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fparkan
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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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Author
Age
Files
Lines
*
fix(ci): use configured GitHub Renovate secret
Valentin Popov
19 hours
1
-1
/
+1
*
chore(ci): add Renovate workflow
Valentin Popov
19 hours
3
-0
/
+32
*
chore(ci): deploy docs from trunk
Valentin Popov
19 hours
1
-1
/
+1
*
fix: preserve material samples across frame retries
Valentin Popov
20 hours
4
-170
/
+489
*
Preserve pending camera pose on viewport retry
Valentin Popov
20 hours
3
-73
/
+394
*
perf(render): skip redundant draw-order rebuilds
Valentin Popov
21 hours
1
-4
/
+189
*
fix(render): refresh viewport after swapchain recreation
Valentin Popov
21 hours
3
-150
/
+562
*
fix(render): use view-dependent sky fog color
Valentin Popov
21 hours
3
-13
/
+55
*
fix(camera): preserve free-flight terrain clearance
Valentin Popov
2 days
2
-1
/
+119
*
Support parented camera capture matrices
Valentin Popov
2 days
5
-107
/
+1706
*
Update controlled component geometry and mounts
Valentin Popov
2 days
2
-20
/
+764
*
Parse CTLD initial effect group selector
Valentin Popov
2 days
3
-2
/
+85
*
Sample initial component control poses
Valentin Popov
2 days
2
-16
/
+247
*
feat(assets): load FX materials from selected archive
Valentin Popov
2 days
1
-6
/
+108
*
fix(render): honor terrain base-only face flags
Valentin Popov
2 days
7
-23
/
+96
*
feat(render): expose completed frame readback
Valentin Popov
2 days
2
-3
/
+31
*
Test terrain LOD mapping and queries
Valentin Popov
2 days
2
-8
/
+126
*
fix(assets): parse native CTL tags 2 and 5
Valentin Popov
2 days
2
-22
/
+62
*
feat(assets): load native BAS geometry for placements
Valentin Popov
2 days
3
-25
/
+721
*
fix(terrain): preserve zero-area welded foundation faces
Valentin Popov
2 days
1
-3
/
+58
*
feat(render): upload dynamic point lights per frame
Valentin Popov
2 days
8
-55
/
+575
*
feat(assets): sample component control timelines
Valentin Popov
2 days
2
-78
/
+1108
*
fix(fx): preserve rain tails on zero-time frames
Valentin Popov
2 days
2
-1
/
+30
*
feat(fx): evaluate generic Op1 point lights
Valentin Popov
2 days
2
-27
/
+366
*
feat(fx): evaluate native Op8 smoke emitters
Valentin Popov
2 days
3
-0
/
+1389
*
fix(render): honor native shadow caster defaults
Valentin Popov
2 days
2
-10
/
+33
*
feat(terrain): build BAS basement foundations
Valentin Popov
2 days
4
-24
/
+2970
*
feat(fx): evaluate native Op7 particle pools
Valentin Popov
2 days
3
-0
/
+1477
*
feat(material): sample normalized MAT0 phases
Valentin Popov
2 days
2
-0
/
+265
*
feat(fx): evaluate native Op3 body types
Valentin Popov
2 days
3
-0
/
+995
*
feat(fx): evaluate native generator mesh modes
Valentin Popov
2 days
3
-0
/
+1448
*
fix: align native MSH face culling
Valentin Popov
3 days
2
-11
/
+432
*
fix: preserve native sky sprite screen depth
Valentin Popov
3 days
7
-28
/
+221
*
Match free-flight camera to native projection
Valentin Popov
3 days
2
-21
/
+161
*
Use LOD0 for terrain queries and rendering
Valentin Popov
3 days
5
-91
/
+649
*
Fix sun sprite palette slot
Valentin Popov
3 days
2
-7
/
+49
*
docs: translate render frame reference
Valentin Popov
3 days
2
-171
/
+167
*
docs: correct renderer source contracts
Valentin Popov
3 days
2
-20
/
+31
*
Accept finite negative material RGB coefficients
Valentin Popov
3 days
2
-14
/
+28
*
Track the Rust workspace lockfile
Valentin Popov
3 days
2
-1
/
+2307
*
test: cover native material interpolation masks
Valentin Popov
3 days
1
-0
/
+57
*
Fix native alpha-test default reference
Valentin Popov
3 days
3
-10
/
+27
*
Fix Indexed8 Texm palette decoding
Valentin Popov
3 days
1
-4
/
+15
*
Reject degenerate shadow receivers
Valentin Popov
5 days
1
-7
/
+64
*
Document bounded capture recovery
Valentin Popov
9 days
1
-1
/
+1
*
Use named debugger access constants
Valentin Popov
9 days
1
-1
/
+2
*
Fix native frame capture debugger cleanup
Valentin Popov
9 days
2
-41
/
+350
*
Load explicit component point lists
Valentin Popov
9 days
3
-19
/
+533
*
Parse native CTLD effect rows
Valentin Popov
9 days
2
-1
/
+493
*
Fix FXID resource reference offsets
Valentin Popov
9 days
2
-36
/
+122
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