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* Update controlled component geometry and mountsValentin Popov4 days2-20/+764
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* Parse CTLD initial effect group selectorValentin Popov5 days3-2/+85
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* Sample initial component control posesValentin Popov5 days2-16/+247
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* feat(assets): load FX materials from selected archiveValentin Popov5 days1-6/+108
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* fix(render): honor terrain base-only face flagsValentin Popov5 days7-23/+96
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* feat(render): expose completed frame readbackValentin Popov5 days2-3/+31
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* Test terrain LOD mapping and queriesValentin Popov5 days2-8/+126
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* fix(assets): parse native CTL tags 2 and 5Valentin Popov5 days2-22/+62
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* feat(assets): load native BAS geometry for placementsValentin Popov5 days3-25/+721
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* fix(terrain): preserve zero-area welded foundation facesValentin Popov5 days1-3/+58
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* feat(render): upload dynamic point lights per frameValentin Popov5 days8-55/+575
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* feat(assets): sample component control timelinesValentin Popov5 days2-78/+1108
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* fix(fx): preserve rain tails on zero-time framesValentin Popov5 days2-1/+30
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* feat(fx): evaluate generic Op1 point lightsValentin Popov5 days2-27/+366
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov5 days3-0/+1389
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* fix(render): honor native shadow caster defaultsValentin Popov5 days2-10/+33
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* feat(terrain): build BAS basement foundationsValentin Popov5 days4-24/+2970
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* feat(fx): evaluate native Op7 particle poolsValentin Popov5 days3-0/+1477
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* feat(material): sample normalized MAT0 phasesValentin Popov5 days2-0/+265
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* feat(fx): evaluate native Op3 body typesValentin Popov5 days3-0/+995
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* feat(fx): evaluate native generator mesh modesValentin Popov5 days3-0/+1448
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* fix: align native MSH face cullingValentin Popov5 days2-11/+432
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* fix: preserve native sky sprite screen depthValentin Popov5 days7-28/+221
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* Match free-flight camera to native projectionValentin Popov5 days2-21/+161
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* Use LOD0 for terrain queries and renderingValentin Popov5 days5-91/+649
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* Fix sun sprite palette slotValentin Popov5 days2-7/+49
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* docs: translate render frame referenceValentin Popov5 days2-171/+167
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* docs: correct renderer source contractsValentin Popov5 days2-20/+31
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* Accept finite negative material RGB coefficientsValentin Popov5 days2-14/+28
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* Track the Rust workspace lockfileValentin Popov5 days2-1/+2307
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* test: cover native material interpolation masksValentin Popov5 days1-0/+57
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* Fix native alpha-test default referenceValentin Popov5 days3-10/+27
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* Fix Indexed8 Texm palette decodingValentin Popov5 days1-4/+15
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* Reject degenerate shadow receiversValentin Popov7 days1-7/+64
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* Document bounded capture recoveryValentin Popov11 days1-1/+1
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* Use named debugger access constantsValentin Popov11 days1-1/+2
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* Fix native frame capture debugger cleanupValentin Popov11 days2-41/+350
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* Load explicit component point listsValentin Popov11 days3-19/+533
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* Parse native CTLD effect rowsValentin Popov11 days2-1/+493
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* Fix FXID resource reference offsetsValentin Popov11 days2-36/+122
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* Fix material categories and transparent background orderingValentin Popov11 days6-53/+496
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* capture native fog consumer stateValentin Popov11 days2-7/+1012
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* docs: clarify native TEXM channel conversionValentin Popov11 days2-6/+7
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* fix: decode TEXM 888 channels in native orderValentin Popov11 days3-13/+68
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* Use native heading for sky gradientValentin Popov11 days2-3/+93
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* Match native SUN packed color sourceValentin Popov11 days1-1/+50
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* Fix terrain height and native frame captureValentin Popov11 days9-196/+5409
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* Merge remote-tracking branch 'origin/devel' into develValentin Popov12 days1-1/+1
|\ | | | | | | | | | | | | # Conflicts: # .github/workflows/ci.yml # Cargo.lock # rust-toolchain.toml
* | feat: complete map viewer scene and static CTL pose previewValentin Popov12 days42-1222/+24399
| | | | | | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
| * chore(deps): update all digest updatesrenovate[bot]12 days2-3/+3
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