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* feat(fx): track phase and restart per effect instanceValentin Popov6 hours7-152/+379
* fix(render): match native packet distance approximationValentin Popov7 hours7-40/+188
* fix(game): render terrain without placed object meshesValentin Popov9 hours2-4/+34
* perf(render): avoid forced FIFO fallback without mailboxValentin Popov9 hours3-0/+44
* fix(tools): preserve opaque framebuffer RGB in capturesValentin Popov9 hours4-12/+40
* chore(render): report unexpanded ambient effectsValentin Popov10 hours4-6/+64
* fix(render): match native reflection target sizesValentin Popov11 hours5-16/+68
* fix(render): use native shifted water reflection cameraValentin Popov11 hours7-25/+168
* chore(render): expose unused vertex color coverageValentin Popov13 hours3-2/+9
* feat(render): animate water with native EMBM wavesValentin Popov13 hours15-42/+390
* feat(render): add planar water reflectionsValentin Popov14 hours17-187/+901
* chore(render): expose unverified special terrain passesValentin Popov17 hours2-0/+10
* perf(render): prewarm pipeline variants with a Vulkan cacheValentin Popov18 hours5-61/+135
* perf(render): share identical material texture imagesValentin Popov18 hours4-76/+127
* perf(render): retain static mesh prefixes between framesValentin Popov18 hours5-71/+177
* fix(render): animate sky layers on the native UV clockValentin Popov19 hours8-13/+285
* fix(render): select terrain LOD from native camera cellsValentin Popov19 hours9-21/+776
* fix(capture): replay the projection used by world geometryValentin Popov20 hours7-170/+409
* fix(render): select native Land2 multitexture variantsValentin Popov20 hours3-15/+132
* feat(fx): play ambient Control sound commandsValentin Popov21 hours7-24/+573
* docs(render): distinguish fog color from the lighting floorValentin Popov22 hours3-11/+22
* fix(render): apply celestial birth matrix to column vectorsValentin Popov23 hours4-22/+51
* fix(capture): settle selected camera over consecutive world framesValentin Popov23 hours2-6/+68
* fix(render): use native squared distance for vertex fogValentin Popov24 hours7-8/+75
* fix(render): scale Control light radius with emitter transformValentin Popov24 hours5-23/+92
* fix(render): fade MSH portals with camera distanceValentin Popov25 hours7-45/+383
* feat(render): integrate Control effects and animated world sceneValentin Popov26 hours7-2536/+8299
* fix(render): preserve projected shadow depth bias in Vulkan pipelinesValentin Popov26 hours4-20/+157
* feat(runtime): project factory-2 selector 6 metadataValentin Popov26 hours7-29/+1856
* docs(runtime): correct Control and collision interface contractsValentin Popov29 hours2-17/+47
* feat(script): evaluate additive FML expressions during InitValentin Popov30 hours5-104/+856
* fix(runtime): load research tables for every AI ownerValentin Popov31 hours3-62/+108
* feat(runtime): initialize per-clan AI record slotsValentin Popov32 hours3-1/+489
* feat(assets): decode CTLD tag 17 recordsValentin Popov33 hours3-4/+314
* feat(runtime): restore indexed Control provider queryValentin Popov34 hours4-19/+313
* feat(runtime): project initial Behavior control groupsValentin Popov35 hours4-0/+328
* feat(runtime): restore Control selector 15Valentin Popov35 hours3-15/+416
* feat(runtime): load clan research tables during startupValentin Popov36 hours4-106/+740
* docs(behavior): trace research context owner transferValentin Popov37 hours2-14/+42
* fix(assets): count texture requests in mission plansValentin Popov37 hours2-8/+94
* feat(assets): restore ordered research candidate selectionValentin Popov37 hours5-27/+880
* chore: merge origin/trunk dependency updateValentin Popov39 hours1-2/+2
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* | feat(assets): decode research tables and calculate candidate costsValentin Popov39 hours5-25/+1983
| * chore(deps): update rust crate encoding_rs to v0.8.44renovate[bot]39 hours1-2/+2
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* feat(script): execute numeric FML assignments during mission InitValentin Popov40 hours5-232/+1586
* fix(script): read Init guards in native disk orderValentin Popov41 hours4-47/+99
* feat(app): constrain free-flight movement by building meshesValentin Popov42 hours6-44/+1203
* fix(runtime): follow linked nodes after building helper hitsValentin Popov42 hours6-48/+695
* feat(runtime): query building meshes in world spaceValentin Popov43 hours4-2/+687
* fix(render): hide native zero-alpha MSH batchesValentin Popov44 hours9-12/+234