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* Update controlled component geometry and mountsValentin Popov2 days2-20/+764
* Parse CTLD initial effect group selectorValentin Popov2 days3-2/+85
* Sample initial component control posesValentin Popov2 days2-16/+247
* feat(assets): load FX materials from selected archiveValentin Popov2 days1-6/+108
* fix(render): honor terrain base-only face flagsValentin Popov2 days7-23/+96
* feat(render): expose completed frame readbackValentin Popov2 days2-3/+31
* Test terrain LOD mapping and queriesValentin Popov2 days2-8/+126
* fix(assets): parse native CTL tags 2 and 5Valentin Popov2 days2-22/+62
* feat(assets): load native BAS geometry for placementsValentin Popov2 days3-25/+721
* fix(terrain): preserve zero-area welded foundation facesValentin Popov2 days1-3/+58
* feat(render): upload dynamic point lights per frameValentin Popov2 days8-55/+575
* feat(assets): sample component control timelinesValentin Popov2 days2-78/+1108
* fix(fx): preserve rain tails on zero-time framesValentin Popov2 days2-1/+30
* feat(fx): evaluate generic Op1 point lightsValentin Popov2 days2-27/+366
* feat(fx): evaluate native Op8 smoke emittersValentin Popov2 days3-0/+1389
* fix(render): honor native shadow caster defaultsValentin Popov2 days2-10/+33
* feat(terrain): build BAS basement foundationsValentin Popov2 days4-24/+2970
* feat(fx): evaluate native Op7 particle poolsValentin Popov2 days3-0/+1477
* feat(material): sample normalized MAT0 phasesValentin Popov2 days2-0/+265
* feat(fx): evaluate native Op3 body typesValentin Popov2 days3-0/+995
* feat(fx): evaluate native generator mesh modesValentin Popov2 days3-0/+1448
* fix: align native MSH face cullingValentin Popov3 days2-11/+432
* fix: preserve native sky sprite screen depthValentin Popov3 days7-28/+221
* Match free-flight camera to native projectionValentin Popov3 days2-21/+161
* Use LOD0 for terrain queries and renderingValentin Popov3 days5-91/+649
* Fix sun sprite palette slotValentin Popov3 days2-7/+49
* docs: translate render frame referenceValentin Popov3 days2-171/+167
* docs: correct renderer source contractsValentin Popov3 days2-20/+31
* Accept finite negative material RGB coefficientsValentin Popov3 days2-14/+28
* Track the Rust workspace lockfileValentin Popov3 days2-1/+2307
* test: cover native material interpolation masksValentin Popov3 days1-0/+57
* Fix native alpha-test default referenceValentin Popov3 days3-10/+27
* Fix Indexed8 Texm palette decodingValentin Popov3 days1-4/+15
* Reject degenerate shadow receiversValentin Popov5 days1-7/+64
* Document bounded capture recoveryValentin Popov9 days1-1/+1
* Use named debugger access constantsValentin Popov9 days1-1/+2
* Fix native frame capture debugger cleanupValentin Popov9 days2-41/+350
* Load explicit component point listsValentin Popov9 days3-19/+533
* Parse native CTLD effect rowsValentin Popov9 days2-1/+493
* Fix FXID resource reference offsetsValentin Popov9 days2-36/+122
* Fix material categories and transparent background orderingValentin Popov9 days6-53/+496
* capture native fog consumer stateValentin Popov9 days2-7/+1012
* docs: clarify native TEXM channel conversionValentin Popov9 days2-6/+7
* fix: decode TEXM 888 channels in native orderValentin Popov9 days3-13/+68
* Use native heading for sky gradientValentin Popov9 days2-3/+93
* Match native SUN packed color sourceValentin Popov9 days1-1/+50
* Fix terrain height and native frame captureValentin Popov9 days9-196/+5409
* Merge remote-tracking branch 'origin/devel' into develValentin Popov9 days1-1/+1
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* | feat: complete map viewer scene and static CTL pose previewValentin Popov9 days42-1222/+24399
| * chore(deps): update all digest updatesrenovate[bot]10 days2-3/+3