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* fix(runtime): warm behavior before mission InitValentin Popov23 hours6-49/+867
* fix(runtime): execute the first supported Init eventValentin Popov24 hours8-112/+1454
* fix(runtime): preserve native mission outcome guardsValentin Popov25 hours6-66/+522
* docs(script): clarify mission outcome compatibility limitsValentin Popov26 hours2-62/+83
* docs(script): describe native condition evaluationValentin Popov26 hours3-26/+144
* chore(deps): merge upstream dependency updatesValentin Popov27 hours2-113/+23
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* | fix(script): preserve scheduler counter incrementValentin Popov27 hours3-6/+146
| * Merge pull request 'chore(deps): update rust crate serde_json to v1.0.154' (!...Valentin Popov27 hours1-2/+2
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| * | Merge pull request 'fix(deps): update rust crate rodio to 0.23.0' (!35) from ...Valentin Popov27 hours2-111/+21
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* | | chore(ci): remove Renovate push triggerValentin Popov27 hours1-3/+0
* | | chore(ci): mirror Popov.link Renovate configValentin Popov27 hours4-9/+41
* | | fix(ci): use configured GitHub Renovate secretValentin Popov27 hours1-1/+1
| * | fix(deps): update rust crate rodio to 0.23.0renovate[bot]27 hours2-111/+21
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| * chore(deps): update rust crate serde_json to v1.0.154renovate[bot]27 hours1-2/+2
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* chore(ci): add Renovate workflowValentin Popov27 hours3-0/+32
* chore(ci): deploy docs from trunkValentin Popov27 hours1-1/+1
* fix: preserve material samples across frame retriesValentin Popov28 hours4-170/+489
* Preserve pending camera pose on viewport retryValentin Popov28 hours3-73/+394
* perf(render): skip redundant draw-order rebuildsValentin Popov29 hours1-4/+189
* fix(render): refresh viewport after swapchain recreationValentin Popov29 hours3-150/+562
* fix(render): use view-dependent sky fog colorValentin Popov29 hours3-13/+55
* fix(camera): preserve free-flight terrain clearanceValentin Popov3 days2-1/+119
* Support parented camera capture matricesValentin Popov3 days5-107/+1706
* Update controlled component geometry and mountsValentin Popov3 days2-20/+764
* Parse CTLD initial effect group selectorValentin Popov3 days3-2/+85
* Sample initial component control posesValentin Popov3 days2-16/+247
* feat(assets): load FX materials from selected archiveValentin Popov3 days1-6/+108
* fix(render): honor terrain base-only face flagsValentin Popov3 days7-23/+96
* feat(render): expose completed frame readbackValentin Popov3 days2-3/+31
* Test terrain LOD mapping and queriesValentin Popov3 days2-8/+126
* fix(assets): parse native CTL tags 2 and 5Valentin Popov3 days2-22/+62
* feat(assets): load native BAS geometry for placementsValentin Popov3 days3-25/+721
* fix(terrain): preserve zero-area welded foundation facesValentin Popov3 days1-3/+58
* feat(render): upload dynamic point lights per frameValentin Popov3 days8-55/+575
* feat(assets): sample component control timelinesValentin Popov3 days2-78/+1108
* fix(fx): preserve rain tails on zero-time framesValentin Popov3 days2-1/+30
* feat(fx): evaluate generic Op1 point lightsValentin Popov3 days2-27/+366
* feat(fx): evaluate native Op8 smoke emittersValentin Popov3 days3-0/+1389
* fix(render): honor native shadow caster defaultsValentin Popov3 days2-10/+33
* feat(terrain): build BAS basement foundationsValentin Popov3 days4-24/+2970
* feat(fx): evaluate native Op7 particle poolsValentin Popov3 days3-0/+1477
* feat(material): sample normalized MAT0 phasesValentin Popov3 days2-0/+265
* feat(fx): evaluate native Op3 body typesValentin Popov3 days3-0/+995
* feat(fx): evaluate native generator mesh modesValentin Popov3 days3-0/+1448
* fix: align native MSH face cullingValentin Popov3 days2-11/+432
* fix: preserve native sky sprite screen depthValentin Popov3 days7-28/+221
* Match free-flight camera to native projectionValentin Popov3 days2-21/+161
* Use LOD0 for terrain queries and renderingValentin Popov3 days5-91/+649
* Fix sun sprite palette slotValentin Popov3 days2-7/+49
* docs: translate render frame referenceValentin Popov3 days2-171/+167