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* fix(game): render terrain without placed object meshesValentin Popov4 hours2-4/+34
* perf(render): avoid forced FIFO fallback without mailboxValentin Popov4 hours3-0/+44
* fix(tools): preserve opaque framebuffer RGB in capturesValentin Popov5 hours4-12/+40
* chore(render): report unexpanded ambient effectsValentin Popov6 hours4-6/+64
* fix(render): match native reflection target sizesValentin Popov6 hours5-16/+68
* fix(render): use native shifted water reflection cameraValentin Popov7 hours7-25/+168
* chore(render): expose unused vertex color coverageValentin Popov8 hours3-2/+9
* feat(render): animate water with native EMBM wavesValentin Popov8 hours15-42/+390
* feat(render): add planar water reflectionsValentin Popov9 hours17-187/+901
* chore(render): expose unverified special terrain passesValentin Popov12 hours2-0/+10
* perf(render): prewarm pipeline variants with a Vulkan cacheValentin Popov13 hours5-61/+135
* perf(render): share identical material texture imagesValentin Popov13 hours4-76/+127
* perf(render): retain static mesh prefixes between framesValentin Popov13 hours5-71/+177
* fix(render): animate sky layers on the native UV clockValentin Popov14 hours8-13/+285
* fix(render): select terrain LOD from native camera cellsValentin Popov14 hours9-21/+776
* fix(capture): replay the projection used by world geometryValentin Popov15 hours7-170/+409
* fix(render): select native Land2 multitexture variantsValentin Popov16 hours3-15/+132
* feat(fx): play ambient Control sound commandsValentin Popov16 hours7-24/+573
* docs(render): distinguish fog color from the lighting floorValentin Popov18 hours3-11/+22
* fix(render): apply celestial birth matrix to column vectorsValentin Popov18 hours4-22/+51
* fix(capture): settle selected camera over consecutive world framesValentin Popov19 hours2-6/+68
* fix(render): use native squared distance for vertex fogValentin Popov19 hours7-8/+75
* fix(render): scale Control light radius with emitter transformValentin Popov20 hours5-23/+92
* fix(render): fade MSH portals with camera distanceValentin Popov20 hours7-45/+383
* feat(render): integrate Control effects and animated world sceneValentin Popov21 hours7-2536/+8299
* fix(render): preserve projected shadow depth bias in Vulkan pipelinesValentin Popov21 hours4-20/+157
* feat(runtime): project factory-2 selector 6 metadataValentin Popov21 hours7-29/+1856
* docs(runtime): correct Control and collision interface contractsValentin Popov24 hours2-17/+47
* feat(script): evaluate additive FML expressions during InitValentin Popov25 hours5-104/+856
* fix(runtime): load research tables for every AI ownerValentin Popov27 hours3-62/+108
* feat(runtime): initialize per-clan AI record slotsValentin Popov27 hours3-1/+489
* feat(assets): decode CTLD tag 17 recordsValentin Popov28 hours3-4/+314
* feat(runtime): restore indexed Control provider queryValentin Popov29 hours4-19/+313
* feat(runtime): project initial Behavior control groupsValentin Popov30 hours4-0/+328
* feat(runtime): restore Control selector 15Valentin Popov31 hours3-15/+416
* feat(runtime): load clan research tables during startupValentin Popov31 hours4-106/+740
* docs(behavior): trace research context owner transferValentin Popov32 hours2-14/+42
* fix(assets): count texture requests in mission plansValentin Popov32 hours2-8/+94
* feat(assets): restore ordered research candidate selectionValentin Popov33 hours5-27/+880
* chore: merge origin/trunk dependency updateValentin Popov34 hours1-2/+2
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* | feat(assets): decode research tables and calculate candidate costsValentin Popov34 hours5-25/+1983
| * chore(deps): update rust crate encoding_rs to v0.8.44renovate[bot]34 hours1-2/+2
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* feat(script): execute numeric FML assignments during mission InitValentin Popov35 hours5-232/+1586
* fix(script): read Init guards in native disk orderValentin Popov36 hours4-47/+99
* feat(app): constrain free-flight movement by building meshesValentin Popov37 hours6-44/+1203
* fix(runtime): follow linked nodes after building helper hitsValentin Popov37 hours6-48/+695
* feat(runtime): query building meshes in world spaceValentin Popov39 hours4-2/+687
* fix(render): hide native zero-alpha MSH batchesValentin Popov39 hours9-12/+234
* feat(msh): decode triangle descriptors and query segmentsValentin Popov40 hours6-3/+933
* test(fx): cover native tree ray geometryValentin Popov42 hours2-0/+147