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* chore(render): report unexpanded ambient effectsValentin Popov5 hours4-6/+64
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* fix(render): match native reflection target sizesValentin Popov5 hours5-16/+68
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* fix(render): use native shifted water reflection cameraValentin Popov6 hours7-25/+168
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* chore(render): expose unused vertex color coverageValentin Popov8 hours3-2/+9
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* feat(render): animate water with native EMBM wavesValentin Popov8 hours15-42/+390
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* feat(render): add planar water reflectionsValentin Popov8 hours17-187/+901
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* chore(render): expose unverified special terrain passesValentin Popov12 hours2-0/+10
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* perf(render): prewarm pipeline variants with a Vulkan cacheValentin Popov12 hours5-61/+135
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* perf(render): share identical material texture imagesValentin Popov13 hours4-76/+127
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* perf(render): retain static mesh prefixes between framesValentin Popov13 hours5-71/+177
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* fix(render): animate sky layers on the native UV clockValentin Popov13 hours8-13/+285
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* fix(render): select terrain LOD from native camera cellsValentin Popov14 hours9-21/+776
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* fix(capture): replay the projection used by world geometryValentin Popov15 hours7-170/+409
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* fix(render): select native Land2 multitexture variantsValentin Popov15 hours3-15/+132
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* feat(fx): play ambient Control sound commandsValentin Popov16 hours7-24/+573
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* docs(render): distinguish fog color from the lighting floorValentin Popov17 hours3-11/+22
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* fix(render): apply celestial birth matrix to column vectorsValentin Popov17 hours4-22/+51
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* fix(capture): settle selected camera over consecutive world framesValentin Popov18 hours2-6/+68
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* fix(render): use native squared distance for vertex fogValentin Popov19 hours7-8/+75
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* fix(render): scale Control light radius with emitter transformValentin Popov19 hours5-23/+92
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* fix(render): fade MSH portals with camera distanceValentin Popov20 hours7-45/+383
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* feat(render): integrate Control effects and animated world sceneValentin Popov21 hours7-2536/+8299
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* fix(render): preserve projected shadow depth bias in Vulkan pipelinesValentin Popov21 hours4-20/+157
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* feat(runtime): project factory-2 selector 6 metadataValentin Popov21 hours7-29/+1856
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* docs(runtime): correct Control and collision interface contractsValentin Popov24 hours2-17/+47
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* feat(script): evaluate additive FML expressions during InitValentin Popov25 hours5-104/+856
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* fix(runtime): load research tables for every AI ownerValentin Popov26 hours3-62/+108
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* feat(runtime): initialize per-clan AI record slotsValentin Popov26 hours3-1/+489
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* feat(assets): decode CTLD tag 17 recordsValentin Popov27 hours3-4/+314
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* feat(runtime): restore indexed Control provider queryValentin Popov29 hours4-19/+313
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* feat(runtime): project initial Behavior control groupsValentin Popov30 hours4-0/+328
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* feat(runtime): restore Control selector 15Valentin Popov30 hours3-15/+416
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* feat(runtime): load clan research tables during startupValentin Popov31 hours4-106/+740
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* docs(behavior): trace research context owner transferValentin Popov32 hours2-14/+42
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* fix(assets): count texture requests in mission plansValentin Popov32 hours2-8/+94
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* feat(assets): restore ordered research candidate selectionValentin Popov32 hours5-27/+880
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* chore: merge origin/trunk dependency updateValentin Popov33 hours1-2/+2
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* | feat(assets): decode research tables and calculate candidate costsValentin Popov33 hours5-25/+1983
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| * chore(deps): update rust crate encoding_rs to v0.8.44renovate[bot]34 hours1-2/+2
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* feat(script): execute numeric FML assignments during mission InitValentin Popov35 hours5-232/+1586
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* fix(script): read Init guards in native disk orderValentin Popov36 hours4-47/+99
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* feat(app): constrain free-flight movement by building meshesValentin Popov37 hours6-44/+1203
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* fix(runtime): follow linked nodes after building helper hitsValentin Popov37 hours6-48/+695
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* feat(runtime): query building meshes in world spaceValentin Popov38 hours4-2/+687
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* fix(render): hide native zero-alpha MSH batchesValentin Popov39 hours9-12/+234
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* feat(msh): decode triangle descriptors and query segmentsValentin Popov40 hours6-3/+933
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* test(fx): cover native tree ray geometryValentin Popov42 hours2-0/+147
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* fix(render): preserve native world viewport depth rangeValentin Popov43 hours3-18/+88
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* fix(fx): orient Type 1 quads along their authored axisValentin Popov44 hours2-11/+89
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* fix(camera): constrain free flight to terrain surface boundsValentin Popov44 hours4-4/+99
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