented object registry format and rendering pipeline in specifications.
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просмотрщик с базовой функциональностью
feat(nres): улучшить структуру архива с добавлением заголовка и информации о записях
feat(rsli): добавить поддержку заголовка библиотеки и улучшить обработку записей
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заголовок окна и stdout в интерактивном режиме
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добавлением выбора между GLES2 и Core 3.3
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- Introduced a constant `DEFAULT_UV_SCALE` for UV scaling.
- Refactored UV mapping in `build_render_mesh` to use the new constant.
- Simplified `compute_bounds` functions by extracting common logic into `compute_bounds_impl`.
test(render-core): add tests for rendering with empty and multi-node models
- Added tests to verify behavior when building render meshes from models with no slots and multiple nodes.
- Ensured UV scaling is correctly applied in tests.
feat(render-demo): add FOV argument and improve error handling
- Added a `--fov` command-line argument to set the field of view.
- Enhanced error messages for texture resolution failures.
- Updated MVP computation to use the new FOV parameter.
fix(rsli): improve error handling in LZH decompression
- Added checks to prevent out-of-bounds access in LZH decoding logic.
refactor(texm): streamline texture parsing and decoding tests
- Created a helper function `build_texm_payload` for constructing test payloads.
- Added tests for various texture formats including RGB565, RGB556, ARGB4444, and Luminance Alpha.
- Improved error handling for invalid TEXM headers and mip bounds.
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спецификаций
- Обновлены спецификации `runtime-pipeline`, `sound`, `terrain-map-loading`, `texture`, `ui` и `wear`.
- Добавлены разделы о статусе покрытия и оставшихся задачах для достижения 100% завершенности.
- Внесены уточнения по архитектурным ролям, минимальным контрактам и требованиям к toolchain для каждой подсистемы.
- Уточнены форматы данных и правила взаимодействия между компонентами системы.
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features
- Introduced `LoadedModel` and `LoadedTexture` structs for better encapsulation of model and texture data.
- Added functions to load models and textures from archives, including support for resolving textures based on materials and wear entries.
- Implemented error handling for missing textures, materials, and wear entries.
- Updated the rendering pipeline to support texture loading and binding, including command-line arguments for texture customization.
- Enhanced the `texm` crate with new decoding capabilities for various pixel formats, including indexed textures.
- Added tests for texture decoding and loading to ensure reliability and correctness.
- Updated documentation to reflect changes in the material and texture resolution process.
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