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* fix(render): refresh viewport after swapchain recreationValentin Popov13 days3-150/+562
* fix(render): use view-dependent sky fog colorValentin Popov13 days3-13/+55
* fix(camera): preserve free-flight terrain clearanceValentin Popov14 days2-1/+119
* Support parented camera capture matricesValentin Popov14 days5-107/+1706
* Update controlled component geometry and mountsValentin Popov2026-10-182-20/+764
* Parse CTLD initial effect group selectorValentin Popov2026-10-183-2/+85
* Sample initial component control posesValentin Popov2026-10-182-16/+247
* feat(assets): load FX materials from selected archiveValentin Popov2026-10-181-6/+108
* fix(render): honor terrain base-only face flagsValentin Popov2026-10-187-23/+96
* feat(render): expose completed frame readbackValentin Popov2026-10-182-3/+31
* Test terrain LOD mapping and queriesValentin Popov2026-10-182-8/+126
* fix(assets): parse native CTL tags 2 and 5Valentin Popov2026-10-182-22/+62
* feat(assets): load native BAS geometry for placementsValentin Popov2026-10-183-25/+721
* fix(terrain): preserve zero-area welded foundation facesValentin Popov2026-10-181-3/+58
* feat(render): upload dynamic point lights per frameValentin Popov2026-10-188-55/+575
* feat(assets): sample component control timelinesValentin Popov2026-10-182-78/+1108
* fix(fx): preserve rain tails on zero-time framesValentin Popov2026-10-182-1/+30
* feat(fx): evaluate generic Op1 point lightsValentin Popov2026-10-182-27/+366
* feat(fx): evaluate native Op8 smoke emittersValentin Popov2026-10-183-0/+1389
* fix(render): honor native shadow caster defaultsValentin Popov2026-10-182-10/+33
* feat(terrain): build BAS basement foundationsValentin Popov2026-10-184-24/+2970
* feat(fx): evaluate native Op7 particle poolsValentin Popov2026-10-183-0/+1477
* feat(material): sample normalized MAT0 phasesValentin Popov2026-10-182-0/+265
* feat(fx): evaluate native Op3 body typesValentin Popov2026-10-183-0/+995
* feat(fx): evaluate native generator mesh modesValentin Popov2026-10-183-0/+1448
* fix: align native MSH face cullingValentin Popov2026-10-182-11/+432
* fix: preserve native sky sprite screen depthValentin Popov2026-10-187-28/+221
* Match free-flight camera to native projectionValentin Popov2026-10-182-21/+161
* Use LOD0 for terrain queries and renderingValentin Popov2026-10-185-91/+649
* Fix sun sprite palette slotValentin Popov2026-10-182-7/+49
* docs: translate render frame referenceValentin Popov2026-10-172-171/+167
* docs: correct renderer source contractsValentin Popov2026-10-172-20/+31
* Accept finite negative material RGB coefficientsValentin Popov2026-10-172-14/+28
* Track the Rust workspace lockfileValentin Popov2026-10-172-1/+2307
* test: cover native material interpolation masksValentin Popov2026-10-171-0/+57
* Fix native alpha-test default referenceValentin Popov2026-10-173-10/+27
* Fix Indexed8 Texm palette decodingValentin Popov2026-10-171-4/+15
* Reject degenerate shadow receiversValentin Popov2026-10-161-7/+64
* Document bounded capture recoveryValentin Popov2026-10-111-1/+1
* Use named debugger access constantsValentin Popov2026-10-111-1/+2
* Fix native frame capture debugger cleanupValentin Popov2026-10-112-41/+350
* Load explicit component point listsValentin Popov2026-10-113-19/+533
* Parse native CTLD effect rowsValentin Popov2026-10-112-1/+493
* Fix FXID resource reference offsetsValentin Popov2026-10-112-36/+122
* Fix material categories and transparent background orderingValentin Popov2026-10-116-53/+496
* capture native fog consumer stateValentin Popov2026-10-112-7/+1012
* docs: clarify native TEXM channel conversionValentin Popov2026-10-112-6/+7
* fix: decode TEXM 888 channels in native orderValentin Popov2026-10-113-13/+68
* Use native heading for sky gradientValentin Popov2026-10-112-3/+93
* Match native SUN packed color sourceValentin Popov2026-10-111-1/+50