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fparkan
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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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Author
Age
Files
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*
chore(render): report unexpanded ambient effects
Valentin Popov
4 hours
4
-6
/
+64
*
fix(render): match native reflection target sizes
Valentin Popov
4 hours
5
-16
/
+68
*
fix(render): use native shifted water reflection camera
Valentin Popov
5 hours
7
-25
/
+168
*
chore(render): expose unused vertex color coverage
Valentin Popov
7 hours
3
-2
/
+9
*
feat(render): animate water with native EMBM waves
Valentin Popov
7 hours
15
-42
/
+390
*
feat(render): add planar water reflections
Valentin Popov
7 hours
17
-187
/
+901
*
chore(render): expose unverified special terrain passes
Valentin Popov
11 hours
2
-0
/
+10
*
perf(render): prewarm pipeline variants with a Vulkan cache
Valentin Popov
11 hours
5
-61
/
+135
*
perf(render): share identical material texture images
Valentin Popov
12 hours
4
-76
/
+127
*
perf(render): retain static mesh prefixes between frames
Valentin Popov
12 hours
5
-71
/
+177
*
fix(render): animate sky layers on the native UV clock
Valentin Popov
12 hours
8
-13
/
+285
*
fix(render): select terrain LOD from native camera cells
Valentin Popov
13 hours
9
-21
/
+776
*
fix(capture): replay the projection used by world geometry
Valentin Popov
14 hours
7
-170
/
+409
*
fix(render): select native Land2 multitexture variants
Valentin Popov
14 hours
3
-15
/
+132
*
feat(fx): play ambient Control sound commands
Valentin Popov
15 hours
7
-24
/
+573
*
docs(render): distinguish fog color from the lighting floor
Valentin Popov
16 hours
3
-11
/
+22
*
fix(render): apply celestial birth matrix to column vectors
Valentin Popov
16 hours
4
-22
/
+51
*
fix(capture): settle selected camera over consecutive world frames
Valentin Popov
17 hours
2
-6
/
+68
*
fix(render): use native squared distance for vertex fog
Valentin Popov
18 hours
7
-8
/
+75
*
fix(render): scale Control light radius with emitter transform
Valentin Popov
18 hours
5
-23
/
+92
*
fix(render): fade MSH portals with camera distance
Valentin Popov
19 hours
7
-45
/
+383
*
feat(render): integrate Control effects and animated world scene
Valentin Popov
20 hours
7
-2536
/
+8299
*
fix(render): preserve projected shadow depth bias in Vulkan pipelines
Valentin Popov
20 hours
4
-20
/
+157
*
feat(runtime): project factory-2 selector 6 metadata
Valentin Popov
20 hours
7
-29
/
+1856
*
docs(runtime): correct Control and collision interface contracts
Valentin Popov
23 hours
2
-17
/
+47
*
feat(script): evaluate additive FML expressions during Init
Valentin Popov
24 hours
5
-104
/
+856
*
fix(runtime): load research tables for every AI owner
Valentin Popov
25 hours
3
-62
/
+108
*
feat(runtime): initialize per-clan AI record slots
Valentin Popov
25 hours
3
-1
/
+489
*
feat(assets): decode CTLD tag 17 records
Valentin Popov
26 hours
3
-4
/
+314
*
feat(runtime): restore indexed Control provider query
Valentin Popov
28 hours
4
-19
/
+313
*
feat(runtime): project initial Behavior control groups
Valentin Popov
28 hours
4
-0
/
+328
*
feat(runtime): restore Control selector 15
Valentin Popov
29 hours
3
-15
/
+416
*
feat(runtime): load clan research tables during startup
Valentin Popov
30 hours
4
-106
/
+740
*
docs(behavior): trace research context owner transfer
Valentin Popov
31 hours
2
-14
/
+42
*
fix(assets): count texture requests in mission plans
Valentin Popov
31 hours
2
-8
/
+94
*
feat(assets): restore ordered research candidate selection
Valentin Popov
31 hours
5
-27
/
+880
*
chore: merge origin/trunk dependency update
Valentin Popov
32 hours
1
-2
/
+2
|
\
*
|
feat(assets): decode research tables and calculate candidate costs
Valentin Popov
32 hours
5
-25
/
+1983
|
*
chore(deps): update rust crate encoding_rs to v0.8.44
renovate[bot]
33 hours
1
-2
/
+2
|
/
*
feat(script): execute numeric FML assignments during mission Init
Valentin Popov
34 hours
5
-232
/
+1586
*
fix(script): read Init guards in native disk order
Valentin Popov
35 hours
4
-47
/
+99
*
feat(app): constrain free-flight movement by building meshes
Valentin Popov
36 hours
6
-44
/
+1203
*
fix(runtime): follow linked nodes after building helper hits
Valentin Popov
36 hours
6
-48
/
+695
*
feat(runtime): query building meshes in world space
Valentin Popov
37 hours
4
-2
/
+687
*
fix(render): hide native zero-alpha MSH batches
Valentin Popov
38 hours
9
-12
/
+234
*
feat(msh): decode triangle descriptors and query segments
Valentin Popov
39 hours
6
-3
/
+933
*
test(fx): cover native tree ray geometry
Valentin Popov
41 hours
2
-0
/
+147
*
fix(render): preserve native world viewport depth range
Valentin Popov
42 hours
3
-18
/
+88
*
fix(fx): orient Type 1 quads along their authored axis
Valentin Popov
43 hours
2
-11
/
+89
*
fix(camera): constrain free flight to terrain surface bounds
Valentin Popov
43 hours
4
-4
/
+99
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