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* Parse CTLD initial effect group selectorValentin Popov4 days3-2/+85
* Sample initial component control posesValentin Popov4 days2-16/+247
* feat(assets): load FX materials from selected archiveValentin Popov4 days1-6/+108
* fix(render): honor terrain base-only face flagsValentin Popov4 days7-23/+96
* feat(render): expose completed frame readbackValentin Popov4 days2-3/+31
* Test terrain LOD mapping and queriesValentin Popov4 days2-8/+126
* fix(assets): parse native CTL tags 2 and 5Valentin Popov4 days2-22/+62
* feat(assets): load native BAS geometry for placementsValentin Popov4 days3-25/+721
* fix(terrain): preserve zero-area welded foundation facesValentin Popov4 days1-3/+58
* feat(render): upload dynamic point lights per frameValentin Popov4 days8-55/+575
* feat(assets): sample component control timelinesValentin Popov4 days2-78/+1108
* fix(fx): preserve rain tails on zero-time framesValentin Popov4 days2-1/+30
* feat(fx): evaluate generic Op1 point lightsValentin Popov4 days2-27/+366
* feat(fx): evaluate native Op8 smoke emittersValentin Popov4 days3-0/+1389
* fix(render): honor native shadow caster defaultsValentin Popov4 days2-10/+33
* feat(terrain): build BAS basement foundationsValentin Popov4 days4-24/+2970
* feat(fx): evaluate native Op7 particle poolsValentin Popov4 days3-0/+1477
* feat(material): sample normalized MAT0 phasesValentin Popov4 days2-0/+265
* feat(fx): evaluate native Op3 body typesValentin Popov4 days3-0/+995
* feat(fx): evaluate native generator mesh modesValentin Popov4 days3-0/+1448
* fix: align native MSH face cullingValentin Popov4 days2-11/+432
* fix: preserve native sky sprite screen depthValentin Popov4 days7-28/+221
* Match free-flight camera to native projectionValentin Popov4 days2-21/+161
* Use LOD0 for terrain queries and renderingValentin Popov4 days5-91/+649
* Fix sun sprite palette slotValentin Popov4 days2-7/+49
* docs: translate render frame referenceValentin Popov4 days2-171/+167
* docs: correct renderer source contractsValentin Popov4 days2-20/+31
* Accept finite negative material RGB coefficientsValentin Popov4 days2-14/+28
* Track the Rust workspace lockfileValentin Popov4 days2-1/+2307
* test: cover native material interpolation masksValentin Popov4 days1-0/+57
* Fix native alpha-test default referenceValentin Popov4 days3-10/+27
* Fix Indexed8 Texm palette decodingValentin Popov4 days1-4/+15
* Reject degenerate shadow receiversValentin Popov6 days1-7/+64
* Document bounded capture recoveryValentin Popov10 days1-1/+1
* Use named debugger access constantsValentin Popov10 days1-1/+2
* Fix native frame capture debugger cleanupValentin Popov10 days2-41/+350
* Load explicit component point listsValentin Popov10 days3-19/+533
* Parse native CTLD effect rowsValentin Popov11 days2-1/+493
* Fix FXID resource reference offsetsValentin Popov11 days2-36/+122
* Fix material categories and transparent background orderingValentin Popov11 days6-53/+496
* capture native fog consumer stateValentin Popov11 days2-7/+1012
* docs: clarify native TEXM channel conversionValentin Popov11 days2-6/+7
* fix: decode TEXM 888 channels in native orderValentin Popov11 days3-13/+68
* Use native heading for sky gradientValentin Popov11 days2-3/+93
* Match native SUN packed color sourceValentin Popov11 days1-1/+50
* Fix terrain height and native frame captureValentin Popov11 days9-196/+5409
* Merge remote-tracking branch 'origin/devel' into develValentin Popov11 days1-1/+1
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* | feat: complete map viewer scene and static CTL pose previewValentin Popov11 days42-1222/+24399
| * chore(deps): update all digest updatesrenovate[bot]11 days2-3/+3
| * chore(deps): update rust to v1.99.0renovate[bot]2026-10-022-4/+4